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Rengoku Kozou - Mienai Namikani Obieru Yoru

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Skyblue_old_1
절대 별주려고 온거 아닙니다
Mapper 31
friderika_old
good!
M A I D
Difficult Jump :< but Fun~~
Fighting~
chocomint
'ㅅ'
SiLviA
hard map>< star :D
Rucker
juuuuumps~
Star :)
Neko_Ray
aaaa... neko-mod! :3

General
Delete .osb files

Easy
Slider Tick Rate: 0.5
00:42:037 (1): Delete new combo
00:45:637 (1): ^same
02:03:637 (1): Delete new combo

Normal
00:13:237 (1): Move that, cross the border
00:28:837 (1,2,3): Do like this: http://puu.sh/15bM sounds better, fix distance
ohh boy... Work it without blue ticks (1/2), sounds better, seriusly. Fix ALL, then call me again.

Insane
00:16:237 (4): Down one grid
00:24:037 (3): Up one grid
00:29:887-00:30:337 (8): at 00:30:187

its all
Topic Starter
BinJip

Neko_Ray wrote:

aaaa... neko-mod! :3

General
Delete .osb files

Easy
Slider Tick Rate: 0.5
00:42:037 (1): Delete new combo
00:45:637 (1): ^same
02:03:637 (1): Delete new combo

Normal
00:13:237 (1): Move that, cross the border
00:28:837 (1,2,3): Do like this: http://puu.sh/15bM sounds better, fix distance
ohh boy... Work it without blue ticks (1/2), sounds better, seriusly. Fix ALL, then call me again.

Insane
00:16:237 (4): Down one grid
00:24:037 (3): Up one grid
00:29:887-00:30:337 (8): at 00:30:187

its all

THX@ :) @
TTTTTTTTTTTT
resize your bg , 1024x768 or 800x600

you have two .osb files 0 0

Easy

use 70% volume

break time is a little bit longer
--add some circles or sliders at that time

01:06:037(2) - stack

Normal

use 70% volume

break time is a little bit longer

00:41:137(3) - x:216 y:168
00:48:037(6) - NC

Insane

break time is a little bit longer (over 20s)

why not add hitsound at normal or easy like insane?

kiai start at 02:07:237

00:09:337(2) - crazy...its a bit too far
02:45:637(1) - add finish , remove clap

anyway,jump jump jump


starrr

02:06:037(1) - look not pretty due to this slider touch the HP bar
Topic Starter
BinJip

TTTTTTTTTTTT wrote:

resize your bg , 1024x768 or 800x600

you have two .osb files 0 0

Easy

use 70% volume

break time is a little bit longer
--add some circles or sliders at that time

01:06:037(2) - stack

Normal

use 70% volume

break time is a little bit longer

00:41:137(3) - x:216 y:168
00:48:037(6) - NC

Insane

break time is a little bit longer (over 20s)

why not add hitsound at normal or easy like insane?

kiai start at 02:07:237

00:09:337(2) - crazy...its a bit too far
02:45:637(1) - add finish , remove clap

anyway,jump jump jump


starrr

02:06:037(1) - look not pretty due to this slider touch the HP bar
THX THX @ :) @
Ra-s
[Genreal]
노래 볼륨크기하고 노트 볼륨크기하고 비율이 아주 안맞음...;ㅅ;
아니 히트사운드가 없어서 그런가...
노래자체가 볼륨이 작기도하고 커스텀 힛사 써야할꺼 같은 삘이나는 노래라서 그럼

[Easy]
01:24:037 (1,1) - 이지에서 스핀 끝나자마자 8비트 간격으로 이렇게 나오면 뉴비들은 곤란합니다

[Normal]
-

[Insane]
-



트집 잡기가 힘드네...한것도 없는데 No Kudosu
Snowy Dream
[General]
Use soft hitsounds in 'easy' and 'normal' maybe better.

[Easy]
00:33:037 (1,2) - asymmetric sliders
00:38:437 (1,2) - ^
01:28:531 (1) Add finish

[Normal]
00:19:237 (2,3) - :? not looks good
00:24:187 (1) - move to 00:24:037
00:49:237 (7) - end at 00:50:137
01:00:037 (3) - end at 01:00:937
01:01:237 (4) - end at 01:02:137

Notes after the breaktime is better 0.0

[Insane]
00:52:237 (11) - delete new combo
01:17:737 - add note
01:18:937 - ^
01:18:637 (1) - new combo
02:39:187 (13) - it's hidden ..
02:44:662 (1,2,3,4,5,6,7,8,9,10,11,12) - ..so crazy.. :o
-------------------------------
Insane diff is good.
But you need to map easy and normal more seriously..
Star☆~ ;)
Suimya
sorry i cant make a diff of this map im not use to make this kind of music
:o
sorry again >.<

and take my star
:)
Sakura
[General]
Excuse me but isnt the source "Higurashi no Naku koro ni" instead of "Higurashi no Naju Koro ni"?
You have 2 .osb files without code in them, so just kill them all and full submit.
you have only mapped 67% of the mp3, you NEED to cut the mp3.
Add the guest mapper to tags on all diffs.

