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Calvin Harris - I'm Not Alone

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Xeno_old
[Standard]
Lower tickrate by 1!

01:40:059 (7) - Remove whistle at end, add clap
01:41:891 (1) - Add clap
01:42:349 (2) - Delete this note
01:42:807 (3) - Add Clap
01:48:303 (7) - End on Whitetick (01:49:219 -)
01:50:135 (x) - Add note with clap

Slider fix Align - Just replace the following lines in the .osu [See spoilerbox]
87,167,142654,6,2,B|80:152|56:128|32:152|24:168,2,82.5,2|10|2
88,167,143570,6,2,B|96:152|120:128|144:152|152:168,2,82.5,2|10|2
88,232,144601,6,2,B|88:248|88:280|88:320,1,82.5,2|10

02:51:738 (1,2,3,4,5,6,7,8) - Nazi suggestion. As it is, its hard to sight-read. See spoilerbox.
02:58:723 (5,6) - Not really cool for a -easy- diff ( standard being the easiest, this isn't allowed.)
03:18:418 (2,3,4) - ^

I notice you put some effort into some sliders, and non in others.

Please read this thread if you want to learn how to make beautiful sliders Making Delicious Sliders: A Guide.

[Promising]
Lower tickrate by 1!

01:07:196 (3,4,5) - doesn't follow the music and doesn't sound nice. I suggest you delete 01:07:196 (3) - and move 01:07:425 (4) - back onto red tick.

-stopped modding-

The rest of the diff is like this. Makes no sense at all/bad hitsounds. I'd really suggest you remap this. Or ask someone for a guest diff. You did a good job with beat placement on [Standard]. I really enjoyed that.

if you are trying to make this diff harder by adding random notes, don't. Always follow the music.

Feel free to ask me for remod at anytime when you decide to put a little more effort into this beatmap.
Topic Starter
Hushu_old
SPOILER

IceBeam wrote:

Oh my,so many huge mod posts.

Preview point doesn't show the type of song,I'd find something else instead.
Most of time the best Preview Point for any map is start of Kiai/Main theme of song. Chenged as suggested twice~ I can't win that I quess

[Standard]
As if you don't use distance snap,we have such problems:
00:44:639 (1,2,3) - Look,it's the first pattern,and it's not correct.(2)-nd note should be straight between (1) & (3). Fixed
00:51:967 (4,5,6) - ^ And so on. ^

I don't know if you can fix all of them by yourself.Cause there're a lots of different rhytms,using different ticks and etc.
So it'd be really better if you use it.At least in the easiest difficulty.

Moreover,you're using different spacing sometimes.
Look:
00:51:051 (1,2,3) - Here. Fixed
00:54:715 (1,2,3) - And here. ^

Patterns are absolutely similar,though distance between objects is way different.
That's a mistake,as well.

That's good that you're using hitsounds,but please,not that much.Hitsounds mostly used to point out the main rhytm.They can be placed cyclical on the same ticks all the map long.Of course you may experiment,but please,don't put them on every note.That makes no sense.I'll have a look at that...

And this diff by it's not easy at all,it's Normal,at least,but with sharply lowered stats. Standard = Normal :?
For making easy map,don't follow every bit/lyrics you hear.Remember it must be enjoyable,easy and mainly expectable.That's the clue.

[Promising]
It looks better,but we have spacing problems,as well.Too much of them.
Still I'd like you to use distance snap properly,that will help you a lot.

Hope my suggestions were useful.
Good luck in beatmapping.
Have a star.Thanks for modding, I am currently repairing all the distances ^^

SPOILER

Wiinter wrote:

Hi hi >w<
Sorry for the delay, buut here is the mod ^o^

General
Black combo colour is really not recommended >_<" Change it to some really dark gray. Okay!

Standard
00:54:715 (1) - bad spacing imo Fixed
01:13:036 (1) - bad spacing again >_<" place it somewhere like this http://osu.ppy.sh/ss/53538 ^
01:29:982 (1) - remove new combo ^
01:37:311 (1) - remove new combo? ^
01:50:593 (1) - bad spacing ^
01:55:631 (6) - new combo ^
02:24:601 (1) - remove new combo ^
02:56:089 (1) - ^ ^, Thank you :)

Promising
00:48:303 (1) - remove new combo
00:51:967 (1) - ^
00:55:631 (1) - ^ Removed all 3
01:02:502 (2) - 0 distance snaping looks better here imo Okay
01:10:288 (2) - ^ (if you do this change the spacing of the rest of the combo to follow it) ^
01:52:425 (x) - add a note here -
01:54:257 (7) - add another repeat here Okay!
02:24:601 (4) - make the shape of this slider similar to the previous one Ok!
02:54:601 (1) - remove new combo Okay~

Cool map and song, besides the fact I think the bg has nothing to do with the song ._. Star.


