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OP Music Group - FairyLand

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Topic Starter
Ulysses

Colin Hou wrote:

[General]:
  1. RockeDon加到所有难度的Tags里
[Story]:
  1. 00:00:060 (T) - 绿线删掉 然后把红线改成soft
  2. 00:09:587 (T) - 无用section 删掉
  3. 00:24:587 (2,3,4,5,6,7,8,9,10,11) - 意义不明...和音乐不合
[History]:
  1. 00:46:782 (1) - 建议全部难度都改成00:47:087结束 那么这个难度请把spinner换成一个note Myth难度可以不动
[Myth]:
  1. 00:00:060 (T) - 绿线删掉 音量在红线上改
  2. 00:07:041 (T) - 同一时间点有三根绿线 - -
  3. 00:24:587 (4) - 不建议这样 你可以把减速去掉让它多折返两次 如果执意减速那么请new combo
  4. 00:43:337 (2,3,4,5,6,7) - 遮挡导致几乎没法读出来
star~
ALL FIXED
]00:43:337 (2,3,4,5,6,7) - 遮挡导致几乎没法读出来 沒fix,一fix便會出現60幾個spacing problems and 50 diff problems,而且這可讀出
fine,thanks for your mod :>
Muya
hi :)

General
  • ● delete .osb file & full submission.
    ● very short song... orz
Boring Story
  • ● 00:15:059 - http://puu.sh/GP4 & end at 00:16:276
    ● 00:27:627 (1,2,3) - 00:32:897 (1,2,3,1,2,3) - near?
    ● 00:38:978 (1) - 1grid up
Story
  • ● 00:12:627 (1,2,3,4,5,6) - spacing
    ● 00:20:735 (2,3) - near
    ● 00:21:951 (4,1) - ^ & (1) remove new combo
    ● 00:23:573 (1,2) - far
    ● 00:25:600 (5,6) - near
    ● 00:34:114 (1,2) - far & (2,3) near
History
Myth
Very hard :o


+ star~
aesopl19193
[Myth]
00:11:614 - 這裡開始間距太少很難讀
00:24:587 (1) - 聽不出這裡變慢速的理由
00:30:465 (1) - 跟前面的(7) 重疊吧
00:34:924 (2) - This jump is HENTAI
對不起, 這太難了,小沙包不懂得mod...

[History]
Overall Difficulty +5
HP Drain +2
00:06:951 (Timing) - 增加音量吧, 沒聲的NOTE打起來很怪
00:32:492 (4,5) - finish?

[Story]
Overall Difficulty +1
HP Drain -1
00:01:432 (1) - whistle at start and the end only
00:34:722 (2) - delete it and
00:34:114 (1) - add 1 return
00:42:627 (1) - no new combo
00:46:475 (1) - delete it
00:45:870 - start spinner here, end at 00:47:695

[Boring Story]
00:04:924 (1) - no new combo
00:06:546 (1) - no new combo
00:12:627 (1) - ....不知道該說什麼好...
00:15:059 這裡開始我建議像前面一樣地MAP, 而且音樂很短, 不用加Break

現在先這樣
Topic Starter
Ulysses

Muya wrote:

hi :)

General
  • ● delete .osb file & full submission.
    ● very short song... orz
Boring Story
  • ● 00:15:059 - http://puu.sh/GP4 & end at 00:16:276
    ● 00:27:627 (1,2,3) - 00:32:897 (1,2,3,1,2,3) - near?
    ● 00:38:978 (1) - 1grid up
Story
  • ● 00:12:627 (1,2,3,4,5,6) - spacing
    ● 00:20:735 (2,3) - near
    ● 00:21:951 (4,1) - ^ & (1) remove new combo
    ● 00:23:573 (1,2) - far
    ● 00:25:600 (5,6) - near
    ● 00:34:114 (1,2) - far & (2,3) near
History
Myth
Very hard :o


+ star~
ALL FIXED THANKS :>
Topic Starter
Ulysses

aesopl19193 wrote:

[Myth]
00:11:614 - 這裡開始間距太少很難讀
00:24:587 (1) - 聽不出這裡變慢速的理由
00:30:465 (1) - 跟前面的(7) 重疊吧
00:34:924 (2) - This jump is HENTAI
對不起, 這太難了,小沙包不懂得mod...

[History]
Overall Difficulty +5
HP Drain +2
00:06:951 (Timing) - 增加音量吧, 沒聲的NOTE打起來很怪
00:32:492 (4,5) - finish?