[Timing]
BPM appears to be doubled? im getting 100, offset i guess 2427 sounds better to me.

[Insane]
Spacing too gigantic and confusing, this feels more like a TAG4 kind of diff has points that's just circles everywhere in the screen and you dont know what to click, plus the 200 BPM 1/4 streams are just way too hard for anyone, sorry but i dissaprove of this diff getting ranked at all.
Edit: As Derek has said, this diff can go for approval, You'd need to include that info in the creator's words if this is the case, otherwise this diff needs to be remapped/removed.

[Normal]
00:22:837 (5,1) - This sounds really awkward and the spacing isnt helping at all.
00:29:137 (2,3) - Sounds weird.
00:30:787 (4) - New combo.
00:33:187 (1,2,3,4) - Spacing looks weird to me =/
01:11:887 (2) - Out of bounds.
01:13:087 (3) - ^
02:31:087 (2,3) - Avoid overlapping these sliders.

[Easy]
Some notes really sound off to me (namely most sliders) but otherwise fine

Believe me... i will be coming back to this map.
arien666
[31's Taiko]
00:40:687 (128) - [Suggestion] kat?
00:56:737 (205) - Dunno why no finish :3
01:26:137 (373) - kat?

Just some + package something orz
Whatever ;_;

ps. Don't give kudosu for this reply :3
Derekku
Just popping in to say a couple things.

Sakura Hana wrote:

[Timing]
BPM appears to be doubled? im getting 100, offset i guess 2427 sounds better to me.
Nah, 200 is correct. Also, the original offset 2437 feels a few ms early, so 2427 is waaay too early.

[Insane] has some fun jumps and such, but it's definitely too crazy for ranking. Getting part of the mapset Ranked and [Insane] approved is possible, and may be the route you'd want to take.

no kd for this
jockeytiyan

Derekku wrote:

Just popping in to say a couple things.

Sakura Hana wrote:

[Timing]
BPM appears to be doubled? im getting 100, offset i guess 2427 sounds better to me.
Nah, 200 is correct. Also, the original offset 2437 feels a few ms early, so 2427 is waaay too early.

[Insane] has some fun jumps and such, but it's definitely too crazy for ranking. Getting part of the mapset Ranked and [Insane] approved is possible, and may be the route you'd want to take.

no kd for this
I'd say 2435 within a 3 ms. range (basing from first note). However, the offset doesn't correspond accurately in the later parts with all of the timings given (namely the original offset, Sakura's, and even mine =_=) which is probably because of a 2nd timing section, though I'm not sure of this...


Also, please add "When Cicadas Cry" and "07th Expansion" to the tags.


-jockey out-


PS. don't kudosu this post
KRZY

Sakura Hana wrote:

[Insane]
Spacing too gigantic and confusing, this feels more like a TAG4 kind of diff, plus the 200 BPM 1/4 streams are just way too hard for anyone, sorry but i dissaprove of this diff getting ranked at all.
Edit: As Derek has said, this diff can go for approval, You'd need to include that info in the creator's words if this is the case, otherwise this diff needs to be remapped/removed.
You

have

got to be

kidding me.





Sakura Hana wrote:

Spacing too gigantic and confusing, this feels more like a TAG4 kind of diff
Jumps are a bit extreme, yes, but nowhere near the average TAG4 diff. In fact, I'd say the jumps share the difficulty with this map. I remember Gens saying the jumps were quite challenging but certainly within the ranking criteria. See it from a player's perspective, not a modder's perspective.

Let me tell you what. I got less misses on this map in my first try than the map mentioned above at any of my first five tries.


Sakura Hana wrote:

plus the 200 BPM 1/4 streams are just way too hard for anyone
Not a problem, at all.

Sorry Sakura, I generally respect your mods quite much, but on this one I have to largely disagree.
Jarby
I am fine with Insane being ranked with its current general difficulty. To me, an approved map either has a high score or is abnormal in a way that conflicts with ranking standards. Difficulty can fall under that, but this Insane is more or less just a regular rankable map with pretty large spacing at times. I fail to see the point in seperating this from other ranked maps just because it is difficult.
Sure

Sakura Hana wrote:

[Insane]
Spacing too gigantic and confusing, this feels more like a TAG4 kind of diff, plus the 200 BPM 1/4 streams are just way too hard for anyone, sorry but i dissaprove of this diff getting ranked at all.
Edit: As Derek has said, this diff can go for approval, You'd need to include that info in the creator's words if this is the case, otherwise this diff needs to be remapped/removed.
I totally disagree with you.
There is laaaaarge spacing, but not so confusing like TAG4.
And 200 BPM 1/4 stream needs just fast fingers, it doesn't mean 'go approval'.
There were many fuxxing hard ranked map already like this and what KRZY mentioned.
Sakura

KRZY wrote:

Sorry Sakura, I generally respect your mods quite much, but on this one I have to largely disagree.
It's ok, i don't expect ppl to agree with me 100% of the time.

