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Kraster - Remember History (Short Ver.)

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Topic Starter
Serval
This beatmap was submitted using in-game submission on mardi 10 avril 2012 at 16:03:00

Artist: Kraster
Title: Remember History (Short Ver.)
Source: Touhou
Tags: Keine Kamishirasawa Ne;on Nostalgic Blood of the East Old World Imperishable Night Catch The Beat CTB
BPM: 140
Filesize: 5865kb
Play Time: 03:33
Difficulties Available:
  1. CTB Lunatic (4,9 stars, 809 notes)
  2. Hard (4,8 stars, 565 notes)
  3. Lunatic (5 stars, 785 notes)
  4. Normal (3,17 stars, 296 notes)
Download: Kraster - Remember History (Short Ver.)
Information: Scores/Beatmap Listing
---------------
If you have DL before 28 march 2012, redownload the map, thanks ! (New BG Well-Sized! Thanks Colin ! Also, new MP3, also also changed the CTB diff's name.)

Short Ver of Remember History !

Hitsounded by Sushi ! Thx :D !

Thanks Kurai for letting me use his HS, timing help and other stuff :p

Normal: Enjoy Sleep
Hard: Enjoy
Lunatic: Enjoy
Lunatic CTB: Aww Yeah. Hope you will like it.

BG: Yeah, I KNOW! it's Ex Keine! But she looks pretty good anyway, so i'll let this like that ! :D

Changelog (2011):
08 Feb : -K- Mod
09 Feb: Applied Doomsday advices for the Lunatic :p
16 Feb: Applied James2250's mod (See post for details)
20 Feb: Applied Garven's mod (See post for details)
26 Feb: Applied Colin Hou's mod (See post for details)
01 March : Applied Garven's mod (See post for details)

Changelog (2012):
Applied Kurai (STD and CTB), ZHSteven, Drafura and Deif mods for CTB diff
Kurai
;)
Mafiamaster
Revived.
Musty
S~t~a~r~
Kyonko Hizara
:)
Sushi
_Kiva
Cool map~
Cant help much with modding but i shall shoot a star!
Topic Starter
Serval
Thank you :)
--K--
General
Hitsounds - I really like the hitsound work here. Kudos to KP and Sushi!
Song - I also really like Old World, so there's a bit of personal bias.

Normal
General - Difficulty is suitable for a Normal. Very straightforward rhythm (though it might be boring to some).
00:54:928 (2,3,4,5,6) - Make this a bit more symmetrical, perhaps?
03:07:142 (6) - This slider is uneven and should be cleaned up.

Hard
General - Some tricky patterns here, which keeps the beatmap interesting. The use of overlapping sliders and hitcircles might irk some players, though. Nothing really stood out as a major problem when I played, so I don't have much to say.

Insane
General - If [Hard] is supposed to be the pattern-reading difficulty, then [Insane] is the jumping/mouse-control difficulty. Parts of it lack the prettiness of the other difficulties, because in certain sections of the song, the hitcircles go all over the place without any real rhyme or reason.
01:12:071 (3,4,5,6,7,8,9) - I do like how this looks though.
03:32:642 (1,2,3,4,5,6,7,8,9) - This too!


Starred!
James2250
-You might want to change your dark blue combo color to something lighter to make sure players can see it against the dark background
-Your mp3 is currently 256kbps, seeing as this map was submitted after October 2010 you need to encode it to 128-192kbps
-The maximum allowed size for a background is 1024x768 (yours is currently 1229x769) Try and resize it
-Keep kiai time the same on all difficulties if you can
-No complaints on hitsounds~

Normal:
-Slider velocity is very fast for the easiest difficulty, I strongly recommend you reduce it (this difficulty is pretty hard in general, you might need to make an Easy)
-If you have time try and go through and align a few more of your patterns to look neater when playing
00:08:857 (1,2) - switch new combo
00:19:999 (7,1) - ^
00:23:857 (6) - new combo ( go through your map and keep trying to follow this type of pattern to fit with the music more)
00:40:142 (7,1) - try to avoid too many overlaps like this
00:51:928 (1) - start at 00:51:714?
00:55:999 (3,6) - align
01:30:928 (1) - extend to white tick
01:39:499 (5) - ^
02:07:999 (1,4) - stack these
02:14:428 (7,3,5) - align
03:31:999 (1,2,3,4,5) - odd spacing to have at the end

