肉包。阿姨洗铁路,一个二个三个四个………………萌大奶>_,<
Nymph_ wrote:
This beatmap was submitted using in-game submission on 2011年1月24日 星期一 at 16:55:21
Artist: Hayami Saori & Takagaki Ayahi
Title: Odoriko
Source: Sora no Otoshimono
Tags: nymph sora no otoshimono ikaros Astraea
BPM: 94
Filesize: 10550kb
Play Time: 01:44
Difficulties Available:Download: Hayami Saori & Takagaki Ayahi - Odoriko
- Astraea's Easy (0.66 stars, 64 notes)
- Ikaros's normal (3.12 stars, 264 notes)
- Nymph's hard (4.25 stars, 278 notes)
Information: Scores/Beatmap Listing
---------------
My first beatmap= =
First storyboard...
First upload...
Everything is my first try...
And I will do my best to make it ranked~
vincerio wrote:
*red* you really need to fix it
*green* my opinion....
Please cut mp3 file ( remove un-mapped part of Mp3)
song which more than 5 minutes long is UNRANKABLE
delete all of unused image like in .picasaoriginals
Source : Sora no Otoshimono Forte
and "ed" and "Ending" n the Tag
[Storyboarding]
The Maximun dimesions for Wallpaper is 1024x768
The Maximun dimesions for SB image(foreground+background) = 800x600 (640x480)
HD image with 4:3 screen ratio will be more preferable
I highly recommend you fade in/out background image SB (now you just use white background to hide it!)
Do not set its overall diffuculties(OD) higher than Approach rate(AR)
The hitcircle format must be in gray-sclae...( now RGB right? )
cut mp3 and fix all above issue first...
after all of your mapset is rankable we shall discuss about mapping it later :3
Im Nymph lover!!! LOL
moved it into WIP
you still need a lot of work
vincerio wrote:
*red* you really need to fix it
*green* my opinion....
Please cut mp3 file ( remove un-mapped part of Mp3)
song which more than 5 minutes long is UNRANKABLE
delete all of unused image like in .picasaoriginals
Source : Sora no Otoshimono Forte
and "ed" and "Ending" n the Tag
[Storyboarding]
The Maximun dimesions for Wallpaper is 1024x768
The Maximun dimesions for SB image(foreground+background) = 800x600 (640x480)
HD image with 4:3 screen ratio will be more preferable
I highly recommend you fade in/out background image SB (now you just use white background to hide it!)
Do not set its overall diffuculties(OD) higher than Approach rate(AR)
The hitcircle format must be in gray-sclae...( now RGB right? )
cut mp3 and fix all above issue first...
after all of your mapset is rankable we shall discuss about mapping it later :3
Im Nymph lover!!! LOL
moved it into WIP
you still need a lot of work
wmfchris wrote:
SB
turn on flashy warning?
[Hard] - Just change the diff name to Hard is good enough.SPOILER00:34:821 (1) - whistle?
00:39:928 (1) - whistle at ending?
00:42:481 (5) - whistle?
00:46:311 (10) - ^
00:57:800 (2) - ^?
01:00:292 (2,3) - (2) up 1 grid, (3) touches the HP bar to adjust it into a curved slider?
01:10:885 (3) - left 1 grid
01:13:119 (6) - touched the boundary
01:19:821 (1,1) - whistle at beginning of the first (1), remove NC in the next (1)?
01:21:055 (4) - whistle?
01:23:970 (6) - whistle at begining?
01:25:995 (12) - remove whistle?
01:27:162 (1) - finish?
01:29:396 (1) - whistle?
01:35:460 (1) - whistle at beginning?
01:39:289 (1) - ^?
01:40:566 (5) - ^
02:10:247 (5) - left 1 grid
02:23:332 (7) - whistle?
02:25:885 (1) - ^?
02:26:683 (4) - remove whistle?
02:37:375 (5,6) make it parallel
02:44:396 (4,5) - whistle at ending?
02:48:864 (2) - whistle?
02:51:417 (5) - ^?
03:00:092 (1) - down 1 grid + left 1~2 grids
Just some suggestions on hitsounds
[Normal]
00:31:630 (1~5) - left 1 grid
02:42:841 (1,2,3) - (1) touch the boundary slightly, (2) uneven spacing, also whistle on (5)?
[Easy]
ok
this song worth a pink star.