Edit: However, please dont resort to the "This map did it so this map is fine" excuse, and find other valid arguments to support your claims.
Axey
[Insane]
why not add whistle?;_;

00:34:687(6)-add clap
01:06:037(11)-add finish
01:47:887(3,4)-add whistle
01:53:887(3)-^
02:06:037(1)-use the same silder like 02:04:837(1)- is better?o.o
02:20:887(3)-add clap
02:25:237(8)-add finish

crazy stream D:

[Normal]
00:13:237(5)-add new combo
00:15:637(3)-^
00:18:937(1)-remove new combo
00:19:237(2)-add new combo
00:22:837(5)-^
00:24:038(1)-remove nc

open your Almod to look up Spacing problem .and try to fix something =)
where is the hitsound ;_;

[Easy]
hitsound D:!

i will recheck this map :)
Topic Starter
BinJip
Snowy Dream

Sakura Hana

BakaHuang

MODDING THX :)
taNa_Coppola
:oops:
Orgol
기대하고 있습니다  'ㅅ' b
Tony
hello, here's my mod :3

[General]
well, the map has distancing problems, and the most of the sliders are pretty ulgy :(
you need to add kiai sections in normal and easy, like you have in insane

[Easy]
00:31:237(1) : 1 grid left
00:36:637(1) : ^
00:50:437(2) : ^
01:20:437(1) : 2 grids right
02:12:037(1) : ^
ok, this diff is pretty boring...and those sliders...

[Normal]
00:16:762(8) : 3 grids down, 1 grid left, then move 8,1,2,3,... to be aligned corectly
00:30:787(3) : distance!!!!!!!!!!
00:52:837(5): 1 grid down
00:56:437(3) : 3 grids left
01:02:437(1) : 1 grid left and 1 tiny grid up
01:03:637(2) : 1 grid right
there are many more after this 01:03:637 ...
recheck them again

[Insane]
interesting but this diff has the most positioning problems + distance problems
recheck this again
you need to have a constant distance, but if you want jumps, you need to have a constant distance for jumps ...


Ok, for your work, I shall give you a star!
Topic Starter
BinJip

Tonoicutzu wrote:

hello, here's my mod :3

[General]
well, the map has distancing problems, and the most of the sliders are pretty ulgy :(
you need to add kiai sections in normal and easy, like you have in insane

[Easy]
00:31:237(1) : 1 grid left
00:36:637(1) : ^
00:50:437(2) : ^
01:20:437(1) : 2 grids right
02:12:037(1) : ^
ok, this diff is pretty boring...and those sliders...

[Normal]
00:16:762(8) : 3 grids down, 1 grid left, then move 8,1,2,3,... to be aligned corectly
00:30:787(3) : distance!!!!!!!!!!
00:52:837(5): 1 grid down
00:56:437(3) : 3 grids left
01:02:437(1) : 1 grid left and 1 tiny grid up
01:03:637(2) : 1 grid right
there are many more after this 01:03:637 ...
recheck them again

[Insane]
interesting but this diff has the most positioning problems + distance problems
recheck this again
you need to have a constant distance, but if you want jumps, you need to have a constant distance for jumps ...


Ok, for your work, I shall give you a star!
Thx@@
t
Louis Cyphre
- Background size is wrong, must be 4 : 3 limit is 1024 x 768, after changing full submit.
- delete osb. file then full submit
- kiai start/end is not perfectly placed on the tick: 00:48:037, 01:06:037, 02:07:237, 02:25:237
- E N I (I). Make a hard difficulty. Believe me people will bitch you after ranking.
- set a preview point.
- Use Kiai time same in all difficulties
- tags are not same in all difficulties.

[Easy]
Low volume by 20-30%
Add hitsounds.
There are some wierd rhythm, check it.

00:46:537 (4) - move 1/1 left
00:46:837 - add note
00:48:037 (1) - increase slider by 1/2
00:50:437 (2) - ^
00:52:837 (2) - ^
don't forget to fix spacing.
00:57:037 (1) - delete then move this slider 00:54:937 (3) - right by 1/1 to 00:55:237
01:02:137 (2,3) - fix spacing

[Normal]
Placement is random. Use patterns, symmetry, perfect sliders and more hitsounds. I can't say anything, i'm getting confused

[Insane]
Spacing for me seems too wide. Well i'm not standart player, so let's skip this.

I'll be glad to recheck this after some moddings. Call me again (PM.) when it will be modded 5 times more.

No star for now, no offense :<
Topic Starter
BinJip

Louis Cyphre wrote:

- Background size is wrong, must be 4 : 3 limit is 1024 x 768, after changing full submit.
- delete osb. file then full submit
- kiai start/end is not perfectly placed on the tick: 00:48:037, 01:06:037, 02:07:237, 02:25:237
- E N I (I). Make a hard difficulty. Believe me people will bitch you after ranking.
- set a preview point.
- Use Kiai time same in all difficulties
- tags are not same in all difficulties.

[Easy]
Low volume by 20-30%
Add hitsounds.
There are some wierd rhythm, check it.

00:46:537 (4) - move 1/1 left
00:46:837 - add note
00:48:037 (1) - increase slider by 1/2
00:50:437 (2) - ^
00:52:837 (2) - ^
don't forget to fix spacing.
00:57:037 (1) - delete then move this slider 00:54:937 (3) - right by 1/1 to 00:55:237
01:02:137 (2,3) - fix spacing

[Normal]
Placement is random. Use patterns, symmetry, perfect sliders and more hitsounds. I can't say anything, i'm getting confused

[Insane]
Spacing for me seems too wide. Well i'm not standart player, so let's skip this.