SPOILER

winber1 wrote:

General

--change offset to 630 (all timing below are based off of this offset change) and resnap notes The BPM and Offset is fine
--overall, you need some better spacing... All spacing has been rapaired!
(i only told you mostly major spacing issues)
--start and end the kiai time at the same places They are


Standard

00:59:942(2,3,4) - no need for increased spacing, make spacing the same as earlier
01:10:935(4) - move a little farther away from previous slider
01:13:912 - awkward break in my opinion -
01:57:423(x) - add a note here Ah thx! :)
02:08:874(2) - fix spacing please
02:10:248(5) - ^
02:12:309(2,3) - move closer to combo 1
02:13:568(5,6) - fix spacing, combo 5 should be farther away from previous slider and combo 6 should be farther away from combo 5
02:41:851(x) - add a note here Fixed!!
02:43:225(3,4,5,6,7,8) - decrease the overall spacing of these notes please
02:46:202 - start the break AFTER the vocals end. You don't even need the break.
[spoilerbox][color=#[quote="winber1"]General

--change offset to 630 (all timing below are based off of this offset change) and resnap notes
--overall, you need some better spacing...
(i only told you mostly major spacing issues)
--start and end the kiai time at the same places


Standard

00:59:942(2,3,4) - no need for increased spacing, make spacing the same as earlier
01:10:935(4) - move a little farther away from previous slider
01:13:912 - awkward break in my opinion
01:57:423(x) - add a note here Okay!
02:08:874(2) - fix spacing please
02:10:248(5) - ^
02:12:309(2,3) - move closer to combo 1
02:13:568(5,6) - fix spacing, combo 5 should be farther away from previous slider and combo 6 should be farther away from combo 5
02:41:851(x) - add a note here
02:43:225(3,4,5,6,7,8) - decrease the overall spacing of these notes please
02:46:202 - start the break AFTER the vocals end. You don't even need the break. Removed that break
02:49:637(2,3,4) - move closer to end of previous slider
02:53:301 and on - what? change the slider speed back to x1 -.- Mmm... I'll see if anyone else pokes at that
02:57:538(2) - these sliders are practically overlapping in timing... change it Fixed!
02:58:682(5,6) - turn into a slider ^
03:02:920(1) - WAY TO FAR AWAY. correc the spacing please
03:18:378(2) - refrain from using 1/4 notes in normal and easy levels, unless they are incorporated in sliders. -
03:18:950(4) - delete note -


Promise

00:59:942(3) - i would recommend moving this note further way from the previous note. they kinda just look at 1/4 notes
01:00:630(5) - ^ (even AIMod agrees with me here xD)
01:02:920(4) - spacing issue (looks like 3 and 4 are 1/4 apart when in reality they are just as far apart as 2 and 3)
01:07:042(3) - move closer to end of slider
01:10:248(2,3,4,5) - either start the stream right under the previous slider, or move it so that part of it doesn't stick out. The way it is now makes it look at the stream starts 1/4 after the slider.
01:13:912 - very random break in my opinion...
01:32:233(5,6) - put on top of combo 7 and move a move it a little closer to combo 4
01:39:790(6) - what? why is this note at the end of the previous slider if it is closer to combo 7 in timing?
01:54:217(7) - after the first beat, the slider follows nothing. -
01:56:164(3) - end the slider at 01:56:507 Fixed
01:57:423(5) - move further away from end of slider
02:02:691(10) - move closer to combo 9
02:04:637(2) - why is the end of the slider not even snapped? end the slider at 02:04:752 Fixed!
02:17:576(5) - get rid of slider and make it one note Okay
02:18:950(1) - ^ Fixed
02:39:904(2) - i would recommend moving this note a little further away from both the previous and next note in the combo
02:41:851(x) - add a note here Fixed
02:42:080(x) - ^ ^
02:43:225(4) - incorrect spacing
02:45:515(6) - snap this slider please
02:52:843(5) - follow vocals here -
02:54:561(1) - may sound better if you start the slider here 02:54:675 -
03:10:477(5) - move this note further away from the end of the previous slider or add a note here 03:10:362
03:12:881(1) - snap this slider please

well, i'm always a nice guy, so
star~ Thanks for mod!
Topic Starter
Hushu_old

Xeno32 wrote:

[Standard]
Lower tickrate by 1! Okk

01:40:059 (7) - Remove whistle at end, add clap Added clap, Did not remove whistle
01:41:891 (1) - Add clap -, Made into a slider with 2 then repeated. Clap once in the middle.
01:42:349 (2) - Delete this note ^
01:42:807 (3) - Add Clap -
01:48:303 (7) - End on Whitetick (01:49:219 -) Okay
01:50:135 (x) - Add note with clap -,Added three notes - middle one is a clap.

Slider fix Align - Just replace the following lines in the .osu [See spoilerbox]
87,167,142654,6,2,B|80:152|56:128|32:152|24:168,2,82.5,2|10|2
88,167,143570,6,2,B|96:152|120:128|144:152|152:168,2,82.5,2|10|2
88,232,144601,6,2,B|88:248|88:280|88:320,1,82.5,2|10
Not a prob anymore, its same combo...

