abraker wrote:
this is literally lacking 2 yes votes
392 + 100 = 492, 392/492 = 79,67% < 80%
Discusion about using full percentage, on loved maps was done on the dev server (#osu-loved) to be fair and not create confusion in these situations (this also happened on a std map, i dont recall what it was rn), i suggest following the poll results on the new site for that.
abraker wrote:
I suggest allowing the number of people saying "yes" to override popularity vote once it reaches a certain threshold.
As we talked on the osu!mania loved community server, doing this would first create issues on what a threshold should be allowed, and second how people can manipulate results due to bandwagoning, and looking that there is no way to know when this happen, its prefered to follow the current system (doesnt mean the system is flawless but yeah, something else can be worked on, this thing should be applied equally to all game modes)