I'll be glad to recheck this after some moddings. Call me again (PM.) when it will be modded 5 times more.

No star for now, no offense :<
Louis
Thx
@ :) @
Aleks719
Easy
too little hitsounds. and they sounds weird.
your long sliders don't fit the music.
00:28:837 (1,2,3,1,2,3) - first beats=first suggestions. Imho, (3) and (3) must be replaced 1/2 early (It slightly hard, but sounds better)
. Add whistles at (3) and (3).
00:38:437 (1) - add whislte at the end...
00:42:037 (3) - add whistle...
so... Look at the picture. I add some notes, but don't copy them)
I hope it can help you with hitsounds (you can use finishes instead of whistles, if it sounds good.
no more about hitsounds. you can make it pretty, really.

00:40:237 (2,3) - sounds bad, really, try to make it more rhythmical.
01:28:837 (1) - too close (in time). hard for novices
01:36:037 (1) - oh, remove clap, use finish.
01:48:037 (1,2,3,1,2,3) - as in 1st suggestion
01:52:237 (1,2) - =( sounds bad. try this :
.
so... As for me, Easy is too bad, sorry =
So, I could make easy dff for you. But if you fix your easy diff - it will be good too.

Normal
Wow, it's much better, then Easy)))
But.... only claps... it slightly boring.
00:27:637 (5,6,1,2,3,4) - try make this : 00:31:837 (5) - try make this : 02:33:487 (1,1) - too close (in time). too far (from center of screen)
Not bad. Hitsounds suggestions like in Easy.

Insane
Just Hitsounds. only claps. Too much weird places.

That's all.
Topic Starter
BinJip

Aleks719 wrote:

Easy
too little hitsounds. and they sounds weird.
your long sliders don't fit the music.
00:28:837 (1,2,3,1,2,3) - first beats=first suggestions. Imho, (3) and (3) must be replaced 1/2 early (It slightly hard, but sounds better)
. Add whistles at (3) and (3).
00:38:437 (1) - add whislte at the end...
00:42:037 (3) - add whistle...
so... Look at the picture. I add some notes, but don't copy them)
I hope it can help you with hitsounds (you can use finishes instead of whistles, if it sounds good.
no more about hitsounds. you can make it pretty, really.

00:40:237 (2,3) - sounds bad, really, try to make it more rhythmical.
01:28:837 (1) - too close (in time). hard for novices
01:36:037 (1) - oh, remove clap, use finish.
01:48:037 (1,2,3,1,2,3) - as in 1st suggestion
01:52:237 (1,2) - =( sounds bad. try this :
.
so... As for me, Easy is too bad, sorry =
So, I could make easy dff for you. But if you fix your easy diff - it will be good too.

Normal
Wow, it's much better, then Easy)))
But.... only claps... it slightly boring.
00:27:637 (5,6,1,2,3,4) - try make this : 00:31:837 (5) - try make this : 02:33:487 (1,1) - too close (in time). too far (from center of screen)
Not bad. Hitsounds suggestions like in Easy.

Insane
Just Hitsounds. only claps. Too much weird places.

That's all.

Thx @@ :)
Sallad4ever
Hi BinJip

[General]
- The title should be Mienai Nanika ni Obieru Yoru. Read this when you change the title name to avoid duplicate of the map
- Read this for a basic in making beautiful slider, it'll help you a lot
- The break in Easy is mapped half way, but why you didn't do the same for the other diff? it's around 20 second break so I suggest you to map the break just like in Easy
- try to mix normal hitsound into the map it'll make your map more enjoyable, maybe change the hitsound in the kiai into normal sample
- hmm I don't really like the sound of the countdown, remove it?

[Easy]
this diff start later then other diffs sadden me :(
I guess your trying to make this diff simple by placing most of the notes in 1/1, unfortunately it's not :(
you can use slider for 1/2 beat rhythm to make it easier and sounds good. For example in 00:29:437 (2,3) - turn these 2 circles into 1 slider, that way it'll be easier for novice
01:49:237 (3) - in the previous pattern (00:28:837 (1,2,3) - ), this note is in 1/2 but here you place it in 1/1. Move 01:49:237 (3) to 01:49:087
01:51:637 (3) - same as above move this back 1/2 beat
01:28:837 (1) - just like Aleks, said this is too close from the previous spinner (in the timeline) you can shorten the spinner in 01:24:037 (1) to 01:26:437, this will solve the problem
02:43:237 (1) - end this spinner at 02:48:037

[Normal]
00:10:837 (3) - shorten this slider by 1/1 beat to 00:11:737, add another circle or slider to fill the blank after you shorten this
00:29:137 (2) - I suggest to make it like 00:33:937 (3,4,1) instead of a 1/2 slider repeat
00:31:837 (7) - ^
00:37:687 (1) - ^
00:56:437 (3,4) - imo it's better to make this into a single 1/2 slider repeat
01:10:687 (1) - I suggest something like this

