forum

The Gomband - Braveheart

posted
Total Posts
58
show more
Topic Starter
Arusha Shuna

Leorda wrote:

Halo

First of all, your timing is seems off, I guess you have to call someone who can help you

[Mato]
If this easy diff, please make sure the Slider Velocity is not high, and no 0,5x BPM Adjustment, because it's very very confusing for beginner/new player

TheVileOne wrote:

Add 0.5 section?
00:35:024 (1) - Maybe like this? It would be nice to see this you change the slider http://puu.sh/cfo
00:43:425 (1,2) - This pattern are very difficult for new player, since the BPM is high and the slider velocity is high. no way, they easy enough
01:03:678 (x) - Feels empty when I test.......[/color] added
01:12:229 (3) - New combo? Since the pattern are change? done
01:16:730 (3,4,5,6,1,2,3) - This is very confusing for new player, other circle place in 1st and 3rd white tick, but why this circle is place at 2nd and 4th white tick?it follows the vocal
01:49:435 (2) - Ugly slider, try copy (Ctrl+C) 01:48:235 (1), delete 01:49:435 (2) and paste at 01:49:435
01:51:835 (2) - Not stack perfectly at 01:50:635 (1)[/color] k
02:00:237 (1) - Silence this spinner? no
02:36:242 (4) - Should new combo, since the pattern change done
02:44:343 (2,3) - This object is just like a this object are place in red tick what???
02:50:644 (4) - Same concept as 01:12:229 (3)
02:55:445 (3) - ^
03:20:649 (2) - ^
ALL DONE!
03:31:450 (5) - Same concept as 02:36:242 (4) done~

[Yomi]
Ugh, I hate linear slider, they looks waaaaaaaay too ugly get on with it

00:25:422 (7) - New combo? hmmm ok
00:55:727 (4) - Forgot to put clap at end? oh yeah...
00:59:928 (2) - Clap?k
01:01:428 (5) - Must new combo, since the pattern are change
01:21:831 (6) - ^
ALL DONE!
02:00:237 (1) - Perhaps, silence this spinner? no
02:31:441 (3) - Same concept as 01:01:428 (5)
02:34:142 (6) - Finish hitsound are not fit, IMO
03:12:247 (4) - Same concept as 01:01:428 (5)
03:21:849 (3) - ^
03:31:450 (7) - ^
all done except the 4th
[Yuu]
Holy Jesus, this is overmapped. If this very very hard, I reccomend you to decrease the Circle Size at least 1 or 2 tick, so the player can enjoy and fun no wai, it's big enough and no it is NOT overmapped... well it WAS but not anymore...

00:25:422 (6) - Should new combo, because the pattern change
00:31:423 (3) - ^
00:50:626 (5) - ^
01:39:834 (5) - ^
01:44:634 (4) - ^
03:06:247 (5) - ^
03:10:747 (3) - ^
03:23:649 (6) - ^
03:35:051 (6) - ^
03:37:451 (5) - ^
all done!

Not bad
STAR
Derekku
So I opened the map up to check the timing, had to afk, came back, and fell asleep for a couple hours. :c Now it's time for class, so I'll check the timing for you when I get home later (I'll edit this post with my findings). <3

EDIT: Will finish tomorrow. While play testing, I thought the bpm/offset were both fine (+/- 10ms). But, now that I'm thoroughly trying to check the timing, it looks like the offset jumps +/- 10/20 every 4-8 measures. Arghhhh I'll finish this tomorrow. x____x

EDIT 2: I haven't forgotten about this (actually I have, since I've been busy all weekend @x@), but I'll finish this asap. ):
Topic Starter
Arusha Shuna

Derekku wrote:

So I opened the map up to check the timing, had to afk, came back, and fell asleep for a couple hours. :c Now it's time for class, so I'll check the timing for you when I get home later (I'll edit this post with my findings). <3
that's cool, take your time ^^
Derekku
Sorry for taking so long to get back to this. The multiple sections were making me rage, but it seems like I was able to approximate it with only three sections. The timing fluctuates between -10 and +10 so much that it's really too hard to approximate, so I only added a new section when the timing was 15-20+ ms off.

BPM: Fine

Offsets:
1,450
20,620
30,240

Remember to resnap.
Torran
osu! Timing Help!
  • 1. BPM 199.975 , Offset 1430
Please keep the timing constant for all diffs.

