forum

Antonin Dvorak - From the New World [Osu|Taiko]

posted
Total Posts
33
Topic Starter
lepidopodus
This beatmap was submitted using in-game submission on 2011년 5월 14일 토요일 at 오후 1:25:29

Artist: Antonin Dvorak
Title: From the New World
Source: Taiko no Tatsujin
Tags: symphony classic classical leopold
BPM: 154.8
Filesize: 3656kb
Play Time: 02:18
Difficulties Available:
  1. Easy (1.68 stars, 131 notes)
  2. Hard (4.61 stars, 231 notes)
  3. Insane (4.93 stars, 370 notes)
  4. Normal (3.05 stars, 176 notes)
  5. Taiko Muzukashii (Tatsujin) (4.57 stars, 375 notes)
  6. Taiko Oni (4.93 stars, 509 notes)
Download: Antonin Dvorak - From the New World
Information: Scores/Beatmap Listing
---------------
Unrelated BG image.
Hmm... Can I finish this one? I'm not sure...

Taiko maps are from Taiko no Tatsujin.
Mapper 31
:)
lolcubes
Okay here we go. Green stuff can be ignored completely, they are merely a design opinion.

[Easy]:
  1. AR-1.
  2. 01:37:328 (1,2,3,4) - (nazi) These 4 don't make a square. To make a square, move (2) by 1 grid to the left. Then, move (4) by 2 grids to the right and 1 up.
[Normal]:
  1. I feel like slider velocity is a bit high for a normal diff. Lowering it would feel better, but this means you will have to remap the whole difficulty. Up to you if you want to change this.
  2. 01:13:095 (1) - Try shaping this slider like this. I feel it looks better. Or, try shaping the other one like the first one.
[Hard]:
  1. -
[Insane]:
  1. 01:55:519 (5) - I don't like the shape of this. Try this if you want to keep the current style. I think this looks better.
  2. 01:58:415 (5) - Same as the above, just mirrored.
That's about it. Really couldn't find anything wrong with the maps. Great work. A well deserved star. :3
Topic Starter
lepidopodus
@^: Some fixed, thanks for modding~
Kuzino
;)
Snowy Dream
[Insane]
00:55:674 (1) - spacing.
00:56:424 (1) - ^
01:00:176 (1) - ^
01:00:926 (1) - ^
00:54:924 (1,2,3,4,1,2,3,4,1,2,3,4) - use 0.6x spacing is better. :3
00:57:800 (9,1,2,3,4) - ^
00:59:426 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:02:303 (9,1,2,3,4,1,2,3,4) - ^
01:37:328 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - 0.8x is ok,but....x_x
-------------------------------------------------
Other diffs are perfect :)
Very nice~
<3
nice map/song~
Topic Starter
lepidopodus
@^: Thanks for modding, so you pointed out those 1/3 streams, hmm. I keep x0.8 spacing due to make difference with 1/4 streams. Otherwise it can't be distinguished. Sorry about that.
Colin Hou
hehe classical music

[Insane]:
  1. 02:12:414 (3) - unsnapped
  2. 01:08:512 (5) - new combo cuz of the slow donw of 01:09:275 (7)
  3. 01:17:678 (5) - ^ another place
  4. 02:18:799 (1) - I'd like to sugguest a note here and start the spinner at 02:18:886
[Hard]:
  1. 02:18:799 (1) - same thing in Insane
star~ get more mods and let me know when ready.
Topic Starter
lepidopodus
@^: Fixed all, thanks!
Garven
Honestly, all I'm seeing are super-nazi mods on your sliders for not being symmetric, but I can't tell unless I look way too hard.
I suppose I could point out how the kiai times end in such a weird place, but it doesn't bear anything on the game play. *shrug*

I'm assuming the (Tatsujin) in the Muzukashii title means it's authentic while the Oni is not?

Anyway, amazing work as always, lepido!

I'd bubble, but it looks like Colin wants the honor. I'll leave it to him~
Charles445
Hold it!

Insane
00:19:313 (4) - If the player thinks it will behave like any of the other sliders, they will end up at the end of the slider like so http://puu.sh/1owb
causing them to combo break (because they're out of that circle at that time) and rage hard.

The only way to predict that speed change is to either have NINJA reflexes, or by seeing the tick, and it really aint that visible. http://puu.sh/1ovi

00:25:504 - This one's ok, you can see the tick.
00:43:301 (2,4) - Once again, can't see that tick

Great map, it's just those two slow sliders that bother me.
Shiirn
General
Oh wow, those timing sections.
I'm not going to supernazi these nearly-symettric sliders since they're as likely to be perfect and my brain is all messed up.