01:20:287 (1) - ^
02:29:887 (1) - ^
01:17:887 (4) - remove 1 repeat then lengthen this to 01:18:787
01:19:087 (5) - ^
01:21:487 (2) - ^
01:22:687 (3) - ^
02:07:237 (2) - ^
02:45:637 (1) - end this spinner at 02:48:037
at least this is better then Easy

[31's Taiko]
wow Fully mapped :o

[Insane]

I don't mind the huge spacing, but the section in kiai is very2 random, the spacing is always changing too, from 1.4 to 1.5 to 1.6 to 1.7 to 1.8 to 1.9 to 2.0 to 1.3 :o
ok maybe you wanted to try increased spacing but that doesn't fit here. I suggest to keep the spacing to 1.4 just like your basic spacing then put an interesting pattern something like the zigzag you did in 00:44:737 (9,10,11,12,13) that one is good
00:29:887 (7) - lengthen this by 1/2 beat
01:10:987 (7,8,9,1) - this is nice!!
02:45:637 (1) - end this spinner at 02:48:037

This still need more work before it could shine as a great map, don't give up and try having mod as much as you can
I can't star this in it's current form screw that, I'm not even a MAT/BAT take my star ;)
star
Leorda
Annyong

General
1) Disable the countdown
2) Rename the filename from "normal-hitclap2" to "soft-hitclap2", since all your green timing section are using soft custom hitsound 2

Easy
00:33:037 (1) - Move 1/2 forward, since it has rhythm on it
00:34:837 (2) - Move 1/2 backward, since it has rhythm on it
00:37:837 (3) - ^ (you don't need to worry if the beginner player can't click that, the beginner player are always follow the beat/rhythm)
00:40:237 (2) - Move 1/2 backward, since it has rhythm on it
00:42:037 (3) - Move 1/2 backward, since it has rhythm on it
01:02:137 (2,3) - You need to restack this for tail slider at 01:00:037 (1). It has weird stack, look this object at test mode. If you see the weird stack, you should re-stack, or the stack will be weird on gameplay. To stack it, disable the grid snap, set the distance spacing to 0,0x and move. This should be work
01:06:037 (2) - This object are not stack perfectly with tail slider. If you want to stack it, disable the grid snap, set the distance spacing to 0,0x and move. Otherwise, this object has a weird stack on gameplay

01:07:237 (1) - Move 1/2 backward, since it has heavy rhythm (not beat) on that tick. Beginner player wouldn't confuse that tick, trust me
01:08:437 (2,3) - ^ (I am not sure)
01:12:037 (2,3) - ^ (I am not sure)
01:28:837 (1) - This slider are pretty far away from spinner, since this is an easy diff. Move this slider as near as possible, or the beginner player could reach that notes in gameplay
01:36:037 (1) - Remove clap and add finish?
01:52:237 (1) - Move 1/2 backward, since it has rhythm on it
02:36:037 (1,2,3,1,2,3) - This object are needs more creavite. Add a slider and cirlce as possible

Normal
* I am using spoilerbox due too many issue and need to fix.... Please don't hate me :(

SPOILER
00:29:137 (2) - Don't use 1/2 repeating slider too much. This is would be hard to tell for average player, because how many the repeating slider in this slider are. Try removing all 1/2 repeating slider and replace with 1/1 repeating slider
00:34:687 (1) - Remove new combo for same tick/timing as tail slider in 00:34:237 (4)
00:35:137 (2) - New combo for different tick/timing to make not confuse
00:35:437 (3) - PLEASE! No jump in normal diff
00:37:687 (1) - Again, using 1/2 repeating slider too much would be confusing for average player. Try removing all 1/2 repeating slider and replace with 1/1 repeating slider
00:46:087 (1,2,3,4,5) - This timing pattern would be may confusing for average player. Because the tick are red-white-white-red-white and it's tricky. Make sure the timing pattern are consistent for this or remake those timing pattern so the average player are easily to play this
00:48:037 (1) - Extend to 00:48:937
00:49:237 (2) - Extend to 00:50:137
00:56:437 (3,4) - Remove 00:56:737 (4) and add one repeating slider for 00:56:437 (3)

01:10:687 (1) - Again, using 1/2 repeating slider too much would be confusing for average player. Try removing all 1/2 repeating slider and replace with 1/1 repeating slider
01:17:887 (4,5) - If the repeating slider are place in red tick, it feels has no rhythm for me~
01:20:287 (1) - Again, using 1/2 repeating slider too much would be confusing for average player. Try removing all 1/2 repeating slider and replace with 1/1 repeating slider
01:21:487 (2,3) - If the repeating slider are place in red tick, it feels has no rhythm for me~
01:25:237 (5) - 1/4 repeating slider are very extremely hard to tell for average player, because 1/4 repeating slider are too much and can't tell how many is it. Remove it please
01:28:837 (B) - This break are too long

02:06:487 (1) - Remove new combo?
02:07:237 (2) - New combo?
02:15:637 (1,2,3,4) - This object are needs more creativity. Try remap this part to circle or slider
02:29:887 (1) - Again, using 1/2 repeating slider too much would be confusing for average player. Try removing all 1/2 repeating slider and replace with 1/1 repeating slider
02:31:087 (2,3) - If the repeating slider are place in red tick, it feels has no rhythm for me~
02:39:487 (1) - Again, using 1/2 repeating slider too much would be confusing for average player. Try removing all 1/2 repeating slider and replace with 1/1 repeating slider
02:40:687 (2,4) - If the repeating slider are place in red tick, it feels has no rhythm for me~
02:44:437 (1,2) - 1/4 repeating slider are very extremely hard to tell for average player, because 1/4 repeating slider are too much and can't tell how many is it. Remove it please

Insane

EDIT : nvm...... I can't mod it

This map needs more work ._.
val0108
ya o/

[General]
Please cut a part of last mp3 which is not necessary.

