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Megpoid GUMI - Juu Mensou

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chocomint
'- 'd
Muya
hi :)

-General-
  1. タグに " y u z u k i " を追加。
  2. 難易度製作者二人の前の名前の追加。 こっちは入れなくても大丈夫です
  3. タイトルを " Juu Mensou" に変更 - Full Submission with Title/Artist Change -- Mistakes


-Easy-
  1. 00:43:393 - (1) add whistle?
  2. 01:10:893 - (1) http://osu.ppy.sh/ss/57384
  3. 01:23:809 - (1) http://osu.ppy.sh/ss/57385
  4. 01:54:643 - (4) 1grid up ( level 3 )
-Normal-
  1. 00:15:059 - (5) http://osu.ppy.sh/ss/57387
  2. 00:43:393 - (1) 1/4より1/1のほうがいいかと http://gyazo.com/65e3d32f00e3d879d42fb8981d20a329.png
  3. 01:52:976 - (1) http://osu.ppy.sh/ss/57389 と、(2)をDinstans Spacing を 0.0x& grid snap にして(1)にあわせる
  4. 01:54:643 - (4) grid snap
  5. 02:57:145 - (1) delete new combo & (3) add new combo
  6. 03:00:267 - (1) delete new combo
  7. 02:50:209 - kiai time がここからになっていますが、Insaneと同じにしてください
-y u z u k i's Hard-
  1. 01:22:038 (x) - add note?
  2. 02:20:036 (1,2,3,4,5,6,7,8) - spacing
  3. 02:50:209 - kiai time がここからになっていますが、Insaneと同じにしてください
-Insane-
  1. 00:55:059 (3) - http://gyazo.com/81852f827ea8036917e1df44b63694aa.png
  2. 02:17:508 (1) - delete new combo
Yu Zero
star ;-;''
Rigeru_old
:oops:
Apricot
cheke
Cyril Scarlet
:D
Shiro
Please reply to this mod saying what you didn't fix (and what you fixed) and why. Also, if you have any question, feel free to PM me ingame :)

General
Add y_u_z_u_k_i to the tags of all difficulties ?
For your future maps: avoid having two diffs that have the same slider speed. I also find the slider speed difference between Easy and Normal really high. :/ (you don't have to remap for this one, but think of it for your next maps)

Easy
The spacing is really low. It can make the rhythms confusing (because it's hard to tell the difference between for instance 1/1 and 3/2). For Easy diffs, you should use 1.0x distance snapping - the spacing matches exactly the slider speed, and it is easier to read this way.
Map this diff to the end. It is unfair for new players not to be able to enjoy the full song.
00:43:393 (1) - I'd end this spinner 1/1 later, so the whistle sound matches the voice, and start the next one 1/1 later ?

Normal
This is in my opinion too hard for a Normal. Even if it proved not to be, the difficulty jump is too large between this diff and the Easy.
Keep in mind that Normal diffs are meant to be played mostly be ~new players. Long 1/2 streams are hard to play for them. Also, avoid 1/4 sliders/notes as much as possible: they're really hard for ~new players because of how fast they are.
00:09:226 (2) - This kind of kick slider is extremely confusing in a Normal diff. First of all, it's short, so the player can't see the number of repeats, and very few would have the reflex of holding the slider.
00:13:392 (1,2,3,4) - I find this kind of pattern very confusing, because the sliders overlap themselves and this makes the rhythm hard to read. Besides, the mouse movement needed here is quite precise, and not many ~new players would be able to do it right.
00:35:893 (5,1,3,4) - This kind of formation might be confusing as well, because the first slider has 2 repeats, but the second only has 1, and they are placed the same exact way.
00:48:392 (1,2,1) - I understand why you did this but this is way too hard - way way too hard - for a Normal diff. 1/4 sliders themselves are confusing. But you place them in a pattern that makes the rhythm not that easy to read, and not with the same number of repeats. You should use 1/2 circles/sliders here instead imo.
00:54:226 (1) - This is just me, so you are free to ignore this comment, but I'd avoid these weird-shaped sliders for a Normal/Easy diff, because their shape makes their timing hard to read - this one for instance is as long as a 1/1 slider but is 3/2.
00:56:726 (1) - Why is this a new combo ? o.o
01:03:392 (1) - Same ?
01:06:726 (1) - Same ?
01:14:226 (1) - Same comment as 00:54:226 -
01:16:726 (1) - (this is just a personal preference, feel free to ignore it) I don't like slow downs for held notes... Besides, slow downs are confusing for new and ~new players, because most won't expect it nor read the ticks - though the slider speed is low enough here to be playable anyway.
03:23:504 (1) - This kind of note is extremely hard to catch for ~new players because of how soon it is after the spinner and its placement in the center of the screen - deleting it would be nice.