02:51:738 (1,2,3,4,5,6,7,8) - Nazi suggestion. As it is, its hard to sight-read. See spoilerbox. Fixed
02:58:723 (5,6) - Not really cool for a -easy- diff ( standard being the easiest, this isn't allowed.) I've changed the distance..?
03:18:418 (2,3,4) - ^ Should be ok now!

I notice you put some effort into some sliders, and non in others. Hopefully fixed .___.'

Please read this thread if you want to learn how to make beautiful sliders Making Delicious Sliders: A Guide.

[Promising]
Lower tickrate by 1! OK

01:07:196 (3,4,5) - doesn't follow the music and doesn't sound nice. I suggest you delete 01:07:196 (3) - and move 01:07:425 (4) - back onto red tick. Fixed

-stopped modding-

The rest of the diff is like this. Makes no sense at all/bad hitsounds. I'd really suggest you remap this. Or ask someone for a guest diff. You did a good job with beat placement on [Standard]. I really enjoyed that.

if you are trying to make this diff harder by adding random notes, don't. Always follow the music.

Feel free to ask me for remod at anytime when you decide to put a little more effort into this beatmap.But I really did,... sorry that you did not like it
ziin
There's only so much I can do...

[standard]
I would like this better spread out at 1.2-1.4 slider speed and 1.0x spacing. it's a slow song. No need to jumble the notes together.

Offbeats are usually a bad idea in easy/normal, even if it's a simple rhythm (in some ways this song isn't).
vs
the right one is easier, and IMO plays better since you don't have to hit on a blue note.
http://puu.sh/VPH here's something you might like as well

[promising]
this is still kind of jumbled together, could be more spaced out.
Jumps are good. There are plenty of spots you can do them, typically on the offbeat stuff. By the way, if you haven't done so yet, turn off acceleration/precision. You need to be accurate in osu, not precise (or at least the newer stuff, old stuff you need precision, but it still helps to take off acceleration/precision).
00:55:975 (4,5) - I have a personal hatred for mapping notes which do not exist in the song. I figure if you map to the song's beats, you can't ever be wrong. Not everyone feels this way, unfortunately.
00:59:295 - this whole section has a claptrack in it on beats 2 and 4. It would be nice if you could put the claps only on those notes, personally I think it sounds better. You can use whistles (not as annoying in soft mode as in normal) in place of the random claps you have already. Try not to put a clap on anything other than a white tick.
01:53:112 (1) - If I'm mapping to the lyrics, I like to put the note you have to hit on the emphasized syllable, ie... does this mean that i'm not alone. So I would map it like this: http://puu.sh/VQz It doesn't have to be exact, as you see I put a beat on "does" and "a-".

cool song, the only thing that will really help is playtime. The more you play, the more you get better, the more you figure out what is fun and what isn't, and what sounds good and what doesn't. If I talk any more it's going to be a wall of text. Have a star for the song.
sico91212
[Standard]
01:39:143 (2) - it a jump here, add new combo or fix distance here
02:58:494 (4) - it's too hard for begainner
[Promising]
01:46:700 (4) - distance
03:14:868 (4,5,6,7,8) - its confusion
03:17:845 (2,3,4,5) - distance

no kds
Kurai
Standard
Approach rate +2, it will make this difficulty more readable
Use x1.0 for the distance spacing would be better
00:49:334 (4,5) - Notes who are hidded by a slider like that are bad in this kind of difficulties
01:13:379 (2,3) - Move them 1 grid down
01:31:128 (1,2,3,4,5,6,7) - This part is totally unreadable for newbies, too much stacked notes
01:39:143 (2) - Bad jump
02:07:883 (1) - This slider MUST start 1/4 later
02:58:494 (4) - Remove please D: (don't forget to fix the spacing of 02:58:608 (4) after that)
03:02:960 (1) - Spacing
03:09:257 (1) - Spacing
/!\ This difficulty is too hard as the easiest difficulty, you need to make an easy diff :/ Try to make one with <3.00 star rating

Promising
HP drain +1
Overall difficulty +1
Change "Teachno" into "Techno" in the tags xD
01:49:677 (2) - Remove clap
01:49:219 (1,3) - Add claps
02:53:685 (4) - Bad spacing
03:20:593 (7) - Add clap at the end

Star~
ZLOdeuka-
Hello Hushu ^^

Cool song~

WoW I can see Russian BG *_* nice !

[General]

I think you need to add another color red color brighter.

[Standard]

very difficult

remake ~ Distance Spacing 1,0x

and to facilitate

01:31:128 (1,2,3,4,5,6,7) - it does not parse х.х

01:36:624 (4,5) - spacing

01:38:456 (1,2) - ^

01:44:639 (5) - Hard

02:22:654 (1,2) - spacing

02:58:494 (4,5) - it is difficult !

or do EASY or modify STANDARD! But the spacing change needed

[Promising]

same Distance Spacing 1,0x or even 1,1x

Set your sounds clever but is simply a collection of sounds

01:13:952 (x) - add note ~ finish

01:39:143 (4,5) - spacing

01:13:952 (x) - add note ~ finish

star~
dkun
Nice background. :)

This seems like a promising map. I don't find anything too wrong.
Take a star. :D
Topic Starter
Hushu_old
SPOILER

sico91212 wrote:

[Standard]
01:39:143 (2) - it a jump here, add new combo or fix distance here ehh nuu, denyed sorry
02:58:494 (4) - it's too hard for begainner Hopefully it is easier now.
[Promising]
01:46:700 (4) - distance Fixed
03:14:868 (4,5,6,7,8) - its confusion It's meant to be ^^'
03:17:845 (2,3,4,5) - distance Fixed

no kds ru sure?