Hard:
00:04:357 (6,7) - random jump, doesn't really fit with the music
00:06:714 (3,4) - ^
00:40:999 (1) - move down so it doesn't go through hp bar
00:57:285 (5,7) - align?
01:17:642 (6,7) - align stuff like this
01:29:321 (2,3,5) - ^
02:40:785 (10) - repeat is pretty much hidden by the previous notes
02:49:142 (1,2,3) - fix spacing
02:52:785 - tiny break here isn't needed

Lunatic:
-Really pushing it for the maximum ranked score (some people don't like it being over 16 mil)
-Kiai seems kind of randomly placed at the moment
01:12:071 (1,2,3,4,5,6,7) - align this pattern more
01:15:071 - tiny break isn't needed
02:00:071 (1,2,3,4) - on spacing like this try and keep it equal
02:33:071 (4,7) - stack?
02:46:999 (3,1) - space out more

Mostly just minor suggestions to try and make your map look slightly nicer, they are pretty well done so far
Call me back after main fixes and I will star~
Topic Starter
Serval

James2250 wrote:

-You might want to change your dark blue combo color to something lighter to make sure players can see it against the dark background Trying to find one! will be done soon.
-Your mp3 is currently 256kbps, seeing as this map was submitted after October 2010 you need to encode it to 128-192kbps Done! I've set the new offset (+47ms), if you can check it (but it look good to me) it will be nice :)
-The maximum allowed size for a background is 1024x768 (yours is currently 1229x769) Try and resize it Done!
-Keep kiai time the same on all difficulties if you can Kiai removed, I don't really like Kiai, and I don't find part where it fits well !
-No complaints on hitsounds~ Sushi hitsounds <3

Normal:
-Slider velocity is very fast for the easiest difficulty, I strongly recommend you reduce it (this difficulty is pretty hard in general, you might need to make an Easy) Done, and reduce the whole map difficulty, should be easier now, i've changed a lot patterns to make it easier so i wont list mod that i've applied!
-If you have time try and go through and align a few more of your patterns to look neater when playing
00:08:857 (1,2) - switch new combo
00:19:999 (7,1) - ^
00:23:857 (6) - new combo ( go through your map and keep trying to follow this type of pattern to fit with the music more)
00:40:142 (7,1) - try to avoid too many overlaps like this
00:51:928 (1) - start at 00:51:714?
00:55:999 (3,6) - align
01:30:928 (1) - extend to white tick
01:39:499 (5) - ^
02:07:999 (1,4) - stack these
02:14:428 (7,3,5) - align
03:31:999 (1,2,3,4,5) - odd spacing to have at the end

Hard:
00:04:357 (6,7) - random jump, doesn't really fit with the music Done, indeed they're random :p
00:06:714 (3,4) - ^ ^
00:40:999 (1) - move down so it doesn't go through hp bar Done !
00:57:285 (5,7) - align? ^
01:17:642 (6,7) - align stuff like this ^
01:29:321 (2,3,5) - ^ ^
02:40:785 (10) - repeat is pretty much hidden by the previous notes I've changed a little bit the pattern, should be easier to read now
02:49:142 (1,2,3) - fix spacing Done !
02:52:785 - tiny break here isn't needed Okay, I've removed it

Lunatic:
-Really pushing it for the maximum ranked score (some people don't like it being over 16 mil) Yeah, well, I think the map is hard enough, the score fitting with the difficulties, but maybe it's just my opinion
-Kiai seems kind of randomly placed at the moment Removed!
01:12:071 (1,2,3,4,5,6,7) - align this pattern more Done
01:15:071 - tiny break isn't needed ^
02:00:071 (1,2,3,4) - on spacing like this try and keep it equal Done
02:33:071 (4,7) - stack? yeah, looks better
02:46:999 (3,1) - space out more Okay !

