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Hundred Percent Free - Hello Mr. my yesterday

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banvi
hi :D

[General]
delete osb. file full-submit

[Normal]
just my suggestion
02:10:971 (1) add clap instead of whistle ?
02:49:153 (1) ^

[Hard]
just my suggestion
02:49:153 (1) add whistle at the beginning?
00:52:562 (1) add clap?
01:05:516 (1) add clap?
01:56:653 (3) add whistle?
01:58:187 (1) add clap instead of whistle ?
02:10:971 (1) ^

Mapset is really good. beautiful. :)
So I did hitsound mod only , sorry...
star~
Topic Starter
Niva

banvi wrote:

hi :D xD

[General]
delete osb. file full-submit The .osb again... I'll re-full submit then

[Normal]
just my suggestion
02:10:971 (1) add clap instead of whistle ?
02:49:153 (1) ^

[Hard]
just my suggestion
02:49:153 (1) add whistle at the beginning?
00:52:562 (1) add clap?
01:05:516 (1) add clap?
01:56:653 (3) add whistle?
01:58:187 (1) add clap instead of whistle ?
02:10:971 (1) ^ I liked finish better (:

Mapset is really good. beautiful. :)
So I did hitsound mod only , sorry...
star~
The rest are fixed. Thanks banvi!
Krisom
General-
·Umm, this song is 1/6, go through it again, most notes sound much (much) better in 1/6 than 1/4. Good example, hard: 01:09:948 (7,8,9) - , make (8) start in 01:10:175 - (1/6) and end at 01:10:289, now make (9) start at 01:10:516 (1/6) - and end at 01:10:630. Other good example, Hard: 01:11:312 (1,2,3) - , move (2) to 01:11:539 - (1/6). This kind of mistake is very common in such slow songs (hence why probably no-one noticed it so far...)
·The blue approachcircles might be a tiny bit too hard to read for some players, consider making them lighter OR making the approachcircle more visible by editing the skin.
·Consider adding "Spinner-osu!", "Spinner-clear" and "spinner-spin" elements.

Normal-
01:11:993 (2) - Pretty sure this one should have either a whistle or a clap at the end, if it is a clap, remove the following clap from (3)'s ending.
01:27:334 (5,6) - Sounds better if you add claps too the start and repeat of (5) and a finish instead of a clap at (6)
02:01:425 (2) - could have a whistle...
02:04:153 (2) - ^
02:40:289 (3) - Is this sliderwhistle intentional :o? if not, please remove it (you can leave the repeats with their whistles, it's just the sliderbody the one that sounds odd.)
02:50:516 (2,4) - Add claps? This place is too epic to be silent.
02:52:562 (1,3) - Add claps to the repeat and ending of both sliders.
Lovely

Hard-
01:27:334 (1,2,3) - Keep the jump here if you want, but try to reduce it a bit.
01:27:334 (1,2,3,4) - Same as normal, this would sound better if (1,2) had claps and (4) had a finish.
02:52:903 (2,3,6,7) - Add claps to these notes

Will star when the map is mapped to 1/6, good luck.

Side note: I really appreciate you modding my map, but please, next time you want to mod4mod, ask me first, I get usually caught up in requests and I don't have as much time as I'd want to to do mod4mods.
Second side note: IT'S NOT NECESARY TO REMOVE EMPTY OSB. FILES ANYMORE. (just saying this because I see you got told to do that)
Topic Starter
Niva

Krisom wrote:

General-
·Umm, this song is 1/6, go through it again, most notes sound much (much) better in 1/6 than 1/4. Good example, hard: 01:09:948 (7,8,9) - , make (8) start in 01:10:175 - (1/6) and end at 01:10:289, now make (9) start at 01:10:516 (1/6) - and end at 01:10:630. Other good example, Hard: 01:11:312 (1,2,3) - , move (2) to 01:11:539 - (1/6). This kind of mistake is very common in such slow songs (hence why probably no-one noticed it so far...) I already tested it, and yes 1/6 seems more fit, but I don't have much time remapping this in 1/6 ): However 1/4 is also playable I think, I have no problem at all with 1/4 notes.
·The blue approachcircles might be a tiny bit too hard to read for some players, consider making them lighter OR making the approachcircle more visible by editing the skin. Changed to Fight69's combo colours
·Consider adding "Spinner-osu!", "Spinner-clear" and "spinner-spin" elements. Added

