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Ikareru Kin no Shishi - G59

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Topic Starter
soulfear
請你縮成一團,以圓潤的方式離開,謝謝.
wmfchris
[Another]
00:42:348 (11) - down 1 lv4 grid
00:50:731 (8) - down 1 lv4 grid
00:51:878 (3) - ^

[Hyper]
00:12:348 (3,4) - (3) right 1 lv4 grid, (4) left 1 so that they form a stright line
00:!4:025 (2) - down 3 lv4 grid?
00:34:054 (4,1) - (4,1) is higher than (2)? o_o

太蛋疼太鬼畜我實在不會看 (逃
自重啊 T_T

star
DeeN

wmfchris wrote:

[Hyper]
00:12:348 (3,4) - (3) right 1 lv4 grid, (4) left 1 so that they form a stright line
00:!4:025 (2) - down 3 lv4 grid?
00:34:054 (4,1) - (4,1) is higher than (2)? o_o

太蛋疼太鬼畜我實在不會看 (逃
自重啊 T_T

star
FIXED
Download: Okoreru Kin no Shishi - G59 (soulfear) [Hyper].osu


PS:黑我的那两个人永世1MISS吧LOL
dNextGen
hi soulfear
Colin Hou
[Another]:
  1. 00:21:525 (13) - 转到右边去 左边由于stack挡住的缘故完全坑爹
  2. 00:13:760 (25) - new combo
  3. 00:16:583 (25) - ^
  4. 00:34:231 (5) - ^
  5. 00:34:584 (1) - cancel new combo
  6. 00:37:054 (6) - new combo
  7. 00:37:407 (1) - cancel new combo
  8. 00:42:701 (13) - new combo
  9. 00:43:054 (1) - cancel..
  10. 00:47:642 (7) - new combo
  11. 00:50:465 (7) - ^
  12. 01:31:407 (8) - ^
  13. 01:34:937 (13) - 左边自重 转下边或者左下到能看到的地方
  14. 01:38:465 (25) - new combo
  15. 01:41:289 (25) - ^
  16. 02:00:348 (11) - ^
[Hyper]:
  1. stack leniency +1 拉到最左边问题不太大 不过有的BAT还是会让你改 OTL
  2. 00:16:584 (7) - 结束点坑爹 00:16:848 <--应该在这里 否则太奇怪了 @_@
  3. 00:18:260 (2) - normal音效
  4. 01:47:642 (1) - 继续渐远会好点 可以调整下前面几个note的位置 记住别让这个压到血条
  5. 02:02:466 (T) - 加个和another那样的note
[Normal]:
  1. 01:18:701 (4) - kengdie new combo 之后的这三个都把第一个塞个new combo
  2. 02:02:466 (T) - 加个和another那样的note
这明显需要一个Beginner..
Topic Starter
soulfear

Colin Hou wrote:

[Another]:
  1. 00:21:525 (13) - 转到右边去 左边由于stack挡住的缘故完全坑爹
  2. 00:13:760 (25) - new combo
  3. 00:16:583 (25) - ^
  4. 00:34:231 (5) - ^
  5. 00:34:584 (1) - cancel new combo
  6. 00:37:054 (6) - new combo
  7. 00:37:407 (1) - cancel new combo
  8. 00:42:701 (13) - new combo
  9. 00:43:054 (1) - cancel..
  10. 00:47:642 (7) - new combo
  11. 00:50:465 (7) - ^
  12. 01:31:407 (8) - ^
  13. 01:34:937 (13) - 左边自重 转下边或者左下到能看到的地方 這個我想保留啊...因為接下來的那個SLIDER是接著的...
  14. 01:38:465 (25) - new combo
  15. 01:41:289 (25) - ^
  16. 02:00:348 (11) - ^
其他的都修正了

[Hyper]:
  1. stack leniency +1 拉到最左边问题不太大 不过有的BAT还是会让你改 OTL 我還沒注意到...我幫他修到一樣了,規定要一樣的
  2. 00:16:584 (7) - 结束点坑爹 00:16:848 <--应该在这里 否则太奇怪了 @_@ 這裡我感覺還可以的 沒什麽大礙啦
  3. 00:18:260 (2) - normal音效 要的就是這個漸變效果吧
  4. 01:47:642 (1) - 继续渐远会好点 可以调整下前面几个note的位置 记住别让这个压到血条 這樣就可以了吧我感覺...=-=
  5. 02:02:466 (T) - 加个和another那样的note 加了
[Normal]:
  1. 01:18:701 (4) - kengdie new combo 之后的这三个都把第一个塞个new combo 加了
  2. 02:02:466 (T) - 加个和another那样的note 加了
这明显需要一个Beginner.. lol
Colin Hou
Another那个明显需要改 >_> 保留接着的slider的话你可以尝试手动叠一个偏向左的stack

stack leniency不需要每个难度都相同 而且也有拉到最左而且rank的例子 不过还是会有人要求+1 如果改到一样有的地方会叠得很奇怪 1即可
Topic Starter
soulfear