:3
Fixing complete.k3nsh1n_H1mur4 wrote:
[General]
Your skin doesn't have a "cursortrail.png".
[Astraea's Easy]
HP -2
AR -2
[Ikaro's Normal] <------ Caps the N in the diff.
AR -2
OD -1
01:19:184 (7,1,2) - Use the "Distance Snap" in these. Like this: http://puu.sh/O1R
02:45:673 (6,7) - Move them ?
03:18:546 (1,2,3) - Remove the 2.
[Nymph's Hard] <------ Caps the H in the diff.
00:44:396 (1,2) - Doesn't fit to me. Stack them at least.
00:44:875 (3,4) - ^
01:25:247 (8,9) - ^
01:25:726 (10,11) - ^
03:07:375 (5,6) - ^
03:07:853 (7,8) - ^
And I don't really think this song with 2x BPM Speed in the kiai time. Only the volume gets higher, the rhythm still the same.
-----------------------------------------------------
That's all
[Shalon] wrote:
[General]
Delete the osb file.
How about find a better quality MP3?
I think you should take more attention for the Audio volume.
[Arstraea's easy]
*re name from easy to Easy.
00:43:173 (5) - Dpwn 1 grid
00:43:811 (6) - ^
Ikaros's normal
*re-name from normal to Normal
00:29:770 (1) - new combo
00:36:152 (6) - ^
00:37:429 (1) - remove new combo
00:39:982 (7) - new combo
02:43:798 (3) - make it more circular
[Nymph's hard]
*re-name to Hard.
fine.
Totally, this map need some more work for new combo and volume.(I don't point out all of thats)
Get my star. and, good luck.
hey 把天降看一次吧,看到第二集就行了Selee wrote:
who's Ikaros o.o...
SamiPale wrote:
mod by request
[General]
这首歌是原版的踊り子,是歌手sona在2006年8月9日发售的一张单曲「はらり、ひらり」里的一首歌,可以说那个时候跟天降没有关系。虽然把天降放到Source里估计也没事,但是Artist请一定改成正确的歌手sona
关于offset,你可以戴上耳机,在edit界面的右下方调成25%速,在Timing板块里播放,从头听到尾,仔细听那滴答声跟mp3里的鼓点声是否产生共鸣,然后再根据Selee所说-15ms再试
BPM也一样。我个人推荐Selee的timing,当然你掌握方法后可以自己调试
这样的bg质量估计不能过关,起码得800x600,下BDrip截吧
approachcircle.png最好换成128x128,这是为了防止上榜的时候被挑刺
KIAI从长白线开始是最好的,也就是第一个KIAI从01:06:787开始,第二个KIAI从02:48:904开始,不过这在Insane会导致跟2倍速的开始不同步所以只是建议
[Storyboard]
NYMPH2.jpg在最后消失得太突然了,建议至少制造Fade out效果
[Astraea's Easy]
note之间的距离对于Easy太大了,最低限度圈圈再放大一格吧
没KIAI?
01:03:596(1) - 从01:04:235开始
[Ikaro's Normal]
02:18:907(4),03:13:157(3) - 叠得整齐点?
[Nymph's Hard]
同样建议增加加速提示sb,这比较突然
谱子本身没问题,需要注意的是Timing的准确性与Skin/Storyboard素材的质量,特别是前者这是做谱的基础。在确定正确Timing后要记得notes的时间轴对齐、绿线的时间轴对齐与storyboard的时间轴对齐,也就是snap
除了硬性的规定之外(例如skin的规格、某些规定不能用的note摆法等)其他东西都是只要正确就没要求的,Timing也是只要设在可接受范围内就没问题,osu的判定没有o2jam之类游戏严格hey 把天降看一次吧,看到第二集就行了Selee wrote:
who's Ikaros o.o...
NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
BPM:94.017 offset:2970 记得resnap all notes
spinner-background的尺寸貌似应该是1024*690……请再核对一下其他皮肤确认。。。
建议你把slider的滑动音消了(使用静音的sliderslider文件,把timing的audio下钩上custom override1)。同时给你一个hitfinish(带回声)可能会有用。现在的hitsounds略单调(但可用)
[Beginner]
00:37:429 (2) - 尾whistle
00:48:917 (2) - whistle
00:57:852 (2) - 尾whistle
01:07:426 (2,4) - 没叠好,关了grid snap去叠吧。如果想要在开grid的情况下完美叠,slider velocity应该是0.32的倍数。
01:12:532 (2,4) - whistle
01:20:190 (5,7,2) - whistle
[Normal]
这难度circle用的过多了,无谓的重叠过多了。我建议remap一部分。(主要是过度重叠的问题 例02:50:181 (5,6,7,1,2,3) ,在实际玩时,已经完全偏离你的设计位置了。circle过多则是难度平衡感不太好)
circle size建议大一号。
02:45:713 (6,7,8,9) - 像这种的关掉distance snap去摆不会更好看吗。不要太被一种思路限制住。distance snap是为了读图方便。反过来讲,可以读清的话,可以模糊一些距离问题
[attachment=0:24dda]55.png[/attachment:24dda]
[Nymph_'s Favourite]
对kiai时加速和加距离不是很赞成。其他基本rankable,但是过于单调。整体上的问题是这样……所以就先不追究细则。这大概只能是一点一点来的,加油吧。
Louis Cyphre wrote:
resolution of spinner background image is not correct. Use please 1024 x 768
Remove Kiai please, seriously, such cute song and kiai, meh. If you won't do that, than make same count of kiai's in all difficulties
I really want to know about the ending. Can you show me youtube link? I'm not sure about title of song.
My little suggestion, please find another good BG, the quality is quite bad
And i really to see lyrics there so if you wantSPOILERkotae wo dasazu ni itsu made mo kurasenai
BASU doori ura no roji yukitomari no koi dakara
dokoka ni yukitai ringo no hana ga saiteru
atatakai tokoro nara doko e demo yuku
tsumasaki de tatta mama kimi wo ai shite kita
minami muki no mado kara mite ita sora ga
odoridasu kurukuru to karui memai no ato
shashin wo baramaita you ni kokoro ga midareru
hyoushi no toreteru ai dakara kakushiai
BOROBORO no serifu dake katariau hibi ga tsudzuki
sakamichi wo kakeru kodomo-tachi no you datta
taoresou na mama futari hashitte ita ne
tsumasaki de tatta mama boku wo ai shite kita
semai budai no ue de furatsuku odoriko
ai shiteru ai senai kotoba wo kaenagara
kakehiki dake no ai wa mienaku natte yuku
tsumasaki de tatta mama futari ai shite kita
semai budai no ue de furatsuku odoriko
wakasugita sore dake ga subete no kotae da to
namida wo koraeta mama tsumasaki tachi no koi
Let's start modding.
[Easy]
00:43:813 (6) - sounds a bit weird with repeat slider, use please this http://puu.sh/XRB
[Normal]
Slider mod+.
I suggest to make spacing wider. Hold Alt and set Distance Spacing to 1.2x. Then respace all notes by yourself. I understand it's annoying but just take a look at examples:
http://puu.sh/XTf
http://puu.sh/XTq
http://puu.sh/XTr
01:22:104 (4) - http://puu.sh/XSa
01:23:380 (5) - ^. CTRL+J
01:24:657 (6) - Same slider but, CTRL + Shift + R. Rotate by 90°
01:32:315 (1,2,1) - - http://puu.sh/XSk
01:23:380 (5) - here goes new combo!
01:47:631 ~ 02:07:415 this breakpoint is too much long. Please reduce it a bit.
I showed you example of good sliders. If you might use something more. Here is a good thread about good sliders viewtopic.php?f=56&t=37194
[Hard]
Same stuff with some crooked sliders. Don't be lazy make then more symmetrical more better.
And please increase spacing to 1.2x. and respace
After Fixing all this stuff call me i'll do recheck if you want. Song is awesome. I want to this ranked. good luck!
MathiasXII wrote:
Hi, I got your timing request :3. Good choice of song by the way. You certainly feel relax playing this one
So as for the offset, I'd say 2 940... It sounds pretty much on time with the music. It's very common for slow songs that you can have a hard time finding the offset, because it's harder for musicians to play instruments slowly at a stable rate WHEN instruments are hand played...same thing for the singer! Even if they use a metronome, some parts will sound a little slower/faster, but they usually quickly come back to the metronome's pace/timing. So the important is to find an offset that will center everything to a specific timing with the less % of mistimed hits possible... otherwise, you just keep putting all sorts of timing section with different offsets and it gets ugly!