SPOILER

KuraiPettan wrote:

Standard
Approach rate +2, it will make this difficulty more readable Done +1, I think +2 would make it too hard
Use x1.0 for the distance spacing would be better -
00:49:334 (4,5) - Notes who are hidded by a slider like that are bad in this kind of difficulties Fixed!
01:13:379 (2,3) - Move them 1 grid down I'd like for it to be DS
01:31:128 (1,2,3,4,5,6,7) - This part is totally unreadable for newbies, too much stacked notes Hopefully fixed
01:39:143 (2) - Bad jump Okay! Fixed!
02:07:883 (1) - This slider MUST start 1/4 later Yes, my bad, fixed in the previous update ^^'
02:58:494 (4) - Remove please D: (don't forget to fix the spacing of 02:58:608 (4) after that) Chenged to a slider 1/4 before, If anyone else pokes at that, I will change it!
03:02:960 (1) - Spacing Fixed
03:09:257 (1) - Spacing Fixed
/! This difficulty is too hard as the easiest difficulty, you need to make an easy diff :/ Try to make one with <3.00 star rating I'll think about it...

Promising
HP drain +1 Okay
Overall difficulty +1 I think it was changed before, so don't know :p
Change "Teachno" into "Techno" in the tags xD I was so embarrassed when I spotted that yesterday xD
01:49:677 (2) - Remove clap Okk
01:49:219 (1,3) - Add claps Ok :)
02:53:685 (4) - Bad spacing -
03:20:593 (7) - Add clap at the end Added, plus some other hitsounds

Star~


SPOILER

ZLOdeuka wrote:

Hello Hushu ^^ Hello ZLOdeuka ^^

Cool song~ Before doing this beatmap, I thought that too~

WoW I can see Russian BG *_* nice ! ^^

[General]

I think you need to add another color red color brighter. I think that overall I need to get better combo colours ^^' I'll fix this later~

[Standard]

very difficult It's a Normal, so I am thinking about making an Easy~

remake ~ Distance Spacing 1,0x -

and to facilitate

01:31:128 (1,2,3,4,5,6,7) - it does not parse х.х Chenged!

01:36:624 (4,5) - spacing

01:38:456 (1,2) - ^

01:44:639 (5) - Hard

02:22:654 (1,2) - spacing

02:58:494 (4,5) - it is difficult !

or do EASY or modify STANDARD! But the spacing change needed Ok, had a look and all those pointed out have been changed recently~

[Promising]

same Distance Spacing 1,0x or even 1,1x

Set your sounds clever but is simply a collection of sounds

01:13:952 (x) - add note ~ finish Okk

01:39:143 (4,5) - spacing Hopefully fixed

star~

SPOILER

dkun wrote:

Nice background. :)

This seems like a promising map. I don't find anything too wrong.
Take a star. :D

Thanks you all!! :]
TraceTheKriken
[standard]
01:46:929 (3) players can't see that this slider has reverse arrow because it's behindother object. Turn this slider's end to another position

[promising]
Use Distance Snap. Imo, it would be better that way
wmfchris
[general]
preview time not unique.
43 seconds before gameplay, any time point available for you to cut it shorter?

[Promising] Not that insane, maybe OD - 1

general idea of mapping:
-well, not spaced properly, use gird level 3 and switch on distance snapping to resnap all your notes
-as an initial trial, try to stick your rhythm to the music, don't create a weird pattern

when you've resnapped just ask me for rechecks~
Topic Starter
Hushu_old

wmfchris wrote:

[general]
preview time not unique.
43 seconds before gameplay, any time point available for you to cut it shorter? I can start somewhere at lyrics I quess... ehh

[Promising] Not that insane, maybe OD - 1 Okay

general idea of mapping:
-well, not spaced properly, use gird level 3 and switch on distance snapping to resnap all your notes It was distance snapped before, but people told me to try and make my own spacing so i did,.. I'll try to make my own spacing better, thats all I am willing to do now, changing it back would be a waste... But yes, a friend told me it feels weird... Edit:Ok.
-as an initial trial, try to stick your rhythm to the music, don't create a weird pattern ._.

when you've resnapped just ask me for rechecks~
HakuNoKaemi
[Standard]
01:10:288 (3) - Not stacked properly
01:29:524 (2) - ^
01:31:128 (1,2) - Spacing
01:31:128 (1,2,3,4) - Spacing, correct with

96,112,91815,1,8
96,112,92044,1,10
01:36:624 (4) - Add Repeat and
01:37:311 (5) - Stack under (4)