[Story]
Overall Difficulty +1
HP Drain -1
00:01:432 (1) - whistle at start and the end only
00:34:722 (2) - delete it and
00:34:114 (1) - add 1 return
00:42:627 (1) - no new combo
00:46:475 (1) - delete it
00:45:870 - start spinner here, end at 00:47:695

[Boring Story]
00:04:924 (1) - no new combo
00:06:546 (1) - no new combo
00:12:627 (1) - ....不知道該說什麼好...
00:15:059 這裡開始我建議像前面一樣地MAP, 而且音樂很短, 不用加Break

現在先這樣
THANK YOUR MOD:>
HOWEVER , I THINK THAT THE MOD FOR MYTH IS NOT GOOD.THE OTHER DIFF MOD IS VERY USEFUL.
NOT FIXED MYTH . OTHER IS FIXED! THANKS :)
ALSO Overall Difficulty +5
HP Drain +2
Will MAKE THE DIFF BECOMES INSANE,THE MAP WILL BECOME EASY NORMAL INSANE INSANE AND ONE MORE INSANE....HOW SHOULD I DO..
IceBeam
[Boring Story]
00:00:465 - Finish?
00:06:951 (1) - ^
00:19:924 (1) - ^
00:32:897 (1) - ^

[Story]
00:00:465 - Finish.
00:06:951 (1) - ^
00:19:924 - ^

[History]
00:00:465 - Finish?
00:06:141 (6,7,8,1) - Stack it properly.
00:06:951 (1) - Finish?

[Myth]
Silenced beats don't fit.
AR is way too high.

Star~
Topic Starter
Ulysses

IceBeam wrote:

[Boring Story]
00:00:465 - Finish?
00:06:951 (1) - ^
00:19:924 (1) - ^
00:32:897 (1) - ^

[Story]
00:00:465 - Finish.
00:06:951 (1) - ^
00:19:924 - ^

[History]
00:00:465 - Finish?
00:06:141 (6,7,8,1) - Stack it properly.
00:06:951 (1) - Finish?

[Myth]
Silenced beats don't fit.
AR is way too high.

Star~
FIXED
climbb65588
[Taiko]

Overmap.
You should map it with the rhythm of music.

Yes, I know it match up with the music, but it's too difficult.
Don't make it difficult for difficult.

Just that.
RockeDon

climbb65588 wrote:

[Taiko]

Overmap.
You should map it with the rhythm of music.

Yes, I know it match up with the music, but it's too difficult.
Don't make it difficult for difficult.

Just that.
yeah but the song is only 00:47 minutes long, so I think it's good when the whole song is mapped!
But ok, I'll fix it!
Topic Starter
Ulysses

RockeDon wrote:

climbb65588 wrote:

[Taiko]

Overmap.
You should map it with the rhythm of music.

Yes, I know it match up with the music, but it's too difficult.
Don't make it difficult for difficult.

Just that.
yeah but the song is only 00:47 minutes long, so I think it's good when the whole song is mapped!
But ok, I'll fix it!
WAITING AND LOOKING FORWARD YOUR MAP~
RockeDon
fixed! I like the old one more but, okeee! ^^
Think the new one is also good :D
[Shalon]
[General]

* Make the whole map's offset audio-leadin is exactly same 20000 in notepad.

[Boring Story]

00:37:569 - make it slider ? (end it at 00:37:772 )

[Story]

00:10:407 (1) - silience it
00:29:461 (1) - ^

[History]

cool map, but notes are pretty focused on center. how about use the largest circle size?

[RockeDon's Fairy Taiko]

Technically, the whole song patterns are fine.
Many notes are not fit in the song's beats.
Well, In my view, I think this song's taiko map didn't have any object to mapped hard.
Topic Starter
Ulysses

[Shalon] wrote:

[General]

* Make the whole map's offset is exactly same 20000 in notepad.

[Boring Story]

00:37:569 - make it slider ? (end it at 00:37:772 )

[Story]

00:10:407 (1) - silience it
00:29:461 (1) - ^

[History]

cool map, but notes are pretty focused on center. how about use the largest circle size?

[RockeDon's Fairy Taiko]

Technically, the whole song patterns are fine.
Many notes are not fit in the song's beats.
Well, In my view, I think this song's taiko map didn't have any object to mapped hard.
ALL OSU! DIFF ARE FIXED.
TAIKO WILL BE FIXED .
RockeDon
[RockeDon's Fairy Taiko]

Technically, the whole song patterns are fine.
Many notes are not fit in the song's beats.
Well, In my view, I think this song's taiko map didn't have any object to mapped hard.[/quote]

What do you mean with it? No stream? Don't understand this, sorry!
OnosakiHito
SPOILER
[RockeDon's Fairy Taiko]

Technically, the whole song patterns are fine.
Many notes are not fit in the song's beats.
Well, In my view, I think this song's taiko map didn't have any object to mapped hard.[/quote]
^ Damit meint er das die Map nicht hart zu mappen ist. Zu leicht aufgebaut dafür.
What do you mean with it? No stream? Don't understand this, sorry!

