yo m4m (I'm suck at normal and easy mods so I'll try my best on hard- extra to catch more
General : Even though this is allowed, the map would look more dynamic with more than 2 combo colors, or perhaps combo colors seperating the kiai to normal playtime, just a personal preference.
General : Even though this is allowed, the map would look more dynamic with more than 2 combo colors, or perhaps combo colors seperating the kiai to normal playtime, just a personal preference.
Scorched
00:07:616 (3,4) - compared to 00:08:553 (2,3) - , these buzz sliders have a noticable visual difference on the way they're stacked (at least when i played i noticed it) and it turns out their distance is different, also its different with 00:10:241 (2,3,4), (that last one has a major difference.
00:10:241 (2,3,4) - careful with these stacks
00:38:366 (1,2,3) - personally this played fine but I believe the spacing should be higher from 2 to 3. If this is a kiai section the intensity should be a bit higher than the rest of the map
00:39:116 (1,2,3) - your jumps here are also much less intense than even the jumps in the beginning of the map 00:14:366 (1) -
00:48:491 (1,1,2,3) - idk why i cant hit the 2 on time at all, I'm expecting it to land on the white tick but clearly the music says otherwise, my modification to it would to NC all of these, like you have it in the insane diff.
01:26:366 (1,2,3) - careful stacking things like this, where the 1-2 is separated by 1/4, and the 2-3 is separated by 1/2. It plays fine and reads fine to me but the way you stacked objects in the rest of the map justifies what you did here, so this is just an option
also the last kiais of the map are also super not intense, this is only 5* but without ur slider jumps its only 4.8* so perhaps tune the kiais up so they make the map 4.9* at least because it feels odd to play one intensity the entire map
00:10:241 (2,3,4) - careful with these stacks
00:38:366 (1,2,3) - personally this played fine but I believe the spacing should be higher from 2 to 3. If this is a kiai section the intensity should be a bit higher than the rest of the map
00:39:116 (1,2,3) - your jumps here are also much less intense than even the jumps in the beginning of the map 00:14:366 (1) -
00:48:491 (1,1,2,3) - idk why i cant hit the 2 on time at all, I'm expecting it to land on the white tick but clearly the music says otherwise, my modification to it would to NC all of these, like you have it in the insane diff.
01:26:366 (1,2,3) - careful stacking things like this, where the 1-2 is separated by 1/4, and the 2-3 is separated by 1/2. It plays fine and reads fine to me but the way you stacked objects in the rest of the map justifies what you did here, so this is just an option
also the last kiais of the map are also super not intense, this is only 5* but without ur slider jumps its only 4.8* so perhaps tune the kiais up so they make the map 4.9* at least because it feels odd to play one intensity the entire map
Insane
00:05:366 (1) - this is the only 1/2 slider that has a sharp angle to it instead of curved in the entire opening part
00:48:866 (1,1,1) - in your extra diff, these aren't all NC'ed. This was easier to read as a different rhythm this time around compared to your extra diff, so perhaps NC the extra jumps?
01:36:304 (2,1) - lower the spacing in between these two like you have it on this SV change : 00:22:991 (1,1) - Just so it might read better.
01:47:647 (2,3,4) - some of your blankets are visually inconsistent, compared to 01:45:866 (1,2) - . There are a few more of these inconsistencies in the map
01:59:239 (1,2) - change the way this stacks because the rhythm is pretty unclear going into this as 01:58:751 (4,1) - these are stacked the same but only 1/2 apart
00:48:866 (1,1,1) - in your extra diff, these aren't all NC'ed. This was easier to read as a different rhythm this time around compared to your extra diff, so perhaps NC the extra jumps?
01:36:304 (2,1) - lower the spacing in between these two like you have it on this SV change : 00:22:991 (1,1) - Just so it might read better.
01:47:647 (2,3,4) - some of your blankets are visually inconsistent, compared to 01:45:866 (1,2) - . There are a few more of these inconsistencies in the map
01:59:239 (1,2) - change the way this stacks because the rhythm is pretty unclear going into this as 01:58:751 (4,1) - these are stacked the same but only 1/2 apart
Ren's hard
00:09:116 (3,4) - these would look and sound better if they were just circles, or if you made them into 1/2 sliders
01:08:178 (3,2) - stacked kinda off
01:43:616 (3,4,5,6) - your entire kiai consists of consistent spacing, so move the triplet to 137,102 ?
I can't really say much about this diff, it's really clean and plays nice so gj
01:08:178 (3,2) - stacked kinda off
01:43:616 (3,4,5,6) - your entire kiai consists of consistent spacing, so move the triplet to 137,102 ?
I can't really say much about this diff, it's really clean and plays nice so gj