
Ah....Zekira wrote:
Why is lepidopodus on tags?
Add 'izayoi' to tags as well.
Ok All clear. Thanks~IceBeam wrote:
Could you reduce volume a bit?
Hitsounds hurt my ears.
Also,you have a 5 minute song,it's hard by itself,there's so many notes with only 1 break.
I'm not sure if it's neccesary for Approved maps,but if you still want people to pass it,I suggest you to lower the stats a bit,but it's up to you,think about it.
00:07:300 - Move this finish back to 00:07:188?
00:15:281 (1) - Finish?
00:16:622 (7) - How about adding finish here and 00:17:125 (8).
00:20:644 (1) - Finish.
00:35:271 (1) - ^
00:44:437 (6) - ^
00:51:193 (1) - ^
00:53:889 (1) - Well,if you used finish here,why don't you add them to 00:48:496 (1) and 00:51:193 (1) as well?
00:59:282 (1) - Finish.
01:12:731 - ^
01:14:072 (1) - Finish?
01:15:413 (6) - ^
01:20:778 - ^
01:23:457 - ^
01:42:273 (1) - Finish.
01:44:955 (1) - ^
01:53:008 (1) - ^
01:55:705 (1) - ^
01:58:739 (1,2,3,4) - This pattern seems way off timing.
02:04:089 - Finish.
02:06:771 - ^
02:12:113 (1) - ^
02:14:795 - ^
02:17:477 (1) - ^
Geez,only 2-nd minute.
Please follow finish like this up to the end,it's easy to point out,so you want have problems with it.
Claps seem almost silenced to me(I can't really notice them through the playing),so I can't suggest something new,but I like you Clap work.
I've checked till the end,technically it's fine.
I don't like to be nazi,so I don't have much to suggest here,just one thing you may like(1/4 SD):
05:05:660 (1) - Finish this spinner at 05:07:080
05:07:790 (1) - Add a circle.
05:08:145 (1) - Keep this one.
05:08:322 - Add a note here,and start spinner from 05:08:500(end - 05:09:920)
05:10:630 (1) - Add a circle.
05:10:985 (1) - Keep this one.
05:11:162 - Add a note here,and start spinner from 05:11:340(end - 05:12:050)
That's it,and star~
lol there is no things for spinners changing. So i don't changed that. But another is good. Thx LeordaLeorda wrote:
Annyeonghaseyo
[General]
1) Your BG (Maid and Bloody watch.jpg) need to resize to 800x600 (current 880x660)
2) Add "embodiment", "of", "scarlet", and "devil". Since that song from Touhou 06 Embodiment of Scarlet Devil
[Time Stop]
Apporach Rate is too high! Otherwise people can't see!
02:54:953 (1) - Well, it's very horrid for pro player if this object is too near from spinner, especially for song with high BPM
03:07:052 (1) - ^
03:09:886 (1) - ^
04:19:126 (1) - End at red tick has a wrong sound, extend it into 04:21:350
05:05:660 (1) - End at 05:07:080?
05:08:322 (1) - End at 05:09:920?
05:13:079 (2,3,4,5,6) - Evil jumps, wow
Nice song
STAR
일단은 앞에가 약간 어색하네요..lepidopodus wrote:
다 찍기는 찍었는데 마음에 썩 들지는 않네요
일단 드리고 생각날 때마다 조금식 고치...기는 하려나 ;;
Um... maybe All clearignorethis wrote:
<Time Stop>
Claps sound better if placed on white ticks
Use less copy&paste on sliders please, I see little variety from the beginning to the end![]()
Add more break please
Lower overall and hp drain a bit
Oh Thx......Sakura Hana wrote:
Shows that i forgot to put to not link me approval maps, but since i forgot i'll make a exception this time, so here we go!
[General]
Unstable BPM? i see so many red lines...
Bah, couldn't find anything, oh well have a star then, pretty nice map and flows well too, with a consistent rythm
At first. i only use 1.0x sliders, but it's a monotonous pattern.Garven wrote:
So much red.
[Time Stop]
00:24:595 - I didn't feel why you wanted to use 1.3x sliders during this part in the song. Feels like a more subdued part rather than something that's driving the song forward quicker. Especially since when you hit 00:45:294 - it really doesn't feel like the song slowed down at all, but that's what the sliders are doing.
Otherwise, the map is quite well-constructed. G'jorb.
lol ThxNeVeR_DiE wrote:
Awesome map!!Star~
Thx.. but... I don't change that pattern Sorry...K2J wrote:
[lepidon! - Taiko Oni]
I'm not good at Taiko or Taiko modding, but this looks OK to me.
[Time Stop]
00:44:437 (6,1) - Intentionally close together?
02:43:901 (10,1) - ^
Nice pentagrams, by the way.
I really don't have anything else to say, since these kinds of maps are way out of my league. I can't see anything too wrong with them, though. Star.
괜찮... 어프로맵이니 좀 오래걸릴수있지minyeob wrote:
reeeeeeeeed line
04:32:81 173.5 BPM
I lol'd at this part
Anyway still checking, sorry
오 땡스 민엽~ > <minyeob wrote:
더 보아봤자 그거슨 시간낭비
Aimed for approved
All clear.... Thank you, DerekkuDerekku wrote:
You asked me to mod this before, but it already looks pretty solid. However (and I really hate to do this), I see a few issues with [Time Stop] that I need to point out.