Normal-
01:11:993 (2) - Pretty sure this one should have either a whistle or a clap at the end, if it is a clap, remove the following clap from (3)'s ending. Whistled
01:27:334 (5,6) - Sounds better if you add claps too the start and repeat of (5) and a finish instead of a clap at (6) Changed
02:01:425 (2) - could have a whistle... Done
02:04:153 (2) - ^ ^
02:40:289 (3) - Is this sliderwhistle intentional :o? if not, please remove it (you can leave the repeats with their whistles, it's just the sliderbody the one that sounds odd.) No it isn't intentional, thank you for finding this xD
02:50:516 (2,4) - Add claps? This place is too epic to be silent.Done
02:52:562 (1,3) - Add claps to the repeat and ending of both sliders. Done
Lovely Thank you (:

Hard-
01:27:334 (1,2,3) - Keep the jump here if you want, but try to reduce it a bit. I'll keep it because I like it xD
01:27:334 (1,2,3,4) - Same as normal, this would sound better if (1,2) had claps and (4) had a finish. Done
02:52:903 (2,3,6,7) - Add claps to these notes Done

Will star when the map is mapped to 1/6, good luck.

Side note: I really appreciate you modding my map, but please, next time you want to mod4mod, ask me first, I get usually caught up in requests and I don't have as much time as I'd want to to do mod4mods. Sure, I'll keep this in mind (:
Second side note: IT'S NOT NECESARY TO REMOVE EMPTY OSB. FILES ANYMORE. (just saying this because I see you got told to do that) I know, I noticed this is my response to Gomo Psivarh's mod, but however to avoid more mods like this I'll delete it, just in case.
Thank you so much (:
PSPDS Eddie
8-)
Topic Starter
Niva

PSPDS Eddie wrote:

8-)
Thank you for star (:
winber1
Hard

00:09:266(s) - i dont know if it really matters, but some people don't like having spinners start on blue ticks, but rather start it on the red tick.


00:33:330(1,2,3,4,1,2,3) - try this. It's more on beat with the vocals this way... i didn't really move the notes that much, so if you are going to use it, you should maybe think about how to rearrange the notes.

SPOILER
Here's a code if you want:
256,136,33130,6,0,B|208:72,1,56.6666666666667
312,192,33471,2,0,B|376:152,1,56.6666666666667
256,248,33812,2,0,B|304:312,1,56.6666666666667
200,192,34153,2,0,B|144:240,1,56.6666666666667,2|0
128,248,34493,5,0
128,344,34721,1,8
128,344,34834,2,0,B|176:368|248:368,1,85,0|0

Use the above code to replace this one
256,136,33130,6,0,B|208:72,1,42.5
312,192,33471,2,0,B|376:144,1,42.5
256,248,33812,2,0,B|304:312,1,42.5
200,192,34153,2,0,B|136:240,1,42.5,2|0
128,248,34493,5,0
104,296,34664,1,8
128,344,34834,2,0,B|176:368|248:368,1,85,0|0

00:33:330 to 01:00:744 (section) - i would recommend trying to use the 1/6 ticks with notes here (not all of them, because vocals go on blue ticks sometimes. spot where i think may need purple ticks: 00:42:903(kinda fits a little better for combo 6 and 7 imo) 00:44:039, 00:57:334)

01:27:334(1,2,3) - whoa unexpected jump imo.
01:38:584(section) - purple tick business again...
02:51:198(3,4) - horizontal flip?

I guess it's possibly rankable without using purple ticks, but it just makes more sense to me. I know it's a big hassle to change things to purple ticks.

Normal

00:09:906(s) - as stated earlier, maybe start on red tick? :S
01:06:880(1) - start consistent clap pattern here? instead of whistle
01:12:334(3) - idk if you messed up a pattern or not... if it's supposed to be a 2/1 pattern, something should be here. and if that's purposely done, i would much rather have it stay consistent.
02:00:062(s) - replace whistle with clap

Cool map! :3

Star~~
narakucrimson
Hi!

[General]
  1. I don't like too much how the circle overlay changes colour. I'd like to see something more consistent, so.. .
    I'd suggest that you don't make hitcircleoverlay.png so transparent. In fact, make the overlay look totally solid. Like this:

And well... I can't say anything is really critical about the mapping, it's quiet smooth and good-looking.
So, here, have a star :)
Topic Starter
Niva
Sorry for my late reply, I am busy with school life nowadays >.<

winber1 wrote:

Hard

00:09:266(s) - i dont know if it really matters, but some people don't like having spinners start on blue ticks, but rather start it on the red tick. Spinners appearing 1/8 after a note is OK I guess (:
00:33:330(1,2,3,4,1,2,3) - try this. It's more on beat with the vocals this way... i didn't really move the notes that much, so if you are going to use it, you should maybe think about how to rearrange the notes.