Easy
Nothing

Normal
AR-1? It looks strange in the editor but plays better.

Hard
Nada

Insane
00:19:313 (4) - I agree with Charles on this, however, I think all that's needed to fix this is to change the new combo color to Blue, which makes the tick much, much clearer.
01:19:969 (5,5,5) - Could I bug you to make any one of these repeat sliders horizontal? It'd make for great ctb trolling.
Topic Starter
lepidopodus
Ok, fixed. Thanks, Charles and Shiirn!
Curisu
[HD]
00:39:045 (8) - whistle?

This map is so cool that I can't find problem so don't give kd :D
star~
Garven
Topic Starter
lepidopodus
Hey I didn't disappear D: Just a bit busier than before, that's all.

@yangzd88: Forgot to reply D: Anyway I didn't change it cause I think normal hitsound is better in there.
LaunchedthousandShip
Ye, long time no C:

Easy
01:45:753 (2) - I wont like to have a beat here, considering the rhythm after it.
02:10:433 (1,2,3,4) - make those same as 02:07:640 (1,2,3,4) - ?

Hard
01:51:899 (1,2,3,4) - doesnt look nice, make 1 2 and 3 4 central symmetry?

Insane
You didnt change the slider tick, I guess you may not know it well. I would like to use a tick 0.5 or 2 here. However, tick 2 here may make some hitosunds you dont like, so I guess you may want to use 0.5.
I dont think the silence on the end of sliders is a good idea, but you do it on purpose, so I guess you wont like to fix, its ok.

Insane is a good diff, but I think many parts give ppl an empty feeling. Probably becoz It is more like a hard to me and you using too many long sliders.

Nothing much~
Topic Starter
lepidopodus
@^: Fixed 02:10:433 (1,2,3,4) of Easy. I think other things are ok to me. About ticks, Insane has some x0.5 part and if I reduce ticks it cannot be distinguishable with x1.0 sliders, so I keep 1.0. Thanks for modding!
Colin Hou
if you have things to update, contact with me to fix this.
Topic Starter
lepidopodus
That bubble made me suprised lol

Thanks, Colin Hou!
Kurosanyan
[General]
  1. Muzukashii and Oni are both from Tatsujin? If that's the case why Muzukashii is the only one with "(Tatsujin)"? If not, you should say the Oni isn't from Tatsujin in beatmap description.
  2. First red timing point looks useless, there's nothing snapped on it.
  3. I think your map should have some normal claps, it would sounds better than only normal and finish.
    For example: 00:16:992 - here, 00:19:313 - here, 00:23:182 - here, 00:25:504 - here, 00:41:753 - here etc.
  4. 01:49:004 - From there the timing sounds a bit off, but maybe it's just me :<
  5. 02:21:602 - End the kiai time here, kiai time should start and finish on notes.
[Easy]
  1. 01:44:666 (1,2) - This part sounds a bit wrong because there's nothing before imo. Sounds like it start from nowhere. I think you should map the gap between the spinner and this, or delete those two notes and add a break time (the second choice is better imo since there's no break time in the map)
  2. 01:51:537 - I think you should add a note here D:
  3. 01:54:433 - Same here
  4. 02:14:606 (1,2,3) - Flip them with ctrl+h to fix the spacing.
[Normal]
  1. 00:56:424 (5) - Add a new combo here?
  2. 01:00:927 (5) - Same here
  3. 01:30:767 (6,7) - Make a single slider instead of 2 circles? It's the only 1/2 circles combo in the whole map :/
  4. 01:44:666 (1,2,3,4) - This part sounds a bit wrong because there's nothing before imo. Sounds like it start from nowhere. I think you should map the gap between the spinner and this, or delete those four notes and add a break time (the second choice is better imo since there's no break time in the map)
[Hard]
  1. You really should choose Approach Rate 7, it's way easier. AR 6 is unplayable for this kind of map.
[Insane]
  1. You really should choose Approach Rate 8, it's way easier. AR 7 is unplayable for this kind of map.
  2. 00:57:800 (9) - New combo here and remove new combo from 00:57:925 (1) - ?
  3. 01:02:303 (9,1) - Same here
  4. 01:46:657 (2,3,4,5) - Fix the spacing here please
  5. 01:55:519 (5) - This slider is really, really annoying ;_;
  6. 01:58:415 (5) - Same here
That's all o/ Except those things I really like the map, stared.
Topic Starter
lepidopodus
Some fixed, but to be honest I did't fix most of them. Some have reasons, some are just my preference.

