Welcome everybody! It's time for the third installment of the official 4 Digit osu!mania 4k World Cup! Just like the first two editions, this team tournament played in the osu!mania 4k style is designed to give a genuine MWC experience to a wide range of developing tournament enthusiasts! This tournament will closely follow alongside the structure and ruleset of the official MWCs, while catering to give four digit players their own stage to shine on! This forum contains all you need to know about 4DM3. Let the fun begin!
Hosts: Logan636, Mestro, DannyPX
Map Selectors: -Lethal-, DannyPX, Davvy, Lerck, Logan636, Mestro
Map Selection Showcasers & Testers: [GS]Myuka, andreymc, DaMeMeThEiFxD, DannyPX, [GS]DaZeRo5, Koiidex, Lerck, TingMomentum
Referees: -Lethal-, [GS]Myuka, [JbL]Hx_032, _yosh, Albionthegreat, bojii, DannyPX, Gonzalo, Logan636, Mestro, Mortelspawn_, Onlinee, Polytetral, Silhoueska Elze, Speshimen, StartAndSelect, Xpekade, XzVx, Dellia, zero2snow
Streamers: -Lethal-,[GS]Myuka,Albionthegreat, Kasumi-sama, kazuin, Mestro, Mortelspawn_, NightNarumi, Touche, Xpekade
Commentators: - Abby -, [Crz]Crysarlene, [GS]Antunder, [GS]Myuka, AdamAckerville, Beat43210,britishjude, cheewee10, chxu, Cryolien, DaMeMeThEiFxD, Davvy, Halo-, kazuin,Logan636, Paturages, Raveille, [LS], tgr, Trainer-
Designers: -Candy-, [GS]Myuka, DannyPX
Statisticians & Sheet Creators: Mestro
Wiki Managers: fajar13k
Pickems Managers: clorox_1g, hallowatcher
Generous Donators: Antalf
If you are interested in applying to be a referee, streamer or commentator, post what you would like to do in the #staff-signups channel of the official discord and you will be messaged by a host. Alternatively, you can directly message Logan636#0636, Mestro#2232 or DannyPX#1337 on discord. We are always looking for new staff members, and no former experience is required!
Map Selectors: -Lethal-, DannyPX, Davvy, Lerck, Logan636, Mestro
Map Selection Showcasers & Testers: [GS]Myuka, andreymc, DaMeMeThEiFxD, DannyPX, [GS]DaZeRo5, Koiidex, Lerck, TingMomentum
Referees: -Lethal-, [GS]Myuka, [JbL]Hx_032, _yosh, Albionthegreat, bojii, DannyPX, Gonzalo, Logan636, Mestro, Mortelspawn_, Onlinee, Polytetral, Silhoueska Elze, Speshimen, StartAndSelect, Xpekade, XzVx, Dellia, zero2snow
Streamers: -Lethal-,[GS]Myuka,Albionthegreat, Kasumi-sama, kazuin, Mestro, Mortelspawn_, NightNarumi, Touche, Xpekade
Commentators: - Abby -, [Crz]Crysarlene, [GS]Antunder, [GS]Myuka, AdamAckerville, Beat43210,britishjude, cheewee10, chxu, Cryolien, DaMeMeThEiFxD, Davvy, Halo-, kazuin,Logan636, Paturages, Raveille, [LS], tgr, Trainer-
Designers: -Candy-, [GS]Myuka, DannyPX
Statisticians & Sheet Creators: Mestro
Wiki Managers: fajar13k
Pickems Managers: clorox_1g, hallowatcher
Generous Donators: Antalf
If you are interested in applying to be a referee, streamer or commentator, post what you would like to do in the #staff-signups channel of the official discord and you will be messaged by a host. Alternatively, you can directly message Logan636#0636, Mestro#2232 or DannyPX#1337 on discord. We are always looking for new staff members, and no former experience is required!
Here are the current planned dates for the tournament! Players will be notified in the official discord server if a change is made to these dates.