SPOILER
Here's a code if you want:
256,136,33130,6,0,B|208:72,1,56.6666666666667
312,192,33471,2,0,B|376:152,1,56.6666666666667
256,248,33812,2,0,B|304:312,1,56.6666666666667
200,192,34153,2,0,B|144:240,1,56.6666666666667,2|0
128,248,34493,5,0
128,344,34721,1,8
128,344,34834,2,0,B|176:368|248:368,1,85,0|0

Use the above code to replace this one
256,136,33130,6,0,B|208:72,1,42.5
312,192,33471,2,0,B|376:144,1,42.5
256,248,33812,2,0,B|304:312,1,42.5
200,192,34153,2,0,B|136:240,1,42.5,2|0
128,248,34493,5,0
104,296,34664,1,8
128,344,34834,2,0,B|176:368|248:368,1,85,0|0
Excellent suggestion o.o Fixed

00:33:330 to 01:00:744 (section) - i would recommend trying to use the 1/6 ticks with notes here (not all of them, because vocals go on blue ticks sometimes. spot where i think may need purple ticks: 00:42:903(kinda fits a little better for combo 6 and 7 imo) 00:44:039, 00:57:334)

01:27:334(1,2,3) - whoa unexpected jump imo. :D
01:38:584(section) - purple tick business again...
02:51:198(3,4) - horizontal flip? As stated before, I'm trying to somewhat imitate this map's ending xD - Unchanged

I guess it's possibly rankable without using purple ticks, but it just makes more sense to me. I know it's a big hassle to change things to purple ticks. Changing to purple ticks means remapping about half of the song >.< The current 1/4s are also playable however.

Normal

00:09:906(s) - as stated earlier, maybe start on red tick? :S Same as Hard
01:06:880(1) - start consistent clap pattern here? instead of whistle Changed to clap
01:12:334(3) - idk if you messed up a pattern or not... if it's supposed to be a 2/1 pattern, something should be here. and if that's purposely done, i would much rather have it stay consistent. Uh... I can't find anything wrong with my current pattern actually. However, I changed some hitsounds there.
02:00:062(s) - replace whistle with clap Replaced
narakucrimson : Thanks for your suggestion, however I decide to tweak the current overlay by myself.
Thanks both!
Gomo Psivarh
:)

[Hard]

02:38:584 (1,2,3,4,5,6,7,8)
(7) and (8) aren't the center of the hexagon, and (1-6) isn't a regular hexagon.
You may open the file with notepad and change the notes (1-6) to
256,96,158584,5,0
173,144,158925,1,4
173,240,159266,1,0
256,288,159607,1,2
339,240,159948,1,0
339,144,160289,2,2,B|388:127|425:81,2,85,2|0|2

YEAH I LOVE THE MAP! KD STAR!! :D
Gomo Psivarh
Here's the lyrics storyboard! :)

Download: lyrics.rar
Topic Starter
Niva
Wow @_@
Really awesome... Thanks a lot!
eveless
I only have 1 diff...resubmit?
Topic Starter
Niva

eveless wrote:

I only have 1 diff...resubmit?
Resubmitted. I hope it works normally now (:
eveless
okay now o.o

[General]
any tags?

[Hard]
00:21:369 (1) - a bit clearly to 00:20:516 (10)
01:03:471 (1,2,3,4,5) - maybe a bit hard for DT lol
01:27:334 (1,2,3,4) - these placed like
others are fine i think , some vocals i think they are 1/6 ...00:57:562 (5,6,7) - likes here
and here 01:13:471 (6)

if you want to keep them 1/4 not 1/6...i think clap is better than whistle , whistle let ppl follow the vocals

good slow map o.o
Topic Starter
Niva

eveless wrote:

okay now o.o

[General]
any tags? Can't find a good one >.< Even the album's name is also "Hello Mr. my yesterday" xD

[Hard]
00:21:369 (1) - a bit clearly to 00:20:516 (10) Uh... I don't understand (: - Unchanged
01:03:471 (1,2,3,4,5) - maybe a bit hard for DT lol :D
01:27:334 (1,2,3,4) - these placed like Hmm... I liked my current rhythm more.
Sorry for not changing anything, however I don't change a thing because of my personal opinion, so still kudosu-ed.
Thanks for the mod!