Colin Hou wrote:

Another那个明显需要改 >_>

stack leniency不需要每个难度都相同 而且也有拉到最左而且rank的例子 不过还是会有人要求+1 如果改到一样有的地方会叠得很奇怪 1即可
改了...左下
Colin Hou
做beginner去吧 +_+

淦 别给我KD
Topic Starter
soulfear

Colin Hou wrote:

做beginner去吧 +_+
西奈 NORMAL夠簡單了>_>
DeeN
Hyper

02:02:466 (3) -nope 我用了silder

Download: Okoreru Kin no Shishi - G59 (soulfear) [Hyper].osu
arien666
[Normal]
00:11:995 (2) - [Nazi] How about move 2 grid down?
00:59:642 (1,2) - [Suggestion] If possible, avoid anti-jump orz
01:02:466 (1,2) - ^
01:05:290 (1,2) - ^
01:47:642 (1,2,3,4) - ^
01:53:819 (1,2) - ^
01:58:231 (3,4) - [Nazi] How about move 1 grid left?

[Hyper]
:3

[Another]
4 notes are UNSNAPPED :3 Check with AImod <3
and TOO HARD ;_;



Dunno but good mapset anyway ;_;
/me runs
Topic Starter
soulfear

arien666 wrote:

[Normal]
00:11:995 (2) - [Nazi] How about move 2 grid down?
00:59:642 (1,2) - [Suggestion] If possible, avoid anti-jump orz
01:02:466 (1,2) - ^
01:05:290 (1,2) - ^
01:47:642 (1,2,3,4) - ^
01:53:819 (1,2) - ^
01:58:231 (3,4) - [Nazi] How about move 1 grid left?

[Hyper]
:3

[Another]
4 notes are UNSNAPPED :3 Check with AImod <3 fixed
and TOO HARD ;_;



Dunno but good mapset anyway ;_;
/me runs
thanks arken <3
arien666
... Whatever orz
Garven
New MP3 @ 190 kbps VBR 2
http://puu.sh/TwL

BPM 85
Offset 8940

BPM 170
Offset 11630

Normal is way too difficult for the easiest of the set. I really recommend you make an easy difficulty to make this set more accessible to a larger audience of players.
Sharp
Artist: Ikareru Kin no Shishi

:idea:
Topic Starter
soulfear

Sharp wrote:

Artist: Ikareru Kin no Shishi

:idea:
k
Topic Starter
soulfear

Garven wrote:

New MP3 @ 190 kbps VBR 2
http://puu.sh/TwL

BPM 85
Offset 8940

BPM 170
Offset 11630

Normal is way too difficult for the easiest of the set. I really recommend you make an easy difficulty to make this set more accessible to a larger audience of players.
MP3 changed
thanks
arien666
fixed bubble after Garven's checking orz

edit. Wait... I realized some rule so sorry orz
[Can't re-bubble from same person in 3 days]


edit2. Talked with some MATs and orz
JoJo
^w^~~
James2250
I still see a 320kbps mp3 when I download? Double check you submitted the new mp3 correctly
Topic Starter
soulfear
OMG,I already uploaded your mp3 but it didn't change :o
James2250
Will have to pop this for now

Normal:
-For this difficulty try and go through and stick to 1 distance snap, if it was an Insane I could almost let it go, but it is very hard to follow it all atm
-I would also try and make a few of the patterns slightly more simple to read in general
This is pretty hard for the easiest difficulty.. AR/OD at least -1
00:11:982 (2,6) - makes more sense stacked
00:39:865 (1,2,3,4,1) - spacing changes like this will confuse beginners too much, keep it all consistent on the map
00:56:806 (1,2,3) - odd to have an anti jump for notes that are spread far apart on the timeline then notes spaced far apart for notes that are close on the timeline
01:23:453 (3,1,2) - spacing
01:27:159 (6) - switch to soft section here seems random
01:44:100 (3,4,5,1,2,1) - stuff like this would be alot neater if it didn't overlap if you want to go through and try and make things cleaner to read

Hyper:
Some more hitsounds near the beginning would be nice
00:16:584 (7) - shorten to blue tick like the others
00:32:819 (1,3) - you could make patterns neater by not overlapping things like this
00:34:231 (1,2,3,4) - anti jumps like these don't really fit the song but ok..
00:51:878 (2,3,4,5) - clap rhythm sounds off here?