Registration Phase: December 12th (2020)-January 3rd
Screening Phase: January 3rd-January 10th
Team Captains Selected/Announced: January 10th
Teams Selected/Announced: January 16th
Qualifiers: January 23rd-24th
Group Stage: January 30th-31st
Round of 16: February 6th-7th
Quarterfinals: February 13th-14th
Semifinals: February 20th-21st
Finals Week 1: February 27th-28th
Finals Week 2: March 6th-7th
Registration Phase: December 12th (2020)-January 3rd
Screening Phase: January 3rd-January 10th
Team Captains Selected/Announced: January 10th
Teams Selected/Announced: January 16th
Qualifiers: January 23rd-24th
Group Stage: January 30th-31st
Round of 16: February 6th-7th
Quarterfinals: February 13th-14th
Semifinals: February 20th-21st
Finals Week 1: February 27th-28th
Finals Week 2: March 6th-7th
Please read the eligibility criteria directly below, as well as this entire forum post before registering.
In order to be eligible for this tournament:
1. You must be within the osu!mania 4 key rank range of #1,000-9,999 both when you submit your registration form and until the end of the registration phase.
2. You must not exceed the global osu!mania rank of #250.
3. You must not have played in two or more osu!mania 4k World Cup Teams that have made it to the bracket stages. (In other word, to the top 16 teams.)
4. You must not have violated the osu! community rules in the past 12 months.
To register for this tournament
1. Complete the Registration Form
2. Join the official Discord Server for 4DM3
Registration Form
Discord Server
Failure to be present in the discord server as a registered player may result in your registration being declined.
In order to be eligible for this tournament:
1. You must be within the osu!mania 4 key rank range of #1,000-9,999 both when you submit your registration form and until the end of the registration phase.
2. You must not exceed the global osu!mania rank of #250.
3. You must not have played in two or more osu!mania 4k World Cup Teams that have made it to the bracket stages. (In other word, to the top 16 teams.)
4. You must not have violated the osu! community rules in the past 12 months.
To register for this tournament
1. Complete the Registration Form
2. Join the official Discord Server for 4DM3
Registration Form
Discord Server
Failure to be present in the discord server as a registered player may result in your registration being declined.
As you will read in the "Prizes" section below, 4DM3 plans to award the players on the winning team with a unique Profile Badge. In order to make this happen, this tournament must meet the requirement of sending osu! staff a list of every player who signs up for this tournament in order for them to be screened for past or current violations of the osu! community rules. If you would like to read more about the screening process and profile badges, you can here. If in this screening, osu! staff finds that you have violated the osu! community rules in the past 12 months, then we sadly will have to deny you as eligible to participate in 4DM3. All players found in violation after the screening will be given time to appeal their stance, and if osu! staff changes their mind on a player's eligibility and notifies a host of this, then they will still be eligible for participation in 4DM3!
Just like the official osu!mania World Cups, 4DM3 will be a country based team tournament.
- The country whose team you will play for is determined by the country whose flag is represented on your osu! profile.
- At the end of the registration and screening phases, a team captain will be picked by the hosts from each country's signup list based on a number of aspects relating to tournament competency.
- This team captain will pick the members to play alongside them on their country's team. The deadline for captains to submit their countries teams is by January 14th at 23:59UTC
- Teams will consist of a minimum of 3 members, and a maximum of 6 members per team.
After teams are selected, the first weekend of tournament play will be the Qualifier Stage in order to cut down to a pre-decided number of teams to advance into the following stage, as well as to determine each team's "seed" (More about team "seeds" will be discussed later). There will be a total of five different qualifier maps, each meant to test a different skillset found in map pools throughout the tournament. The qualifier maps will follow this structure:
Stage 1: Slider Velocity (SV)
Stage 2: Rice Accuracy
Stage 3: Long Notes (LN)
Stage 4: Rice Speed/Stamina
Stage 5: Rice/LN Hybrid
Each of these maps will be custom made by the Map Selectors (or close affiliates to them) and not released until approximately one week before the Qualifier Stage takes place in order to provide no advantage through familiarity.
For the Qualifier Stage, each team will play these five maps in a scheduled lobby. Teams will present three players to play each map (switching which three play between maps is allowed), and will play each of the five qualifier maps up to two times in the lobby. Whichever team score was the highest per stage will be recorded. (For example, if a team scores 975000, 975000, 980000 on one go and then 980000, 985000, 970000 on the next go, the 2nd go will be the one recorded because the total team score was higher on the second go.)