Mostly just minor suggestions to try and make your map look slightly nicer, they are pretty well done so far
Call me back after main fixes and I will star~
I'll call you back, thanks for your mod! :)
Garven
I .. think this was a request? I can't remember. orz

[Normal]
00:08:904 (1) - Remove new combo
00:09:761 (2) - New combo
00:19:189 - Miss the whistle?
00:53:904 (1) - Eh, kind of soon after the spinner. Maybe delete this and add a single note at 00:54:332 - with a finish?
01:01:189 (1) - Same thing here... Maybe extend the spinner to here and start the notes at 01:02:046 - ? You'll have to make them less dense to keep the rhythm, but it fits really well with the musical slow down anyway.
01:35:261 (1) - Start this at 01:35:475 -
01:43:832 (1) - Start this at 01:44:046 -
The general rhythm was kind of putting me to sleep though. Maybe try following a few other things than just the drums for the majority of the time.

[Hard]
00:04:189 (5,6) - Please don't do this. If you have extending sliders turned off, you can't tell which is a slider and which is a circle.
00:14:475 (7,8) - ^
00:43:189 (2,3) - The 2 is covering the repeat of this slider. Can't do that, sorry.
01:02:903 (6,7) - Please don't do this. If you have extending sliders turned off, you can't tell which is a slider and which is a circle.
01:38:046 (3,4) - ^
02:15:118 (6,7) - ^
03:19:618 (2,3) - ^
03:27:975 (11) - Don't stack this - move it over to continue the pattern
The general velocity and jump usage really lends this to be an Insane, really. :/ The difficulty jump from Normal to this is huge.

[Lunatic]
This is way beyond my skill level to mod very well. For the most part, it is at least consistent, even if it is just a 3 minute jump-fest.
I think my main issue is that with such huge spacing, you're kind of left with really bland patterns and seemingly random placement. The map isn't very memorable. :/

Argh, those bass drum hits stick out so much too. Think you can lower the gain on those a little bit?
You really should get a difficulty that is in between "Hard" (Insane, really) and Normal. The spread is way too top-heavy right now.
Topic Starter
Serval

Garven wrote:

I .. think this was a request? I can't remember. orz

[Normal] I've applied all your mods for this diff, since i'm not pretty good at doing good normal. Yes, she is a bit boring, but meh, hard to follow the voice/guitar on this song without the star diff getting high
00:08:904 (1) - Remove new combo
00:09:761 (2) - New combo
00:19:189 - Miss the whistle?
00:53:904 (1) - Eh, kind of soon after the spinner. Maybe delete this and add a single note at 00:54:332 - with a finish?
01:01:189 (1) - Same thing here... Maybe extend the spinner to here and start the notes at 01:02:046 - ? You'll have to make them less dense to keep the rhythm, but it fits really well with the musical slow down anyway.
01:35:261 (1) - Start this at 01:35:475 -
01:43:832 (1) - Start this at 01:44:046 -
The general rhythm was kind of putting me to sleep though. Maybe try following a few other things than just the drums for the majority of the time.

[Hard]
00:04:189 (5,6) - Please don't do this. If you have extending sliders turned off, you can't tell which is a slider and which is a circle.Done
00:14:475 (7,8) - ^ Done, and changed the pattern to improve fun
00:43:189 (2,3) - The 2 is covering the repeat of this slider. Can't do that, sorry.Not an issue for me, but i've removed the 300 in my skin, so yeah, that's was easy to read for me! Anyway, i've changed the pattern, should be better
01:02:903 (6,7) - Please don't do this. If you have extending sliders turned off, you can't tell which is a slider and which is a circle.Done, I've changed a little bit the pattern
01:38:046 (3,4) - ^I won't changed this pattern since this map need a bit of reading skill, and most of my friend (who are not playing insane diff) and who have tested it can FC after some try, so it's a good for a reading pattern.
02:15:118 (6,7) - ^ Done
03:19:618 (2,3) - ^ Done, and changed a bit the pattern
03:27:975 (11) - Don't stack this - move it over to continue the pattern Done
The general velocity and jump usage really lends this to be an Insane, really. :/ The difficulty jump from Normal to this is huge.

