Try Relaxed preset if you want a bit easier mapsspacepop wrote:
I just try the training it working great so far, the suggest map are a bit hard for my level but not unplayable that's make it's challenge to play for improvement
Try Relaxed preset if you want a bit easier mapsspacepop wrote:
I just try the training it working great so far, the suggest map are a bit hard for my level but not unplayable that's make it's challenge to play for improvement
Something can be done once Kert reduces the time it takes to look up skill data for mapsVirtualMuffin wrote:
Everything is good except the recaptcha. Takes an age to tweak the settings when you have that come up every time. I know some websites have it come up once every hour or so instead. Is this possible?
iirc osu!skills takes highest score you have on the map. I don't know if there are any plans to fix that.Silver Eyes wrote:
i was with 54 memory skill
it decreased to 46 by removing one of my FL scores...
i also have alot of FL/EZ scores that osu!skill can't read...
There any way to select the MOD when Add an Score? it would be nice
What is the map?Feiri wrote:
How do we add loved maps? I've been trying to manually submit a play that keeps entering the queue but never actually updates my profile.
Skills are the replacement for stars in our system, so that would be a bit silly. Have you tried increasing the skill settings?szkiller wrote:
can we like get a star filter cause I only get easy maps ;-;
Told Kert, so hope he will do something.Manu wrote:
I can not find my profile on the site, help me ;-;
I could bring mania into osu!skills if I want to. However, I don't think that is the best way going forward. 3 years ago, osu!skills became a thing because we were unhappy with how pp was and there was no available opportunity to fix it. The only other option was to create a 3rd party service for a fix. Now, osu!'s performance and star rating dev is an ongoing open source project and we are finally provided an opportunity to officially integrate a new system into osu!. As a result, sooner or later there should not be a need of having a 3rd party difficulty/pp/SR calculation service. If any new additions be made, I'd rather focus implementing the skills officially into Lazer.aEverr wrote:
do you plan to support other modes soon?
Ok...abraker wrote:
Told Kert, so hope he will do something.Manu wrote:
I can not find my profile on the site, help me ;-;
That looks really awful. I'll take a look at that sometime this week.RingSystem wrote:
Possibly make a change regarding reaction issues giving out high score on maps like this? - https://osu.ppy.sh/b/950640
أمك مثليةRingSystem wrote:
Xalesin wrote:
The formula of memory is simply ridiculous. Jumps are too overrated.
Do you have a higher score for those maps using other mods? If so, it won't add because the system can't tell apart different scores by mods. If not, have you tried adding them manually? If so, link one that doesn't want to add manually so we can check it out.Tr3sLeches wrote:
Why does only one of my FL scores count towards the memory stat when all the rest of them do not?
http://osuskills.tk/user/Tr3sLeches
They are the highest scores and I have tried to add them manually. I will add a few examples.abraker wrote:
Do you have a higher score for those maps using other mods? If so, it won't add because the system can't tell apart different scores by mods. If not, have you tried adding them manually? If so, link one that doesn't want to add manually so we can check it out.Tr3sLeches wrote:
Why does only one of my FL scores count towards the memory stat when all the rest of them do not?
http://osuskills.tk/user/Tr3sLeches
My best guess is that the algorithm sees their memory value as 0 and doesn't bother to add them. They can be 0 if all hitobject are visible from the previous hitobject (including approach circle). What mods did you use?Tr3sLeches wrote:
They are the highest scores and I have tried to add them manually. I will add a few examples.
https://osu.ppy.sh/s/342207 (Easy) (This is a loved map but other loved maps appeared in this system so i assume osu!skills supports loved maps)
https://osu.ppy.sh/b/503493&m=0 (Easy)
https://osu.ppy.sh/s/484282 (Easy)
https://osu.ppy.sh/s/386151 (Easy)
Most were 4mod (HDDTHRFL) and others were DTHRFL.abraker wrote:
My best guess is that the algorithm sees their memory value as 0 and doesn't bother to add them. They can be 0 if all hit-object are visible from the previous hitobject (including approach circle). What mods did you use?
EAT MY COMB OUT wrote:
I can't add a single score of mine, why?
So far progress is stalled. I am not sure if there will be anything new with the ranking unless kert is feeling adventurous. There might be new things like the recent map suggestion, so expect that at least.Purplegaze wrote:
Do you have plans to include an overall ranking, as in based on people's skills added together?
Ranked and lovedLayre quam wrote:
its using ranked maps only right?
One of the loved maps prob broke it againEAT MY COMB OUT wrote:
I can't add a single score of mine, why?
Wsk wrote:
not sure if it's been reported before but the loved mayday map breaks aim http://osuskills.tk/user/FlyingTuna/skill/agility
Likely the result of trying to hit multiple slider ends at the same time. For these cases perhaps it's worth calculating the highest realistic result and setting that 1000. No way is a player going to PF many of those sliders, so expecting 100's on those would be the equivalent SS.asaki12345 wrote:
Wsk wrote:
not sure if it's been reported before but the loved mayday map breaks aim http://osuskills.tk/user/FlyingTuna/skill/agility
Same thing happened on my end. RIP Berserk
http://osuskills.tk/user/asaki12345/skill/agility