In all honestly, the OP is open-ended precisely because we are as unsure as to what the best way to proceed is as anyone else. The QAT has shifted in many directions over it's lifetime, sometimes for the better, and sometimes for the worse. A major problem now (at least from my perspective, although others have shared similar sentiments) is that the QAT is somewhat insular / stagnant, and we have had difficulties in agreeing to any significant, long-lasting change. I hope that by opening discussion up to the mapping community as a whole (since our roles / actions have an affect on everyone in it to some extent), we can gather some fresh ideas.
Many of the current QAT are in the position not only because they are experienced modders, but because they have (or had) the drive to realize the change they want to see in the game. I believe that osu! is a community where anyone can succeed as long as they have a good, well-thought idea and are prepared to work with the community to shape, improve, and eventually realize it. The paradox of this argument is that QAT is a very public-facing position with significant responsibility attached, and many feel paralyzed by this responsibility when it comes to making tough calls or proposing controversial ideas.
Many people are likely quite content to wait for change to happen and then debate whether it's good or not. However, I believe there is some merit and seeing what ideas and opinions may come of this, whether it be a complete overhaul, a satisfaction with the current way of working, or anything in between. This is not to say everyone in the team needs to be a "firecracker" personality - there should be plenty of space in the team for more reserved personalities too who wish to quietly contribute in their own way - but if rotating members in and out on a cyclical basis helps to bring new ideas, with less fear of backlash, then I don't think that's necessarily a bad thing.
Many of the current QAT are in the position not only because they are experienced modders, but because they have (or had) the drive to realize the change they want to see in the game. I believe that osu! is a community where anyone can succeed as long as they have a good, well-thought idea and are prepared to work with the community to shape, improve, and eventually realize it. The paradox of this argument is that QAT is a very public-facing position with significant responsibility attached, and many feel paralyzed by this responsibility when it comes to making tough calls or proposing controversial ideas.
Many people are likely quite content to wait for change to happen and then debate whether it's good or not. However, I believe there is some merit and seeing what ideas and opinions may come of this, whether it be a complete overhaul, a satisfaction with the current way of working, or anything in between. This is not to say everyone in the team needs to be a "firecracker" personality - there should be plenty of space in the team for more reserved personalities too who wish to quietly contribute in their own way - but if rotating members in and out on a cyclical basis helps to bring new ideas, with less fear of backlash, then I don't think that's necessarily a bad thing.