We are hiring more staff (referees/steamers/commentators) due to high load of matches in group stage. If you are interested, please join the discord server and contact me.
Please be advised the rules in OCWT are quite different from other tournaments (e.g. OWC). Please read the rules before you register.
The 10th installment of OCWT is scheduled to begin the last weekend of July 2018 (Group stage to happen July 28th and 29th). Sign-ups are open as of today, and to close ONE week (Jul.22th) prior to the beginning of the tournament. Notice you can still register when there are already 24 groups.
2.When you sign up for your team, please be sure to include, in your reply to the forum thread, the entire roster of your team while indicating the captain and the teammates. You must also provide a team name and your preferred time slot for the matches (in UTC form). You will be at your own risk if there is a hugh differece in time zone among your team.
3.Captains need to join the Discord channel for detailed information and a quick reschedule.
4.This will be a 4-on-4 tournament, with each team consisting a minimum of 6 players and a maximum of 8.
5.The highest number of teams (for now) to be accepted is 24, you can still register when there are already 24 groups. (Since the cap may be changed)
6.The "top" teams are based on their number based on your pp+ (syrin.me) score of the 6 highest rank players of each team.
7.We will disqualify all applications from multi-accounts. Please sign up using ONLY one account, which is your main account. No hacks/3rd-party bots are allowed during the match. Violators will be disqualified from the tournament and banned from competing in future OCWT series.
8.Same as last year, there will be an open qualifier for teams whose number in (6) is too low to register.
July 22nd: Registration closed and group drawing
July 28-29nd: Qualifiers, First part of group stage
Other schedule is still to be determined and the whole tournament will be about one month.
[notice]
1. The matches are: osu! Standard,4v4,team vs,Score v1
2. All match schedules will be announced prior to the match date. If you have to re-schedule, approach the other team and work it out, then report to the tournament staff. The rescheduled time must NOT be later than the Sunday of that week, 21:00 (UTC-7). All teams are expected to be punctual. Late teams will be given a 15-minute grace period. All teams that fail to show up (having a minimum of 4 players in-room) after the grace period ends are put as absent. Additionally, if you are late, your team will be deprived of the right to pick warm-up maps.
3. There will be a special veto rule for the tournament: each game is divided by two phases. In Phase.1, every team ban a map and then pick a map; in Phase.2, every team ban additional 1 map (group stage) or 2 maps (knockout stage) and then pick maps in turn until one team wins or a tiebreaker is performed when there's a tie. In knock-out stages, you can not ban 3 maps from the same bracket except Freemod.
4. The time limit for each map selection is 2 minutes, and players are then allowed up to 5 minutes for adjusting the playing roster. The referee may use the timer function to remind the players. When connectivity issues arise, we may consider each case on an ad hoc basis.
5. Each team is allowed up to 1 rematch due to disconnection per match, given that the disconnected player disconnects early in the map. When this happens, the remaining players MUST continue to play normally. However the referee will abort and restart when a player disconnect before the map actually starts.
5.1. A decision for rematch is made by the staff, upon reviewing the case on the spot. Should the disadvantaged side (one with the disconnection) face a situation where the disconnected player, upon holding his combo until the end, CAN turn the tides, a rematch opportunity may be given.
6. Group stage warm up maps are not to exceed 4 minutes in length. The referee may consider each case on the spot, but a hard ceiling is 4 minutes and 30 seconds.
7. Should a player remain failed by the end of a map, his score WILL be counted towards the final score (i.e. NOT nullified). However, should a team encounter a team fail, the entire team's score is nullified and the opposing side will take the point.
8. Each round's mappool is to be released within 24 hours of the previous round's conclusion. Details are to be updated on the main thread.
9. If a player decides to stream, he/she must bear the responsibility of not leaking the multiplayer room password.
1. On every stage will see in each mappool 7 Freemod, 5 Hardrock, 5 Hidden, 5 Double Time, and 1 Tie-Breaker map. (Still t.b.d, but there will be a large mappool instead of small mappool in general)
2. Players may add Hidden or Hardrock modification to the maps in the Freemod(or Tie-Breaker) pool if they want to, however it's not required (notice it's different from OWC rules)
a winner tag and 2 months of supporter
2nd place
2 months of supporter
3rd place
1 month of supporter