01:38:456 (1,2) - Spacing
01:39:830 (4,5) -

01:41:891 (1) - Mirror (Flip Horizontally ) 01:40:059 (5) , i think a Normal player could substain this jump in this mode...
01:41:891 (6,7) - Spacing(obviously move the note after this :D)
01:46:929 (3,4) - ^

i stop here for now... seems you could choose ONE spacing and use it in the diffs please?, [Promising] have the same problem

call me for recheck -.-"
Topic Starter
Hushu_old

HakuNoKaemi wrote:

[Standard]
01:10:288 (3) - Not stacked properly # (Fixed)
01:29:524 (2) - ^ #
01:31:128 (1,2) - Spacing #
01:31:128 (1,2,3,4) - Spacing, correct with Corrected Manualy
96,112,91815,1,8
96,112,92044,1,10
01:36:624 (4) - Add Repeat and # (Not fixed)
01:37:311 (5) - Stack under (4) #
01:38:456 (1,2) - Spacing #
01:39:830 (4,5) - Spacing? #
01:41:891 (1) - Mirror (Flip Horizontally ) 01:40:059 (5) , i think a Normal player could substain this jump in this mode... Changed Differently
01:41:891 (6,7) - Spacing(obviously move the note after this :D) #
01:46:929 (3,4) - ^

i stop here for now... seems you could choose ONE spacing and use it in the diffs please?, [Promising] have the same problem Fixed

call me for recheck -.-"
HakuNoKaemi
Rechecking
[Standard]
Use 1/6 to adjust something ( don't resnap all, follow only what i say )
00:40:631 (4) - Snap it at 00:40:593 (with 1/6)
01:36:395 (3,4) - Spacing
01:36:624 (4,5) - Spacing

[Promising]
Use 1/6 to adjust something ( don't resnap all, follow only what i say )
00:31:013 (4) - Snap at 00:30:975 with 1/6
00:31:128 (5) - Snap at 00:31:204 with 1/6

00:39:944 (2) - Move at 00:40:059 with 1/4
01:00:211 (x) - Add Hit note

now it's generally more playable

i can Star
Topic Starter
Hushu_old
Thanks~ Considered all~ Done some~ Other ideas changed differently~ ;)
Louis Cyphre
- delete osb. file then full submit.
- on BG - Юленька lol.


[Standart]
I remeber when you modded my map and you said me that i'm not following to delicious sliders guide, it feels like you are xD Well no offense.
01:33:21 - remove slowdown and fix spacing 01:33:647 (5)
02:56:547 - set slider speed to 1.0x in timing panel, respace and fix all siders in that section.
[Promising]
- in tags: Teachno. remove "a" ...
Random placement, crooked sliders and no patterns. this difficulty need to be remapped.
00:31:013 (4,5) - move 1/8 to right
00:48:303 (3) - spacing
00:57:005 (6) - delete and increase previous slider by 1/4 and add finish at end.
02:56:318 (5,6) - what is what?

If you decide to remap difficulty, then you can send me a forum pm and i'll rechek this map.

No offense, but no star for now. this map needs to be better.
Snowy Dream
[Standard]
01:56:318 (2,3) - spacing.
02:34:563 (1) - This spinner is not rankable, shorten it.

[Promising]
01:32:387 (6,7) - spacing.
01:40:402 (8,9,10) - spacing.
03:12:921 (6) - delete.
03:13:036 (6) - add a slider,end at 03:13:265.
03:19:105 (2) - move to 03:19:219
---------------------------------------
Fine.
Star~☆
Neko_Ray
That map is fine, just delete .osb file... is empty
star~
Topic Starter
Hushu_old
SPOILER

Louis Cyphre wrote:

- delete osb. file then full submit.
- on BG - Юленька lol.


[Standart]
I remeber when you modded my map and you said me that i'm not following to delicious sliders guide, it feels like you are xD Well no offense.
01:33:21 - remove slowdown and fix spacing 01:33:647 (5)
02:56:547 - set slider speed to 1.0x in timing panel, respace and fix all siders in that section.
[Promising]
- in tags: Teachno. remove "a" ... Mm!! I though it was fixed before, I'll take care of it ):
Random placement, crooked sliders and no patterns. this difficulty need to be remapped.
00:31:013 (4,5) - move 1/8 to right Okay I'll switch it back~
00:48:303 (3) - spacing -
00:57:005 (6) - delete and increase previous slider by 1/4 and add finish at end.I changed it otherwise.
02:56:318 (5,6) - what is what?

If you decide to remap difficulty, then you can send me a forum pm and i'll rechek this map. No thank you, I remapped it about 5 times already, thanks for mod ^^

No offense, but no star for now. this map needs to be better.


SPOILER

Snowy Dream wrote:

[Standard]
01:56:318 (2,3) - spacing. Give me a while for that~~ ^^;
02:34:563 (1) - This spinner is not rankable, shorten it.