Another:
00:58:394 (7,8,9) - spacing is confusing compared to the previous patterns
01:08:100 (1,2,3) - keep spacing equal
Some other jumps that are pretty confusing but ~

Normal is too hard for the easiest difficulty in my opinion especially looking at the difficulty spread in general and will need some improvements done on it before I can rebubble
Topic Starter
soulfear

James2250 wrote:

Will have to pop this for now

Normal:
-For this difficulty try and go through and stick to 1 distance snap, if it was an Insane I could almost let it go, but it is very hard to follow it all atm
-I would also try and make a few of the patterns slightly more simple to read in general
This is pretty hard for the easiest difficulty.. AR/OD at least -1 done
00:11:982 (2,6) - makes more sense stacked done
00:39:865 (1,2,3,4,1) - spacing changes like this will confuse beginners too much, keep it all consistent on the map
00:56:806 (1,2,3) - odd to have an anti jump for notes that are spread far apart on the timeline then notes spaced far apart for notes that are close on the timeline
01:23:453 (3,1,2) - spacing
01:27:159 (6) - switch to soft section here seems random deleted
01:44:100 (3,4,5,1,2,1) - stuff like this would be alot neater if it didn't overlap if you want to go through and try and make things cleaner to read I think it's fine

Hyper:
Some more hitsounds near the beginning would be nice
00:16:584 (7) - shorten to blue tick like the others
00:32:819 (1,3) - you could make patterns neater by not overlapping things like this
00:34:231 (1,2,3,4) - anti jumps like these don't really fit the song but ok..
00:51:878 (2,3,4,5) - clap rhythm sounds off here?

Another:
00:58:394 (7,8,9) - spacing is confusing compared to the previous patterns Sorry,I think it's fine
01:08:100 (1,2,3) - keep spacing equal Sorry,I think it's fine
Some other jumps that are pretty confusing but ~

Normal is too hard for the easiest difficulty in my opinion and will need some improvements done on it before I can rebubble
ignorethis
Normal确实难,二二五零哥说的没错。note摆的方法也不是让人一目了然,需要仔细看才能分辨出来。
建议做一个更简单的,这样比较保险。

<Hyper>
00:16:584 (7) - new combo
00:16:584 (7,8,9) - 这三个最好跟音乐
00:52:142 (5) - 这节奏听起来略诡异
01:15:701 (4) - ^
01:43:584 (4) - ^

<Another>
4拍clap听起来比较囧...
00:45:247 (4,5) - 这两个离上一个note远一点
DeeN

James2250 wrote:

Hyper:
Some more hitsounds near the beginning would be nice
00:16:584 (7) - shorten to blue tick like the others FIXED
00:32:819 (1,3) - you could make patterns neater by not overlapping things like this NO
00:34:231 (1,2,3,4) - anti jumps like these don't really fit the song but ok..
00:51:878 (2,3,4,5) - clap rhythm sounds off here? NO

ignorethis wrote:

<Hyper>
00:16:584 (7) - new combo FIXED
00:16:584 (7,8,9) - 这三个最好跟音乐 OK
00:52:142 (5) - 这节奏听起来略诡异 NO
01:15:701 (4) - ^ NO
01:43:584 (4) - ^ NO
I M LATE(跟基友们出去逛街刚回来OTL)
Download: Ikareru Kin no Shishi - G59 (soulfear) [Hyper].osu
Topic Starter
soulfear
Added a Easy.
sico91212
把easy改成beginer, IIDX的命名规则
Topic Starter
soulfear

sico91212 wrote:

把easy改成beginer, IIDX的命名规则
no
Krisom
Easy is NOT easy. Not even close to an easy.
Firstly, sliderspeed compared to spacing is just ack. Approach Rate, OD and HP seems to be really high, you constantly throw notes like 00:18:688 (1,2,3) - which are 1/4 in a 170BPM song. A freaking 170 BPM song with (1/1) - (1/4) - (1/2) patterns on an easy it's not cool. You have jumps like 00:34:747 (2,3,4,5) -, 00:39:865 (1,2,3,4) - and 00:37:571 (2,3,4) - on an easy diff, 1/2 stacks like 01:11:629 (2,3,4,5,1). Oh and it ends on a reeeeealy akward place.