NOTE TO FUTURE MODDERS: I want to keep this 1/4, it's perfectly playable, and remapping this in 1/6 is almost remapping the whole map ):
Kurosanyan
[General]
  • I don't really like this note+spinner thing at the beginning but it's just my opinion, do as you want.
[Normal]
  • Nothing to say here D: Maybe some nazi stuff but not important at all.
[Hard]
  1. 00:22:391 - Useless timing point, remove it?
  2. 01:27:334 (1,2,3) - This jump doesn't really fit imo, it doesn't looks like 1/2 at all :<
Not many things to say for this map D: Don't kudo this if it wasn't useful.
Anyway here is a star~
Topic Starter
Niva

Kurosanyan wrote:

[General]

[Hard]
  1. 00:22:391 - Useless timing point, remove it? Removed
  2. 01:27:334 (1,2,3) - This jump doesn't really fit imo, it doesn't looks like 1/2 at all :< So many had requested to remove this jump... Removed ):
Thank you for modding!
gat1toneku
starred

hard is pretty good, haven't played normal
rrtyui
(´∀`)
Topic Starter
Niva
Thanks gatitoneku and rrtyui for star xD
Colin Hou
[Hard]:
  1. 00:38:925 (2) - clap at the end
  2. 00:49:834 (2) - ^
  3. 01:44:380 (2) - ^
    keep a bigger spacing may work well as a Hard this is really like a Normal with more notes
[Normal]:
  1. 01:11:993 (2) - clap at the end
  2. 01:12:675 (3) - cancel clap
  3. 01:13:357 (4) - end clap
  4. 01:13:357 (4) - cancel clap
  5. 01:13:357 (4) - move the clap to the end
  6. 01:17:448 (2,3) - exchange hitsounds
  7. 01:21:880 (1) - clap at the beginning
  8. 01:24:266 (4) - clap at the end
star~
Topic Starter
Niva

Colin Hou wrote:

[Hard]:
  1. 00:38:925 (2) - clap at the end
  2. 00:49:834 (2) - ^
  3. 01:44:380 (2) - ^
    All fixed
    keep a bigger spacing may work well as a Hard this is really like a Normal with more notes
    Hmm... Maybe... But I want to make this Hard comfortable for both DoubleTime and Flashlight. xD
[Normal]:
  1. 01:11:993 (2) - clap at the end
  2. 01:12:675 (3) - cancel clap
  3. 01:13:357 (4) - end clap
  4. 01:13:357 (4) - cancel clap
  5. 01:13:357 (4) - move the clap to the end
  6. 01:17:448 (2,3) - exchange hitsounds
  7. 01:21:880 (1) - clap at the beginning
  8. 01:24:266 (4) - clap at the end
All fixed

star~
Thank you for mod~ :P
Rey Fullbuster
nice song :)
Topic Starter
Niva

r3yn41d0 wrote:

nice song :)
Thanks for star :)
I decide to adjust some notes that follow the 1/6 lyrics. They're 1/6 now xD
awell
pretty nice map!

since i'm not good at modding but you asked me to mod,
just some suggestion maybe

[Normal]
02:49:153 (1) - remove new combo

[Hard]
00:19:494 (7) - new combo
01:08:584 (6) - new combo
01:19:493 (9) - new combo
01:19:493 (9) - new combo
01:27:334 (6) - new combo
02:14:039 (6) - new combo
02:24:948 (7) - new combo

lol sorry if i don't help much
starred~
Sakura
[Storyboard]
All your lyrics have unnecessary transparencies (http://puu.sh/1fhS Reversed colors to show) please crop them to minimum size like this http://puu.sh/1fhV (Also reversed colors to show)

[Hard]
01:03:130 (4,1,2,3,4,5) - Arrange them like this? http://puu.sh/1fhv I think it looks and plays better
01:05:516 (1) - Remove new combo.