Teams will be ranked based on the “score rating” of their qualifier performances, meaning that each teams' performance on each of the five qualifier maps will be ranked compared to every other team and the ranks that each team achieves on these five maps will then be added up. The teams will then be sorted based on their "score rating" from lowest to highest, with lower score ratings being ranked better than higher score ratings. Essentially, a team's qualifier performance is ranked based on how well they perform compared to every other participating team.
The amount of teams who will advance from qualifiers into the following stage is determined by this logic:
Stage 1: Slider Velocity (SV)
Stage 2: Rice Accuracy
Stage 3: Long Notes (LN)
Stage 4: Rice Speed/Stamina
Stage 5: Rice/LN Hybrid
Each of these maps will be custom made by the Map Selectors (or close affiliates to them) and not released until approximately one week before the Qualifier Stage takes place in order to provide no advantage through familiarity.
For the Qualifier Stage, each team will play these five maps in a scheduled lobby. Teams will present three players to play each map (switching which three play between maps is allowed), and will play each of the five qualifier maps up to two times in the lobby. Whichever team score was the highest per stage will be recorded. (For example, if a team scores 975000, 975000, 980000 on one go and then 980000, 985000, 970000 on the next go, the 2nd go will be the one recorded because the total team score was higher on the second go.)
Teams will be ranked based on the “score rating” of their qualifier performances, meaning that each teams' performance on each of the five qualifier maps will be ranked compared to every other team and the ranks that each team achieves on these five maps will then be added up. The teams will then be sorted based on their "score rating" from lowest to highest, with lower score ratings being ranked better than higher score ratings. Essentially, a team's qualifier performance is ranked based on how well they perform compared to every other participating team.
The amount of teams who will advance from qualifiers into the following stage is determined by this logic:
- If 32 or a greater number of teams enter, the 32 best-performing teams will advance into a Group Stage consisting of 8 groups of 4 differently seeded teams.
- If between 24 and 31 teams enter, the 24 best-performing teams will advance into a Group Stage consisting of 8 groups of 3 differently seeded teams.
- If between 20 and 23 teams enter, the 20 best-performing teams will advance into a Group Stage consisting of 4 groups of 5 differently seeded teams.
- If fewer than 20 teams enter, the number of teams that will advance is the highest power of 2 that is fewer than the number of entering teams (For example, if 19 teams enter, then 16 teams will advance. If 15 teams enter, then 8 teams will advance.) In this case, Group Stage will not occur and players will advance directly into the bracket stages.
Based on the results of the Qualifier Stage, teams will be given a qualifier rank based off of their “score rating”, essentially meaning how well each team ranks on each qualifier stage compared to every other team. Teams, based off of this aforementioned rank, will be given a “seed”, meaning be classified into a certain ranking range with other teams around their qualifier rank in an attempt to generalize each teams’ overall comparative skill level with their “seed”. As the exact number of entering teams cannot be known yet, there are several possibilities for the ranking ranges used in determining each seed, so all possibilities will be listed below.
If 32 teams remain after qualifiers, there will be 4 different seeds, and seeding will be decided as such:
Rankings of each group are determined by sorting the results of each team's performance in the following priority:
If 32 teams remain after qualifiers, there will be 4 different seeds, and seeding will be decided as such:
- Top Seed: Qualifier Rank #1-8
- High Seed: Qualifier Rank #9-16
- Low Seed: Qualifier Rank #17-24
- Bottom Seed: Qualifier Rank #25-32
- High Seed: Qualifier Rank #1-8
- Mid Seed: Qualifier Rank #9-16
- Low Seed: Qualifier Rank #17-24
- Top Seed: Qualifier Rank #1-4
- High Seed: Qualifier Rank #5-8
- Mid Seed: Qualifier Rank #9-12
- Low Seed: Qualifier Rank #13-16
- Bottom Seed: Qualifier Rank #17-20
Rankings of each group are determined by sorting the results of each team's performance in the following priority:
- Most matches won.
- Have higher {(the number of beatmaps won) - (the number of beatmaps defeated)}.
- Most beatmaps won.
- Winner of the match played previously between the tied teams.