If you're really not able to map an easier diff, ask someone else to make you a guest easy.

I shall mod this when you get a real easy diff.
Topic Starter
soulfear
Easy diff changed
loli_milk
:)
blissfulyoshi
There were quite a few parts in Easy and Normal where I didn't like the mapping style much, so I might have sounded a bit harsh. Sorry if I did. I did not mean to be harsh.

Easy: (Reminder:I only skimmed the map when modding this because I don't like the mapping style that much. I will point out the things that annoy me the most)
Normal mod:
00:45:159 (4) - align with 3 (you can see it is misaligned while playing)
01:05:277 (1) - align with 4 (you can see it is misaligned while playing)
01:10:924 (1,2,1,2,1,2,1,2) - this part feels quite repetitive, may you please change the last 2 of the combo
01:16:571 (1,1,1,1,1,1,1) - spinning this much is really boring, so I advise you remap this section
In the end the things that annoy me most are the box formation and the amount of spinners. The box formation just seems to stagnant in comparison to the music, and spinning that much is more annoying than fun esp since it doesn't fit the music that well imo

Normal:(Reminder:I only skimmed the map when modding this because I don't like the mapping style that much. I will point out the things that annoy me the most)
Normal mod:
00:25:041 (5) - this is in a random spot, I would like it more if this combo has some form of formation
00:39:865 (1,2,3,4,1,2,3,4) - I can't hear anything that would suggest the use of such small spacing,and since newer players like constant moving their cursor more, I suggest you use slightly larger spacing
01:16:571 (1,2,3,1) - Since the music sounds so fast here, these notes are quite disorienting, so I suggest spacing them correctly
01:23:629 (1,2,3,4,5,6,7,1) - ^
01:30:688 (5) - Why is this note diagonal of 4, it seems so random especially since you have been using a linear pattern

Hyper:
Second Offset is different than other diffs.

Normal mod:
00:27:878 (1) - this note is really hard to see
00:53:113 (8,9,10) - since everything else was a stream, this look really strange as a stack.
01:21:525 (1,2,3,4,1) - personally, I think it would look better if all the notes are spread apart.

Combo mod:
01:39:172 (5) - new combo to be consistent with 01:36:348 (1)
01:41:466 (13) - new combo?


Another:
This is way too hard for me T_T

Combo mod:
00:17:982 (9) - new combo to be consistent with 00:13:747 (1)
00:58:394 (7) - new combo to be consistent with 01:01:041 (1)
01:06:688 (5) - ^ (you could put the new combo on 7 if you like)
01:49:218 (7) - new combo to be consistent with 01:51:865 (1)
01:54:866 (7) - ^

=================

The major thing for now is fixing that offset and resnapping afterward. I am still unsure about Easy and Normal because of the repetitive and stagnant patterns. I'll leave up to you to decide. For now, I guess have a star.
Topic Starter
soulfear

blissfulyoshi wrote:

There were quite a few parts in Easy and Normal where I didn't like the mapping style much, so I might have sounded a bit harsh. Sorry if I did. I did not mean to be harsh.

Easy: (Reminder:I only skimmed the map when modding this because I don't like the mapping style that much. I will point out the things that annoy me the most)
Normal mod:
00:45:159 (4) - align with 3 (you can see it is misaligned while playing) fixed
01:05:277 (1) - align with 4 (you can see it is misaligned while playing) fixed
01:10:924 (1,2,1,2,1,2,1,2) - this part feels quite repetitive, may you please change the last 2 of the combo fixed
01:16:571 (1,1,1,1,1,1,1) - spinning this much is really boring, so I advise you remap this section
In the end the things that annoy me most are the box formation and the amount of spinners. The box formation just seems to stagnant in comparison to the music, and spinning that much is more annoying than fun esp since it doesn't fit the music that well imo

Normal:(Reminder:I only skimmed the map when modding this because I don't like the mapping style that much. I will point out the things that annoy me the most)
Normal mod:
00:25:041 (5) - this is in a random spot, I would like it more if this combo has some form of formation
00:39:865 (1,2,3,4,1,2,3,4) - I can't hear anything that would suggest the use of such small spacing,and since newer players like constant moving their cursor more, I suggest you use slightly larger spacing
01:16:571 (1,2,3,1) - Since the music sounds so fast here, these notes are quite disorienting, so I suggest spacing them correctly
01:23:629 (1,2,3,4,5,6,7,1) - ^
01:30:688 (5) - Why is this note diagonal of 4, it seems so random especially since you have been using a linear pattern

Hyper:
Second Offset is different than other diffs. fixed

Normal mod:
00:27:878 (1) - this note is really hard to see
00:53:113 (8,9,10) - since everything else was a stream, this look really strange as a stack.
01:21:525 (1,2,3,4,1) - personally, I think it would look better if all the notes are spread apart.