Starred~!
dNextGen
asdfghjkl;
Joon
hi

my modding

[General]
Volume change 8 -> 6 ~ 7
exclude [Yuu] diff

[Mato]
00:24:822 (2) - add whistle
03:17:048 (1) - Start Notes add whistle

[Yomi]
00:29:023 (1) - chagne finish
00:50:326 (2) - add clap
00:54:227 (1) - Start Notes add finish
03:27:550 (2) - remove clap

lol good song
wmfchris
[general]
are you sure this is 199.99 not 200?

[Yuu]
0:10:450 (10) up 1 grid
0:28:730 (1) I wonder why the ending of spinner is silenced? whistle maybe another choice...
2:50:947 (3) left 1 grid
3:20:498 (3) ^?
3:22:448 (3,4,5) left 1 grid

[Yomi]
1:15:080 (2,4) (2) left 1 grid, (4) right 1 grid
1:22:431 (3,4) just make it symmetrical --- (3) down 2 grid+right 1 grid, (4) down 4 grids

[Mato]
ok

so hentai >_<~

star~
Topic Starter
Arusha Shuna

wmfchris wrote:

[general]
are you sure this is 199.99 not 200?

so hentai >_<~

star~
positive
i had to use 1/8 when i set it to 200

also hentai?
ouranhshc
i love the placement of notes

overall slider velocity seems a little fast, but it should be fine
DJ Lightning
Yuu
01:52:674 remove last repeat

good job
Antu Villegas
Hi :)

Moto:

02:43:455 (1,2): Insert a slider from 02:43:455 to 02:44:055
02:44:655: Add a Circle here
That was a little confusing :


That's all I think :)

Very good map and nice song :D

Star ^^
Zelos
offset is 1427 and resnap.
Kamure
By Mod Request:

General
Just make sure the timing section is one blue tick before the note you are trying to change
(not during kiai time)

Star!!
Kurosanyan
[General]
  1. Maybe add Hatsune Miku for the tags? It should be her Black Rock Shooter after all ;_;
[Mato]
  1. Even for an easy, Approach Rate at 3 for a 200BPM song is very low, imo Approach Rate at 5 is the best for this diff. If you don't want 5, move it to 4 at least please.
  2. 00:31:430 - This timing point makes no change, you should remove it.
  3. 00:58:434 (4,1) - This slider under the note isn't really nice :( How about something like this? http://puu.sh/YYX and after you can copy paste to do something like this: http://puu.sh/YYZ
  4. 01:40:439 (2) - With 50% playback rate I can hear the beat sound at 01:40:289 - The note fit better here imo (don't forget the spacing if you fix it)
  5. 01:42:839 (3) - Same here, fit better at 01:42:689 -
  6. 01:49:440 (2,2) - Again, but here I think it fit well so maybe you shouldn't change it.
  7. 02:43:447 (1,2,3) - Why isn't it like 02:38:646 (1,1,2) - ??? :( It doesn't sound good at all you really should move 02:44:047 (2,3) - those two notes on the previous white tick ( http://puu.sh/YZo )
  8. Also this repeat slider 02:42:247 (2) - doesn't sound well imo it should end at 02:42:997 - like: http://puu.sh/YZz or http://puu.sh/YZE but 02:44:647 (3) - seems to fit.
  9. 03:02:649 - This timing point makes no change, you should remove it.
  10. 03:06:850 (3) - Again this circle that should be on the red tick before.
  11. 03:09:250 (3) - And again
  12. 03:16:451 (3) - And again
  13. 03:18:851 (3) - And again
  14. 03:35:653 (3) - And again
  15. 03:38:054 (2) - And again.
[Yomi]
  1. Maybe Approach Rate at 7 but not sure, seems ok at 6 too.
  2. 01:29:037 (1) - Add a repeat?
  3. 02:43:447 (1,2) - Uh this part sounds weird imo how about this? http://puu.sh/Z01
  4. 03:15:701 (3,4) - This looks a little bad imo how about stack (3) on (4)? It doesn't respect the spacing but when I played it, it was good(maybe even better).
[Yuu]
  • WOW WOW WOW I can't mod this, it's just perfect! Your map is the best I've ever modded RANK IT NOW!!!
threenash
8-)
Cristian
Hello :) i hope this is help to you

[Yuu]

00:39:831 (9) Clap
01:31:888 (3) Whistle
01:32:488 (5) ^
01:33:088 (7) ^
01:37:439 (1) ^ but just the start of the slider
01:37:739 (2) ^ ^
01:38:039 (3) ^ ^
01:38:339 (4) ^ ^
01:44:030 (2) Whistle too...
01:56:041 (2) ^
01:57:241 (4) ^
02:34:146 (2) Clap
02:41:497 - 02:42:997 [Just sliders] whistle and whistle and whistle

and finish here

[Yomi]

00:59:034 (1) whistle just the start
00:59:934 (2) whistle
01:01:134 (5) clap
01:02:334 (2) clap

[Mato]

...