[Promising]
01:32:387 (6,7) - spacing.
01:40:402 (8,9,10) - spacing. -
03:12:921 (6) - delete. Nothings there (now?)~
03:13:036 (6) - add a slider,end at 03:13:265.I had a slider there already :p And I don't want to shorten it~
03:19:105 (2) - move to 03:19:219 ?
---------------------------------------
Fine. Thanks for mod :]
Star~☆
wmfchris
-Put your New Combo in the same style/standard throughout the map
-Still some spacing problem, check your AI mod.
-Stack sliders-note / sliders-sliders properly if they are very near.

[Promising]
00:31:242 (5) - snap (5) to here
00:56:318 (5) - not fit the music, and at least whistle at beginning?
01:07:311 (6,7) - whislte only on ending of (6), clap at ending of (7)

better than before? may need rechecks =d
Topic Starter
Hushu_old

wmfchris wrote:

-Put your New Combo in the same style/standard throughout the map
-Still some spacing problem, check your AI mod.
-Stack sliders-note / sliders-sliders properly if they are very near.

[Promising]
00:31:242 (5) - snap (5) to here x
00:56:318 (5) - not fit the music, and at least whistle at beginning? Okay, done triple whistling circles ^^
01:07:311 (6,7) - whislte only on ending of (6), clap at ending of (7) Okaay

better than before? may need rechecks =d
loveFantasy
hi

[Standard]
<01:02:960> (2) why not stack it with (1)?
<01:06:967> whistle instead here, <01:07:311> clap, <01:07:654> whistle
<01:13:036> (1,2,3) don't see a reason for increasing spacing here
<01:29:982> (3) x:332 y:120 (4) x:380 y:120, and clap on endpoint of (4) instead of (3)?
<01:35:937..> make claps symmetrical to <01:29:982..>, in fact the only obvious problem i can see in this diff is slightly random-placed claps, you should full recheck them again and i'll leave the rest
<01:48:761> (6,1) switch new combo
<01:56:318> (2,3) not perfectly stacked (x:373 y:223 is the correct point, but you should delete it and recreate, it'll automatically stacked)
<02:05:593> (3,4) a bit weird claps...
- 02:41~02:56: these claps make more sense, try making all claps in your map like them, use whistle to highlight vocal instead
<03:23:570> i personally like to remove this finish and add a finish note on <03:24:028>, try it?

[Promising]
<00:40:746> add note, <00:40:975> add note
<00:45:326> why new combo?
<00:48:990> (5,6,7,8) a bit unfitting, try other arrangement?
<00:55:975> (5) suggest don't stack
<01:04:563> add note, <01:04:677> add note or not, up to you, <01:04:792> add note
<01:08:227> ^ same suggestion
<01:11:891> ^ same suggestion
- this is because ending a paragraph on high white line provides better gameflow imo
<01:59:982> (6) remove it
<02:03:418..> in this paragraph, i think to end a combo on high white line or not is up to you, since the background instrument is more obvious than ones at <01:04:563..>, it you do add notes, move all finish onto high white line
<02:36:395> add note
<02:38:799> (7) it's really weird that you suddenly go from vocal to instrument..delete it and repeat (6) 1 time?
<02:56:547> (6) endpoint is unsnapped, also finishes/claps comes too random afterwards, decrease them
<03:10:517> (5) you should move it elsewhere

you should work a lot more on hitsounding imo.
Topic Starter
Hushu_old
SPOILER

loveFantasy wrote:

hi

[Standard]
<01:02:960> (2) why not stack it with (1)? -
<01:06:967> whistle instead here, <01:07:311> clap, <01:07:654> whistle
<01:13:036> (1,2,3) don't see a reason for increasing spacing here Neighter do I, my bad D: ✓
<01:29:982> (3) x:332 y:120 (4) x:380 y:120, and clap on endpoint of (4) instead of (3)?
<01:35:937..> make claps symmetrical to <01:29:982..>, in fact the only obvious problem i can see in this diff is slightly random-placed claps, you should full recheck them again and i'll leave the rest I'll have a look...
<01:48:761> (6,1) switch new combo
<01:56:318> (2,3) not perfectly stacked (x:373 y:223 is the correct point, but you should delete it and recreate, it'll automatically stacked) . . ✓
<02:05:593> (3,4) a bit weird claps...
- 02:41~02:56: these claps make more sense, try making all claps in your map like them, use whistle to highlight vocal instead
<03:23:570> i personally like to remove this finish and add a finish note on <03:24:028>, try it?