By the way, since this is a soft song, I would STRONGLY suggest you to use a less agressive soft hitsound... or the same soft-hitsound but at a much much much lower volume (see attachment)...
I'd also suggest to lower the hitsounds volume by 1 bar to start with... then at the timing JUST BEFORE THE BREAK, raise it by a bar, then, at the start of the Kiai timing section near the end of the song, raise it by another bar. I think it will sound amazing like that, + it makes an interesting build up effect that makes the whole thing more dramatic.
This song is so good actually, you get a star! Keep up the good work.
EDIT: Hell, to add to it, at the middle of the kiai (around 03:09:322 (2) ), make a new timing section just to raise the volume even more! MAKE THE PLAYERS CRYYYYYY !!!!! :'(
Leorda wrote:
Hi Nymph!
You post your map again in my queue....
Offset : 2.939
I am pretty not sure if this is timing is right.... because when I test with this offset, I think there is nothing wrong with those offset. So you should contact Lybydose or orioncomet. They both are pro timing. BPM was correct, maybe? Also, don't forget to resnap the object (Timing -> Resnap all notes -> Yes)
Fixed~ thanks~James2250 wrote:
-I don't really think the epilepsy warning is needed as the white flashes are used very rarely but I guess keep it for now
-For only 3 difficulties and for such a slow song it would be nice if Beginner was mapped until the end
-Consider using a custom 'spinnerbonus' as the default one is pretty loud compared to the song
-Are you sure the artist is not meant to be "Sona"? (Most results I see seem to have that)
-I don't really like the darkness in the beginning but oh well~
-Do you need 'Nymph' in tags?
Beginner:
01:24:003 (4,5) - slight spacing error compared to the other ones
Normal:
00:41:876 (4) - add a whistle here to follow your pattern?
02:39:961 (3,4) - this overlap doesn't look too good
02:44:429 (4) - the whistle should be on this note not on 3
03:23:684 (1,2,3) - add whistles here too?
Nymph's Favourite~:
-Why only have this difficulty with a custom name?
-Make the HP Drain different than Normal? (either by decreasing Normal's or increasing this one)
-The break on Normal is long enough, this one doesn't need to be any longer
03:16:982 (8,9,10,11) - make this look neater?
03:24:642 (4,7) - nazi: stack these
The last difficulty has a pretty nice flow to it, call me back after the general issues are fixed and I will star~
arien666 wrote:
[General]
[Suggestion] As this song is cover from original by 'Kouzou Murashita', why don't you add tag 'Kouzou Murashita' :3?
( http://www.youtube.com/watch?v=naRutIIc_DI and http://ja.wikipedia.org/wiki/%E8%B8%8A% ... 6%9B%B2%29 )
[Beginner]
03:18:897 (1,2,3) - [Nazi] Some nazi spacing ;_;
[Normal]
00:27:833 (4,5,6) - [Nazi] Is it just for me or why these spacing are longer than others ;_;? But It would be fine imo ;_;
00:42:514 (5) - [Nazi] How about move 1 grid down to make spacing same?
00:47:620 (2,3,4) - Same as 00:27:833 (4,5,6)
01:37:408 (3,4) - [Nazi] Closer than other... Why don't you fix about this :3?
02:20:493 (3,4) - [Nazi] Farther than others... Why don't you fix about this :3?
[Nymph's Favourite~]
:3
Sorry for late modding ;_;
About star symbol, let to James2250 :3
Good luck XD
Sakura Hana wrote:
[Skin]
Please make your spinners darker D: http://osu.ppy.sh/ss/64309
[Timing]
Offset is late, try -10ms since i keep hitting early http://osu.ppy.sh/ss/64317
Really nice map <3
Thank you very much~arien666 wrote:
James checked -> I checked -> Saku checked
I think it's ready for something :3
Enjoy Soft ice-cream <3
Just added and submitted~Larto wrote:
Add a custom sliderb.png animation to your skin please, or just take the one from the templateskin and submit your map with it. You'll have your rank afterwards.
wow..I never noticed thatLarto wrote:
Eh, if you look at the sliderball here, you can see that its glow is somewhat cut off.
Note the lower right part here. Can you fix this, or get a different sliderball?
Also, it would look nicer if you got a whole sliderball animation (sliderb0.png, sliderb1.png, sliderb2.png... etc.) instead of one frame. That is up to you though.