MinNin wrote:
there needs to be meaning behind every object. you players won't get it, but there's more logic to mapping than you think.
Speaking for myself here. I know what mapping community is aiming for. I know for you it's important how each hitobject is placed in such a way it makes sense to rest of the map's structure. It's not that I don't get it, it's just as a player I just can't care less about that. Who is ranked for? The players to compete against each other in leaderboards and pp? The mappers to create maps for recognition? The BN/NAT and modders to define what they think ranked should be?
To be fair idk what player would want to play a map with notes placed around randomly, a map with some disproportionate diff spike, or a map that trolls or creates a headache for the player in some way. A mess of objects and 1 - 2 jumps spammed on screen may or may not be a mess depending on who you ask. I know there are people who think their weird 8 star disaster is the greatest thing ever, and would believe it's ok as is. Yes, good for BNs for preventing such stuff going into rank. I realize it's hard to draw a line between an actual shit map and a challenging non shit map at times, and players can give polarizing opinions in many of such cases, but it's disappointing that I don't see BN make such decisions with players in mind.
Instead of thinking what the map can offer or be detrimental to the players most decisions I see come down to whether to stuff like whether hitsounds makes sense, a pattern is consist with the structure, or some other lesser noticeable thing during gameplay. The the map gets rejected from ranking solely based on some relatively insignificant like that, especially when the mapper affirms that it's not a mistake. So who is ranked for?