Sorry i don't got enoght time for mod sound's ... sorry
Megaparadox
8-)
Hakeru
salah baca

The Gombal - Braveheart

nvm
8-)
Magicphoenix
Shuna maps make me *FAP FAP FAP* ww

STAR~
Shuunaaa~ <3
Topic Starter
Arusha Shuna

Hakeru Prismriver wrote:

salah baca

The Gombal - Braveheart

nvm
8-)
akakakakakaka

Magicphoenix wrote:

Shuna maps make me *FAP FAP FAP* ww

STAR~
Shuunaaa~ <3
NOOOO my map iz not hentai D;
Colin Hou
[General]:
  1. remove normal-hitclap.wav and full submit.
  2. 03:05:050 (T) - snap this section in [Mato]&[Yomi] (1ms difference nazi X3)
[Yuu]:
  1. 00:06:227 (1,2) - the stacking makes (2) a bit too close to (1), move (1) left a few grids?
  2. stack leniency max is not supported by me cuz 9 seems enough for this diff.
[Mato]:
  1. 00:26:330 (T) - unused section, you lazy man :3
[Yomi]:
  1. slider tick rate 1 better imo
star~
Topic Starter
Arusha Shuna

Colin Hou wrote:

[General]:
  1. remove normal-hitclap.wav and full submit. what? I use this hitsound
  2. 03:05:050 (T) - snap this section in [Mato]&[Yomi] (1ms difference nazi X3)nazi pr0

[Yuu]:
  1. 00:06:227 (1,2) - the stacking makes (2) a bit too close to (1), move (1) left a few grids? done
  2. stack leniency max is not supported by me cuz 9 seems enough for this diff. done
[Mato]:
  1. 00:26:330 (T) - unused section, you lazy man :3 done
[Yomi]:
  1. slider tick rate 1 better imo done
star~
thank you
Godmickey
nice map! :)
Diasios
[General]

  • Disable contdown.
[Mato]

  • • 01:43:439 (1) - End this slider at 01:44:033 (white tick). Remove the slider-repetition. Add a circle at 01:44:639
    • 01:51:840 (2) - End this slider at 01:52:290 (red tick).
[Yomi]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 107,199,97
    Combo2 : 64,121,57
    Combo3 : 124,174,123
    • 00:26:330 (1) - End this spinner at 00:28:730 (white tick)
[Yuu]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 232,211,132
    Combo2 : 255,128,128
    Combo3 : 156,134,187
    • 02:00:241 (1,2,3,4,5,6,7,8) - Delete this pattern. Start a spinner at 02:00:241 (white tick) and end it at 02:02:642 (white tick)
Meiri
Nice Map XD !

Berjuang !
Topic Starter
Arusha Shuna

xxheroxx wrote:

[General]

  • Disable contdown.done
[Mato]

  • • 01:43:439 (1) - End this slider at 01:44:033 (white tick). Remove the slider-repetition. Add a circle at 01:44:639already done in the previous mod
    • 01:51:840 (2) - End this slider at 01:52:290 (red tick).
done

[Yomi]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 107,199,97
    Combo2 : 64,121,57
    Combo3 : 124,174,123
    done
    • 00:26:330 (1) - End this spinner at 00:28:730 (white tick)done
[Yuu]

  • Open the .osu file and change...
    SPOILER
    [Colours]
    Combo1 : 232,211,132
    Combo2 : 255,128,128
    Combo3 : 156,134,187
    done
    • 02:00:241 (1,2,3,4,5,6,7,8) - Delete this pattern. Start a spinner at 02:00:241 (white tick) and end it at 02:02:642 (white tick)
what!? no! D;
thanks!
Niva
Mod request via in-game PM

[General]
-> Why stack leniency is different in every diff? The map plays well though, I have no problem overall with this