Requested Mod:
[Taiko]
- Delete the kiai times and make just one from 32:907 to 37:772. Normaly there are no short kiai times in Taiko.
- delete 08 583 (1) - There is no sound at this time. Maybe it's better to put a slider from 08:380 to 09:394.
- 10:610 (3) - delete and put a slider or spinner in it. Or follow the background sounds.
- 19:934 to 22:367, fill this part?
- 27:840 - add kat
- 28:448 (1,2,1) - change to kkddkkd k ?
- 29:664 (1,2,1,1,2,1,1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - delete them and change to kk kd kk d kkd dd kd dk kk k fits better to the background sound.

If you have some question ask me in IRC.^^

Good luck with the project~
RockeDon

OnosakiHito wrote:

SPOILER
[RockeDon's Fairy Taiko]

Technically, the whole song patterns are fine.
Many notes are not fit in the song's beats.
Well, In my view, I think this song's taiko map didn't have any object to mapped hard.^ Damit meint er das die Map nicht hart zu mappen ist. Zu leicht aufgebaut dafür.
What do you mean with it? No stream? Don't understand this, sorry!

Requested Mod:
[Taiko]
- Delete the kiai times and make just one from 32:907 to 37:772. Normaly there are no short kiai times in Taiko.
- delete 08 583 (1) - There is no sound at this time. Maybe it's better to put a slider from 08:380 to 09:394.
- 10:610 (3) - delete and put a slider or spinner in it. Or follow the background sounds.
- 19:934 to 22:367, fill this part?
- 27:840 - add kat
- 28:448 (1,2,1) - change to kkddkkd k ?
- 29:664 (1,2,1,1,2,1,1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - delete them and change to kk kd kk d kkd dd kd dk kk k fits better to the background sound.

If you have some question ask me in IRC.^^

Good luck with the project~[/quote]

thx, helps a lot. I'll fix it tomorrow! ^^
wmfchris
Taiko recheck:

00:08:583 (1) - delete, or add r r 1/2 later
00:09:799 - try rrrbr b r

later part of the stream : try to use similar patterns like 0:14-, 3-plets / 5-plets may not be suitable there.

That's all.
Topic Starter
Ulysses
Taiko map has been remaped and uploaded~
wmfchris
What : O
remapped again?!?

lol

00:19:326 (1,2,1,2,1,2,1) instead off stream I think single notes (with some finishes) sounds better

other's would be fine

no need to kd this post.
RockeDon
yeah, but it's better, or not? :/

here is thw fixed one!

Download: OP Music Group - FairyLand (nold_1702) [RockeDon's Fairy Taiko].osu
Topic Starter
Ulysses

wmfchris wrote:

What : O
remapped again?!?

lol

00:19:326 (1,2,1,2,1,2,1) instead off stream I think single notes (with some finishes) sounds better

other's would be fine

no need to kd this post.
I gave you a kd without looking your post-,-Now,i read your post..but i gave you a kd XD~SORRY
Vikon
[Boring S]
00:12:637 (1) - 這樣怪的形狀,沒問題嗎 囧
00:34:934 (2) - 作為easy黎講,呢個hitcircle有d陰人 囧,或者將其取消,係00:34:124 (1)到加多個reverse?
00:37:569 (6) - 唔被遮住會好睇d
00:41:826 將呢條綠線移前少少,e.g. 移至00:41:624 (用作改變音量 / sample set的綠線唔可以用hitcircle重疊,避免因誤打所造成的不必要誤差)
00:47:097 呢條都移前少少安全d... 雖然呢條唔係必要.

[Story]
00:46:691 (1) - 綠線移前

[History]
00:03:313 (3) - 不被(1)遮住會好睇d
00:06:151 (6,7,8,1) - 有點難閱讀,建議重排

[Myth]
Overall Difficulty 同 Approach Rate各減2? (最少這樣看起來無咁鬼畜
00:22:772 (1) - 不被(7)遮住會好睇d
00:27:434 (6) - 不被(4)遮住會好睇d
00:30:475 (1) - 點解唯一得呢個slider係左邊凸左出黎? 而00:31:286 (3,5)呢d slider又冇凸? 可唔可以打返呢個slider入去?
00:37:772 (1,2,3,4,5,6,7,8,9,10,11) - 如果冇呢段疾走會好D (拍肩
00:09:777 我見你offset有變過,所以綠線有偏差,如果可以ge話,將呢條用作kiai的綠線放正返係00:09:799 (1) 上面
00:16:872 放前d呢條綠線,e.g. 放在00:16:792
00:20:026 kiai綠線移去00:20:036
00:35:938 kiai綠線移去00:35:948
00:37:762 kiai移去00:37:772..
00:40:407 綠線移前,e.g. 去00:40:306
00:41:816 kiai移去41:826...