[Easy]
slider tick rate 0.5
00:29:437 (2) - can you put slider?<00:29:887 (3) - Remvoe
00:31:837 (2) - ^
00:34:837 (2,1) - maybe far ;_;
00:57:637 (3,1,3) - plz red tick http://puu.sh/1bpV
01:06:037 (2) - jus stack
01:06:037 (2) - add finish?
01:24:037 (1) - end 01:26:437 because the next notebook is near
01:52:237 (1) - It does not match music >_>
01:58:237 (1,2) - ^ how?http://puu.sh/1bq7
02:14:437 (2) - 1grid up
02:25:237 (4) - add finish?

[Normal]
00:09:637 (2) - new combo
00:30:787 (3,4,5) - plz put far this
00:48:037 (1,2) - white line
00:56:437 (3,4) - 4 Remove.Repeat slider

[insane]
00:18:037 (6) - new combo?
00:20:437 (6) - ^
00:21:637 (11) - ^
00:25:237 (5) - new combo
00:29:887 (7) - slider end 00:30:337
00:44:737 (9) - new combo
00:47:437 (6) - ^
00:49:237 (7) - ^
00:51:637 (8) - ^
00:57:037 (7) - ^
01:01:837 (1) - Remove new combo
01:02:437 (2) - new combo
01:04:837 (3) - ^
01:10:687 (5) - ^
01:14:137 (1) - start supin 01:14:287
01:25:237 (8) - new combo
01:48:637 (7) - ^
02:01:087 (8) - ^
02:06:037 (6) - ^
02:07:837 (4) - new combo?
02:08:437 (7) - ^
02:09:637 (4) - ^
02:10:237 (7) - ^
02:12:637 (4) - ^
02:13:237 (7) - ^
02:22:237 (4) - ^
02:22:837 (7) - ^
02:27:487 (7) - new combo
02:33:337 (1) - start supin 02:33:487
02:34:987 (5) - new combo
02:37:087 (6) - ^
02:40:687 (6) - ^
02:45:037 (5) - ^

Insane last part XDDDDD
haha5957
[Overall]

제 스타일이 제가 1/1박자나 1/2슬라이더들을 2회 이상 반복하는걸 별로 안좋아하는 스타일이라
아마 슬라이더들을 2회 이상 반복하는거에 대해서 개인의견을 자주 적을텐데..
전혀 문제는 아닙니다만, 이 점에 대해서는 괜찮다는 생각이 드시면 정말 무시하셔도 괜찮아요~




"맵퍼의 매핑 스타일을 고치려는 모딩은 하지 마라" 는 말을 많이 들어와서[..] 이런 모딩을 드려도 괜찮을지는 모르겠습니다만..
일단 개인적으로 슬라이더를 배치하실때 http://cfile233.uf.daum.net/image/127E7 ... 54C2356B6C
같은 모양의 슬라이더를 적극 활용하라고 추천드리고 싶네요 'ㅁ';
이유는 모르겠지만 직선 슬라이더와 거의 다른게 없음에도 어쩐지 매핑을 할때 저런 슬라이더를 쓰면 공간 확보에 조금 더
안정적이 되는 느낌이고, 뭣보다 플레이시에도 눈이 즐겁고(!?) 더 재미있는 느낌을 주는것 같습니다.

그리고 곡에서 4:20를 모두 쓴 곳이 삼일님의 태고뿐인 것 같은데 이럴 경우 "mp3 전체를 사용하라" 는 모딩이 들어올 가능성이 굉장히 높은 것 같습니다.
삼일님의 태고 뒷부분을 양해를 구하고 자르던지, 아니면 4:20까지 매핑하시던지..

길이 다른게 태고 하나니까 어쩌면 괜찮을지도 모르지만 저같은경우 난이도 두개 2분 40초 최종난이도만 4분 매핑했다가
어떤 MAT한테 나머지 두 난이도도 다 매핑하라는 말을 들은 적이 있는데 일단은 잘 모르겠네요 'ㅁ';


[Easy]

00:33:037 (1) - 를 00:33:637 에서 시작하지 않으면 리듬이 굉장히 어색한것 같습니다, 같은 부분들도 뒤에 많네요 (ex :00:40:237 (2))
나머지는 으음 괜찮은데 저같은경우 ☆0.5에 대해서는 모딩을 한다는 생각을 해본적이 없어서..
개인적으로 아무리 이지라도 별이 한개 반 이상은 되야 재미를 느낄수 있다는 의견이라 ㅡㅡㅋ 뭐 별 상관은 없습니다.
다만

01:48:037 (1,2,3) - 이 빨간틱 관련 박자가 아마 ☆0.5짜리 Very Easy 치고는 조금 헷갈리는것 같네요
0.5에는 어울리지 않는다고나 해야 되나..