Insane
I don't like the way you use slow downs but I must recognize it's a pretty good idea.
I also don't like the streams - the long ones - that look to me randomly made and don't match anything in the song.
00:31:726 (1) - This note is extremely surprising - it is unexpected, and the spacing makes the rhythm hard to read. If anything, space it correctly.
02:06:683 (4,1) - This jumps is extremely surprising and confusing. To make this part less confusing, reverse these 02:06:856 (1,2) -
02:25:585 (4) - This is a pretty bad move too - the song accelerates in a confusing way here, there was a weird stream just before, surprising jumps, and you place this weird 1/4 slider here that matches nothing in the song :/ you should replace it with a circle

y_u_z_u_k_i's Hard
This doesn't play like a Hard. There are many patterns that would fit an Insane very well, and the map is globally too hard and at some points confusing.
00:31:518 (4) - Stacked, this note is kind of hard to play, because of the weird rhythm it follows.
00:37:559 (3,1) - This is terribly mean. =( the placement looks exactly like (3) had another repeat before (1), but actually no, so (1) appears sooner than expected and it feels like "oh man where did this note come from I didn't see it coming". Besides, it is confusing for the rest :/ an easy fix would be to reverse (3).
00:52:976 (9) - This slider is completely hidden because it's on the very right of the screen (and as far as I know most players look mainly at the center) and is hidden under the hitburst from (7).
(nazi) 01:08:809 (7) - Make it closer to previous note ? I know it's nazi, but it's an easy thing to fix, and the pattern will look a lot better.
01:25:059 (5,6,7,8,9) - This pattern was really hard to read. Can you space it out ?
02:05:469 (1,2,3,4,5) - This looks really bad in my opinion... Can you find another shape for these ?
02:30:440 (7,1) - This is really mean =( once again the placement looks like (7) has another repeat but actually no and the note is too sudden... reverse (7) ?
There was also a repeat hidden by a hitburst somewhere in the map but I can't find it ;_;
Natteke

Odaril wrote:

For your future maps: avoid having two diffs that have the same slider speed
WHATWHATWHATWHATWHATWHATWHATWHATWHATWHATWHATWHATWHATWHAT


Oh srsly? "Make your map like my map" isn't good modding at all.
James2250
Easy:
I don't mind too much but you might want to finish mapping this until the end as Odaril suggested (the end of the song is pretty fun as it speeds up)
That break is pretty long especially near the start of the map

Normal:
-The 0.5 timing sections might be too sudden for a Normal, you could change it to 0.75 to not confuse new players too much if you wanted to
-I would do OD +1 to make it highly than Easy has it
-Same break comment as Easy + 20 second break is long..
00:16:309 (3) - add a clap
00:49:226 (1) - new combo isn't needed
02:48:128 (1,2,3,4) - the volume on these doesn't need to be so low in my opinion

y u z u k i's Hard:
-Could use some more hitsounds after the first break, it becomes pretty empty
00:07:559 (4,6) - try and avoid overlaps like this when playing if possible
00:34:851 (1) - ^
00:53:601 (2,1) - avoid anti jumps
01:16:726 (1) - extend to white tick to follow lyrics
02:06:163 (5) - pretty hidden by the previous notes
03:23:851 (1) - extend to next white tick like the other difficulties?

