yeah at first yeah well, seems you overmap this map too much
well here we go something important thing
Your diff has 249 objects (lower than Nasya's diff)
Nasya's Diff has 182 objects
this two diff kinda like overmapping and undermapping (especially on jumps)
well i know this map is for DT map but at the moment your insane diff can be potential of being hardest diff in here, im just can say the streams can be mixed with jumps so it can be more effective as highest diff. yea you deserve it
pm me back if you done replying this
edit:
well
i put this thing foraccessory. yeah whatever
fixed something here:
+Slider Placement
+add some tags
+jump pattern placement
- Uncheck something at general
- Distance reducing
good luck vinxis!
see ya later
well here we go something important thing
Your diff has 249 objects (lower than Nasya's diff)
Nasya's Diff has 182 objects
this two diff kinda like overmapping and undermapping (especially on jumps)
well i know this map is for DT map but at the moment your insane diff can be potential of being hardest diff in here, im just can say the streams can be mixed with jumps so it can be more effective as highest diff. yea you deserve it
pm me back if you done replying this
edit:
well
i put this thing for
IRC
10:27 Mishima Yurara: already chekd w. assfix and gamu
10:27 Mishima Yurara: they said its fnie
10:28 Fort: it can be a potential if you put your insane as highest diff
10:28 Mishima Yurara: but i dont lol Xd
10:28 Fort: yeah good
10:29 Mishima Yurara: sma
10:31 Fort: ah but why you map this song like this?
10:31 Mishima Yurara: cuz
10:31 Fort: put fullstreaming pattern pls
10:32 Mishima Yurara: nic1
10:33 Fort: 00:50:033 (5,6) - put at 116|248
10:34 Mishima Yurara: doesnt emphasize the next combo 1 as mcuh tho
10:34 Fort: 00:50:433 (1,2,3,4) - make this pattern like http://puu.sh/ldtui/4f86bc2f36.jpg (rectangle thing
10:34 Mishima Yurara: ok oko
10:34 Fort: yeah im slow at typing
10:34 Fort: xD
10:35 Mishima Yurara: Xd
10:35 Fort: 01:00:833 (1) - looks this sliders needs to be clearly visible because why not http://puu.sh/ldtxK/71bb4b664d.jpg
10:36 Fort: 00:56:633 (6,1) - i think this jump pattern too far and same like nasya's jump pattern
10:36 Fort: 00:56:433 (5,6) - put at 392|192 to reduce distance on there
10:37 Fort: but i think there something need to fix 00:55:233 (3) - overlap
10:37 Fort: if you apply my suggestion before
10:38 Mishima Yurara: i put the stack w. the star pattern that comes later
10:38 Mishima Yurara: 00:56:833 (1,2,3,4,1) -
10:38 Fort: oh ya looks nice
10:38 Mishima Yurara: ubx
10:39 Fort: yeah i said that thing on that coordinate because to make triangle on 00:55:633 (1,2,3,4,5,6) -
10:39 Fort: welll
10:39 Fort: uncheck all
10:39 Fort: http://puu.sh/ldtLE/564e41fa95.png
10:40 Fort: 00:30:633 (5,6) - looks triplet pattern can be good on here 00:30:633 (5,6) -
10:40 Fort: but yeah it needs change all patterning, so whatever
10:41 Mishima Yurara: wha
10:41 Mishima Yurara: o ok
10:41 Fort: but i think it really cool if you put triplet at that part
10:42 Mishima Yurara: i thikn the triplet rn is betr but idk
10:42 Fort: yeh
10:43 Fort: OMG OD8.3
10:43 Mishima Yurara: X
10:43 Fort: put lower OD pls
10:43 Fort: this map really slow for no mod play and you put OD8.3
10:44 Fort: OD7.5 should be fine for this map
10:44 Mishima Yurara: i am gay
10:44 Mishima Yurara: ko amyb
10:44 Fort: wat
10:45 Mishima Yurara: sam
10:45 Fort: not same pls
10:45 Fort: different
10:46 Fort: 00:12:433 (3) - yeah this slider pretty boring compare with song sound like "FUCK!"
10:46 Fort: put 1/2 slider with high slider velocity can be wow
10:46 Mishima Yurara: idk its mapped to the arp
10:46 Mishima Yurara: lemme try
10:47 Fort: put tags like
10:47 Fort: "Vinxis meme okdad ok_dad OK DAD"
10:47 Mishima Yurara: R
10:48 Fort: or maybe "dam son"
10:48 Fort: and put trap as tags i guess
10:48 Mishima Yurara: lmnop
10:48 Fort: why?
10:49 Fort: because it's commonly well known as future bass?
10:49 Mishima Yurara: iw as thikngin of spamming more tags lolz
10:49 Fort: yeah tags for easier search
10:52 Fort: maybe just it i can say
10:52 Fort: nothing problem left
10:52 Fort: but im still unsure about object difference on that map
10:52 Fort: like
10:52 Mishima Yurara: O
10:52 Mishima Yurara: ok oko
10:52 Fort: Nasya is only map a jumpsa
10:53 Fort: jumps*
10:53 Fort: instead put some epic streams
10:53 Mishima Yurara: yeaj
10:53 Fort: or intense patterns
10:53 Fort: well
10:53 Fort: your map is affected to Hard diff
10:54 Fort: which it has bigger CS
10:54 Fort: maybe make CS smaller can help
10:54 Mishima Yurara: r
10:54 Mishima Yurara: wh
10:54 Fort: change to 3.5 maybe
10:54 Mishima Yurara: o
10:54 Mishima Yurara: na
10:54 Mishima Yurara: its k
10:55 Fort: yeah im still not sure
10:55 Fort: but yeah
10:56 Mishima Yurara: lmnop
10:56 Fort: maybe other people will notice this thing
fixed something here:
+Slider Placement
+add some tags
+jump pattern placement
- Uncheck something at general
- Distance reducing
good luck vinxis!
see ya later