[Promising]
<00:40:746> add note, <00:40:975> add note :D!
<00:45:326> why new combo? :| ✓
<00:48:990> (5,6,7,8) a bit unfitting, try other arrangement?
<00:55:975> (5) suggest don't stack
<01:04:563> add note, <01:04:677> add note or not, up to you, <01:04:792> add note
<01:08:227> ^ same suggestion -
<01:11:891> ^ same suggestion
- this is because ending a paragraph on high white line provides better gameflow imo
<01:59:982> (6) remove it
<02:03:418..> in this paragraph, i think to end a combo on high white line or not is up to you, since the background instrument is more obvious than ones at <01:04:563..>, it you do add notes, move all finish onto high white line
<02:36:395> add note
<02:38:799> (7) it's really weird that you suddenly go from vocal to instrument..delete it and repeat (6) 1 time?
<02:56:547> (6) endpoint is unsnapped, also finishes/claps comes too random afterwards, decrease them
<03:10:517> (5) you should move it elsewhere

you should work a lot more on hitsounding imo. what does imo mean.. i.i

Thank you!
loveFantasy

Hushu wrote:

what does imo mean.. i.i
it means "in my opinion" :D

looks better for me so have a star now
nante
It's way better now. There still are few things that you need to work on though. Not gonna do full mod, but point only few things
[Standard]
Either slider velocity should be lower or distance snap higher.
01:33:647 (1) - long breaks like this one should get mapped(this time you can swap hitcircle with spinner that ends at 01:35:479 (1)) so you avoid health loss
01:53:112 (1,2,3,4,5) - whistle after whistle and again whistle, whistle is iritating. Try placing whistles every 2 notes or so.

[Promising]
00:49:448 (7) - off. Don't overmap.
00:52:425 (5,6) - ^
00:56:662 (2) - add note


Pointed notes are only examples. Just to show you things that should be fixed look like.
LaunchedthousandShip
Standard
In this diff, I will focus on difficulty of this diff, so unless you will have a easier diff, or you should consider what I point out seriously.
00:40:402 (3,4) - make them one slider, you dont need this hard stuff in a diff like this
00:48:303 (3) - I dont like the stack, since you cant tell the space of time here between 00:47:387 (1,2,3) - by this way. They should place like 01:09:372 (1,2,3,4) - , easy to read.
01:30:211 (4) - this would be hard.
01:35:937 (1,2,3) - I would like to make a repeat slider to reduce the difficulty, this should be a diff for the ppl who new for this game. At least I wont stack them together.
01:47:616 (4) - this would be hard.
02:37:082 (1,2,3,4,5) - must be hard.

Promising
03:03:876 (1) - Hard to read.
03:16:242 (8) - ^
03:19:105 (2) - ^
OzzyOzrock
Wow. This HAS changed a lot.

- It is better than the last time you saw it? Yes
- How much more would I'd need to work on it to get it ranked? Only a bit more
- Do you have some major concerns towards it/any of its parts? Nothing major.
- Is it fun to play the beatmap(s)? Somewhat
- Overall, what would you give it out of 10? 7 =w=

Might mod this :o
Topic Starter
Hushu_old
SPOILER

nante wrote:

It's way better now. There still are few things that you need to work on though. Not gonna do full mod, but point only few things
[Standard]
Either slider velocity should be lower or distance snap higher.
01:33:647 (1) - long breaks like this one should get mapped(this time you can swap hitcircle with spinner that ends at 01:35:479 (1)) so you avoid health loss
01:53:112 (1,2,3,4,5) - whistle after whistle and again whistle, whistle is iritating. Try placing whistles every 2 notes or so Okay, I will be aware while I'll be fixing hitsounds~

[Promising]
00:49:448 (7) - off. Don't overmap. Sorry~ ✓
00:52:425 (5,6) - ^
00:56:662 (2) - add note


Pointed notes are only examples. Just to show you things that should be fixed look like. Thank you! :D

SPOILER

LaunchedthousandShip wrote:

Standard
In this diff, I will focus on difficulty of this diff, so unless you will have a easier diff, or you should consider what I point out seriously.
00:40:402 (3,4) - make them one slider, you dont need this hard stuff in a diff like this Fixed otherwise, made it even easier~
00:48:303 (3) - I dont like the stack, since you cant tell the space of time here between 00:47:387 (1,2,3) - by this way. They should place like 01:09:372 (1,2,3,4) - , easy to read.
01:30:211 (4) - this would be hard.
01:35:937 (1,2,3) - I would like to make a repeat slider to reduce the difficulty, this should be a diff for the ppl who new for this game. At least I wont stack them together. Made it even easier~ ✓
01:47:616 (4) - this would be hard.
02:37:082 (1,2,3,4,5) - must be hard. I've fixed it so it doesn't cause hand epilepsy~ ✓

Promising
03:03:876 (1) - Hard to read.
03:16:242 (8) - ^
03:19:105 (2) - ^

Thank you!!

SPOILER

OzzyOzrock wrote:

Wow. This HAS changed a lot.

- It is better than the last time you saw it? Yes
- How much more would I'd need to work on it to get it ranked? Only a bit more
- Do you have some major concerns towards it/any of its parts? Nothing major.
- Is it fun to play the beatmap(s)? Somewhat
- Overall, what would you give it out of 10? 7 =w=

Might mod this :o
Yayyy!! It's great to know that I am closer than the last time to getting it right, thank you for feedback ^^
HellDawn
8-)
TorNis
[General]
Don't like watermarked BG. Maybe you can cut off that part and leave credit in description?
(lol, why it have in russian "Юленька" writen on sign?)