hitsound方面無乜大問題,最少聽得舒服。
老實說,如果myth無咁變態地難的話,這map要rank應該不太難 (拍肩
加油了,good luck~
Topic Starter
Ulysses

Vikon wrote:

[Boring S]
00:12:637 (1) - 這樣怪的形狀,沒問題嗎 囧
00:34:934 (2) - 作為easy黎講,呢個hitcircle有d陰人 囧,或者將其取消,係00:34:124 (1)到加多個reverse?
00:37:569 (6) - 唔被遮住會好睇d
00:41:826 將呢條綠線移前少少,e.g. 移至00:41:624 (用作改變音量 / sample set的綠線唔可以用hitcircle重疊,避免因誤打所造成的不必要誤差)
00:47:097 呢條都移前少少安全d... 雖然呢條唔係必要.

[Story]
00:46:691 (1) - 綠線移前

[History]
00:03:313 (3) - 不被(1)遮住會好睇d
00:06:151 (6,7,8,1) - 有點難閱讀,建議重排

[Myth]
Overall Difficulty 同 Approach Rate各減2? (最少這樣看起來無咁鬼畜
00:22:772 (1) - 不被(7)遮住會好睇d
00:27:434 (6) - 不被(4)遮住會好睇d
00:30:475 (1) - 點解唯一得呢個slider係左邊凸左出黎? 而00:31:286 (3,5)呢d slider又冇凸? 可唔可以打返呢個slider入去?
00:37:772 (1,2,3,4,5,6,7,8,9,10,11) - 如果冇呢段疾走會好D (拍肩
00:09:777 我見你offset有變過,所以綠線有偏差,如果可以ge話,將呢條用作kiai的綠線放正返係00:09:799 (1) 上面
00:16:872 放前d呢條綠線,e.g. 放在00:16:792
00:20:026 kiai綠線移去00:20:036
00:35:938 kiai綠線移去00:35:948
00:37:762 kiai移去00:37:772..
00:40:407 綠線移前,e.g. 去00:40:306
00:41:816 kiai移去41:826...


hitsound方面無乜大問題,最少聽得舒服。
老實說,如果myth無咁變態地難的話,這map要rank應該不太難 (拍肩
加油了,good luck~
Fixed Diff-boring story ,story ,history,Myth 's green lines/kiai lines.Have not fixed:Myth style....Because if i fix them,the map will be more diffcult.
Thanks for your modding~: >
gdeath
No main issue can be picked up.

/me shoots star.
Topic Starter
Ulysses

gdeath wrote:

No main issue can be picked up.

/me shoots star.
Thanks.~
kanpakyin
Get a Random Mod~
========================
BluE=Suggestion Only
ReD=I think you should fix this
*Major issue are in Blod

[General]
Offset should be 46... I think(Plz Read my mod before you change the offset)

[Boring Story]
Please consistency the hitsound..it's chaos
00:10:610(2)-whistle at the end of the slider
00:10:015(1)-Seriously,It will make players confused...I think you should Replace it
00:12:637(1)-Nazi here...The slider is quite ugly..
00:15:069(2)-Remove whistle
00:16:691(1)-Remove New combo
00:17:502(1)-Draw it straight
00:18:313(2)-1 grid up
00:29:259(3)-hairlike spacing mistake.Better to fix this
00:30:475(x)Why here has a break?Continue to map here

[Story]
Please consistency the hitsound..it's chaos
Snap all green line
00:00:070(x)-It's a bit loud
00:05:340(8~3)The arrangement is quite chaos
00:09:597(4)-Feel weird if you use 1/4 here
00:12:637(1~6)Sorry to say this...but I want to said it is a bad arrange...Try to think about the arrangement before you put the notes
00:20:745(2~5)-hate this pattern..well..feel free to ignore this :D

[History]
AR+2
Circle +1

00:02:097(6)-2 grid left(LV3)
00:04:124(1~8)-Feel bad of this pattern
00:10:610(1)-New combo
00:17:907(3~7)-Wow..Sudden stream
00:28:042(1~)-It is difficult to read and confused!!
00:29:664(1.2)-Remove Finish..Noisy sound

