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Suara - Wasurenaide

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Topic Starter
nante
This beatmap was submitted using in-game submission on 17 stycznia 2011 at 21:45:49

Artist: Suara
Title: Wasurenaide
Source: Kimikiss Pure Rouge
BPM: 84
Filesize: 5456kb
Play Time: 03:34
Difficulties Available:
  1. Easy (1,01 stars, 183 notes)
  2. Hard (4,2 stars, 384 notes)
  3. Normal (2,15 stars, 236 notes)
Download: Suara - Wasurenaide
Information: Scores/Beatmap Listing
---------------
4th beatmap
wmfchris
[Hard]
1:50:!35 (2,3,4) try up 1 grid?
2:53:349 (10) clap at the end? xD
3:20:314 (5) up 1 grid?
3:26:385 (7,8,1,2,3,4) left 1 grid, also add a note between (4,5)?
wow, flawless spacing :/

[Normal]
fine~

[Easy]
fine~

Most of them are only suggestions, and the BG is very moe xD

star*2~
Topic Starter
nante

wmfchris wrote:

[Hard]
1:50:!35 (2,3,4) try up 1 grid? moved only (2) up
2:53:349 (10) clap at the end? xD definitly not in my taste, so no for this one
3:20:314 (5) up 1 grid? remade
3:26:385 (7,8,1,2,3,4) left 1 grid, also add a note between (4,5)?remade, but no additional note
wow, flawless spacing :/ I did my best ^^ But you found 1 flaw anyway ;)

[Normal]
fine~

[Easy]
fine~

Most of them are only suggestions, and the BG is very moe xD :D

star*2~
Thanks for the stars and modding :)
Gonzvlo
General
  1. The mp3 is 162kbps, Suggestion: Try to find a 192kbps one?
  2. Nothing else here.
Easy
  1. 01:15:671 (7) - Remove this, It's not needed.
  2. 01:22:099 - Start kiai here and end it here: 01:39:242
  3. 02:54:957 - 2nd kiai starts here and ends here: 03:12:099 -
  4. Didn't find major problems with this but the combos seems very inconsistent try using New Combo every 8 beats (New combo on the 9th beat).
Normal
  1. Maybe make the breaks start at the same point as Easy and Normal?
  2. 01:06:028 (2,3) - Make this a single slider to make it easier for "Normal" players.
  3. 01:06:028 (2,3) - Random 0.50, try using 0.75 instead.
  4. 03:06:207 (1) - Move this away because it is placed under the other slider and it looks bad.
  5. 03:32:814 (6) - This sounds off, remove it.
Hard
  1. Approach Rate + 1~2
  2. 00:12:457 (1) - Why did you silence this? That's not needed just reduce the volume a bit.
  3. I suggest to avoid color stacking (Stacking notes of different combo colours) It looks awful.
  4. Some notes are not properly stacked ie:
  5. 02:00:314 (3), 01:54:421 (3), 01:57:278 (2),
  6. Stack them correctly, and if it's hard to do it, try turning grid snap off.
Good Luck.
Topic Starter
nante

Gonzvlo wrote:

General
  1. The mp3 is 162kbps, Suggestion: Try to find a 192kbps one? this one's quality is ok for me
  2. Nothing else here.
Easy
  1. 01:15:671 (7) - Remove this, It's not needed.gonna keep it
  2. 01:22:099 - Start kiai here and end it here: 01:39:242I'll keep it in mind, but if no one else finds my kiai time weird, I won't change it
  3. 02:54:957 - 2nd kiai starts here and ends here: 03:12:099 -
  4. Didn't find major problems with this but the combos seems very inconsistent try using New Combo every 8 beats (New combo on the 9th beat)Don't want to change it so strickly. Again- if someone else tells these are really bad combos, I'll re-make them using vocal as a reference.
Normal
  1. Maybe make the breaks start at the same point as Easy and Normal?nope
  2. 01:06:028 (2,3) - Make this a single slider to make it easier for "Normal" players.done
  3. 01:06:028 (2,3) - Random 0.50, try using 0.75 instead.don't know what it means, but this part looks ok for me so I'm leaving it as it has been
  4. 03:06:207 (1) - Move this away because it is placed under the other slider and it looks bad.done
  5. 03:32:814 (6) - This sounds off, remove it.not really off, but deleted anyway
Hard
  1. Approach Rate + 1~2+1 done
  2. 00:12:457 (1) - Why did you silence this? That's not needed just reduce the volume a bit.I silenced it since music starts after this slider. Lowering the volume sounds much worse.
  3. I suggest to avoid color stacking (Stacking notes of different combo colours) It looks awful.if someone else complains~
  4. Some notes are not properly stacked ie:
  5. 02:00:314 (3), 01:54:421 (3), 01:57:278 (2),
  6. Stack them correctly, and if it's hard to do it, try turning grid snap off.was unable to stack anyway, so just moved them away
Good Luck.
thanks so much for your modding
Arusha Shuna
everything seems fine, found some nazis but it's not important, good luck!

