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Rika Matsumoto - Best Wishes

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Vergence
Umm..Star! LOL.... =.="
I suggest you try adding hitsounds :D

Download: Rika Matsumoto - Best Wishes (Guerrra) [Hard].osu
Topic Starter
Guerra

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

...though you followed my rules but why post in my queue when it's 3/3.... twice?
anyway first map ok.


[General]
preview time is not set. (Timing - Set Current Position as Preview Point)-ok,I'll resolve this
you need a easier diff to get this map ranked. (<3.25 stars at least)-ok
hitsounds is needed, the song is not papapapapa all the time. try to use clap or whistle or finish or whatever. before that, turn down your volume set (80 maybe), now it's louder than everyone expected.-I don't know how to use clap,whistle or finish,I'll study this
what i can feel in this map is.... crowded. try to adjust slider velocity and distance spacing to make your map better looking. but be careful, if you change slider velocity then you need to remap all the slider part (though it works much better)
-yes,I agree,I reformed the map,and I thing that it's better.

[Normal]
HP 7 and OD 7 for a Normal? must be kidding. -2 for each, at least-ok
too many circles are used but there's few sliders, try to get a better balance between them-ok
00:11:390 (5,1,2) - don't change spacing suddenly in a Normal diff-ok
00:42:515 (1) - end it at 00:44:765-ok
01:05:765 (7,1) - spacing-ok

[Hard]
00:42:507 (1) - end 1/4 earlier-ok
00:47:569 (1,2) - any reason for this ... jump?-I retired the jump
00:50:007 (1,2,3) - ^-ok
01:11:194 (2) - the beat placement is strange-ok

more work is needed. sorry for saying that.-no probleam you are here to help ^.^
thank you NatsumeRin and DragonSparta
Ichigo-Sora
[General]
- This map needs some hitsounds.You can add them by selecting a note, then pressing Whistle/Finish/Clap on the right side.
  • 00:45:507 - Start Kiai Time here
[Mijumaru]
  • 00:09:882 (1) - Note right after a spinner might be too hard for an [Easy] difficulty
    01:08:007 (2,3,4) - Align w/ end of one?
[Tsutarja]
  • 00:47:015 to 00:54:140 - This part feels a bit monotonous to play. Maybe add some sliders?
    01:09:515 (x) - Add a note here?
[Pokabu]
- You might want to experiment with different shapes of sliders, as only straight sliders gets boring after a while.

This thread here explains how to make different style sliders quite nicely:
viewtopic.php?f=56&t=37194

Not bad for your first map ^^ Star~
Topic Starter
Guerra

Ichigo-Sora wrote:

[General]
- This map needs some hitsounds.You can add them by selecting a note, then pressing Whistle/Finish/Clap on the right side.fixed
  • 00:45:507 - Start Kiai Time here fixed
[Mijumaru]
  • 00:09:882 (1) - Note right after a spinner might be too hard for an [Easy] difficulty fixed
    01:08:007 (2,3,4) - Align w/ end of one?fixed
[Tsutarja]
  • 00:47:015 to 00:54:140 - This part feels a bit monotonous to play. Maybe add some sliders?fixed
    01:09:515 (x) - Add a note here? fixed
[Pokabu]
- You might want to experiment with different shapes of sliders, as only straight sliders gets boring after a while.fixed

This thread here explains how to make different style sliders quite nicely:
viewtopic.php?f=56&t=37194

Not bad for your first map ^^ Star~
Thank you for your mod ^.^
Kamure
sooo, what awaits me in this beatmap? :D
Really good so far....
here's a mod and star....

General
too much claps, one of the major problems
make sure you can easily see the beats, not under the other beats.


Mijumaru
00:07:257 (2,3) - imitate the (2,3) before
00:27:882 (3) - add combo, remove combo on the next

Tsutarja (i thought it's tsutaja, maybe....)
I'll just change the diff myself..... go check the bottom

Pokabu
00:10:257 (1,2,3,4,5) - make symmetrical
00:20:569 (3) - remove one repeat

note: triplet claps are bad
Topic Starter
Guerra

chamelepeace710 wrote:

sooo, what awaits me in this beatmap? :D
Really good so far....
here's a mod and star....

General
too much claps, one of the major problems
make sure you can easily see the beats, not under the other beats.