[RockeDon's Fairy Taiko]
Yeah~1FC
You konw K=blue notes D=red notes right?
Change the CV to 1.4/1.5...Taiko mapper usually use CV1.4
00:05:137(1.2)-kk
00:13:448(2)-Start from here until 0:17:502..check your pattern it doesn't fit the music a lot :/
00:26:522(1)-Remove this note...Feel a bit weird of this note
00:47:097(1)-No need x2BPM here


[Myth]
SPOILER
對晤住...我真係mod晤到呢個diff...首先.你要知道一張map並晤係只要開住distance snap就得..仲要有優良的排列先得.就用你呢個diff為例子..CV set到2.4晤係晤得..但係要make sanse..到最後仲要x1.5. 囧..
又例如00:00:880(1~)-呢到.咁ge JUMP會被人話係random jump..因為確實冇jump的需要
For Now..我會建議你..晤好咁急mapping先...玩多D OSU..睇下d Rank map係點map..然後re-map一次
mapper方面..一下幾個mapper的圖係晤錯:
alace
S i S u R u
DJpop
osuplayer111..好了...係咁多..加油

Good luck ;)
Luneko
Green = Request
Blue = Would be nice if you change
Red = Change plz


[Boring Story]
00:34:124 (1) - remove 1 repeat (sounds better to me)

[Story]
00:03:313 (5) - New Combo
00:37:772 - add circle and start slider at 00:38:988

[History]
00:36:759 (6) - New Combo
00:46:488 (1) - Remove New Combo

[Myth]
Nothing


Nice map ^^
just found some small things ;D
have a star
RockeDon
[RockeDon's Fairy Taiko]
You konw K=blue notes D=red notes right?
Change the CV to 1.4/1.5...Taiko mapper usually use CV1.4 yeah I switched between 1.5 - 1.6, now 1.5
00:05:137(1.2)-kk Sounds not better for me!
00:13:448(2)-Start from here until 0:17:502..check your pattern it doesn't fit the music a lot :/
00:26:522(1)-Remove this note...Feel a bit weird of this note
[b]00:47:097(1)-No need x2BPM here[/color]

The other is fixed!

THX :)

Download: OP Music Group - FairyLand (nold_1702) [RockeDon's Fairy Taiko].osu
Topic Starter
Ulysses

kanpakyin wrote:

Get a Random Mod~
========================
BluE=Suggestion Only
ReD=I think you should fix this
*Major issue are in Blod

[General]
Offset should be 46... I think(Plz Read my mod before you change the offset)

[Boring Story]
Please consistency the hitsound..it's chaos
00:10:610(2)-whistle at the end of the slider
00:10:015(1)-Seriously,It will make players confused...I think you should Replace it
00:12:637(1)-Nazi here...The slider is quite ugly..
00:15:069(2)-Remove whistle
00:16:691(1)-Remove New combo
00:17:502(1)-Draw it straight
00:18:313(2)-1 grid up
00:29:259(3)-hairlike spacing mistake.Better to fix this
00:30:475(x)Why here has a break?Continue to map here

[Story]
Please consistency the hitsound..it's chaos
Snap all green line
00:00:070(x)-It's a bit loud
00:05:340(8~3)The arrangement is quite chaos
00:09:597(4)-Feel weird if you use 1/4 here
00:12:637(1~6)Sorry to say this...but I want to said it is a bad arrange...Try to think about the arrangement before you put the notes
00:20:745(2~5)-hate this pattern..well..feel free to ignore this :D

[History]
AR+2
Circle +1

00:02:097(6)-2 grid left(LV3)
00:04:124(1~8)-Feel bad of this pattern
00:10:610(1)-New combo
00:17:907(3~7)-Wow..Sudden stream
00:28:042(1~)-It is difficult to read and confused!!
00:29:664(1.2)-Remove Finish..Noisy sound

[RockeDon's Fairy Taiko]
Yeah~1FC
You konw K=blue notes D=red notes right?
Change the CV to 1.4/1.5...Taiko mapper usually use CV1.4
00:05:137(1.2)-kk
00:13:448(2)-Start from here until 0:17:502..check your pattern it doesn't fit the music a lot :/
00:26:522(1)-Remove this note...Feel a bit weird of this note
00:47:097(1)-No need x2BPM here


[Myth]
SPOILER
對晤住...我真係mod晤到呢個diff...首先.你要知道一張map並晤係只要開住distance snap就得..仲要有優良的排列先得.就用你呢個diff為例子..CV set到2.4晤係晤得..但係要make sanse..到最後仲要x1.5. 囧..
又例如00:00:880(1~)-呢到.咁ge JUMP會被人話係random jump..因為確實冇jump的需要
For Now..我會建議你..晤好咁急mapping先...玩多D OSU..睇下d Rank map係點map..然後re-map一次
mapper方面..一下幾個mapper的圖係晤錯:
alace
S i S u R u
DJpop
osuplayer111..好了...係咁多..加油