STAR!
lovhin456
Hi! Here's my mod >w<

General;
- Volume like this sounds better to me, this applies for all timing section and I guess all diffs


Easy;
- 01:21:385 >> Start kiai time here
- 01:22:814 >> Remove new combo then add new combo at 01:24:242
- 01:24:957 >> End kiai time here
- 02:54:242 >> Start kiai time here
- 02:57:814 >> End kiai time here

Normal;
- 00:18:171 >> New combo then remove new combo to the next note
- 00:24:242 >> ^
- 00:52:457 >> New combo then remove new combo at 00:53:171
- 01:01:742 >> New combo then remove new combo to the next note
- 01:08:885 >> Remove new combo then new combo to the next note
- 01:29:957 >> New combo then remove new combo to the next note
- 01:53:171 >> ^
- 02:59:242 >> New combo then remove new combo at 03:00:671
- 03:26:028 >> New combo then remove new combo to the next note
- Start and end kiai time on a note

Hard;
- 03:02:992 >> New combo then remove new combo at 03:03:528

* Star ~ >w<
Vass_Bass
Hi~

General
May be you do quiet sliders? I mean you will add empty file with slider sound?
Something strange with keai time, looks ugly, I would suggest to remove all Kiai

Easy
00:54:957 (3) - new combo
01:17:814 (2) - don't like how this slider looks. do it simmetrical, than rotate on 180 Degrees...and reverse
if you add kiai start it on the note..and finish too
02:49:242 (4) - do it simmetrical
02:52:099 (6) - looks bad, move it to another place
03:29:957 (1) - new combo

Normal
(Suggestion) 01:31:742 (3) - do this slider lonreg (to the white stripe)
01:32:278 (4) - delete it and add two circles 01:32:278 01:32:457
03:06:207 - start green stripe there
03:32:099 (5) - do it longer (to the white stripe)?

Hard
01:32:814 - add circle?
02:28:171 (1,2,3) - i think this jumps are unnecessary, do like spasing told you
03:10:314 (1,2,3,4,5) - spacing

Star
Topic Starter
nante

Arusha Shuna wrote:

everything seems fine, found some nazis but it's not important, good luck!

STAR!
thanks

lovhin456 wrote:

Hi! Here's my mod >w<

General;
- Volume like this sounds better to me, this applies for all timing section and I guess all diffs
[attachment=0:f4cd1]audio.png[/attachment:f4cd1] I think current is ok

Easy;
- 01:21:385 >> Start kiai time here done
- 01:22:814 >> Remove new combo then add new combo at 01:24:242 done
- 01:24:957 >> End kiai time here done
- 02:54:242 >> Start kiai time here done
- 02:57:814 >> End kiai time here done

Normal;
- 00:18:171 >> New combo then remove new combo to the next note done
- 00:24:242 >> ^ done
- 00:52:457 >> New combo then remove new combo at 00:53:171 done
- 01:01:742 >> New combo then remove new combo to the next note done
- 01:08:885 >> Remove new combo then new combo to the next note done
- 01:29:957 >> New combo then remove new combo to the next note done
- 01:53:171 >> ^ done
- 02:59:242 >> New combo then remove new combo at 03:00:671 done
- 03:26:028 >> New combo then remove new combo to the next note done
- Start and end kiai time on a note done

Hard;
- 03:02:992 >> New combo then remove new combo at 03:03:528 done

* Star ~ >w<
thanks :D

Vass_Bass wrote:

Hi~

General
May be you do quiet sliders? I mean you will add empty file with slider sound?
Something strange with keai time, looks ugly, I would suggest to remove all Kiai

Easy
00:54:957 (3) - new combo done
01:17:814 (2) - don't like how this slider looks. do it simmetrical, than rotate on 180 Degrees...and reverse done
if you add kiai start it on the note..and finish too
02:49:242 (4) - do it simmetrical cant remember if I did this or not :P
02:52:099 (6) - looks bad, move it to another place re-mapped this part
03:29:957 (1) - new combo no

Normal
(Suggestion) 01:31:742 (3) - do this slider lonreg (to the white stripe) no
01:32:278 (4) - delete it and add two circles 01:32:278 01:32:457 no
03:06:207 - start green stripe there no
03:32:099 (5) - do it longer (to the white stripe)?

