Okay, I'm finally satisfied with the changes. Good luck!
Bubbled~
Bubbled~
Thank you! Now will I call.squirrelpascals wrote:
I'm coming to the rescue òwó Yey!
General
♢ In the first 15 seconds of the map for all diffs, every object has a whistle hitsound. You should add some more variety to this so the player gets some more active feedback. No other hitsound need, but can I remove whistles some for vartiye, better now.
It would help to do this with these sections too where you just use a lot of whistles in general 01:12:936 - but its less needed since there's still some variation there.
Insane Collab
♢ 00:26:801 (6) - I don't think the slider fits here because there's no strong sound on this sliderhead at 00:26:800 - , try starting the slider on circle 5 maybe? General rytm song of support idea of triple using think I, it quite consistence is as do. Too for this 00:49:300 (1) -
♢ 00:49:300 (1) - This slider is oddly structured with the previous jump section, i think overlapping more fully with 00:48:618 (4) - will make this look nicer visually too Think fixed?
♢ 01:20:892 (3,4,5) - the rhythm density of this pattern doesn't feel like it fits the song, the song is composed of a lot of 1/2 based rhythms but the pattern is made up of 1/4 beats. Simplify this? Triple und slider for guitar und vocal so is okay.
♢ 02:10:437 (5) - This circle doesn't fit with your rhythm concepts at 02:09:528 (1,2,3,4,6) - and everything after 02:11:118 - because it's not on a strong vocal section. Would suggest removing it somehow Fixed Bakari for.
♢ 03:01:346 (7,8,9) - This triple would possibly fit a lot better starting at 03:01:118 - because theres a sound you miss at 03:01:232 - but very little sound at 03:01:459 - .Example of a place where you did this: 03:18:392 (1,2,3,4,5,6,7,8,9) - Fixed.
♢ 03:15:664 - same situation as above Fixed.
Hard Collab
♢ AR is a bit low for the dense parts. I'd recommend 6.7 or 7, or smth in between Dense parts aren't very, AR6 gut even me for und play cannot.
♢ 00:14:755 (1,2,3) - Fixing the AR issue will make these less confusing for Hard players, (too low of an ar makes it look like a triple once you get to the note) but if you dont change the ar, you should remove these kinds of varying overlaps from the map :p They easy predictable, if even AR6. :V
♢ 00:59:301 (3) - While this slider follows the 3/4 rhythm scheme the song also uses, it isnt alligned properly with the beats. The vocal notes happen at 00:59:414 - and 00:59:755 - , just after the slider head and reverse arrow. Starting the slider at 00:58:732 - or 00:59:073 - will allign much better with the melody. That hard, melodicaly harder than insane. No, simplication is now, weird may be, but work is. Now rytm okay.
♢ 01:09:301 (1,2,3) - Using 3 different types of curvature makes the slider arrangement appear unstructured, as an alternative i'd recommend replacing 01:10:209 (3) - with the same slider as 01:09:755 (2) - and flipping it 01:08:846 (6,2,3) - Same slider rotated. Maked I more same look you for!
♢ 01:54:755 (1) - This slider feels like it undermaps the rhythm a lot kind of randomly, you skip some pretty prominent vocal notes and the melody on the pluck. Additionally, you end the slider on a strong note, which I think deserves a lot more emphasis bc its on a downbeat 01:56:573 - . I'd suggest reworking the rhythm here Krfawy sayed it for vocals und simplifectino of song und reversing simply und hard same time at for players, so ok.
Normal Mk
♢ Would recommend lowering the slider tick rate to 1, higher slidre tick rate makes new players more vulnerable to sliderbreaks Easy has 1 tick und prefer I 2 in Normal.
♢ 00:58:392 (1,2) - vs 01:05:664 (1,2) - I wouldn't recommend using this rhythm variation here, since gameplay should be made really simple for the player, so introducing the 3/4 rhtyhm one randomly would hurt them. They're both ok, just choose one :p
♢ 01:54:982 - since this spinner and slider 01:52:710 (1,1,2) - are both mapped to the unique vocal rhythms im surprised you skipped this note, I think it would be fititng to put something here
♢ 02:25:664 (1,2) - 02:32:937 (1,2) - see my first point :p. For this part too 03:00:209 -
Easy
♢ 00:31:118 - Would recommend not skipping this downbeat, they're a key note when counting the beats to the song This und 00:36:573 - simplification I have, must ist, und if maped those clickable, not easy for easy, so keep I them.
♢ 00:54:755 (1) - You should really give beginner players mroe time to spin here. Easy diff guidelines say to avoid spinners less than 4 beats, so ending it here 00:56:573 - would work 1. Guidelines for 180bpm but 132bpm hier, is okay. 2. Und this option not rytmical.
♢ 01:11:118 - Even though this is on a downbeat, it feels unfitting to map to this note because the intense music stops here. Making this whole thing 01:10:664 (2) - a single 2/1 slider would work Fixed.
♢ 01:23:846 (1,2) - The sharp V shapes here dont really fit in with the rest of the aesthetic choices you use in your map. This is a little pickier, but I think using some curves here would solve that Really, I lazy this for...
It makes me happy to mod this map
Call me back! 😎
Ranking Criteria wrote:
Any form of feat. / ft. / Ft. / etc. must be written as feat. when it is used as a marker signifying a featured artist in the song.
:eyes:ezek wrote:
I bet Venix was dying to do an icon post on an old site thread