[General]
*Dark blue hitcircle color blended with the background and was really hard to see. How about a light purple or something like this instead? http://puu.sh/ooW
*3 seconds for a lead-in is a bit long. I sat here thinking "when is the map going to start? oxo". How about 1 or 1 1/2 seconds on both diffs?
*Timing looks surprisingly fine. A few spots felt a tiny bit early or late, but probably nothing beyond 10ms. We could sit here for days trying to get the offsets perfect, but with like 40 sections (sometimes changing every measure or two), this can be expected. tl;dr - I felt comfortable playing this: First break / Second break / End
[Time Stop]
01:58:739 (1,2,3,4,1,2,3,4,5,6,1,2,3) - This was CRAZY to sightread. The jump at 01:59:243 (4,1), followed by a bunch of unpredictable offbeats, and then another jump at 02:00:660 (6,1) was just really counter-intuitive. I'd really like to see this executed better. All maps should be able to be sightread on the FIRST try, so please don't say something like "oh, but you'll expect it next time you play it!", because that's really not an excuse. :/
03:33:466 (1-19) - (nazi) I remember that this combo stuck out to me while playing because it was so long. How about breaking it up into two?
03:48:835 (7,8) - please remove the 1.5x slider speed from these. Again, the rhythm is unpredictable and I completely sightread these wrong even after playtesting the map THREE times.
05:12:642 (1,2,3,4,5,6) - this is just a plain dick move. The rhythm is unpredictable enough right here without adding ridiculous spacing. I don't dislike this. I hate it.
*This diff also had a few slightly hidden sliders that I would rather be more visible, but nothing invisible or unapproveable. However, overall this map was challenging (but not ridiculously insane), fun, and had enough spaced-out breaks that I was able to rest without raging throughout the map. Great job!
[Taiko]
*Crazyyyyy, but nothing looks out of place.
Again, I hate to pop this, but I'd hate to a nice map get raged at because of dick moves that just shouldn't be there. An approval map can be fun and insane, or it can be full of combo breaks and unnecessary spacings. The few things I pointed out fell into that last category. Also, I'm pretty sure that I won't be able to rebubble this for you seeing as I'm just a MAT, but good luck!
Thank you~theMikeAG wrote:
I really love the layout you have for Time Stop. I've seen many people simplely paste notes all over the screen or make a billion streams when they make an insane. This map is designed like a regular Osu! map, except that it's five times faster and nearly impossible. Heck, it makes the Taiko Oni seem feeble by comparison. ^_^ The patterns you use flow really well and sliders are neatly designed. I'm loving this map and I can't wait to see replays of Osu! masters playing this. Starred.
Ahaha;;;;Derekku wrote:
Popped two months ago and still not rebubbled?
*I suggest adding a Taiko-specific background since the current one looks very odd with Taiko.
*And actually, the current one isn't of a nice 4:3 ratio, thus there is black letterboxing at the top/bottom. Perhaps try cropping it a little bit? 720x540 would be a perfect 4:3 ratio, so if you care, crop 23 pixels of width off.
[Marathon]
01:04:487 - expected a note here
02:52:440 (1,2,3,4,5,6,7,8) - no matter how many times I listen to this pattern, it still sounds wrong. I can't put my finger on it, but perhaps you could try taking a look at it again to see if you can think of anything better. :s
03:19:240 (1,2,3,4,5,6,7) - This sounds kinda strange as well, especially because of the high velocity sliders. Could you lower them to 1.3x or 1x?
05:05:378 (15) - Sounds odd. Maybe add an extra repeat and move the spinner back?
05:12:642 (1,2,3,4,5,6) - This is just as bad as the pattern you had before. I still highly suggest spacing it closer together.
And that should be it. Lemmie know what you would like to do.
Thanks~brikel wrote:
And Congraturation
>_> Very Thank you.Derekku wrote:
Thanks~brikel wrote:
And Congraturation
Aaaaand I think everything is fine now, so here's your bubble #1!
Ouch, thanks. I must've forgotten to double check AIMod. It looks like the one slider is off by 2ms, which isn't a problem, but the other one is off by ~12ms, which is inexcusable on my part.James2250 wrote:
Not going to touch the bubble but..
Time stop:
02:52:784 (3) - isn't snapped
02:55:026 (1) - ^
that's also my mistake.Derekku wrote:
Ouch, thanks. I must've forgotten to double check AIMod. It looks like the one slider is off by 2ms, which isn't a problem, but the other one is off by ~12ms, which is inexcusable on my part.James2250 wrote:
Not going to touch the bubble but..
Time stop:
02:52:784 (3) - isn't snapped
02:55:026 (1) - ^
Anyway, after resnapping those two, I have a suggestion for 2:55:026; the new uninherited section screws up the timing of the end of the slider, and I assume that you want it to end on the red tick. Right now it looks like this, BUT if you enable 1/6th snap and shorten the slider, it will land almost perfectly on the red tick (when viewed from the right side of the new offset).
Don't kd this since I missed these, but I'll gladly rebubble after you fix them.
>_> Thx CardCard N'FoRcE wrote:
Sorry for being really late.
I should say that sometimes those weird changes in BPM threw me off, but that's not really something we can fix, it's just the song.
Bubble #2
oh Thank youFiro Prochainezo wrote:
Congratulations !