Hard
01:32:814 - add circle? definitly no
02:28:171 (1,2,3) - i think this jumps are unnecessary, do like spasing told you gonna stick to jumps for now
03:10:314 (1,2,3,4,5) - spacing spacing here is... ok?

Star
thanks for your modding :)
maal
~|Easy|~
00:16:446(3): Place in the middle of the screen.

~|Normal|~
Nothin' at all.

~|Hard|~
Nothin' at all.
Very nice! :)
Topic Starter
nante

Emaal wrote:

~|Easy|~
00:16:446(3): Place in the middle of the screen. done

~|Normal|~
Nothin' at all.

~|Hard|~
Nothin' at all.
Very nice! :)
Thanks :P
Nakagawa-Kanon
[Easy]
00:40:671 (4) - add new combo?

[Normal]
02:38:885 (5) - add new combo
02:50:671 (6) - add new combo
03:37:814 (6) - add new combo

[Hard]
01:39:957 (5) - add new combo
02:49:957 (5) - add new combo
02:57:814 (4) - http://puu.sh/C6l

oh
do you like slow song?
Topic Starter
nante

dksslqj wrote:

[Easy]
00:40:671 (4) - add new combo?

[Normal]
02:38:885 (5) - add new combo
02:50:671 (6) - add new combo
03:37:814 (6) - add new combo

[Hard]
01:39:957 (5) - add new combo
02:49:957 (5) - add new combo
02:57:814 (4) - http://puu.sh/C6l

all done~

dksslqj wrote:

oh
do you like slow song?
Yeah, I do. But it's not like I dislike faster ones. I just created slower at the beggining of my mapping, cuz they are easier to map(or at least I think so...). Actually I'm in the middle of creating a map with a bit faster song.

Thank you for modding^^
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


Hard

00:55:314 (5) - add new combo on it instead of the next one
00:58:171 (4) - add new combo
00:58:885 (1) - remove new combo
00:59:242 (6) - add new combo
01:08:171 (1) - remove new combo
01:09:599 (2) - add new combo
01:11:028 (1) - remove new combo
01:12:814 (6) - add new combo
01:22:457 (2) - ^
01:24:599 (9) - ^
01:29:957 (6) - ^
01:30:671 (1) - remove new combo
01:31:742 (2) - add new combo
01:32:992 (5) - it's no rhythm it just follows the lyric, change it.(if you need note on 01:32:992, add one on 01:32:814,too)
01:38:707 (3) - the rhythm here makes no sence to me. you should have some notes on white line or red line
01:57:992 (5) - new combo
01:58:707 (8) - new combo
01:59:242 (1) - remove new combo
02:00:314 (3) - new combo
02:01:028 (1) - remove new combo
02:37:457 (2) - new combo
02:37:814 (1) - remove new combo
02:54:599 (2,3,4) - it's an awkward stack, seperate 3 and 4, and add new combo on 3
03:02:814 (7) - new combo instead of the next one
03:05:849 (9) - you need some notes on red line or white line
03:32:814 (1) - remove new combo
03:33:171 (2) - new combo
03:34:957 (5) - new combo
03:35:135 (1) - remove new combo


Normal

01:26:385 (7) - new combo instead of the next slider
01:57:457 (4) - new combo


Easy

00:29:957 (4) - new combo
00:30:671 (1) - remove new combo
03:10:671 (5) - new combo
03:12:814 (1) - remove new combo
maal
You forgot to kudosu :<
Topic Starter
nante

Sandpig wrote:

hi :D

(>'(oo)')> my mod <('(oo)'<)