Insane:
-Again has large sections with no hitsounds
02:48:128 (1,2,3,4,5,6) - notes don't need to be so quiet
03:01:307 (1) - remove new combo?

Not too bad, the maps were fairly enjoyable to play
Deserves a star~
Topic Starter
m i z u k i

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you fixed) and why. Also, if you have any question, feel free to PM me ingame :)

General
Add y_u_z_u_k_i to the tags of all difficulties ?
For your future maps: avoid having two diffs that have the same slider speed. I also find the slider speed difference between Easy and Normal really high. :/ (you don't have to remap for this one, but think of it for your next maps)

Easy
The spacing is really low. It can make the rhythms confusing (because it's hard to tell the difference between for instance 1/1 and 3/2). For Easy diffs, you should use 1.0x distance snapping - the spacing matches exactly the slider speed, and it is easier to read this way.
Map this diff to the end. It is unfair for new players not to be able to enjoy the full song.
00:43:393 (1) - I'd end this spinner 1/1 later, so the whistle sound matches the voice, and start the next one 1/1 later ?

Normal
This is in my opinion too hard for a Normal. Even if it proved not to be, the difficulty jump is too large between this diff and the Easy.
Keep in mind that Normal diffs are meant to be played mostly be ~new players. Long 1/2 streams are hard to play for them. Also, avoid 1/4 sliders/notes as much as possible: they're really hard for ~new players because of how fast they are.
00:09:226 (2) - This kind of kick slider is extremely confusing in a Normal diff. First of all, it's short, so the player can't see the number of repeats, and very few would have the reflex of holding the slider.
00:13:392 (1,2,3,4) - I find this kind of pattern very confusing, because the sliders overlap themselves and this makes the rhythm hard to read. Besides, the mouse movement needed here is quite precise, and not many ~new players would be able to do it right.
00:35:893 (5,1,3,4) - This kind of formation might be confusing as well, because the first slider has 2 repeats, but the second only has 1, and they are placed the same exact way.
00:48:392 (1,2,1) - I understand why you did this but this is way too hard - way way too hard - for a Normal diff. 1/4 sliders themselves are confusing. But you place them in a pattern that makes the rhythm not that easy to read, and not with the same number of repeats. You should use 1/2 circles/sliders here instead imo.
00:54:226 (1) - This is just me, so you are free to ignore this comment, but I'd avoid these weird-shaped sliders for a Normal/Easy diff, because their shape makes their timing hard to read - this one for instance is as long as a 1/1 slider but is 3/2.
00:56:726 (1) - Why is this a new combo ? o.o
01:03:392 (1) - Same ?
01:06:726 (1) - Same ?
01:14:226 (1) - Same comment as 00:54:226 -
01:16:726 (1) - (this is just a personal preference, feel free to ignore it) I don't like slow downs for held notes... Besides, slow downs are confusing for new and ~new players, because most won't expect it nor read the ticks - though the slider speed is low enough here to be playable anyway.
03:23:504 (1) - This kind of note is extremely hard to catch for ~new players because of how soon it is after the spinner and its placement in the center of the screen - deleting it would be nice.

Insane
I don't like the way you use slow downs but I must recognize it's a pretty good idea.
I also don't like the streams - the long ones - that look to me randomly made and don't match anything in the song.
00:31:726 (1) - This note is extremely surprising - it is unexpected, and the spacing makes the rhythm hard to read. If anything, space it correctly.
02:06:683 (4,1) - This jumps is extremely surprising and confusing. To make this part less confusing, reverse these 02:06:856 (1,2) -
02:25:585 (4) - This is a pretty bad move too - the song accelerates in a confusing way here, there was a weird stream just before, surprising jumps, and you place this weird 1/4 slider here that matches nothing in the song :/ you should replace it with a circle