[Lunatic]
This is way beyond my skill level to mod very well. For the most part, it is at least consistent, even if it is just a 3 minute jump-fest.
I think my main issue is that with such huge spacing, you're kind of left with really bland patterns and seemingly random placement. The map isn't very memorable. :/

Argh, those bass drum hits stick out so much too. Think you can lower the gain on those a little bit?
You really should get a difficulty that is in between "Hard" (Insane, really) and Normal. The spread is way too top-heavy right now.
About HS, it's good (thanks to Sushi who provide me a hitsound with lower gain). I've talked with Sushi for the diff spreading (to have an objective opinion on this), and we find it's good. The normal is boring a bit, yes, but nor too easy neither hard. The Hard is like a Sushi Hard (a bit harder than a common hard, but the point she gives is fine according to the difficulty) :p And Lunatic is harder than common Insane, but she was intend to be played by really good players who wants a fun map with difficulty in ! I can't FC my Lunatic atm but i've asked to many friends (the other one, who are playing insane) to test the difficulty for some adjust, and i'll leave the mapset as it is. They're is huge jump in difficulty between each diff, but difficulty gap are constant between each diff.

Thanks for modding !
Colin Hou
[General]:
  1. don't touch the aspect ratio while resizing the image +_+, as you see the moon is not even a circle now
  2. do something with your combo color to make it more visible
[Lunatic]:
  1. AR 8 is perfect.
  2. 03:10:404 (2,3,4) - no, too huge spacing
[Hard]:
  1. nothing wrong to point out, except the huge 1/2 jumps are exactly too insane for a Hard
Normal is good, but there is so sure a huge gap between your N and H. Normal like an Easy, Hard like an Insane.
Topic Starter
Serval

Colin Hou wrote:

[General]:
  1. don't touch the aspect ratio while resizing the image +_+, as you see the moon is not even a circle now Applied new BG, thx ! :3
  2. do something with your combo color to make it more visible
Have no issue with, but i'll try to enlighten it, maybe it'll work

[Lunatic]:
  1. AR 8 is perfect. AR9 is good to me, cause I find it fits perfectly with this difficulty. Also, since this diff is giving a lot of point, I don't want to make it too easy or people will complain about this. For me, the AR9 is well balanced for both difficulty and fun
  2. 03:10:404 (2,3,4) - no, too huge spacing
Holy shit, seems like I've forgotten to unselect this note when I work on HS ! Sorry, and thanks :p

[Hard]:
  1. nothing wrong to point out, except the huge 1/2 jumps are exactly too insane for a Hard
Okay, I've fix jumps, reduce a bit the spacing for the 1/2 jump

Normal is good, but there is so sure a huge gap between your N and H. Normal like an Easy, Hard like an Insane.
Yeah, I know, we were talking about that with Garven earlier, but I'll leave the mapset as it is, cause the gap between all diff is the same. The lunatic is pretty harder than the hard. It's also one other reason for me to let the AR9 instead of AR8 ^^

Ty for your mod, Kudo !
Garven
Well, since all the big stuff is out of the way now, just gonna point out small things that bug me~

[General]
I had someone comment that the blue BG and dark blue combo color blend really well (considering his minor color blindness). Perhaps take that into consideration?

[Normal]
00:10:618 (3,4) - Make these line up a bit better
00:12:332 (5,1) - Maybe have these so they don't overlap?
00:22:618 (5) - These squiggly sliders would look a lot neater if you grid snapped the red points. Use the tiny grid (control + 1) and rotate at your leisure.
00:51:761 (1) - Eh, don't like the whistle sound on this.
01:04:189 (5,1) - Rearrange to reduce overlap?
01:32:689 (1) - I think this would flow better if you had a sharper angle to the slider so it leads into the 2->3.
02:01:189 (1,3) - Line these up a bit better
02:32:046 - Such an awkward spot in the music for a break. The first one was sort of this way too, but not nearly as bad this far into the song. It'd be better to do it at the start of a new phrase and start again after a small section of that, so maybe start the break at 02:38:904 - and start up again on the pickup note at 02:45:332 - ?
02:40:618 (1,3) - Line 'em up
03:08:689 (1,2) - ^
03:16:618 (5,1) - This overlap is kind of eh.
03:21:761 (1) - Add clap?

