Current rules regarding drain times
Proposed rules / general ideas:
Allow higher difficulty to use their play time as a metric instead of drain time, allowing up to 10% of the total play time to be breaks.
To reference how much 10% is:
3:30 = 21 second break
4:15 = 25.5 second break
5:00 = 30 second break
10% feels more suitable compared to the 20% offered on lower difficulties. This can be changed if needed
Why:
Some parts of a song are better left unmapped. Forcing a mapper to add notes to a section can even affect how a mapper wants to interpret a song, and can negatively affect the general quality of a set.
Examples
https://osu.ppy.sh/s/894980 - Mapper was forced to add 1/1 sliders before each break because total drain time was 4:14.5. It is objectively worse and doesn't fit
https://osu.ppy.sh/s/645256 - I was mapping an insane difficulty, but would need to map the preview point. It would have been terrible so I just gave up.
There's more examples that I don't have on me but this has affected quite a few people.
Why not just map a lower diff? - someone
The issue isn't whether or not there is enough drain time. Mappers are actively choosing to lower their set quality by removing breaks instead of mapping another diff because it's just not worth the effort when there is a far easier (but less satisfactory) solution.
In most of the cases where drain is an issue, the play time is just over 4:15, which is further discouraging to map a hard.
This wasn't written as a normal RC proposal where the text would displayed on the RC, this is because it would change the focus from drain time to play time, hence the entire drain time section would need rewriting.
Proposed rules / general ideas:
Allow higher difficulty to use their play time as a metric instead of drain time, allowing up to 10% of the total play time to be breaks.
To reference how much 10% is:
3:30 = 21 second break
4:15 = 25.5 second break
5:00 = 30 second break
10% feels more suitable compared to the 20% offered on lower difficulties. This can be changed if needed
Why:
Some parts of a song are better left unmapped. Forcing a mapper to add notes to a section can even affect how a mapper wants to interpret a song, and can negatively affect the general quality of a set.
Examples
https://osu.ppy.sh/s/894980 - Mapper was forced to add 1/1 sliders before each break because total drain time was 4:14.5. It is objectively worse and doesn't fit
https://osu.ppy.sh/s/645256 - I was mapping an insane difficulty, but would need to map the preview point. It would have been terrible so I just gave up.
There's more examples that I don't have on me but this has affected quite a few people.
Why not just map a lower diff? - someone
The issue isn't whether or not there is enough drain time. Mappers are actively choosing to lower their set quality by removing breaks instead of mapping another diff because it's just not worth the effort when there is a far easier (but less satisfactory) solution.
In most of the cases where drain is an issue, the play time is just over 4:15, which is further discouraging to map a hard.
This wasn't written as a normal RC proposal where the text would displayed on the RC, this is because it would change the focus from drain time to play time, hence the entire drain time section would need rewriting.