Hard

00:55:314 (5) - add new combo on it instead of the next one
00:58:171 (4) - add new combo
00:58:885 (1) - remove new combo
00:59:242 (6) - add new combo
01:08:171 (1) - remove new combo
01:09:599 (2) - add new combo
01:11:028 (1) - remove new combo
01:12:814 (6) - add new combo
01:22:457 (2) - ^
01:24:599 (9) - ^
01:29:957 (6) - ^
01:30:671 (1) - remove new combo
01:31:742 (2) - add new combo
01:32:992 (5) - it's no rhythm it just follows the lyric, change it.(if you need note on 01:32:992, add one on 01:32:814,too)
01:38:707 (3) - the rhythm here makes no sence to me. you should have some notes on white line or red line
01:57:992 (5) - new combo
01:58:707 (8) - new combo
01:59:242 (1) - remove new combo
02:00:314 (3) - new combo
02:01:028 (1) - remove new combo
02:37:457 (2) - new combo
02:37:814 (1) - remove new combo
02:54:599 (2,3,4) - it's an awkward stack, seperate 3 and 4, and add new combo on 3
03:02:814 (7) - new combo instead of the next one
03:05:849 (9) - you need some notes on red line or white line
03:32:814 (1) - remove new combo
03:33:171 (2) - new combo
03:34:957 (5) - new combo
03:35:135 (1) - remove new combo


Normal

01:26:385 (7) - new combo instead of the next slider
01:57:457 (4) - new combo


Easy

00:29:957 (4) - new combo
00:30:671 (1) - remove new combo
03:10:671 (5) - new combo
03:12:814 (1) - remove new combo
fixed most of it
thank you for your modding
Weez
Nice song found nothing wrong on my end >w<
Topic Starter
nante
thanks for checking :)
Yuzeyun
I found nothing important, so I'm done. XD

You deserve a star. =w=b
Leorda
Hi hi

General
1) Is that nesescary to add a pause-overlay? If you do, add fail-background with inverted BG. That's will be cool
2) No tags?
3) Long breaks at [Easy] and [Normal] are pretty boring. Try map inside the break section

Easy
00:49:957 (x) - Add note here?
01:37:099 (x) - ^
01:53:528 (4) - Ugly slider~
02:59:242 (6) - Move 2 grid down?

Normal
00:46:385 (7) - New combo?
01:07:457 (5) - Ugly slider
02:07:099 (1) - You should new combo here, otherwise, you get 300 katu if you get 100 point in previous object

02:40:314 (4) - Try make like this? http://osu.ppy.sh/ss/44642
02:52:099 (3) - Not stack perfectly with 02:51:385 (2)
03:01:385 (5) - Move 1 grid up?
03:37:814 (1,2,3,4) - Make a square pattern?
03:40:671 (x) - Add note here?

Hard
AR +2?

00:27:099 (7) - Ugly slider
00:34:957 (5) - New combo?
00:57:457 (4) - Make it like this? http://osu.ppy.sh/ss/44644
01:09:599 (1) - Not stack perfectly with 01:08:171 (7)
01:50:492 (4) - Perhaps, make it like this? http://osu.ppy.sh/ss/44646
01:56:385 (8) - Make a shape of slider like this? http://osu.ppy.sh/ss/44649
03:40:671 (x) - Add note here?

Relaxing and boring
Colin Hou
My mouse is Logitech G1 :3 and asking this is only to tell whether ppl are reading the rules or not.

[General]:
  1. reduce the volume to 50? some parts the sliderslide is a bit noisy
[Hard]:
  1. Approch rate = 7 is better in my testing
  2. 01:22:099 (T) - suggest starting the KIAI here
  3. 02:54:957 (T) - ^
  4. 03:40:671 (T) - 1 note here
[Normal]:
  1. 03:40:671 (T) - 1 note here
  2. and the same KIAI with Hard
[Easy]:
  1. 03:34:957 (1) - last to 03:40:671
  2. make the break shorter?
  3. the same KIAI with Hard
star~
Topic Starter
nante

Leorda wrote:

Hi hi

General
1) Is that nesescary to add a pause-overlay? If you do, add fail-background with inverted BG. That's will be coolI'm having problems with my Internet so I want to avoid full sumbition as much as possible.
2) No tags?
3) Long breaks at [Easy] and [Normal] are pretty boring. Try map inside the break section fixed
Easy
00:49:957 (x) - Add note here?added
01:37:099 (x) - ^
01:53:528 (4) - Ugly slider~fixed
02:59:242 (6) - Move 2 grid down?fixed