Good luck ;)
ok,fixed,thanks for your mdding,however,about remapping diff-myth,i don't think it should be remap.
Different mapper have different style(My English is poor orz.._
I would read their map,also,i will do my best.But "myth" is my style,i think i will not remap it...
OFFSET IS NOT 46
Topic Starter
Ulysses

KillerRind wrote:

Green = Request
Blue = Would be nice if you change
Red = Change plz


[Boring Story]
00:34:124 (1) - remove 1 repeat (sounds better to me)

[Story]
00:03:313 (5) - New Combo
00:37:772 - add circle and start slider at 00:38:988

[History]
00:36:759 (6) - New Combo
00:46:488 (1) - Remove New Combo

[Myth]
Nothing


Nice map ^^
just found some small things ;D
have a star
fix,thanks for modding.~
kanpakyin
ok,fixed,thanks for your mdding,however,about remapping diff-myth,i don't think it should be remap.
Different mapper have different style(My English is poor orz.._
I would read their map,also,i will do my best.But "myth" is my style,i think i will not remap it...
SPOILER
係= =每個mapper係有自己的mapping風格..但又係咪有風格=一張good map?我可以同你講...我一開始mappin果陣時仲差果你呢張.然之後去玩osu到5000PC 再睇返自己過張..原來真係做得好差..再參考埋S i S u R u點放D notes的位置..再調整自己的style...以上係我的個人經驗..有咩晤岩/令你unhappy的..我講聲sorry先.
OnosakiHito
Tested his old/first version, dunno what the problem was...the diff. was fine for 90~95%. oO

Well, here is my second mod for the remapped Taiko:

Red - You should change it
Orange - I guess it's better to change.
Green - You could change it if you want

14:765(x) - add kat
17:502(1) - move to 17:401
21:556(1) - delete this note? There is no sound at this time. - Or add at 21:759 a hit circle.
22:468(2) - delete this note?
22:874(x) - add kat
22:975(x) - ^
26:522(x) - ^
30:475(1,2,1,1,2,1...) to 31:894 - sounds not so nice this kind of patterns.
Didn't watched what kanpakyin mod, sorry.

Can't give star now, sorry.
AngelHoney
:) :)
RockeDon
TTTTTTTTTTTT
post时地址可是没给啊- -

我从你的两个图里选择这个mod了

tags推荐用小写

FairyLand

00:12:637(1) - 换个形状?像图中那样弄成半圆?

00:19:934(1) - 做的更对称些

00:28:853(2) - move 1 grid left(lv4)

Story

00:38:988(1) - make symmetric

History

00:22:772(1) - 连续数个finish要慎用。。这个不怎么好(也许只是个人感觉)
00:32:705(5) - move 1 grid down(lv3)

Myth



star

Topic Starter
Ulysses

H-boy wrote:

post时地址可是没给啊- -

我从你的两个图里选择这个mod了

tags推荐用小写

FairyLand

00:12:637(1) - 换个形状?像图中那样弄成半圆?
[attachment=1:9d65a]1.png[/attachment:9d65a]
00:19:934(1) - 做的更对称些
[attachment=0:9d65a]2.png[/attachment:9d65a]
00:28:853(2) - move 1 grid left(lv4)

Story

00:38:988(1) - make symmetric

History

00:22:772(1) - 连续数个finish要慎用。。这个不怎么好(也许只是个人感觉)
00:32:705(5) - move 1 grid down(lv3)

Myth



star
不好意思,,沒有給你是這圖,,但是你沒mod錯/不mod,謝,我現在去fix<<完~但是,,myth ,,一只字恩..<<什麼意思a_a.....
TTTTTTTTTTTT
直接edit这个reply了

曾經有30 seconds map rank 的话。。注意别是太早以前的图。。如果是,建议再问问
其实我不了解。。 ;)

Boring Story

00:09:394(3) - remove whistle and 00:09:799(1) - whistle
00:34:326(1) - remove whistle

Suggestions
00:15:678(2) - remove whistle
00:16:083(2) - ^
00;17:907(1) - ^
00:28:853(2) - ^
00:29:259(3) - whistle

Story

00:05:340(4) - remove sliderwhistle
00:07:164(1) - remove whistle
00:34:326(1) - ^
00:34:326(1) - remove sliderwhistle
00:36:759(7) - ^
00:38:988(1) - make symmetric(unimportant~)
00:41:826(1) - add sliderwhistle
00:42:637(2) - remove sliderwhistle