- Have higher ∑{(total score difference) / (maximum score)}.
- Winner of the rematch.
After the Group Stage, the remaining teams will be placed into a double-elimination bracket. Assuming the Group Stage occurs, bracket placements will be calculated by a formula which is directly based on performance in the Group Stage as well as the Qualifiers and considers the following factors in priority from top to bottom:
(2-[# in Group]) + [MW]*0.1 + [W:L]*0.001 + (32 - [Qualifier Seed])*0.00001
For each team, a number will be calculated by this formula. These numbers will then be ranked from lowest to highest, with the 1st ranked team facing the 16th ranked team, 2nd facing 15th, and so on.
The number of points needed to win each match as well as the size of the map pool used for the match will vary depending on stage. Map pools will be released approximately one week prior to their respective stages.
Round of 16: Best-of-9, first to 5 points wins. Map pool containing 11 freemod maps and 1 tiebreaker map.
Quarterfinals: Best-of-9, first to 5 points wins. Map pool containing 11 freemod maps and 1 tiebreaker map.
Semifinals: Best-of-11, first to 6 points wins. Map pool containing 13 freemod maps and 1 tiebreaker map.
Finals Week 1: Best-of-11, first to 6 points wins. Map pool containing 13 freemod maps and 1 tiebreaker map.
Finals Week 2: Best-of-13, first to 7 points wins. Map pool containing 15 freemod maps and 1 tiebreaker map.
- Standing position out of Group [# in Group]
- Matches Won in Group Stage [MW]
- Map Win:Loss Ratio in Group Stage [W:L]
- Qualifier Seed [Qualifier Seed]
(2-[# in Group]) + [MW]*0.1 + [W:L]*0.001 + (32 - [Qualifier Seed])*0.00001
For each team, a number will be calculated by this formula. These numbers will then be ranked from lowest to highest, with the 1st ranked team facing the 16th ranked team, 2nd facing 15th, and so on.
The number of points needed to win each match as well as the size of the map pool used for the match will vary depending on stage. Map pools will be released approximately one week prior to their respective stages.
Round of 16: Best-of-9, first to 5 points wins. Map pool containing 11 freemod maps and 1 tiebreaker map.
Quarterfinals: Best-of-9, first to 5 points wins. Map pool containing 11 freemod maps and 1 tiebreaker map.
Semifinals: Best-of-11, first to 6 points wins. Map pool containing 13 freemod maps and 1 tiebreaker map.
Finals Week 1: Best-of-11, first to 6 points wins. Map pool containing 13 freemod maps and 1 tiebreaker map.
Finals Week 2: Best-of-13, first to 7 points wins. Map pool containing 15 freemod maps and 1 tiebreaker map.
- Team captains will be notified of their match via ping on discord by the referee of their match 30 minutes before the match is scheduled to commence. At this time, team captains shall give the link of one map they wish to play as warmup to the referee of their match. This map must be an osu!mania 4k map and must be no longer than 5 minutes. Referees may refuse a teams warmup and demand another one from the team captain if the map does not meet these guidelines or is found to be offensive. Failure to provide a warmup to the referee at this time may result in this team skipping their warmup map.
- Team captains will be invited to their match lobby by a referee no less than 5 minutes before the match is scheduled to commence. In the time before the match, team captains will invite and gather their teams into the lobby.
- When both team members have 3 members present in the lobby, the match will commence by each team playing their selected warmup map.
- After warmups, both team captains will !roll in the lobby chat. The captain with the lower of the two rolls will choose a map in the freemod pool to ban from play, then the captain with the higher roll will choose a map in the freemod pool to ban from play, as well as their first pick to play from the freemod pool.
- After each map concludes, the team with the highest team score on the map will be awarded one point.
- Picks will alternate between team captains until a winner is decided by being the first to get the required amount of points to win that round.
- If both teams tie at match point, the tiebreaker map will be played, the team who wins the tiebreaker map will win the match.
- Matches will be played with the TeamVS mode on Score v2
- The Red Team will occupy slots 1-3, and the Blue Team will occupy slots 4-6
- Allowed mods in the freemod pool are NoFail, Hidden, FadeIn, Flashlight, and Mirror. The tiebreaker map is also played under freemod conditions.
