Thx for mod & star ^^chamelepeace710 wrote:
By Mod Request:
General??
- 02:29:261 - maybe you can raise the volume more for this kiai time no
- 160 as the bit rate. Pretty irregular isn't it? (just a comment, not an actual mod)
[Easy]ok
- 00:26:164 (1) - clap at the beginning of the sliderok
- 01:01:583 - (suggestion) add more inherited timing sections here and increase the volume for every note (in music, it's crescendo) no , because too noisy imo
- 01:24:228 (1) - add clap at the repeatok
- 01:37:390 (1) - clap at the beginning of the sliderok
- 02:48:615 (1) - ^
Nice job! Just keep your claps consistent.
Star!!
Thank you very much!Sakura Hana wrote:
Sorry for being late, have had lots of requests latelyno problem
[General]
1M-5M-11,5M or EHII doesnt look good as a diff spread, i recommend you add a Normal to fill the gap in between Easy and Hard.
hmm, I don't think so... because I often see map that have such a gap , so I think this is fine... sorry
[All Difficulties]
It's really awkward to have kiai so close to the start of the song, no matter the situation, there's even been choruses at start of songs, but these choruses dont need kiai, remember kiai is to focus the strongest parts of the song and the later choruses do that better, so i recommend you remove the 1st kiai.
removed 1st & 2nd kiai
[Extreme]
02:17:261 (2,1,2,1) - The shape of these jumps looks rather weird to me, considering how all your patterns have looked pretty up until this point.
02:18:809 (2,1,2,1) - ^uh, actually I like these... I wanna keep this
02:25:970 (4,1) - Switch new combo.fixed
[Hard]
01:14:938 (1,2,3,1,2,3,1,2,3) - This plays really untuitively it's hard to tell weather these are jumps or not or anti-jumps or something while in mid play since the song's like crying for you to use some jumps here, in fact i dont even hear what the 1st 2 triplets are following, I recommend you rethink this pattern a bit here, and maybe use some jumps with the last triplet since it's following the vocals, and the vocals seem to go "SA-SE-TE!" would play more intuitively that way.fixed
01:54:809 (7) - Hard to see, the hitcircle is near the top and covered by an sldier all the time, the 2 hitcircles near it are making the approach circle hard to see as well.changed position
[Easy]
00:50:164 ~ 00:55:970 - The rythm of the claps in here doesnt sound good at all, mainly because you're using claps on slider repeats that are on red ticks (upbeat ticks) making the rythm sound really weird.fixed
01:53:648 (3) - The repeat feels really awkward (and is creating an awkward slidertick too) i recommend you drop the repeat and make it into a single slider of the same length.
01:56:745 (3) - ^changed pattern
Woohoo i really enjoyed the map, call me back for a recheck when you eventually fix stuff.
Thank you very much (:Nivalis wrote:
Modding xD
[Easy]
-> In my opinion some notes, especially 02:04:486 (1), will get covered easily by the spinner's 300. This is not a big problem for harder difficulties, but for an Easy this is quite evil for beginners.ok , changed silder
00:24:615 (4) - Rotate 45°, Anti-clockwise, selection centre?no
00:59:454 (1) - Move the first waypoint 3 lv4 grid right, and the second waypoint (the one at the center) 1 lv4 grid right to balance the slider?ok
01:08:357 (4) - Change to finish?no
[Hard]
00:07:583 (3) - Add finish?nah
00:28:874 (2,4) - Add clap at start?nah
01:21:132 (1) - Add finish at start?nah
01:40:099 (2,4) - Same as 28:874
02:04:486 - Move the timing section here 1/4 or 1/2 earlierfixed
02:22:293 (4) - The reverse arrow is pointing at a wrong direction. Dragging the slider's end a bit will solve this problem.fixed
[Extreme]
-> AR +1? (If you think AR9 is too high then just keep your current AR8)no...
Nothing wrong here... Just that AR suggestion.
Lovely map (: Star!