y_u_z_u_k_i's Hard
This doesn't play like a Hard. There are many patterns that would fit an Insane very well, and the map is globally too hard and at some points confusing.
00:31:518 (4) - Stacked, this note is kind of hard to play, because of the weird rhythm it follows.
00:37:559 (3,1) - This is terribly mean. =( the placement looks exactly like (3) had another repeat before (1), but actually no, so (1) appears sooner than expected and it feels like "oh man where did this note come from I didn't see it coming". Besides, it is confusing for the rest :/ an easy fix would be to reverse (3).
00:52:976 (9) - This slider is completely hidden because it's on the very right of the screen (and as far as I know most players look mainly at the center) and is hidden under the hitburst from (7).
(nazi) 01:08:809 (7) - Make it closer to previous note ? I know it's nazi, but it's an easy thing to fix, and the pattern will look a lot better.
01:25:059 (5,6,7,8,9) - This pattern was really hard to read. Can you space it out ?
02:05:469 (1,2,3,4,5) - This looks really bad in my opinion... Can you find another shape for these ?
02:30:440 (7,1) - This is really mean =( once again the placement looks like (7) has another repeat but actually no and the note is too sudden... reverse (7) ?
There was also a repeat hidden by a hitburst somewhere in the map but I can't find it ;_;
mod thank you !
Topic Starter
m i z u k i

James2250 wrote:

Easy:
I don't mind too much but you might want to finish mapping this until the end as Odaril suggested (the end of the song is pretty fun as it speeds up)
That break is pretty long especially near the start of the map

Normal:
-The 0.5 timing sections might be too sudden for a Normal, you could change it to 0.75 to not confuse new players too much if you wanted to
-I would do OD +1 to make it highly than Easy has it
-Same break comment as Easy + 20 second break is long..
00:16:309 (3) - add a clap
00:49:226 (1) - new combo isn't needed
02:48:128 (1,2,3,4) - the volume on these doesn't need to be so low in my opinion

y u z u k i's Hard:
-Could use some more hitsounds after the first break, it becomes pretty empty
00:07:559 (4,6) - try and avoid overlaps like this when playing if possible
00:34:851 (1) - ^
00:53:601 (2,1) - avoid anti jumps
01:16:726 (1) - extend to white tick to follow lyrics
02:06:163 (5) - pretty hidden by the previous notes
03:23:851 (1) - extend to next white tick like the other difficulties?

Insane:
-Again has large sections with no hitsounds
02:48:128 (1,2,3,4,5,6) - notes don't need to be so quiet
03:01:307 (1) - remove new combo?

Not too bad, the maps were fairly enjoyable to play
Deserves a star~
mod thx ><
swish
star~ :D
Suzully
;)
Ignacio_old
I like it :D
loli_milk
very nice :)
Hentai
ohosi sama
K o h a k u
star~ :oops:
wring
star :D
orioncomet
[Normal]
01:46:824 (2,1) - [Error] wth is this O__o;; silder (2) is backward (1).. don't know how to tell. i guess, just play or watching autoplay play it and you will get what i mean

[y u z u k i's Hard]
02:05:816 (3) - new combo?

other thing look fine~
Topic Starter
m i z u k i

orioncomet wrote:

[Normal]
01:46:824 (2,1) - [Error] wth is this O__o;; silder (2) is backward (1).. don't know how to tell. i guess, just play or watching autoplay play it and you will get what i mean

[y u z u k i's Hard]
02:05:816 (3) - new combo?

other thing look fine~
mod thank you ><
Fixed!!!!!!
eddieee
mizukiiiii take this star :3 nice mappp
mayosiiiiii
awa nau
Mucha_old
8-)
Rorry
・∀・
DeadAlready
nice map~ :O
y u c a
がんばれー(・∀・)ノ
Colin Hou
:idea: もし分からなかったら英語が読める日本人の方に聞きなさい