[Hard]
00:19:618 (9) - This aligned where you want it to be?
01:13:618 (2,4) - This overlap is kinda eh too. You already have ridiculous spacing on your side here; may as well take advantage of it. ;p
01:29:368 (2,3) - Alright, we're going to have to manually stack these. Move them down and right until they look like they're stacked with the slider end in play mode. I found 1 grid of each was satisfactory.
01:33:761 (1,2,3,4) - Kind of a random looking jump pattern
02:08:689 (2,3,4) - You usually have these in a straight line. Line them up?
02:39:975 (4,5,6,7,8,9) - Strange to see these rhythms spaced out so far now - especially with a slower part in the music.
03:10:404 (3,4) - Line these up a bit better
03:32:261 (6) - Kind of a dull ending

[Insane]
Eh, the vast majority of this really feels almost just randomly and haphazardly placed due to the ridiculous spacing you have set up. There aren't many instances of actual structure put into the map, so the general flow feels inconsistent. I really don't know what to say here...
If not for this difficulty, I'd at least be able to star the map set, but as it is, it just doesn't have that .. "fun" feeling to it, I suppose.
Topic Starter
Serval

Garven wrote:

Well, since all the big stuff is out of the way now, just gonna point out small things that bug me~

[General]
I had someone comment that the blue BG and dark blue combo color blend really well (considering his minor color blindness). Perhaps take that into consideration? Err will, third time I enlight it :p maybe i'll considering remove it, we will see!

[Normal]
00:10:618 (3,4) - Make these line up a bit better done
00:12:332 (5,1) - Maybe have these so they don't overlap? done
00:22:618 (5) - These squiggly sliders would look a lot neater if you grid snapped the red points. Use the tiny grid (control + 1) and rotate at your leisure.done, look way better
00:51:761 (1) - Eh, don't like the whistle sound on this. Remove, will ask to Sushi for a HS recheck
01:04:189 (5,1) - Rearrange to reduce overlap? done
01:32:689 (1) - I think this would flow better if you had a sharper angle to the slider so it leads into the 2->3.done
02:01:189 (1,3) - Line these up a bit betterdone
02:32:046 - Such an awkward spot in the music for a break. The first one was sort of this way too, but not nearly as bad this far into the song. It'd be better to do it at the start of a new phrase and start again after a small section of that, so maybe start the break at 02:38:904 - and start up again on the pickup note at 02:45:332 - ? remapped with your break, sounds better
02:40:618 (1,3) - Line 'em up done
03:08:689 (1,2) - ^done
03:16:618 (5,1) - This overlap is kind of eh.done
03:21:761 (1) - Add clap?done

[Hard]
00:19:618 (9) - This aligned where you want it to be? Yeah, but i've stack it with (7)
01:13:618 (2,4) - This overlap is kinda eh too. You already have ridiculous spacing on your side here; may as well take advantage of it. ;p Changed :p
01:29:368 (2,3) - Alright, we're going to have to manually stack these. Move them down and right until they look like they're stacked with the slider end in play mode. I found 1 grid of each was satisfactory. I find this satisfactory now
01:33:761 (1,2,3,4) - Kind of a random looking jump pattern I change randomness to make it under 9000
02:08:689 (2,3,4) - You usually have these in a straight line. Line them up? Yup !
02:39:975 (4,5,6,7,8,9) - Strange to see these rhythms spaced out so far now - especially with a slower part in the music.Done, but might be overlap a bit the slider, but hey :p
03:10:404 (3,4) - Line these up a bit betterdone
03:32:261 (6) - Kind of a dull endingidk how to change without making a big stack or something like that, so well, i'll this like that

[Insane]
Eh, the vast majority of this really feels almost just randomly and haphazardly placed due to the ridiculous spacing you have set up. There aren't many instances of actual structure put into the map, so the general flow feels inconsistent. I really don't know what to say here...
If not for this difficulty, I'd at least be able to star the map set, but as it is, it just doesn't have that .. "fun" feeling to it, I suppose.
If you can tell me which part you feel too random (James2250 tell me:"some patterns might be reorganized", that would be nice, so maybe I'll be able to make something more structured without losing the spirit of my difficulty...
Thanks!
Sakura
[General]
2m-12m-16m score spread.... ooooh k? there's a big gap of max score between Normal and Hard, i recommend you probably drop Lunatic, and make Hard a Lunatic then make a good Hard that balances out the other 2.