Mijumaru
00:07:257 (2,3) - imitate the (2,3) before fixed
00:27:882 (3) - add combo, remove combo on the next fixed

Tsutarja (i thought it's tsutaja, maybe....)
I'll just change the diff myself..... go check the bottom fixed

Pokabu
00:10:257 (1,2,3,4,5) - make symmetrical fixed
00:20:569 (3) - remove one repeat no
note: triplet claps are bad
thank you for your Mod ^.^
Musty
Hai Guerra !
This is my mod

[General]

delete this file : "Rika Matsumoto - Best Wishes (Guerrra).osb" because it's a file you don't use ( only for SB/Video )
Offset should be 3510
Copy/Paste this code into all .osu files

[Colours]
Combo1 : 255,117,117
Combo2 : 185,233,255
Combo3 : 45,255,113

[Pokabu]

A lot of Claps D:
Sample Volume : http://puu.sh/DJs

00:07:444 (2) - Move 1 grid left (Lv4)
00:08:007 (1) - Remove New Combo
00:15:882 (1) - Delete the Clap at the end of Slider
00:16:632 (1) - ^
00:24:600 (5) - Delete note
00:26:944 (1) - Remove New Combo
00:28:444 (4) - down 1 grid (Lv3)
00:28:632 (5) - down 2 grid (Lv3)
00:35:757 - Add Note
00:36:132 - ^
00:36:319 - ^
00:38:944 - ^
00:39:132 - ^
00:39:507 - ^ + Finish
00:41:850 (2) - Delete this one
00:42:038 (4) - ^
00:47:194 (3) - move 1 grid left (Lv4)
00:50:757 (2) - up 1 grid (Lv4)
00:52:444 (3) - Delete Clap at the end of Slider

[Tsutaja]

Sample Volume : http://puu.sh/DJs

01:24:515 (2) - Down 1grid (Lv4)

[Mijumaru]

Sample Volume : http://puu.sh/DJs

Too low Distance Spacing, it's hard to read pattern on playing...
Change the DS and i will mod this diff.

Conclusion:You put too many Claps on all diffs, this is just my opinion but use claps on rythm...Overall is good , just a little bit Spacing Misses.
Oh, btw, the overall is correct, Star.
Topic Starter
Guerra
Thank you for your mod Mustaash ,but, I didn't do all that you said,sorry my bad English
poorguyorz
Hi, do you mind if I mod your map?
Just wanna help some first-timers out. :)

[Overall]

You need to set a preview point to all difficulties.
Go to Timing->Set Current Position as Preview point.

[Mijumaru]
Recommendations:

In my opinion, easy levels are for totally beginners.
So try to map this diff in 1/1 instead of 1/2 will make beginners easier to read and predict the rhythm.
Also try to avoid stacking notes onto each other in this diff, but you can still use it if the song really fits to it.

Suggestion of changes:

00:08:197 (1) - Move it to 00:08:385, finish the spinner at 00:09:885.
00:13:447 (3) - Move it to 00:13:635.
00:19:447 (1) - Move it to 00:19:260.
00:33:510 (1) - Finish it at 00:35:760.
00:36:697 (1) - Starts at 00:36:510, ends at 00:38:760.
00:57:135 (2) - If you really want to stack them, stack this note onto the note at 00:57:510 and fix the spacing. For example:

01:20:760 (3,4) - Don't stack these notes.

[Tsutaja]
Recommendations:

1/2 is good enough to map a normal. You don't need to use 1/4.

Suggestion of changes:

00:20:197 (x) - Add a note here.
00:20:760 (x) - ^
00:38:947 (x) - ^
00:39:135 (x) - ^


[Pokabu]
Suggestion of changes:

00:30:885 (1,2,3,4,5,6) - Their rhythm is not with the music.
SPOILER
Combo change:
Move (2) to 00:30:978
Move (3) to 00:31:072
Move (4,5,6) to 00:31:260 and delete (5)
00:32:010 (1,2,3,4,5,6) - Same thing here. Follow the style as above.
00:33:510 (1,1) - Do something about this part, this part is way too easy than the others.
I suggest you listen to the sound of the drums for this part and do something out of it, spinners are not recommended.
Topic Starter
Guerra

poorguyorz wrote:

[Mijumaru]
Recommendations:

In my opinion, easy levels are for totally beginners.
So try to map this diff in 1/1 instead of 1/2 will make beginners easier to read and predict the rhythm.
Also try to avoid stacking notes onto each other in this diff, but you can still use it if the song really fits to it.FIXED

Suggestion of changes:

00:08:197 (1) - Move it to 00:08:385, finish the spinner at 00:09:885.FIXED
00:13:447 (3) - Move it to 00:13:635.FIXED
00:19:447 (1) - Move it to 00:19:260.FIXED
00:33:510 (1) - Finish it at 00:35:760.FIXED
00:36:697 (1) - Starts at 00:36:510, ends at 00:38:760.FIXED
00:57:135 (2) - If you really want to stack them, stack this note onto the note at 00:57:510 and fix the spacing. For example:FIXED
01:20:760 (3,4) - Don't stack these notes.FIXED

[Tsutaja]
Recommendations:

1/2 is good enough to map a normal. You don't need to use 1/4.FIXED

Suggestion of changes:

00:20:197 (x) - Add a note here.
00:20:760 (x) - ^
00:38:947 (x) - ^
00:39:135 (x) - ^
FIXED

[Pokabu]
Suggestion of changes:

00:30:885 (1,2,3,4,5,6) - Their rhythm is not with the music.FIXED
00:32:010 (1,2,3,4,5,6) - Same thing here. Follow the style as above.FIXED
00:33:510 (1,1) - Do something about this part, this part is way too easy than the others.NO
I suggest you listen to the sound of the drums for this part and do something out of it, spinners are not recommended.
Ignacio_old
Mijumaru ~

- Lower the hitsounds volume a little


Pokabu ~


00:05:760 (6) - 1 grid down
00:23:947 (1) - remove new combo o.o



N~i~c~e~
Topic Starter
Guerra
thank you Ignacio
Tenshi-nyan
lol Pokemon~

I can't mod this yet since my laptop lags like shit while doing stuff in the editor mode.

I'll mod this once I get my PC fixed.

star'd for now.
Topic Starter
Guerra
no problem ^^
guuguerra
o/
aquabluu
Yay! Love this song ^-^

General
-Set preview point at 00:09:510
-Suggestion: Mijumaru, Pokabu and Tsutaja are nice, but they don't indicate the map's difficulty at all. Consider switching back to regular Easy, Normal, Hard, or something in Pokemon that indicates increasing difficulty (like Trainer, Gym Leader, etc.)? Or, if you insist on sticking with them, that's fine too (or maybe even use their US names Snivy, Tepig, Oshawott) :P
-God, what happened to the sample volume here? I don't know about changing it since it's someone else's suggestion, but IMO it could be a bit louder because your music file is so loud it eclipses any hitsounds made.

Mijumaru
00.08.385 (1) End spinner at 00.09.510 instead, it sounds much nicer.
00.10.635 (1) Bring forward to 00.10.260 instead.
00.11.635 (2) Bring forward to 00.11.010. Remember to distance snap with the following note.
00.23.385 (3) [Nazi] One grid down, to align with (2)
00.42.510 (1) Suggestion: Turn this into a slider like this. Add hitsounds as required.
00.52.260 (1) [Nazi] One grid down
01.26.010 (2,3,4) Add finish hitsound.

Tsutaja
00.06.885 (1,2,3,4) Try this to avoid clutter with previous notes
00.15.885 (1 to 8) (1) is too close to (5) from the previous combo, and since you're going for a shape you could do this.
00.22.635 (3,4) Suggestion: These two are blocking players' vision of an upcoming slider, consider placing elsewhere
00.23.385 (1,2) Misshapen. Make the sliders more symmetrical by moving the square points around.
00.42.510 (1) Replace either with notes or a repeating slider like on Mijumaru, to follow the drum beats.
01.05.760 (7) Too high
01.08.760 (7) Add finish hitsound
01.26.385 (4) Add finish hitsound

Pokabu
00.20.010 (2,3) Replace with four notes to follow the vocal 'toki doki' in the music.
00.29.572 (2,3) Suggestion: Delete
00.30.885 (1) Remove clap
00.32.010 (1) ^
00.32.760 (6) Remove, replace with single note on 00.32.947
00.42.510 (1) Replace with notes to follow drum beats
01.25.822 (1,2) Suggestion: Would sound a lot better with 3 notes following the vocals.

Starred :)
K3nsh1n_H1mur4
O BG tá nomeado "c.jpg" mas o osu! chama o "ç.jpg". Acaba ficando sem BG.

[Mijumaru]

00:45:510 - Põe uma nota aqui.

Bem fácil, o que é de se esperar de um Easy.

[Tsutaja]

00:15:885 (1,2,3,4,5,6,7,8) - Ctrl+J pra inverter e jogar o 1 pra cima.
00:56:760 (1) - Inverte a slider. Joga o repeat pra cima.
01:13:260 (1,2,3,4,5,6,7) - Posicione elas assim: http://puu.sh/NVM
01:19:260 (1,2,3,4,5,6) - Alinha o 1 no centro e vai mexendo nas outras desse combo pra manter o distance snapping.

