aquabluu wrote:
I tried both BPM's (omg 110 is half the original BPM!), I found moom's to be less troublesome, although it means more timing points. I'm not that used to the 1/8 snap divisor
Alrighty, so I've taken a brief look at the changes you've made (mainly focusing on BPM);
First of all, the "Main" BPM for the song; after a bit of messing around, I think that 221.95 (which is very close to your current bpm) seemed the most accurate, but with an offset of 15 rather than 5. Meaning, you should add 10 offset to all three timing points that use that bpm.
Next; You used the BPM I suggested, but not the offset, and as a result the timing is off on your fast sections. It should be offset 59,240, not 59,160. If you want the timing point to be earlier in the song, you need to make sure the offset is still starting in the right place that it sounds on beat. Oh, and your fourth timing point's offset should probably be 97,330.
I want to mention that you really need to be careful that your beats seem to be following the song and not just randomly timed during the fast sections in Hard and Insane. I suspect a large part of this is due to your offsets being wrong, but take a careful look at those fast sections afterwards and make sure they feel like they're not just strings of isolated beats.
Lastly, on the "new" insane: Nice! For the most part, it's much, MUCH more playable now, and I had a good time with it. However, one particular section is still bugging me:
01:48:63 (1,2,3,4,5,6,7,8,9,10) - This combo segment is probably one of the hardest to read parts of a song I've -ever- come across. It's like some cruel between a hatredcopter stream and a bunch of sliders. Now, you might be able to justify that it's Insane and should be hard, but I don't think it fits with the song thematically. Up until that point, the entire placement of the beats has been very linear and very readable; players simply aren't expecting something confusing like that when it hasn't been seen for the entire rest of the song. And not only is it hard to read, it has enough beats in it to drain your meter from full to fail in about two seconds. Even knowing what it is, the somewhat awkward movement required to hit it all makes it even harder. Combine all this with the fact that the song is already quite difficult... I won't force you to take it out of the map if you're set on keeping it, but I will say that that teeny little combo is probably going to fail 90% of the people who encounter it unless they're either extremely good at reading beats or are playing with easy mods on.