[Normal]


00:12:037 (4,5,6) - 4,5를 슬라이더 하나로 통합, 6도 슬라이더로 만들어서 그러니까 짧은 슬라이더 2개로 만드는게 더 재미있지 않을까요!
00:22:837 (1,2) - 꺾어보시면..?
00:29:137 (2,3) - 몹시 어렵네요..☆3.5에 들어올만한 거리는 아닌 것 같..은걸 떠나서 일단 2,3 누르는 박자가 좀 어색한것 같네요 (들리는 박자는 괜찮은데 슬라이더 같은 경우 시작점만 누르는데 이게 조금 어색한것 같아요
슬+슬로 변경하시고, 00:29:887 (4,5) - 같은 경우는 5를 지우고 4를 슬라이더로 만든다음 원래 5에 있던 자리에서 한번 튕겨서 00:30:487 에서 끝내보는건 어떤가요?
00:31:837 (2,3) - 마찬가지로 이런 박자들 전부 슬+슬로 변경하시는게 좋을것 같아요. 이 4개 박자는 괜찮은데 누르는 박자는 처음 두번만 따닥이니까 플레이하기 조금 어색하다는 느낌이 들어요~
00:48:037 (1,3,5,2) - 이 슬라이더들은 두개씩 분리시키면 더 재미있는것 같아요. 노말 치고 어려워지는것도 아니고..
개인적으로는 이렇게 긴 슬라이더가 난무하는 부분들에서 일부를 서클이나 슬라이더로 분리시키는게 더 괜찮은것 같습니다..ㅠㅠㅋ
01:20:287 (1) - 슬라이더 두개로 분리! 역시 별 문제는 아닙니다만 개인 의견입니다 [..]


[Insane]
요거 재밌네요!

00:34:837 (7) - 이렇게 빠르고 경쾌하고 재미있는 진행이 계속되다가 갑자기 숨이 턱 막히는듯한 느낌이 들어요.. 아마 1반복+걍 슬라이더로 분리시키시는게.. 이것도 개인의견일 뿐이지만 이 슬라이더만큼은 분리시켰으면 좋겠다는 생각이 꽤 강하게 드네요 [..]
00:39:037 (2) - 이건 1반복+서클으로 분리 바로 위 슬라이더보단 괜찮으니 이건 무시하셔도 무방 'ㅁ'
00:41:887 (1) - 반복수 1회 감소에 마지막부분에 서클들 떡 넣어주시면! 역시 이것도 무시하셔도 무방합니다
02:19:237 (2,3) - 쉬는구간(!?) 는 한번으로 충분한것 같은데 여기서부터 본리듬으로 복귀하는게 어떨지!
02:29:887 (3) - 반복수 2회 줄이고 뒤로 한칸 밀고나서 앞뒤에 서클을 하나씩 끼워넣는건 어떨까요@@



늘 그렇듯 문제가 있는지는 모르겠고 개인의견만 마구 내뱉는 모딩이었습니다 ㅠㅠ

위에 살펴보니까 인세인이 지나치게 어렵다는 말이 있는것 같은데 저한테는 괜찮았던것 같습니다 'ㅁ' (물론 전 완전 못합니다 레벨도 60밖에 안되니까요!)

아무튼 인세인을 되게 재밌게 했는데 (특히 Kiai) 위에서 논란이 있었던것 같네요..


좀 늦었지만 아무튼 도움이 되었으면 좋겠습니다 @_@ 고3이라 그런것이니 양해를!ㅠㅠㅋ
Kurowolfe
Hi there~
Sorry for the late mod, I was practicing Taiko just now XD
So, I had a go with two of your maps, and this is what I can say about them:
kurohacker's mod (^^)
[Easy]
I think it's better if you can use a regular beat for this one.
Also, try using a louder hitsound, with more variety.

0:33:637 [1]
Add a clap hitsound here.

0:36:037 [3]
Maybe make a new combo here?

0:37:237 [2]
Same as above.

0:42:637 [3]
Maybe remove this, to maintain the rhythm of the song.

0:48:037 [1 & 2]
Add clap hitsounds to the whole thing.

0:52:537 [1]
This one kinda tough for a beginner, can you remove it?

1:02:137 [2]
I think you should move this away from end of slider [1], it's kinda hard to see, for a beginner.

1:08:437 [2]
Add a clap hitsound here.

1:13:237 [3]
Same as above.

1:15:637 [2]
Same with 1:02:137 [2].

1:17:437 [1,2,3]
Add clap hitsounds to these ones.

1:58:687 [1 & 2]
I suggest you change the arrangement like this ---> http://puu.sh/1cyR

2:05:737 [4 & 5]
Try putting [4] at 2:05:437, and changing and arranging the notes like so ---> http://puu.sh/1cyT

2:14:437 [2]
This slider looks ugly. You should change it to a more symmetrical shape.

2:33:487 [2]
I think it's better if you can align this one with slider [1]'s end.