[Mato]
00:43:432 (1,2) - Move inherit section 1/4 earlier?
00:55:433 (2,1) - Spacing issue?
01:25:437 (1) - Move inherit section 1/4 earlier?
01:44:639 (2,3,4,5,6) - Arrange symmetrical like this? http://osu.ppy.sh/ss/114520
01:50:640 (1,2) - Linear sliders here kills flow imo, maybe try something like : http://osu.ppy.sh/ss/114523 ?
03:03:849 (1,2,3,4,1) - I don't really feel too many stacks like this is friendly for beginners, considering this is the easiest diff
03:08:650 (2) - Try to shape the slider wave like this? http://osu.ppy.sh/ss/114524

[Yomi]
-> Overall Difficulty -1 ?
00:24:529 (6) - Move the whistle to the previous note?
00:54:233 (1,2,1,...) - idk... in my opinion this part could use more whistle
01:12:535 (5) - This repeat is partially hidden, but I have no problem with it
01:25:137 (1) - Move inherit section 1/4 earlier?
03:32:653 (9) - Remove clap?

[Yuu]
-> AR9 o.o nvm it's enjoyable (:
00:11:028 (1) - Placing in the center seems too forced for me, placing in the bottom-right of the screen flows better imo
00:29:930 (4) - Add clap?
01:02:334 (2) - Placing like this seems better to me : http://osu.ppy.sh/ss/114530
01:25:137 (1) - Move inherit section 1/4 earlier?
02:00:841 (2,5) - Try using soft sound on these two notes?
02:48:547 (1) - Move inherit section 1/4 earlier?
03:41:054 (1) - This spot is potential for a slider art (:

KOK PONIIIIIIIII
*ehm* Star, awesome map~
Coro
Star-ed~
Topic Starter
Arusha Shuna

Nivalis wrote:

Mod request via in-game PM

[General]
-> Why stack leniency is different in every diff? The map plays well though, I have no problem overall with this

[Mato]
00:43:432 (1,2) - Move inherit section 1/4 earlier? done
00:55:433 (2,1) - Spacing issue? done
01:25:437 (1) - Move inherit section 1/4 earlier? done
01:44:639 (2,3,4,5,6) - Arrange symmetrical like this? http://osu.ppy.sh/ss/114520 done
01:50:640 (1,2) - Linear sliders here kills flow imo, maybe try something like : http://osu.ppy.sh/ss/114523 ? done
03:03:849 (1,2,3,4,1) - I don't really feel too many stacks like this is friendly for beginners, considering this is the easiest diff done
03:08:650 (2) - Try to shape the slider wave like this? http://osu.ppy.sh/ss/114524 done

[Yomi]
-> Overall Difficulty -1 ? done
00:24:529 (6) - Move the whistle to the previous note?no
00:54:233 (1,2,1,...) - idk... in my opinion this part could use more whistle done
01:12:535 (5) - This repeat is partially hidden, but I have no problem with it done
01:25:137 (1) - Move inherit section 1/4 earlier? done
03:32:653 (9) - Remove clap?no

[Yuu]
-> AR9 o.o nvm it's enjoyable (:
00:11:028 (1) - Placing in the center seems too forced for me, placing in the bottom-right of the screen flows better imo done
00:29:930 (4) - Add clap?no
01:02:334 (2) - Placing like this seems better to me : http://osu.ppy.sh/ss/114530 done
01:25:137 (1) - Move inherit section 1/4 earlier? done
02:00:841 (2,5) - Try using soft sound on these two notes? done
02:48:547 (1) - Move inherit section 1/4 earlier? done
03:41:054 (1) - This spot is potential for a slider art (: i'm weak @ sliderarts ;_;

KOK PONIIIIIIIII
*ehm* Star, awesome map~
thanks!
indyinyou
[Yumi]
01:03:834 : fin
02:46:297 : ^
02:46:747 : ^
02:47:197 : ^
02:47:647 : ^
03:14:651 : ^

they're just suggestions

star ~
JauiPlaY
hihi~ :)
some suggestions:

[General]
all fine.

[Mato]
00:58:434(4,1) - overlapping.

[Yomi]
00:36:681(x) - add a note.
00:36:831(x) - ^
00:45:832(4) - clap on the reverse arrow.
00:55:433(2) - ^
01:51:240(4) - how about overlapped by the end of 01:49:440(5)?
03:13:451(5) - it's hard to see the second reverse arrow on this slider, which may be unrankable.

