Hi everyone, I have started mapping a while ago (2 months to be precise) and already had a bit of modding.
As expected from a new mapper, my first few trials were messy (unaware of the ranking criteria, wrong spacing, unefficient use of the mapping tool, whatever you might expect from a starter, and so on). A lot of feedback guided me to watch videos of pishifat: Very useful indeed, lots of subjects and guidelines to get started of mapping.
What I didn't find (even after scouring the whole internet) is the essence of a Hard Difficulty map.
I get that Easy/Normal Diff shouldn't be too hard so that new players get to learn how to play (and actually READ IT)
I also get that Insane/Expert Diff help medium/experienced player to take a step further into improving their skill.
This whole thing is what I understand from the Difficulty Ranking Criteria and from the different low-star maps I dissected or at least tried to understand the mapping process
What I don't get is the Hard Diff :
-(From my own experience) Is it a transitional stage more than a stage by itself, players either leaving or pursuing the game at this level of progression ?
-Can it be really be considered a stage by itself, considering players either learned most of the basic patterns (apart from streams) either lack the skill because they skipped/didn't spend enough time on 2-3 stars map ?
I'm not questionning the existence of Hard Diff, nor asking how to map it. There is definitly something to learn about Hard, but from my perspective, it's like I'm blind : I can touch the essence it's essence, but I can't see it allowing me to get the full description/definition of it.
My thanks in advance for your anwsers.
As expected from a new mapper, my first few trials were messy (unaware of the ranking criteria, wrong spacing, unefficient use of the mapping tool, whatever you might expect from a starter, and so on). A lot of feedback guided me to watch videos of pishifat: Very useful indeed, lots of subjects and guidelines to get started of mapping.
What I didn't find (even after scouring the whole internet) is the essence of a Hard Difficulty map.
I get that Easy/Normal Diff shouldn't be too hard so that new players get to learn how to play (and actually READ IT)
I also get that Insane/Expert Diff help medium/experienced player to take a step further into improving their skill.
This whole thing is what I understand from the Difficulty Ranking Criteria and from the different low-star maps I dissected or at least tried to understand the mapping process
What I don't get is the Hard Diff :
-(From my own experience) Is it a transitional stage more than a stage by itself, players either leaving or pursuing the game at this level of progression ?
-Can it be really be considered a stage by itself, considering players either learned most of the basic patterns (apart from streams) either lack the skill because they skipped/didn't spend enough time on 2-3 stars map ?
I'm not questionning the existence of Hard Diff, nor asking how to map it. There is definitly something to learn about Hard, but from my perspective, it's like I'm blind : I can touch the essence it's essence, but I can't see it allowing me to get the full description/definition of it.
My thanks in advance for your anwsers.