hi from #modreqs lol
[Insane]
general: considering the difficulty, the object density of this map is very low (especially in the earlier parts of the map). i highly recommend mapping to the drumbeats in the background. there are a lot of sounds ignored behind this long slider 00:31:466 (1) for example.
00:21:774 (1) 00:25:466 (1) etc - i don't think these ncs are strictly necessary...
00:23:158 (3) - blanket it? this looks awkward imo
00:23:928 (6,1) - the spacing here emphasizes 6 more than 1, but since 1 is on the downbeat and is accompanied with a strong sound, the emphasis must be put on 1 instead. what about adjusting spacing to give 1 more emphasis?
00:35:158 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - theses jumps look arbitrary. for example 00:36:543 (1,2,3,1) and 00:39:774 (1,2,3,4) - why are these circles more spaced than the ones before? considering that the sounds accompanied by these circles have the lowest pitch (therefore a bit softer) in the music, it would make more sense of the spacing was correspondingly low. also it would make sense to give emphasis to 00:35:928 (3) - since it has the highest pitch. 00:38:389 (1,2,3,1) - then these objects would be even more emphasized because of higher pitch etc.
please note that this is just one way you could organize these jumps. essentially the way the circles are placed should make musical sense but as of now they don't, and this can make gameplay much less intuitive for players. as of now the rest of the map has more or less similar problems.
also, the ncs in these parts seem really inconsistent. why are there 3 objects in one combo and then 6 and then 9 objects etc.
00:51:312 (5) - there is a noticeably strong percussion (boom) in the background, so likewise it would make sense to make this a jump.
00:52:697 (1) - ^
00:54:082 (4) - ^
00:55:466 (1) - ^
00:55:928 - personally i would map this sound with a separate slider (so 2 2/3 sliders)
00:58:697 - ^
01:07:005 - ^
01:09:774 - ^
00:57:158 - the trumpet (?) sound form a part of the melody so putting a circle here would play better.
00:59:466 - ^
01:08:235 - ^
01:10:543 - ^
01:01:005 (1) - this feels rhythmically awkward and should be a 2/3 slider. 5/6 slider is almost never used.
01:02:389 (1) - ^
01:03:774 (6) - ^
01:05:158 (1) - ^
01:12:082 (1) - ^
01:13:466 (8) - ^
01:14:851 (13) - ^
01:16:235 (1) - ^
01:01:466 (2,3,4,5,6,7) - 01:04:235 (7,8,9,10,11,12) - musically these two parts sound exactly the same but the concepts used in each of them are extremely different. consider using similar concepts for more consistency throughout the map.
01:12:543 (2,3,4,5,6,7) - 01:15:312 (14,15,16,17,18,19) - ^
01:03:774 (6) - nc?
01:07:928 (5) - ^
01:14:851 (13) - ^
01:13:466 (8) - ^
01:11:158 (1,1) - remove nc
hope that helps!