hi there!
im too lazy to look at the map. sorry if it doesnt apply.
for a 2.40* 27 second map, huh...
thoughts
1) maybe for you, its impossible but for others, its not that bad?
2) for a normal diff, try turning distance snap on. at 1.0x always.
the agreement is to use jumps when a song emphasizes a sound. for example, the drops of a song at chorus, or final cymbal clashes at the song end (but it varies from song to song).
to avoid abuse of this, it is good to have the thinking that jumps are not the only way to express songs. there are other things: overlaps, slider velocity, simple combo colors, slidershapes. you should practice using these other things. find your preferences of how to express a weak or a strong, or a short or a long sound.
actually, if you're mapping a normal diff, its best to remove any "jumps" at all. they are unrankable in normals. better keep it simple. use the other things to express music if you want.