Normal
00:46:385 (7) - New combo?fixed
01:07:457 (5) - Ugly sliderfixed
02:07:099 (1) - You should new combo here, otherwise, you get 300 katu if you get 100 point in previous object[/color]fixed
02:40:314 (4) - Try make like this? http://osu.ppy.sh/ss/44642fixed
02:52:099 (3) - Not stack perfectly with 02:51:385 (2)fixed
03:01:385 (5) - Move 1 grid up?
03:37:814 (1,2,3,4) - Make a square pattern?
03:40:671 (x) - Add note here?fixed

Hard
AR +2?fixed

00:27:099 (7) - Ugly sliderfixed
00:34:957 (5) - New combo?fixed
00:57:457 (4) - Make it like this? http://osu.ppy.sh/ss/44644
01:09:599 (1) - Not stack perfectly with 01:08:171 (7)fixed
01:50:492 (4) - Perhaps, make it like this? http://osu.ppy.sh/ss/44646fixed
01:56:385 (8) - Make a shape of slider like this? http://osu.ppy.sh/ss/44649fixed
03:40:671 (x) - Add note here?fixed

Relaxing and boring

Colin Hou wrote:

My mouse is Logitech G1 :3 and asking this is only to tell whether ppl are reading the rules or not.ok :p

[General]:
  1. reduce the volume to 50? some parts the sliderslide is a bit noisyfixed
[Hard]:
  1. Approch rate = 7 is better in my testing set to 8, seems better
  2. 01:22:099 (T) - suggest starting the KIAI hereI'm starting kiai with a violin's sound
  3. 02:54:957 (T) - ^
  4. 03:40:671 (T) - 1 note here fixed
[Normal]:
  1. 03:40:671 (T) - 1 note here fixed
  2. and the same KIAI with Hard
[Easy]:
  1. 03:34:957 (1) - last to 03:40:671 fixed
  2. make the break shorter? fixed
  3. the same KIAI with Hard
star~
Thank you for both mods, really helpful.
Fuuko
Fuuko's mod DEKIMASHITA!! <3''

General:

You should add a silenced soft-sliderslide, since it's such a quiet song. I'm attaching one at the end of the post. If you don't know how to use, place it on the folder, go to the editor, hit F6, go to the audio tab, click on "Custom Override 1", and then hit okay.

Add tags. You can use Ending, Anime, character names and whatnot as a tag. Just make sure to add some.

01:21:385 - Instead of using this point as kiai, use this: 01:22:099. On all maps.

02:54:242 - Instead of using this point as kiai, use this: 02:54:957. On all maps.
Easy:

Remove letterbox during breaks. It's on the "Storyboarding" tab of the song setup.

00:28:885 (3) - Add whistle.
01:03:171 (3) - Add whistle on the beginning.
01:21:385 (1) - Remove finish.
01:22:099 (3) - Add finish.
01:24:242 (1) - Remove finish.
01:32:099 (3,4,1) - http://osu.ppy.sh/ss/45416 ?
01:34:242 (2) - Remove finish and add whistle.
01:34:957 (3) - Remove finish and whistle.
01:39:957 (1) - Remove finish and add whistle.
01:40:671 (2) - Remove the finish on the beginning and add whistle on the end.

I guess that, by now, you got it. Just keep this pattern, so I can avoid the long post.

02:00:671 (1,3) - Remove this two finishes.
02:02:099 (4) - Add a finish on the beginning.
02:07:814 - I consider this a better point to start the break, so it would be nice if you could map it till here.
02:19:242 (1) - This is a silly spinner. I mean...you're on a break, then you suddenly spin, then a break again. It would be wise to either remove this, or map the part after the spinner. If you consider the second, or don't considere either of them, make it go till 02:23:528 instead of 02:23:885.

02:54:242 - For this part, keep up the hitsound pattern used on the first kiai, if you changed it.
03:34:242 (2,3) - Maybe stack these two notes? Looks better while playing.
03:34:957 (1) - Reduce the volume on this spinner. Make it gradually fade out.
Normal:

You can keep up the hitsound pattern for this, if you're following it. You basically have to keep the whistle each 4/4 beat.
Remove letterbox during breaks. It's on the "Storyboarding" tab of the song setup.

00:18:171 (1) - Add a whistle on the return.

And so on~ Avoiding hitsound post for this. Especially about the finishes on the chorus.