[Lunatic]
Normally i would find this spacing fun to play, i dont mind jumps at all, however it doesnt fit the soft nature of the song, plus the whole map
is using gigantic spacing, i think you're gonna need to scale all the spacing of the map by like 0.7 or something, since the gigantic spacing makes the circles look just randomly placed like more than half the time, i wouldnt ask to completely remap since some jumps do fit and are good like 00:45:975 (1,2,3,4,5), but most of the time is just that the whole map has the spacing very large and isnt put to good use (see ztrot maps, those have good use of jumps and high spacing), but since you're probably still grapsing the aspects of mapping it's better that you dont use this kind of big spacing througout the whole map since it's only making it look uglier, yeah it may be fun for some, but not pretty or appealing at all (heck i did find it fun, but as i said, not appealing). Ok maybe yeah you need to remap at lower distance spacing, but hey, AR 9 does fit this, so i dont mind if you change it back.

[Hard]
01:26:046 (1,2,3,4,5) - This stream might be too hard to follow with that spacing, i recommend you reduce it.
Actually increase slider speed a bit and modifying this a bit would make it more fit for a Lunatic than the one you have, however that doesnt mean copy/paste this and make into a Lunatic, but eh, this has some hard to play stuff that are a bit too hard for a Hard if you know what i mean XD

[Normal]
02:59:475 (5) - This slider wriggles way too much to the point it's unrankable.

I can see the worries of people regarding your Lunatic, jockeytiyan was the one who informed me of this so i decided to give it a try, and i find that difficulty really unnapealing, in fact Hard could pass for a Lunatic easily with just a little bit of tweaking and is much better, you do still have a score gap to take care of tho...
Fight69
Go go Serval !
Scar
yo
Mafiamaster
[Hard]
01:09:546 (3) - The way this slider starts is... not too good. Moving it forward to the white tick sounds better.
03:21:761 (8) - How about a finish here?
Having such a huge difference between the approach rate and overall difficulty doesn't look great either.
Eirene
lunatic irc modded :

-> last stream shape change
-> spacing on doublets
-> moral support =D
-> ... that's all
Krisom
General-
· The custom finish you're using it's too loud comparing it to the other hitsounds

Lunatic-
00:26:665 - Make this break start at 00:26:880 - , it feels random and out of place right now.
00:40:165 (1,2,3) - I'd accept a jump like this in a random place like this if at least the distances between the circles were even. They are not.
01:16:594 (3) - Add a new combo and a finish to add emphasis to the chorus beginning
01:54:094 - Make this break start at 01:54:308 - , it feels random and out of place right now.
02:17:879 (1,2,3) - Same as 00:40:165
02:31:594 (1,2,3) - ^
02:54:308 (1) - Add a finish to add emphasis to the chorus beginning
I must say I agree with Sakura and Garven, this diff is forced, the spacing won't fit the song at all. If you want to add difficulty to a song, do it in less artificial ways, in cases like this one, follow the keyboard in places like 00:23:665 (1,2) - where you could add a 1/4 circle between the two of them instead of adding an artificially high spacing during the whole diff. It just won't fit on this song, sorry.

Hard-
Regarding the breaks, do the same as I pointed out in Lunatic.
I agree with mafia, the dfference between AR and OD looks very bad...
00:25:165 (10,11) - Unrankeable. Someone with no snaking sliders on won't be able to tell (or it'll be very hard for him/her) wich one is the slider and wich one isn't.
00:49:165 - Suddenly, the spacing x2's with no signal at all. Why? There's nothing musically backing up this x2 spacing.

...sorry, I'll stop here. There are too many things to fix here and I don't think just a MAT or a BAT would be able to notice them, any normal modder would. Also there's the problem of the gap between Normal and Hard.

No star from me.
Alace
revived
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