Suggestions
00:03:718(1) - remove whistle
00:04:124(1) - whistle
00:04:934(3) - remove whistle
00:05:542(4) - remove whistle
00:05:948(4) - ^
00:06:759(4) - ^ and add finish

History

00:02:502(1) - remove whistle and sliderwhistle
00:04:529(2) - remove sliderwhistle
00:04:732(2) - remove whistle
00:11:624(3) - remove sliderwhistle
00:16:691(2) - ^

suggestions
00:11:826(3) - remove whistle

Myth

slider tick rate:2
Topic Starter
Ulysses

H-boy wrote:

。。我失误。。
多发了一个post

恩 就是说 没什么可说的了。。

2star
fix了,,謝xd~
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
Stack Leniency是不让设到0.2这么低的(禁止拉到最左),除非你有足够好的理由,但我似乎觉得不一定要0.2?(至少History以下难度无意义?)
这个我觉得有人说下比较好,印象中,1分以下长度的歌是不让rank的,不确定这规则现在是否仍然有效,祝你好运了。

[Boring Story]
00:09:799 (1) - remove whistle?
00:15:070 (2) - 希望把sliderwhistle消掉,噪声太大。(即直接点slider加finish造成滑动音改变,没有特殊原因(比如[Story]00:45:070 (1) - 可以做滑动噪音)最好不要。这个问题比较多,我应该查不全或者不太可能列全,希望自己复查一遍= =)
00:31:083 (1) - 一个1/2 slider 折返一次应该可以满足了,Easy不要出1/4会比较好。

[Story]
00:07:772 (2,3) - 就用一个折返slider不好吗,这样很挤的感觉
00:20:340 (1,2) - 这里还是往上一格对正吧。。。偏的有点不太好
00:27:232 (7) - sliderwhistle

[History]
00:44:867 (1,2) - 这里你前面在这两个重音点用了circle,这里保持连贯会比较好?

[Rochedon's Fairy Taiko]
fine.

[Myth]
slider tick rate:1或2。3的话让那些1/2 slider又难看又难听
00:28:042 (1,2) - 如果是希望对称的话,这两个没对到位上
难度有些过分。但是一些想法不错。
Topic Starter
Ulysses

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
Stack Leniency是不让设到0.2这么低的(禁止拉到最左),除非你有足够好的理由,但我似乎觉得不一定要0.2?(至少History以下难度无意义?)
这个我觉得有人说下比较好,印象中,1分以下长度的歌是不让rank的,不确定这规则现在是否仍然有效,祝你好运了。

[Boring Story]
00:09:799 (1) - remove whistle?
00:15:070 (2) - 希望把sliderwhistle消掉,噪声太大。(即直接点slider加finish造成滑动音改变,没有特殊原因(比如[Story]00:45:070 (1) - 可以做滑动噪音)最好不要。这个问题比较多,我应该查不全或者不太可能列全,希望自己复查一遍= =)
00:31:083 (1) - 一个1/2 slider 折返一次应该可以满足了,Easy不要出1/4会比较好。

[Story]
00:07:772 (2,3) - 就用一个折返slider不好吗,这样很挤的感觉
00:20:340 (1,2) - 这里还是往上一格对正吧。。。偏的有点不太好
00:27:232 (7) - sliderwhistle

[History]
00:44:867 (1,2) - 这里你前面在这两个重音点用了circle,这里保持连贯会比较好?

[Rochedon's Fairy Taiko]
fine.

[Myth]
slider tick rate:1或2。3的话让那些1/2 slider又难看又难听
00:28:042 (1,2) - 如果是希望对称的话,这两个没对到位上
难度有些过分。但是一些想法不错。
1min 下是可以rank,請不要擔心xd 曾經有30 seconds map rank了a_a
thanks for your modding,Fixed
Sallad4ever
[General]
- sadly enough a 45 seconds map is not allowed again, you can confirm this with a MAT/BAT if you want, I'll still mod this of course
- no kiai time in 3 easier diff?

[Boring Story]

00:12:232 (3,1) - avoid using stack in the easy diff, noobs are pretty bad at it
00:19:934 (1,1) - ^
00:31:083 (1) - make this into a single slider that end in 00:31:387
00:45:880 (1) - it's better if you don't silent the end, maybe add finish in it

[Story]
00:12:637 (1,2,3,4,5,6) - this doesn't really follow anything imo, maybe make it into something like this http://puu.sh/KGu
00:32:907 (x) - add a similar repeating slider as in 00:34:124 (1)
00:46:691 (1,2) - add the volume for this section please

[History]
00:28:042 (1) - add a timing section in this notes with 60% or 70% volume
00:47:097 (1) - yes this sounds better

[Myth]
wow
decrease tick rate to 1 just like in other diff?
00:29:664 (1,2,3,4,5,6,7,8) - kinda random, but maybe it's just me

As I said above, under 1 minute map is not allowed anymore, maybe you can search if there any longer version for this song?
~star
Topic Starter
Ulysses
:(

Sallad4ever wrote:

[General]
- sadly enough a 45 seconds map is not allowed again, you can confirm this with a MAT/BAT if you want, I'll still mod this of course
- no kiai time in 3 easier diff?