01:31:742 (4,5,6) - http://osu.ppy.sh/ss/45429 Cleaner, maybe.
01:39:599 (1) - You'll prolly need a new combo here,but I was wondering if it wouldn't get sexier like this http://osu.ppy.sh/ss/45435

The break after this note is silly, too. Try to keep the consistency by adding three notes after it, or just by removing the break.

01:57:457 (1,2,3) - Try to not make only linear sliders like these... You can always make sliders like these: http://osu.ppy.sh/ss/45441
02:24:957 (4) - Same about the break after this note. It's pretty weird to have just a few notes after a break, then a break. Just map it till the next part or delete these notes.
03:05:849 (4) - These note caught me off-guard. It's a little hard to guess it's 1/4. As hard as to guess that the next slider is 1/4 as well.
Hard:

00:15:492 (2) - Maybe delete this note?
00:58:885 (5) - This note will get many people off guard. Just don't stack it.
01:22:457 (1,2,3,4,5,6) - Silly stream, but orz. :I
01:30:671 (3,4) - Don't stack the 4 with 3, because it's hard to see. Just place the 4 on another place, and keep the pattern.
01:35:849 (1) - Also, don't stack this, since it's a 1/4 note.
01:57:278 (1,2,3,4,5,6,7,8,9) - Uh...confusing spacing. We can get it right after one try, but it's a bit confusing. Maybe space the not-stacked note a bit farther? http://osu.ppy.sh/ss/45453 , http://osu.ppy.sh/ss/45454 and http://osu.ppy.sh/ss/45455 .
02:28:171 (1,2) - ...What is this meanie jump after a spinner? ;_; Reduce it. BY A LOT.
02:54:957 (3,4) - Don't stack notes like these for streams...
03:23:349 (4,5) - ^
03:30:135 (1,2,3) - These are okay, though a bit ugly...you can keep it or just make it the same as that part up there^

And for the last part, http://osu.ppy.sh/ss/45459 would be better.
In all diffs, you have some parts that doesn't have any whistles or finishes, and that sounds a bit ugly. I'm hoping that you can keep the 4/4 beat whistle thing for those parts.

I really liked this song, and I liked the normal diff. Wish I was a bit less lazy and could map a guest diff...oh well, for the moment, star. And good luck~
Topic Starter
nante
Awww too much to quote, just gonna state few comments to this modding:
  • really useful, thanks to it I removed most of finishes which I was considering to do from the very begining
    stacking in hard is confusing - I know that. Created that intentionally.
    Whistle pattern is staying as it is, cuz like I said on irc - whistle on every beat would be tiring
    I dunno why everyone tells me to change kiai - I think current one is ok, entering together with violin. I won't be changing it until BAT / MAT tells me to do so...
    No for silent sliderslider for now.
I have been fixing this map for 2 days cuz I'm lazy lately and I can't remember which exactly changes I applayied, but there are few for sure. Thanks for modding and star.
Shiro
General

Easy
Sounds better with tick rate 2 imo.
(nazi) 01:07:099 (4,5,6) - space them more evenly
(nazi) 02:25:671 (2,3,4) - ^
(nazi) 03:19:957 (4,5,6) - ^
I know it's nazi, but irregular spacings like these, although they play fine, look really bad.

Normal
01:39:599 (7) - I'm not sure such slow downs are a good idea for a Normal diff. Moreover, the colour of the slider makes the ticks hard to see.
03:04:599 (3,4,1) - This rhythm is confusing. I expect (4) to be 1/4 earlier, and it made me miss the note and the next slider. Turn (3) into one circle and one slider that ends where (4) is.

Hard
The spacing is too high compared to the slider speed. It makes the map weird, since when there are circles, the cursor moves pretty fast, and slows down a lot when there are sliders.
03:06:207 - add a note here, because right now the player thinks that the next note 03:06:385 (1) - is 1/4 before, and misses it because of that
Topic Starter
nante

Odaril wrote:

General

Easy
Sounds better with tick rate 2 imo.
(nazi) 01:07:099 (4,5,6) - space them more evenly
(nazi) 02:25:671 (2,3,4) - ^
(nazi) 03:19:957 (4,5,6) - ^
I know it's nazi, but irregular spacings like these, although they play fine, look really bad.

Normal
01:39:599 (7) - I'm not sure such slow downs are a good idea for a Normal diff. Moreover, the colour of the slider makes the ticks hard to see.
03:04:599 (3,4,1) - This rhythm is confusing. I expect (4) to be 1/4 earlier, and it made me miss the note and the next slider. Turn (3) into one circle and one slider that ends where (4) is.