- Teams have a maximum of 3 minutes after the conclusion of the previous map to pick another map from the freemod pool to play (and are expected to pick in 2 minutes or less). If a team takes longer than 3 minutes to do so, a random beatmap from the freemod pool will be picked for them by the match referee.
- If a player disconnects during a match, their score is counted as a failed score. However, if this disconnect happens before 30 seconds of the map is played, the referee can decide to let the teams rematch. If this rematch happens, the rosters on both teams must stay the same unless the disconnected player cannot return to the lobby, in which case both teams are allowed to switch rosters.
- Failed scores do not count toward a team's total score, however a score which fails and then revives will still count. (Use NoFail if you believe you are in jeapordy of failing a map!)
- If team scores are an exact tie at the conclusion of a map, the map will be replayed.
- If a team cannot gather 3 members into the match lobby by 10 minutes after the match’s scheduled start time, the opposing team will be declared a win by default. If neither team can gather 3 members into the match lobby by 10 minutes after the match’s scheduled start time, the team with the higher seed out of qualifiers will be declared a win by default.
- If a player disconnects in the middle of a match and the team cannot provide a replacement, the match can be delayed by up to 10 minutes before a win by default is declared to the opposing team.
- For additional rules left out of this section of the forum, please see the "Additional Rules" section below. As well, feel free to ask a host about any questions you have regarding rules or the tournament in general!
NOTE: As this tournament is structured very similarly to official 4k osu!mania World Cups, we shall attempt to closely follow the rules of the most recent 4k osu!mania World Cup, whose wiki page is hyperlinked here if you would like to read it.
The tournament hosts are responsible for scheduling all matches and informing players of when they are scheduled to play. If a team is unhappy with when they are scheduled by the hosts to play, they have the option to reschedule their match as late as the end of Thursday of the week before the weekend of their match. Instructions on how to do so will be provided in the discord server.
The tournament hosts are responsible for scheduling all matches and informing players of when they are scheduled to play. If a team is unhappy with when they are scheduled by the hosts to play, they have the option to reschedule their match as late as the end of Thursday of the week before the weekend of their match. Instructions on how to do so will be provided in the discord server.
- Please note that while the organizers will try to schedule all matches for the best possible time for both teams, timezone conflicts may make some matches be forced to occur in the early mornings or late nights.
- If no referee is available to referee a match, the match shall be delayed.
- If no streamers are available to broadcast the match, the match will still happen without being broadcasted. If no commentators are available to commentate the match but broadcasters are available to broadcast the match, the match will still be broadcasted but without commentary. Please note that while we will try to broadcast every match, we may be unable to due to overlapping matches and/or lack of streamer availability.
- Rescheduled matches will be prioritized under non-rescheduled matches in terms of being broadcasted.
- Weekday matches are allowed if both team captains agree to them and they take place before the weekend of that scheduled stage.
- As aforementioned, map pools will be released roughly a week before the stage they are to be played on. The latest a map in a released map pool may be slightly updated (for example, as to fixing a notable timing or snapping issue) is by 23:59UTC of the Monday after the map pool is released.
- Please note that tournament hosts will only enact restrictions of this caliber in the most extreme of scenarios for reasons seen as precautionary protection of the tournament’s fairness to its players, as the hosts acknowledge that the reasons for doing this are inherently very subjective and broad.
- Casual, undocumented warning
- Formal, documented warning
- Timeout of player wherever necessary for a subjective amount of time (Players on timeout during tournament match will be disallowed to play during their match and must be swapped out for other players)
- Official ban from the tournament as well as a ban from the official discord server and twitch channel
- Depending on the case, the team most recently defeated in a match by the newly disqualified team may be allowed to advance in this disqualified team's place. If this happens, the result of this former match will be voided.
NOTE: Alternatively to osu!supporter, 1st-3rd Place prizes are also redeemable as cash through PayPal if you contact Logan636#0636 after the conclusion of Finals Week 1 and before the start of Finals Week 2.
Please give a huge round of applause once again to Antalf for making all 4th-8th Place prizes possible just as he did in 4 Digit MWC 2! I can't express how grateful I am for his contribution.
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