[Standart]
- In "Chorus" parts, imo it's better to switch off in all sliders whiste sound(I mean when you select it, not start/ending points), in can be clearly heard at 03:13:036 and it's not fitting
02:26:318 (1) - a bit overkill with hitsounds maybe? (especially if you selected whole slider)
03:19:906 (4) - I can see that you added finish at end of kiai time, but since only 1 section left till end of the song, this finish/or even kiai timining section is unnecessary

[Promising]
02:56:547 (6) - are you sure thing kind of thing is rankable?

Song is pretty easy mappable. Nothing special.
I like your usage of hitsounds.

~ Star

P.S. Don't give me kudosu if my suggestions isn't going to help you.
Behon
Standard:
-This has way fewer finish sounds than the other difficulty (I only heard 2 or 3). Is this intentional?
-00:37:311 (1): Add a whistle at the end?

Promising:
-01:13:952 (1): Get rid of new combo.
Topic Starter
Hushu_old
SPOILER

TorNis wrote:

[General]
Don't like watermarked BG. Maybe you can cut off that part and leave credit in description? I'll change the BG because I am starting to hate it anyways... Hopefully the one I chose now is better!
(lol, why it have in russian "Юленька" writen on sign?)

[Standart]
- In "Chorus" parts, imo it's better to switch off in all sliders whiste sound(I mean when you select it, not start/ending points), in can be clearly heard at 03:13:036 and it's not fitting Done~
02:26:318 (1) - a bit overkill with hitsounds maybe? (especially if you selected whole slider) Fixed
03:19:906 (4) - I can see that you added finish at end of kiai time, but since only 1 section left till end of the song, this finish/or even kiai timining section is unnecessary Okay, Fixed!

[Promising]
02:56:547 (6) - are you sure thing kind of thing is rankable? Mm, I quess I'll turn it vertically and move down~

Behonkiss wrote:

Standard:
-This has way fewer finish sounds than the other difficulty (I only heard 2 or 3). Is this intentional? Yes, unless you think that there are places where finish must-be-here it will stay this way :3
-00:37:311 (1): Add a whistle at the end? I changed it so fixed in a way!

Promising:
-01:13:952 (1): Get rid of new combo.I think it is okay as it is, but I will see if any other modder thinks the same and if it is so then I'll change it~

Thank you for mod and star TorNis and Behonkiss :)
MMzz
Topic Starter
Hushu_old

MMzz wrote:

Difficulty
Thank you lots and lots MMzz for your taiko, it is truly awesome :D
I'll ask around for a mod of your difficulty, is that okay?
MMzz

Hushu wrote:

MMzz wrote:

Difficulty
Thank you lots and lots MMzz for your taiko, it is truly awesome :D
I'll ask around for a mod of your difficulty, is that okay?
Yep, it's not perfect xD
Topic Starter
Hushu_old

MMzz wrote:

Yep, it's not perfect xD
I would not be able to tell if it was :P
Beren
Miu Matsuoka
Please take '?' as suggestions.

Overall
Please end Kiai at 03:23:570 instead of 03:19:906

[Standard]
01:06:395 (2,3) - Don't overlap with the previous slider (not even a bit)
01:13:723 (3,4) - x:212 y:168 (to make (1-4) straight)
01:39:601 (3) - Remove the 2nd point?
02:15:326 (1) - Put the 2nd point to somewhere like x:420 y:344
02:27:005 - 02:27:463 - Why's there a break time buffer here? If you really want to do it, please start break at 02:27:234, and do it to another diff too.
02:50:593 (5) - y:120
02:53:112 (4) - Snap with (3)?
03:05:250 (6) - x:120
03:24:028 (6) - Remove this?

[Promising]
00:48:875 (5) - 1/4 backwards
00:48:990 (6) - ^
00:56:776 (3) - Remove this
01:21:280 - Start mapping ;w;
01:29:066 (3,4) - Change to a reverse slider or 3 notes instead
01:32:387 (6) - Put it between (5) and (7)
01:59:753 (5) - Remove?
02:03:418 (5) - ^
02:46:242 (3) - Remove one reverse
02:54:601 (7,8) - 1/4 backwards

These are not nazi modding coz they really need to be fixed
01:04:334 (9,10,11) - 1 grid upwards (Grid size: 4)
01:11:891 (8,9) - 1 grid to the left
02:40:975 (4,5) - 1 grid upwards
02:58:379 (2) - 1 grid upwards

Starred~!
OzzyOzrock
Re-mod time!

[Standard]
00:59:982 (2,3,4) - move these closer to (1).
01:57:463 (3) - This closer to (2)

Hmm, when moving the notes I mentioned, remember to use distance snap.
[Promising]
00:49:105 (6) - Delete this
- 00:49:677 (7) - same with this
- 00:48:990 (5) - Now make this a reverse slider ending at 00:49:677.

That was the only overmapping part thst irked me. This plays great on taiko btw, lol.
[MM's Taiko]
Mitten! Add fast and slow spinners to make the intro like taiko time!

Yeah, this is great. Don't worry Mitten, it's perfect. :3
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