[Pokabu]

AR -1
OD -1

00:04:260 (6) - Adicione um repeat.

E o mapa tá meio reto demais. Desliga o grid snap e brinca de fazer algumas curvas ;B Mas as notas tão no lugar certo

---------------------------------------------------------------

Malz a demora.
Tenshi-nyan
General
For what reason, I got no BG pic. D:
What's with those diff names? Very weird.
This is an OP song, right? Of Pokemon. You know. Try adding the video?

miju
00:23:385 (3) - 1 grid down
00:25:635 (1,2) - 1 grid right
00:27:885 (1,2,3,4) - ^

tsu
the spacing is kinda random in some places. it keeps going from 0,6 to 0,8 in places. (especially in the beginning)
make sure everything is at 0,8x (or your preferred spacing)
the hitsound volume is very low - try to increase it a little.
Topic Starter
Guerra
thank you for a mod guys ^^
Taira Yoshiyuki
star por ser mi mano derecha y volas 3: no agrego nada por que no caxo ni una cosa de editar :3
en fin suerte con el mapilla esta wenoo :3 y fight fight!!!! <3 ------> o/


y ñao

y eso]

quien es -----> 3:

Topic Starter
Guerra
gracias mi mano derecha <3
Ignacio_old

Taira Yoshiyuki wrote:

star por ser mi mano derecha y volas 3: no agrego nada por que no caxo ni una cosa de editar :3
en fin suerte con el mapilla esta wenoo :3 y fight fight!!!! <3 ------> o/


y ñao

y eso]

quien es -----> 3: sr. tegobi

HakuNoKaemi
[General]
Add "(Tv Size)" to the title and remove it from the tags
Change the Source with "Pokemon: Best Wishes!"
You can find the video in the graveyarded pack of this map

[Mijimaru]
use 1/2 Beat Snap, correct the start with those suggestion>.<
00:04:260 (2) - Move to the previous red tick
00:05:010 (3) - Move to the previous white tick
00:05:385 (1) - Move to the previous red tick, remove 1 repeat and make it end on the next white tick
00:07:260 (2) - Move to the previous red tick
00:07:635 (3) - Move to the previous white tick
00:08:385 (1) - Make it start at 00:08:010 (1) -
00:10:635 (1) - Move to 00:10:260 (1) -
00:11:010 (x) - Add hit circle

