☆Video of such Hit Circles☆
When BPM is 0 we see the circles, but we can't click them. Like if it was some kind of Illusion, like they weren't there.
This is somewhat the same, but without the use of BPM 0, instead, spiners are used.
beatmapsets/1294901#osu/2688278
We don't use Normal spinners, but spinners that have been edited in the notepad. (.osu)
This is the conposition of a spiner in the notepad:
256,192,229600,12,0,230400,0:0:0:0:
X,Y,SpinnerStart,Notetype,Hitsound,SpinnerEnd,0:0:0:0
We just care about 2 of these values, the Spinner Start "229600" and Spinner end "230400".
the values hold the timmings of the spinner, when it starts and when its supposed to end.
Now we can mess with these values.
We can make the spinner end as soon as it started by editing both values to the same number in the notepad.
Yes, by editing the Spinner End value in the notepad smaller than the Spinner Start (Aka Timming of note) then the spinner ends before it even starts. Not that difficult to understand.
Now this is where it gets different.
Since the spinner start isnt near the spinner end, the spinner ends without being loaded, meaning it wont have the characteristic Ninja Spinner background of spinners ending and starting. (s0m3guy's Invisible Spinners)
And at this point is where I can't come to explain it anymore, hence I came to make the post.
I can't find a definitive explanation to the reason of this happening, but i'll try to keep it as simple as possible.
-Let's say we make a certain string of notes (Not Sliders), 1-2-3-4-5-6-7-8-9-10. In the start of a 5 minute beatmap.
-At the end of the beatmap, we make the same amount of notes, but in spinners, So 10 Spinners.
-We Save and Open the .osu in .txt
-We manually edit each spinner end value (timming) to be the timming of the notes we placed on the start in order. So the first spinner has its ending on the same timming as the first hitcircle. (1)
In my video this resulted in everynote after the 7th becoming unhitable. There were 36 Hitcircles, and 36 Spinners, After the 7th the circles didnt hit anymore, resulting in a total of 43 combo.
If you can find a more reasonable explanation or some other method to replicate this in a easier way, please respond to this forum thread.
What is this ?
I'll try to keep it brief, think of it as BPM 0.When BPM is 0 we see the circles, but we can't click them. Like if it was some kind of Illusion, like they weren't there.
This is somewhat the same, but without the use of BPM 0, instead, spiners are used.
How to do it ?
First of, you can donwload this, by downloading it from my on-work beatmap, the difficulty name is Ninja Spinners, do as you please.beatmapsets/1294901#osu/2688278
We don't use Normal spinners, but spinners that have been edited in the notepad. (.osu)
This is the conposition of a spiner in the notepad:
256,192,229600,12,0,230400,0:0:0:0:
X,Y,SpinnerStart,Notetype,Hitsound,SpinnerEnd,0:0:0:0
We just care about 2 of these values, the Spinner Start "229600" and Spinner end "230400".
the values hold the timmings of the spinner, when it starts and when its supposed to end.
Now we can mess with these values.
We can make the spinner end as soon as it started by editing both values to the same number in the notepad.
Would look like this
But what if we make the spinner end before it starts ?256,192,229600,12,0,229600,0:0:0:0:
Yes, by editing the Spinner End value in the notepad smaller than the Spinner Start (Aka Timming of note) then the spinner ends before it even starts. Not that difficult to understand.
Would look like this
This is more known as a Ninja Spinner. A spinner that isn't required to be spinned to get a 300.256,192,229600,12,0,199500,0:0:0:0:
Now this is where it gets different.
Since the spinner start isnt near the spinner end, the spinner ends without being loaded, meaning it wont have the characteristic Ninja Spinner background of spinners ending and starting. (s0m3guy's Invisible Spinners)
And at this point is where I can't come to explain it anymore, hence I came to make the post.
I can't find a definitive explanation to the reason of this happening, but i'll try to keep it as simple as possible.
-Let's say we make a certain string of notes (Not Sliders), 1-2-3-4-5-6-7-8-9-10. In the start of a 5 minute beatmap.
-At the end of the beatmap, we make the same amount of notes, but in spinners, So 10 Spinners.
-We Save and Open the .osu in .txt
-We manually edit each spinner end value (timming) to be the timming of the notes we placed on the start in order. So the first spinner has its ending on the same timming as the first hitcircle. (1)
Would Look like this
-We repeat the process, until all spinner ends are on each note.279,58,90911,5,0,0:0:0:0: (HitCircle)
256,192,299454,12,0,90911,0:0:0:0: (Spinner)
256,192,299454,12,0,90911,0:0:0:0: (Spinner)
In my video this resulted in everynote after the 7th becoming unhitable. There were 36 Hitcircles, and 36 Spinners, After the 7th the circles didnt hit anymore, resulting in a total of 43 combo.
If you can find a more reasonable explanation or some other method to replicate this in a easier way, please respond to this forum thread.