Combo mod:
01:39:172 (5) - new combo to be consistent with 01:36:348 (1) fixed
01:41:466 (13) - new combo? fixed


Another:
This is way too hard for me T_T

Combo mod:
00:17:982 (9) - new combo to be consistent with 00:13:747 (1) fixed
00:58:394 (7) - new combo to be consistent with 01:01:041 (1) fixed
01:06:688 (5) - ^ (you could put the new combo on 7 if you like) fixed
01:49:218 (7) - new combo to be consistent with 01:51:865 (1)
01:54:866 (7) - ^

=================

The major thing for now is fixing that offset and resnapping afterward. I am still unsure about Easy and Normal because of the repetitive and stagnant patterns. I'll leave up to you to decide. For now, I guess have a star.
thanks :D
osuyo
:)
ignorethis
btw at a friendly notice, 01:33:512 (1,2,3,4,5,6,7,8,9,10,11) <- these notes in Hyper aren't snapped correctly
Frill
wow
Lesjuh
Another
00:44:982 (3,4,5) - put more space between the slider and the double to make it readable.
00:53:277 (1,2) - Snap sliders like these to 1/4
00:53:982 (1,2) - ^
00:54:688 (1,2) - ^
00:55:394 (1,2) - ^
00:56:100 (1,2) - ^
01:22:924 (1,2) - ^
01:34:689 (11,12) - soft hitsounds on these
01:58:572 (6,7,8) - put more space between the slider and the double to make it readable.
02:00:865 (1) - doesn't fit
02:01:571 (1) - doesn't fit

Hyper
01:07:571 (6,7) - messed up spacing, I sliderbroke here
01:34:688 (11) - start this slider 1/4 earlier

Hard
This map is extremely boring
00:34:218 (1) - doesn't fit
00:36:335 (4) - doesn't fit
01:50:453 - beat?
01:51:865 - beat?
01:53:277 - beat?
01:54:335 - beat?
01:56:100 - beat?
01:57:688 - beat?
Topic Starter
soulfear

Lesjuh wrote:

Another
00:44:982 (3,4,5) - put more space between the slider and the double to make it readable. fixed
00:53:277 (1,2) - Snap sliders like these to 1/4 I think it's fine...?
00:53:982 (1,2) - ^
00:54:688 (1,2) - ^
00:55:394 (1,2) - ^
00:56:100 (1,2) - ^
01:22:924 (1,2) - ^
01:34:689 (11,12) - soft hitsounds on these fixed
01:58:572 (6,7,8) - put more space between the slider and the double to make it readable.I think it's fine...?
02:00:865 (1) - doesn't fit fixed
02:01:571 (1) - doesn't fit fixed

Hyper
01:07:571 (6,7) - messed up spacing, I sliderbroke here color=#FF0000]I think it's fine...?[/color]
01:34:688 (11) - start this slider 1/4 earlier fixed

Hard
This map is extremely boring lol
00:34:218 (1) - doesn't fit fixed
00:36:335 (4) - doesn't fit fixed
01:50:453 - beat?
01:51:865 - beat?
01:53:277 - beat? fixed
01:54:335 - beat? fixed
01:56:100 - beat? fixed
01:57:688 - beat? fixed
Lesjuh
yarrr
gowww
8-)
TKiller
you still should've let me make a diff for this
Topic Starter
soulfear
:o
minyeob
I'll star it first before mod(maybe rank?) to guarantee it
Topic Starter
soulfear

minyeob wrote:

I'll star it first before mod(maybe rank?) to guarantee it
0w0
yaya
第一根红线offset 8920 for me

edit : ranked
lepidopodus
ninja'd, minyeob lol

Congrats to soulfear~
dNextGen
grtz
TKiller
you STILL should've let me to map a diff for this >:|
spboxer3
恭喜阿!!!
這首真的很...
我朋友被這首激發了呢XDDD
(徹底變成一個M了...)
Garven
Sorry I couldn't get to this in time. Gratz on rank though~
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