So while I was mapping a 2b map in ctb and stacking multiple spinners and using bpm changes to raise or lower the intensity of those spinners, I noticed something: The spinner generation looks really wonky and weird.
Here's a pic of what I mean:
Notice how the bananas generate only in specific lines, and there's no transition between different lines.
Under normal circumstances where it's just one spinner, this would be fine, but it starts looking all ugly and bugging out when there's multiple spinners.
Here's another pic at a lower AR:
It isn't as noticeable overall, but it still does look like garbage, especially near the bottom.
I think an easy fix for this would be to stagger the fruits slightly between each layer, or add some between each layer. I'm not much of a game developer, so I can't say how easy it would be to do this.
Thanks for reading!
Here's a pic of what I mean:
Notice how the bananas generate only in specific lines, and there's no transition between different lines.
Under normal circumstances where it's just one spinner, this would be fine, but it starts looking all ugly and bugging out when there's multiple spinners.
Here's another pic at a lower AR:
It isn't as noticeable overall, but it still does look like garbage, especially near the bottom.
I think an easy fix for this would be to stagger the fruits slightly between each layer, or add some between each layer. I'm not much of a game developer, so I can't say how easy it would be to do this.
Thanks for reading!