[Yuu]
00:23:929(3) - to hide the reverse arrow is unrankable.
crazy mapping, however, amazing for me!

nice.
so
star~
Shohei Ohtani
Insane:
AR -1.
00:26:330 - Make this a soft hitsound timing section, so there isn't a pop sound.
03:20:651 (4) - No me gusta sliders with lots of repeats. Especially if they're in fast paced insanes >w<~. Do something sexier if possible :D
03:39:854 (5) - ^

Hard:
AR +1?
I don't like all the overlap in the beginning. It makes the map look kinda cramped, hence why I wanted to AR +1
00:26:330 - Make this a soft hitsound timing section, so there isn't a pop sound.
01:57:841 (1) - Extend this to the next small white tick~
03:38:654 (1) - Mr. Slider is not moe D:

Easy:
00:35:031 (1) - My avatar
00:37:431 (1) - ^
00:59:034 (1) - ^
01:01:434 (1) - ^

Uguu~
xiceyx
Sweet map! Great job! I also love the combo bursts :D xD
abalee
[General]
are you supposed to use custom sampleset? you have normal-hitclap.wav in the folder but didn't set any custom timing point, and i think the hitsound could be much better with it.

[Hard]
03:14:651 (1,2) - spacing?

[Insane]
slider tick rate 0.5? i think it can't be used anymore o.O
Topic Starter
Arusha Shuna

abalee wrote:

[General]
are you supposed to use custom sampleset? you have normal-hitclap.wav in the folder but didn't set any custom timing point, and i think the hitsound could be much better with it. done

[Hard]
03:14:651 (1,2) - spacing? done

[Insane]
slider tick rate 0.5? i think it can't be used anymore o.O set to 1
thanks : D
abalee
update your map to pending >_>

edited.
Kawayi Rika
Hi ~ Arusha Shuna ~ :)

Random check bubbled map ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 00:11:253 - Move break time to default.
  2. 02:02:867 - ^
  3. 01:28:437 (1,2) - Move to X:88 Y:328 symmetry with 01:27:837 (1,2).
  4. 01:33:688 (1) - I guess this spinner should start to 01:33:838,listen to 25% pls.
  5. 02:47:497 (4) - Stack on 02:46:597 (2) - end point.

[Hard]


  1. AR+1 much better with play,AR6 is too bad.
  2. 00:39:681 (1) - I guess this spinner should start to 00:39:831,same reason as Insane.
  3. 02:00:241 (1) - You are forgot add finish to here.

[Normal]


  1. AR+1 much better with play.
  2. 00:19:166 - Move break time to default.
  3. 02:12:618 - ^
  4. 02:27:620 - ^
  5. 00:26:330 - Remove this break time,no need here.
  6. 01:03:834 - Add finish.
  7. 01:03:835 - Unsnapped kiai time end point.

Pop due unsnapped kiai time end point.

Call me back recheck ~ when you are done my mod ~
;)
Topic Starter
Arusha Shuna

Kawayi Rika wrote:

Hi ~ Arusha Shuna ~ :)

Random check bubbled map ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 00:11:253 - Move break time to default. done i guess?
  2. 02:02:867 - ^ done i guess?
  3. 01:28:437 (1,2) - Move to X:88 Y:328 symmetry with 01:27:837 (1,2). got another idea, horizontal symmetry
  4. 01:33:688 (1) - I guess this spinner should start to 01:33:838,listen to 25% pls. done
  5. 02:47:497 (4) - Stack on 02:46:597 (2) - end point.
done

[Hard]


  1. AR+1 much better with play,AR6 is too bad. done
  2. 00:39:681 (1) - I guess this spinner should start to 00:39:831,same reason as Insane. done
  3. 02:00:241 (1) - You are forgot add finish to here.
done

[Normal]


  1. AR+1 much better with play. done
  2. 00:19:166 - Move break time to default. done i guess?
  3. 02:12:618 - ^ done i guess?
  4. 02:27:620 - ^ done i guess?
  5. 00:26:330 - Remove this break time,no need here. done
  6. 01:03:834 - Add finish. done
  7. 01:03:835 - Unsnapped kiai time end point. : V

Pop due unsnapped kiai time end point. lol u srs?

Call me back recheck ~ when you are done my mod ~ ;)
thanks!
Kawayi Rika
OK ~ Looks fine now ~

Good luck with rank ~
Rebubbled ~!

show more
Please sign in to reply.

New reply