[General]:
  1. Vocaloid
  2. add y_u_z_u_k_i to tags
  3. cancel letterbox during breaks
[Insane]:
  1. 00:43:393 (T) - add 1 note at the same place of 00:42:351 (5), then start the spinner at 00:43:497
  2. 01:53:393 (1,2,3) - spacing keep x2.0 is much better
  3. 02:06:510 (3) - clap
  4. 02:07:203 (3) - ^
  5. 02:07:203 (3) - clap at beginning
  6. 02:08:591 (4) - ^
  7. 02:11:365 (3) - ^
  8. 02:11:885 (1) - clap at 02:12:059
  9. 02:12:752 (3) - clap at beginning
  10. 02:13:446 (2) - ^
  11. 02:14:140 (4) - ^
  12. 02:16:221 (2) - ^
  13. 02:39:631 (1) - start this at 02:39:544, and change the ending to 02:41:885
  14. 02:45:180 (1) - start at 02:45:093 end at 02:47:434
  15. 03:09:631 (1) - clap at the beginning
  16. 03:10:325 (3) - ^
  17. 03:11:018 (5) - ^
  18. 03:12:406 (1) - ^
  19. 03:13:099 (3) - ^
  20. 03:13:793 (2) - ^
  21. 03:14:486 (4) - ^
  22. 03:23:591 (2) - remove
  23. 03:23:851 (T) - add note here with finish, start the spinner at 03:23:937, end at 03:29:400
  24. 03:29:313 (T) - remove? lower volume is not necessary imo
  25. 03:29:573 (T) - unused section
[y u z u k i's Hard]:
  1. this is EPIC! only few things:
  2. 01:23:288 (T) - unused section
  3. 03:23:851 (1) - end this at 03:29:400, don't forget to remove the last unused timing section.
  4. 02:50:556 (T) - start KIAI here.
[Normal]:
  1. 01:55:059 (1) - start this at 01:55:065, end at 01:57:839. (to snap to the new offset)
  2. 03:23:851 (1) - start this at 03:23:93 but let the ending still at 03:29:400, add note here with finish.
Good job, let me know when these things got fixed.

EDIT: Bubbled~
Lesjuh
My apologies, I let some other people download the map and it seems to work for them. There's probably something wrong with my computer/connestion. Put your bubble back on it's place (:
Krisom
General-
You should add the creator's artistic name on tags, I found "kaichi" is the one who produced this song, so add him to tags on all diffs. He could be source if you agree with the source = producer/Tags = vocaloid thing though I won't ask you to do that.

Easy-
03:18:301 (1,1,1) -This is not passable for the easiest diff, specially at 173 BPM, take in mind spinners are difficult for newbies.

Normal-
00:50:892 (1) - feels a bit weird...
00:54:226 (1) - ^, You could possibly delete it and create a slider from 00:54:434 - to 00:54:851 -
01:38:393 (4) - Feels weird too, you could try this instead.

y u z u k i's-
Hitsounds are waaaaay too loud on this diff D:! Please make them softer in sections like the start. I had to go lower my hitsounds volume just to test this ._.
03:02:348 (1,2,3,4) - Kinda on the edge..., why don't you try this instead?
I must say this diff really caught my eye, it's very clever and intresting, please keep up making maps like this one.

Insane-
01:22:872 (8,1,2,3) - Looks weird to the eye, why is that new combo on (1)? It makes little sense to me at least ._., Uhhh, try to move it ether to 01:23:393 (3) - or to 01:22:872 (8) -

Popped over the bolded stuff on easy (yes, I asked before doing so). Doing the other mods would be cool to make this mapset better (specially on yuzuki's diff, that pattern is kinda borderline...). Call me when you've applied these mods and I'll come back and rebubble.
Topic Starter
m i z u k i
some fixed !!!!!!!!!!
Topic Starter
m i z u k i
:!:
Krisom
Ok, though that pattern on yuzuki's is still kinda borderline, if Lesjuh and Colin think it's fine, I suppose it can pass.
Have your bubble back ~
minyeob
Rank for new mapper :p
S o r d a
congrats :!:
val0108
おめでとうう!
eveless
GUMI!
Waryas
Oh god i love this
Topic Starter
m i z u k i
all thank you!!!!
dmsswls777
what the....
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