Getting a bubble is a quite easy job to you guys, huh?
Shiirn

Kurosanyan wrote:

[General]
  1. Muzukashii and Oni are both from Tatsujin? If that's the case why Muzukashii is the only one with "(Tatsujin)"? If not, you should say the Oni isn't from Tatsujin in beatmap description.
  2. First red timing point looks useless, there's nothing snapped on it.
  3. I think your map should have some normal claps, it would sounds better than only normal and finish.
    For example: 00:16:992 - here, 00:19:313 - here, 00:23:182 - here, 00:25:504 - here, 00:41:753 - here etc.
  4. 01:49:004 - From there the timing sounds a bit off, but maybe it's just me :<
  5. 02:21:602 - End the kiai time here, kiai time should start and finish on notes.
[Easy]
  1. 01:44:666 (1,2) - This part sounds a bit wrong because there's nothing before imo. Sounds like it start from nowhere. I think you should map the gap between the spinner and this, or delete those two notes and add a break time (the second choice is better imo since there's no break time in the map)
  2. 01:51:537 - I think you should add a note here D:
  3. 01:54:433 - Same here
  4. 02:14:606 (1,2,3) - Flip them with ctrl+h to fix the spacing.
[Normal]
  1. 00:56:424 (5) - Add a new combo here?
  2. 01:00:927 (5) - Same here
  3. 01:30:767 (6,7) - Make a single slider instead of 2 circles? It's the only 1/2 circles combo in the whole map :/
  4. 01:44:666 (1,2,3,4) - This part sounds a bit wrong because there's nothing before imo. Sounds like it start from nowhere. I think you should map the gap between the spinner and this, or delete those four notes and add a break time (the second choice is better imo since there's no break time in the map)
[Hard]
  1. You really should choose Approach Rate 7, it's way easier. AR 6 is unplayable for this kind of map.
[Insane]
  1. You really should choose Approach Rate 8, it's way easier. AR 7 is unplayable for this kind of map.
  2. 00:57:800 (9) - New combo here and remove new combo from 00:57:925 (1) - ?
  3. 01:02:303 (9,1) - Same here
  4. 01:46:657 (2,3,4,5) - Fix the spacing here please
  5. 01:55:519 (5) - This slider is really, really annoying ;_;
  6. 01:58:415 (5) - Same here
That's all o/ Except those things I really like the map, stared.
Red = personal opinion from modder, in no way should be bias for response, if the mapper agrees then green can be considered.
Green = Valid point which could have been discussed between snakeman and the ranking BAT
Blue = Valid point for bubble popping. Note how none of this is here.
Black = explainable stuff. In this only case, this is (probably) (confirmed with lepidon, this is intended) to align the bars on taiko correctly in tune with the timing.

tl;dr this is something that should be on a non-bubbled post, not enough valid points to make it worthwhile, and mostly OPINIONIFICATION.

The combination of your actions on the disputed "popping mod queue" and your utter crap overkill (let's be honest here) mod post leads me to believe that you were simply desperate for a mod, on top of completely misunderstanding the intentions and actual rules of said queue.
Topic Starter
lepidopodus
No need to critisize the modder, I don't think he did something seriously wrong.
OzzyOzrock
Lmao, he was trying to tell you about (Tatsujin) without even knowing what it is...
Shiirn

lepidopodus wrote:

No need to critisize the modder, I don't think he did something seriously wrong.
I'm doing it to all the modders who apply to the blissful / james modding queue.
James2250
-Seeing as the extra timing sections are specifically made for taiko they can pass (as mentioned the first red line on the taiko difficulties is just for the barlines)
-Everything has been done from Kurosanyan's mod that needs to be done

Added a small break on the standard difficulties just so players can have a break during the map, apart from that all of the maps look nicely done

Rebubbled~
Topic Starter
lepidopodus
@^: Thanks a lot, That's very kind of you.

Oh and about that additional uninheritted section... Uh, not barline in this case, I fixed scroll speed to BPM 160 cause it has BPM fluctuating that can make players confused by making overlapping notes, but the first note sometime gets no effect from inheritted sections, so in order to fix it to BPM 160 I need to set extra timing sections.
(It's very interesting phenomenon. Without that uninherited sections the 1st notes goes to 00:08:469 when I snapped the notes automatically even the offset is 8470, but with that empty 1st offset the first notes goes to 00:08:470 correctly lol)

At first I kept the additional uninheritted section to all diffs cause modders might poke that as 'timing difference', and the uninheritted section can prevent possible 'hidden bug' when playing standard maps with Taiko mode +hidden. But I removed it anyway.
Sure
8-)
Alace
here we go
OzzyOzrock
GRATZ LEPI! \:D/
Topic Starter
lepidopodus
Oh, my, I love you guys all >_<
Natteke
where's dvorak's star? :<
Please sign in to reply.

New reply