[Pokabu]
00:07:072 (x) - Add hit circle
00:15:228 (x) - ^
00:26:478 (4) - Remove hit circle
00:30:228 (5) - ^
Topic Starter
Guerra
thank you for your mod
Gonzvlo
General
  1. Bien, a pedido tuyo lo haré en español me avisas por chat si no entiendes algo.
  2. Los colores Celeste y Gris no se distinguen mucho cuando juegas sugiero hacer el celeste más como un Azul Tono Medio.
  3. Sugiero usar Slider Tick Rate: 2 para todo el mapa.
  4. Es realmente extraño y algo ilogico, poner el preview time (La Línea Amarilla) al comienzo de la canción, este debería estar posicionado en el coro ó en la parte más importante de la canción, entonces sugiero moverlo al momento en que empieza el Kiai Time.
  5. Como Agregaste un Spinner-Background, Tienes que agregar también: Spinner-Circle, Spinner-Metre, Spinner-Approachcircle, etc. Todo lo relacionado con el spinner, para evitar mezclas de skins. Puedes agregar los del template skin si no quieres crear unos. (No Olvides hacer full submit)
  6. Debes agregar el archivo: "Approachcircle.png" para evitar mezclas de skins. (Denuevo, Puede ser el del template skin).
  7. Source: Creo que debería haber un espacio entre "pokemon" y "best wishes" , debería quedar así: "Pokemon! Best Wishes"
Mijamaru
  1. 00:08:385 (1) - El ritmo que sigue este spinner termina aquí: 00:09:510 - , Entonces sugiero terminar el spinner ahí y además agregar un "Finish" al final.
  2. 00:05:385 (1) - Este New Combo se ve innecesario, remuevelo.
  3. A veces el ritmo en este nivel es muy difícil de seguir debido a que hay notas innecesarias y otras que faltan que son realmente necesarias. Los siguientes puntos son sugerencias que realmente deberías seguir para hacer este mapa más ritmico.
  4. Hay algunas cosas que deberían estar ó empezar en líneas rojas (1/2) así que usa Beat Snap Divisor de 1/2
  5. 00:08:010 (3) - Esta nota no sigue ningún ritmo distinguible, sugiero que la muevas en la línea de tiempo un tick blanco atrás, ahí suena mucho mejor . (No olvides arreglar el spacing en el área de juego luego de cambiar la posición en línea de tiempo)
  6. 00:08:385 (1) - Espero que hayas seguido la sugerencia anterior sobre donde terminar el spinner, ahora: este spinner debería empezar aquí: 00:08:197 .
  7. 00:18:885 (5) - Esta nota no suena bien acá, sugiero moverla un tick blanco adelante (donde sí se necesita una nota).
  8. 00:31:260 (1,2,3) - Todo este pattern no suena bien, reemplazalo por algo así, Suena mucho mejor.
  9. 01:10:260 (1) - Sugiero comenzar este spinner aquí: 01:09:510 - para que suene mejor con la música.
  10. Debo remarcar que debes tomar con mucha consideración las sugerencias anteriores pues son realmente necesarias.
Tsutaja
  1. 00:39:885 (1,2,3,4,5,6,7) - (5), (6) y (7) no se pueden ver bien mientras juegas pues están uno debajo de otro, sugiero que este pattern tenga otra forma algo así.
  2. 00:45:510 - Es extraño empezar el "Kiai Time" cuando no hay ninguna nota, deberías agregar una nota aquí.
  3. 00:53:385 (1) - No creo que este New Combo spam sera necesario, remuevelo de esta nota.
  4. 00:45:510 - Aumenta el volumen de todas las timing sections despues de esto (Incluida esta) por al menos 3 ticks ó más, pues se escucha muy bajo y siento que no estoy presionando nada.
Pokabu
  1. 00:45:510 - Lo mismo que en la dificultad anterior, Es raro empezar el Kiai Time en un punto vacio, Agrega una nota aquí.
  2. 00:45:510 - Aumenta el volumen de todas las timing sections despues de esto (Incluida esta) por al menos 3 ticks ó más, pues se escucha muy bajo y siento que no estoy presionando nada.
  3. No veo mayores problemas aquí, Buen trabajo.
Luego de revisar los puntos que indiqué, el mapa aún necesita arreglar algunos pequeños errores como hitsounds y cosas nazi~
Además de eso, este es un buen mapa para ser un primer intento, Buen Trabajo.
Topic Starter
Guerra
Gracias Gonzvlo ^^
Mastodonio
General:
It seems to me,by the way,that your KIAI mod has to end here : - 00:57:135. So,change the time a little.

Mijumaru:
00:25:260 - 1 grid left
00:57:135 - 1 grid right
00:57:510 - 1 grid right
00:58:260 - 1 grid right and then 1 grid up
00:59:010 - 1 grid right and then 1 grid up
00:59:760 - 1 grid up an 1 grid right
01:00:510 - 1 grid up and then 2 grids right
01:23:010 - 1 grid left

Tsutaja:
00:39:510 - Add here a circle
00:45:885 - add a circle here too
00:57:510 - 1 grid up
00:59:760 - 1 grid down

Pokabu:
In other 2 difficulties your KIAI mod ends in : 00:57:322. And on this difficulty it ends in: 00:57:228. So,as I said before,put the end of KIAI mod in all 3 difficulties here: 00:57:135
00:13:447 - put away 1 repeat slider and make your slider longer. It has to end in: 00:14:572
Oh,and by the way,you have a lot of extra circles on this difficulty. here,for example: - 00:41:760 - 00:42:135. So,try to avoid it,because lots of these circles are out of rhythm.

By the way,nice song :) Star!
Topic Starter
Guerra
Thank you for your mod ^^
Fuuko
Irc mod. ~
Vergence
I have some suggestions :D
I suggestion changing the names in English
Mijumaru - Oshawott
Tsutarja - Servine (2nd evolution)
Pokabu - Emboar (3rd evolution)

Mijumaru
00:10:260 - Add a note
00:30:510 (4) - Add a finish
00:42:510 (1) - Remove this spinner and add some notes here since there were 2 earlier back then

Tsutarja
HP Drain -2 / Overall Diff -3 / Approach Rate -1
00:09:885 (1,2,3,4,5) - Make these notes further apart
00:18:510 (8) - Add a finish
00:42:510 (1) - Remove this spinner and add some notes
____________________________________
Good luck~
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