[Normal]
Also needs work with hitsounds.

0:13:237 [1&2]
These two are a bit too close to the top and bottom of screen, consider changing their positions.

0:15:637 [1]
Not very clear, maybe distance it a bit from the [2] before it.

0;16:837 [2]
Modify the slider a little bit, like so ---> http://puu.sh/1cyW

0:18:037 [3]
Align with end of [2] (after fixing).

0:24:037 [2]
Align with end of slider [1].

0:25:237 [3]
Move this one lower on the screen.

0:26:437 [4]
Consider extending the slider to 0:27:337 instead, it feels kinda weird for it to stop suddenly.

0:29:287 [3]
I think it's better if you shorten the slider and start at 0:29:437 instead.

0:30:787 [6]
New combo here.

0:34:687 [1]
Delete new combo here.

0:35:137 [2]
Start new combo here.

0:38:737 [4]
Align this with the end of slider [3].

0:40:387 [1,2,3]
Align the end of slider [1], [2], and the beginning of slider [3] in one line.

0:42:787 [1]
Move this one down, it's under the health bar.

0:46:087 [1-5]
Consider repositioning the circles like so ---> http://puu.sh/1cyU
If you did, then you will need to re-arrange the rest of the next notes.

1:00:037 [3]
Push this one a little lower.

1:03:637 [2]
Same as above.

1:08:287 [4]
New combo here.

1:10:687 [1]
Delete new combo here.

1:11:887 [2]
New combo here.

1:17:887 [4]
New combo here.

1:20:287 [1]
Delete new combo here.

1:21;487 [2]
New combo here.

1:48:487 [3]
Consider shortening the slider and let it start at 1:48:637 instead.

1:48:987 [6]
New combo here.

2:01:087 [4,1]
Better if you put these two a little higher.

2:05:287 [1-5]
Similar case as 0:46:087 [1-5].

2:27:287 [4]
New combo here.

2:29:887 [1]
Delete new combo here.

2:31:087 [2]
New combo here instead.

2:37:087 [4]
New combo here.

2:39:487 [1]
Delete new combo here.

2:40:687 [2]
New combo here instead.

[31's Taiko]
I had a go with the map, and it sounds OK.

About the Taiko one, I didn't really mod that much, so if you want to have a recheck for this one only, go ahead and post your request again. (ignore the queue).

I like the rather 'unique' sliders for these maps, so a star is coming your way~
All the best for your maps! :)
NoHitter
Easy
This difficulty feels odd for some reason. IMO keeping track of three different spacings (1/1, 1.5/1, 2/1) is hard for a beginner.
Also could you run through the spacing again? I see some small spacing discrepancies apart from the one I mention below.

00:40:837 (2) - Move this farther away from the previous slider.
00:42:637 (3) - This note just feels odd for some reason. The music is actually 1/2 later.
01:02:137 (2) - I wouldn't suggest stacking this. All other stacks you made before were one white tick apart, this will be confusing for beginners
01:07:237 (1,2,3) - These three notes should be moved 1/2 back.
01:15:637 (2) - Don't stack this. Same reason as in 01:02:137 (2).
02:39:637 (1,2,3,4,5) - Spacing.
02:40:837 (3) - Move 1/2 back.
02:42:037 (4) - Move 1/2 back.
02:43:237 (1) - IMO map this part until 02:45:637 where you start the spinner.

Normal
I see that this difficulty has lots of sliders. Sadly, some of them are not-so-neatly done like 00:54:037 (2).
I would recommend not copy-pasting the first half of the song to make the second half, but w/e.
Comments below also applies for the second half of the song. It's just copy-pasted right?

00:12:037 (4,5) - Sounds odd. Extend (4) by 1/2, and move (5) to 00:12:937.
00:18:037 (3) - This Crumpled Slider feels incredibly out of place. IMO change it to a regular slider.
00:48:037 (1) - Same as above. I don't really hear anything that would warrant the use of this.
00:57:637 (1) - Same as above.
01:14:287 (4) - ^
01:23:887 (4) - ^

Insane
I'm not so sure about the large spacing and the fast approach rate.

00:16:837 (1) - IMO doesn't fit. Same reason as in [Normal].
00:18:037 (1) - ^
00:26:137 (4) - The end of the slider isn't properly snapped. Extend it to the white tick.
00:52:237 (4) - Again with these sliders...
00:55:237 (3) - ^
01:01:237 (1) - ^
01:23:887 (6) - ^
Actually make that all of those crumpled sliders. IMO they don't fit the song at all.

Edit: Oh my. I got ninja'd with my mod post. You have already changed some with the post before me, but I'm sure some still apply.
Thunderstorm
ThunderMod

Some suggestions

<<Easy>>

02:25:237 (4) - align with 3? (1 grid left)


<<Normal>>

00:43:837 (3) - align with 2?
00:45:637 (5) -->> (1) - swap new combo?
01:55:237 (4) - align with 3? (1 grid right)
02:03:037 (3) - align with 2?


<<Insane>>

Wow. This one is FAST.

02:29:887 (3) - align with (2)?


That's all I can find
Pereira006
ho yeah that iss good~~~~~~~~
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