Call me back after fixes, Good Luck~
Topic Starter
Niva
Fixed all of Sakura Hana's modding and some of awell's combo mod.
Thank you awell and Sakura Hana :P
Gomo Psivarh

Sakura Hana wrote:

[Storyboard]
All your lyrics have unnecessary transparencies (http://puu.sh/1fhS Reversed colors to show) please crop them to minimum size like this http://puu.sh/1fhV (Also reversed colors to show)
I think it's not necessary. Doing this just cut down about 0.5KB for each picture, however it will make .osb file hard to write since the width of the pictures are different and i have to rewrite the coordinates for every picture.
Sakura
The transparencies are about twice (or more) as much as the colored section of the pictures, hence they need to be removed, take in mind that they are also adding unnecessary SB load since pixels need to be redrawn twice through a transparency.
Topic Starter
Niva

Gomo Psivarh wrote:

Sakura Hana wrote:

[Storyboard]
All your lyrics have unnecessary transparencies (http://puu.sh/1fhS Reversed colors to show) please crop them to minimum size like this http://puu.sh/1fhV (Also reversed colors to show)
I think it's not necessary. Doing this just cut down about 0.5KB for each picture, however it will make .osb file hard to write since the width of the pictures are different and i have to rewrite the coordinates for every picture.
I've rewrote all the coordinates, though. Now they're not consisting of unnecessary transparency anymore but still looks well in the center.

EDIT : Actually what you need to do is calculate (640-image width)/2 then write it in the .osb replacing the old x coordinate. Not really time-consuming once you realized this...
DarkRingSystem
:D
nice song

little mod~

[hard]
00:13:698 (6) - add a finish
00:14:721 (8) - ^
00:16:425 (11) - ^
00:16:937 (2) - slider end on 00:17:107 and del finish
00:18:130 (4) - add a finish
00:19:153 (6) - del a finish
00:20:516 (10) - add a finish

00:20:516 (10) - I think you should put two 1/2 snap sliders here and del 00:21:368 (1)

02:52:562 - (1~8) maybe you can make the volume slowly up here

noob mod~ :P hope it helpful~
Topic Starter
Niva
Thank you for modding, fixed some (:

DarkRingSystem wrote:

[hard]
00:16:937 (2) - slider end on 00:17:107 and del finish
Note to future modders : I checked this, and this part is snapped in 1/4 while other parts like this are snapped in 1/6.
Sakura
Rechecking
[Hard]
01:16:994 (2,3) - Spacing
01:01:425 (3,4) - Spacing
01:48:812 (5) - Cant tell slider is slower, its identical to the others

[Normal]
01:42:334 (2,3) - [Nazi] Spacing error
02:25:971 (3,4) - ^

There you go, sorry for the delay, been busy, call me back when fixes are done
Topic Starter
Niva

Sakura Hana wrote:

Rechecking
[Hard]
01:16:994 (2,3) - Spacing This part is snapped in 1/6 (following the vocal, which is also 1/6), so the snapping is quite different with the 1/4 xD
01:01:425 (3,4) - Spacing I changed the whole pattern, now they're spaced the same
01:48:812 (5) - Cant tell slider is slower, its identical to the others Fixed

[Normal]
01:42:334 (2,3) - [Nazi] Spacing error
02:25:971 (3,4) - ^
All fixed
Thank you for the recheck :)
Aoitenshi
Topic Starter
Niva
I'm very sorry Ain053, I thought you are not working for your diff anymore (already 3 months since you say you want to make a GD), so many things have changed... It seems you are working based on the older version on this map, and why are you end it at 02:39:607 (7) ): And the main problem is you mapped it in 176 BPM, converting it to 88 will somewhat ruining it :(

Considering how far this map has been, I'm not adding it. Sorry once more ):

Thanks so much for your very late GD though, I appreciate your effort.
Sakura
Feel free to include Ain's hard if he's ready to make fixes and stuff due to modding, i'd honestly prefer to see this map ranked with 3 difficulties rather than just 2.
If however you think this would take way too much more time modding the maps and dont want to include it for that reason then dont talk to me again.
But if the reasons is just that he made you wait too long i can understand that.

As for the BPM problem that can be easily solved since 176 is twice as much 88, so it's just a matter of halving the BPM and doubling slider velocity, or using 2x across the whole map, it pretty much depends on the map itself as i haven't seen it yet, feel free to call me back after you've made your decission.
Topic Starter
Niva
Actually the main problem is Ain finished mapping at 02:39:607 (which is very unlikely to be the map's end in my opinion), so the diff seems unfinished.

As for the BPM problem, it's fixed. I've PM'ed Ain053, and waiting his response for now.

Once more, thank you Sakura Hana (:
Topic Starter
Niva
Added [Ain's Hard]. The previous upload seems broken, so the map seems unfinished.

I'll try to gather few more mods, especially for [Ain's Hard]. To Sakura Hana, I'll re-contact you when I think it's ready xD
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