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WHATWHATWHATWHATWHATWHATWHATWHATWHATWHATWHATWHATWHATWHATOdaril wrote:
For your future maps: avoid having two diffs that have the same slider speed
mod thank you !Odaril wrote:
Please reply to this mod saying what you didn't fix (and what you fixed) and why. Also, if you have any question, feel free to PM me ingame
General
Add y_u_z_u_k_i to the tags of all difficulties ?
For your future maps: avoid having two diffs that have the same slider speed. I also find the slider speed difference between Easy and Normal really high. :/ (you don't have to remap for this one, but think of it for your next maps)
Easy
The spacing is really low. It can make the rhythms confusing (because it's hard to tell the difference between for instance 1/1 and 3/2). For Easy diffs, you should use 1.0x distance snapping - the spacing matches exactly the slider speed, and it is easier to read this way.
Map this diff to the end. It is unfair for new players not to be able to enjoy the full song.
00:43:393 (1) - I'd end this spinner 1/1 later, so the whistle sound matches the voice, and start the next one 1/1 later ?
Normal
This is in my opinion too hard for a Normal. Even if it proved not to be, the difficulty jump is too large between this diff and the Easy.
Keep in mind that Normal diffs are meant to be played mostly be ~new players. Long 1/2 streams are hard to play for them. Also, avoid 1/4 sliders/notes as much as possible: they're really hard for ~new players because of how fast they are.
00:09:226 (2) - This kind of kick slider is extremely confusing in a Normal diff. First of all, it's short, so the player can't see the number of repeats, and very few would have the reflex of holding the slider.
00:13:392 (1,2,3,4) - I find this kind of pattern very confusing, because the sliders overlap themselves and this makes the rhythm hard to read. Besides, the mouse movement needed here is quite precise, and not many ~new players would be able to do it right.
00:35:893 (5,1,3,4) - This kind of formation might be confusing as well, because the first slider has 2 repeats, but the second only has 1, and they are placed the same exact way.
00:48:392 (1,2,1) - I understand why you did this but this is way too hard - way way too hard - for a Normal diff. 1/4 sliders themselves are confusing. But you place them in a pattern that makes the rhythm not that easy to read, and not with the same number of repeats. You should use 1/2 circles/sliders here instead imo.
00:54:226 (1) - This is just me, so you are free to ignore this comment, but I'd avoid these weird-shaped sliders for a Normal/Easy diff, because their shape makes their timing hard to read - this one for instance is as long as a 1/1 slider but is 3/2.
00:56:726 (1) - Why is this a new combo ? o.o
01:03:392 (1) - Same ?
01:06:726 (1) - Same ?
01:14:226 (1) - Same comment as 00:54:226 -
01:16:726 (1) - (this is just a personal preference, feel free to ignore it) I don't like slow downs for held notes... Besides, slow downs are confusing for new and ~new players, because most won't expect it nor read the ticks - though the slider speed is low enough here to be playable anyway.
03:23:504 (1) - This kind of note is extremely hard to catch for ~new players because of how soon it is after the spinner and its placement in the center of the screen - deleting it would be nice.
Insane
I don't like the way you use slow downs but I must recognize it's a pretty good idea.
I also don't like the streams - the long ones - that look to me randomly made and don't match anything in the song.
00:31:726 (1) - This note is extremely surprising - it is unexpected, and the spacing makes the rhythm hard to read. If anything, space it correctly.
02:06:683 (4,1) - This jumps is extremely surprising and confusing. To make this part less confusing, reverse these 02:06:856 (1,2) -
02:25:585 (4) - This is a pretty bad move too - the song accelerates in a confusing way here, there was a weird stream just before, surprising jumps, and you place this weird 1/4 slider here that matches nothing in the song :/ you should replace it with a circle
y_u_z_u_k_i's Hard
This doesn't play like a Hard. There are many patterns that would fit an Insane very well, and the map is globally too hard and at some points confusing.
00:31:518 (4) - Stacked, this note is kind of hard to play, because of the weird rhythm it follows.
00:37:559 (3,1) - This is terribly mean. =( the placement looks exactly like (3) had another repeat before (1), but actually no, so (1) appears sooner than expected and it feels like "oh man where did this note come from I didn't see it coming". Besides, it is confusing for the rest :/ an easy fix would be to reverse (3).
00:52:976 (9) - This slider is completely hidden because it's on the very right of the screen (and as far as I know most players look mainly at the center) and is hidden under the hitburst from (7).
(nazi) 01:08:809 (7) - Make it closer to previous note ? I know it's nazi, but it's an easy thing to fix, and the pattern will look a lot better.
01:25:059 (5,6,7,8,9) - This pattern was really hard to read. Can you space it out ?
02:05:469 (1,2,3,4,5) - This looks really bad in my opinion... Can you find another shape for these ?
02:30:440 (7,1) - This is really mean =( once again the placement looks like (7) has another repeat but actually no and the note is too sudden... reverse (7) ?
There was also a repeat hidden by a hitburst somewhere in the map but I can't find it ;_;
mod thx ><James2250 wrote:
Easy:
I don't mind too much but you might want to finish mapping this until the end as Odaril suggested (the end of the song is pretty fun as it speeds up)
That break is pretty long especially near the start of the map
Normal:
-The 0.5 timing sections might be too sudden for a Normal, you could change it to 0.75 to not confuse new players too much if you wanted to
-I would do OD +1 to make it highly than Easy has it
-Same break comment as Easy + 20 second break is long..
00:16:309 (3) - add a clap
00:49:226 (1) - new combo isn't needed
02:48:128 (1,2,3,4) - the volume on these doesn't need to be so low in my opinion
y u z u k i's Hard:
-Could use some more hitsounds after the first break, it becomes pretty empty
00:07:559 (4,6) - try and avoid overlaps like this when playing if possible
00:34:851 (1) - ^
00:53:601 (2,1) - avoid anti jumps
01:16:726 (1) - extend to white tick to follow lyrics
02:06:163 (5) - pretty hidden by the previous notes
03:23:851 (1) - extend to next white tick like the other difficulties?
Insane:
-Again has large sections with no hitsounds
02:48:128 (1,2,3,4,5,6) - notes don't need to be so quiet
03:01:307 (1) - remove new combo?
Not too bad, the maps were fairly enjoyable to play
Deserves a star~
mod thank you ><orioncomet wrote:
[Normal]
01:46:824 (2,1) - [Error] wth is this O__o;; silder (2) is backward (1).. don't know how to tell. i guess, just play or watching autoplay play it and you will get what i mean
[y u z u k i's Hard]
02:05:816 (3) - new combo?
other thing look fine~