Hard
The spacing is too high compared to the slider speed. It makes the map weird, since when there are circles, the cursor moves pretty fast, and slows down a lot when there are sliders.
03:06:207 - add a note here, because right now the player thinks that the next note 03:06:385 (1) - is 1/4 before, and misses it because of that
All 'little isues' fixed, but I'm not a big fan of this note in [Hard]. I'm leaving slider speed for now since I think it's so-so.
Thank you for the mod.
Doomsday
Hey o/

  1. Timing is very close. Maybe it's a tiiiiiiny bit early (as in 2ms early), but it's nothing much to worry about.
[EASY]

A bit safe and standard, but it works. Looks fine to me

[NORMAL]

A bit more interesting. stuck to 1/1, whole beat sliders a lot when it could've done something more interesting, but it's still pretty good.

[HARD]

That Overall Difficulty and Approach rate look a tad high I think, considering the calm song. Maybe you could lower Approach rate by 2 notches? and Overall Difficulty by 1 notch? I think that'll work better.

Apart from that, looks clean. I don't like how you dropped beats on white and red ticks when in open space (where there wasn't any vocals/melody). That makes the map feel a bit urgent, unlike the calm and relaxed song. It's fun though, so no biggie.

Cool stuff. Keeps things interesting and does a decent job of fitting the mood of the song, stuff I like to see :). Let me know what you wanna do and I'll come bubble for you.

I'll drop this star here for now.
Topic Starter
nante

Doomsday wrote:

Hey o/

  1. Timing is very close. Maybe it's a tiiiiiiny bit early (as in 2ms early), but it's nothing much to worry about.added only +1ms, since there are few notes which seems fine with previous timing
[EASY]

A bit safe and standard, but it works. Looks fine to me

[NORMAL]

A bit more interesting. stuck to 1/1, whole beat sliders a lot when it could've done something more interesting, but it's still pretty good.

[HARD]

That Overall Difficulty and Approach rate look a tad high I think, considering the calm song. Maybe you could lower Approach rate by 2 notches? and Overall Difficulty by 1 notch? I think that'll work better. Uh, I've played few maps that have low aproach rate and are really pain to play. I'd rather have it maxed than see 20 approach circles at the same time. So: -1 to AR, only -1 instead of -2 to OD, because I don't want to make it different to much

Apart from that, looks clean. I don't like how you dropped beats on white and red ticks when in open space (where there wasn't any vocals/melody). That makes the map feel a bit urgent, unlike the calm and relaxed song. It's fun though, so no biggie. I just didn't like that you play, suddenly stop for few secs, and play again.

Cool stuff. Keeps things interesting and does a decent job of fitting the mood of the song, stuff I like to see :). Let me know what you wanna do and I'll come bubble for you.Thanks for the praise :D I'm gonna call you when I'm back from school

I'll drop this star here for now.
Doomsday
Looks good to me, so bubbled!
Topic Starter
nante

Doomsday wrote:

Looks good to me, so bubbled!
thanks a lot : )
Doomsday
Bubble repair. nante fiddled around with some hitsounds.
Alace
Nicely done
i like this song
ranked

btw, pink stars are totally useless lol, BATs won`t mod maps because of many stars XD
Andrea
[Hard]

01:54:422 (3) - Stack it better on the end of (2).


DAMN WHY ALWAYS THE MAPS THAT I MOD. WHY.
James2250

osuplayer111 wrote:

[Hard]

01:54:422 (3) - Stack it better on the end of (2).


DAMN WHY ALWAYS THE MAPS THAT I MOD. WHY.
(lol)~
Andrea
For who doesn't know: viewtopic.php?p=645730#p645730

This is the 2nd time wheee~

I always pick maps on the correct moments seems.
Topic Starter
nante

Alace wrote:

Nicely done
i like this song
ranked
thanks a lot <3

Alace wrote:

btw, pink stars are totally useless lol, BATs won`t mod maps because of many stars XD
Yeah, I'm aware, I just wanted to bring it to 1st page of bubbled maps ^^

osuplayer111 wrote:

[Hard]

01:54:422 (3) - Stack it better on the end of (2).


DAMN WHY ALWAYS THE MAPS THAT I MOD. WHY.
:D Well I think stack issue isn't a big deal ^^ Thanks for modding anyway :P
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