[Boring Story]

00:12:232 (3,1) - avoid using stack in the easy diff, noobs are pretty bad at it
00:19:934 (1,1) - ^
00:31:083 (1) - make this into a single slider that end in 00:31:387
00:45:880 (1) - it's better if you don't silent the end, maybe add finish in it

[Story]
00:12:637 (1,2,3,4,5,6) - this doesn't really follow anything imo, maybe make it into something like this http://puu.sh/KGu
00:32:907 (x) - add a similar repeating slider as in 00:34:124 (1)
00:46:691 (1,2) - add the volume for this section please

[History]
00:28:042 (1) - add a timing section in this notes with 60% or 70% volume
00:47:097 (1) - yes this sounds better

[Myth]
wow
decrease tick rate to 1 just like in other diff?
00:29:664 (1,2,3,4,5,6,7,8) - kinda random, but maybe it's just me

As I said above, under 1 minute map is not allowed anymore, maybe you can search if there any longer version for this song?
~star
Thanks for your modding,,Fixed.......It's so horrible for me that a song can't be ranked if it's under 1mins :cry:
:( I will let it becomes app or increase the song's length....Thanks for modding...
Colin Hou
why post in my queue again? I've modded this before :S
Topic Starter
Ulysses

Colin Hou wrote:

why post in my queue again? I've modded this before :S
I want you recheck it :<
I will give you a kd if you mod it :<
Please recheck it:<
Colin Hou
[General]:
  1. tags: RockDon, not rockdon (picky though)
[Boring Stroy]:
  1. 00:11:015 (1) - cancel new combo
  2. 00:29:259 (3) - add a reverse
[History]:
  1. things don't stack at all in this diff, but i tried every single stack leniency, they do not work for 00:44:461 (2,1,2,1,2,3) :S, maybe you should do something on 00:45:475 (2) I personlly think the current situation is fine, but need further discusion.
[Myth]:
  1. 00:06:759 (10,11,12,1) - 1 is stacked to another notes, so move 00:07:164 (2,3,4) these notes 2 grids down and right. you should also adjust the placement of the following notes.
  2. AR 8 is enough imo
star for now
SapphireGhost
Modding time
Boring Story
00:09:799 (1,2,3) I advise less overlap
00:17:502 (1) Distance Snap is not snappy happy
Story
00:35:340 (2,3,4,5) Way too hard compared to the rest of the map. Two sliders, maybe?
History
Approach Rate -1, and what is up with all the crazy stacking???
Myth
00:20:745 (2,3) Overlap is bad
Kiai times are uneven.

Yet still, this deserves a Star so keep on moving
Leorda
Hi hi

Boring Story
00:05:745 (4) - Allign with 00:04:934 (3) from right? Sorry for nazi
00:11:015 (3) - Move down a bit, it's kinda overlapped by 00:09:799 (1)
00:12:637 (1) - Try make it better please~

Story
00:09:597 (3) - 1/4 repeating slider is inapproriate for normal diff, seriously
00:15:880 (1) - Change something and move further away from 00:14:259 (3), it's ugly if do some overlapping
00:19:072 - 1/4 repeating slider is inapproriate for normal diff, seriously

00:23:583 (1) - Change it like this? http://osu.ppy.sh/ss/52070

History
00:28:042 (1,2,1,2) - This pattern are strange, change something pretty

Myth
00:06:759 (10,11,12) - I can't see this object in test mode, make it visible
00:09:799 (1,2,3,4) - Do you need this finish hitsound for this object?
00:43:853 (7,1) - These jumps are suprising
00:44:867 (5,1) - ^


Nice work
Leorda
sorry for double post, due lag~
Leorda
sorry for triple post, due lag~ ugh >:(
Topic Starter
Ulysses
All fixed..
Thanks for modding...
lkp

nold_1702 wrote:

lkp wrote:

哇你真係做O.o
長d丫ma~首歌冇咁短架應該~
star for fairyland***
真係咁短-0-我係童話個mp3 file 度拿出泥xd~
仲有你果3粒星xd我知係***=map : >
加油吧:D
***xD
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