Hueon wrote:
Please change the BPM and offset, then remapping to correct
kk did it, anything else?
Hueon wrote:
Please change the BPM and offset, then remapping to correct
Not sure what you mean by thisariffleng wrote:
Hey there. From your queue
00:18:983 (1,2) - Instead of a return slider all the way up to note 2, this suits better to the music
Can't find beatmapariffleng wrote:
Hey there. From your queue
00:52:711 (1,2,3,4,5,1,2,3,4,5) - Nicely structured jumps, but adding a bit spice here would be nice aye? (I'm looking at jumps in Delo5's 5.47* map, Gate~Sore wa Akatsuki no You ni)
Good suggestion but i think it wouldn't work due to the note afterwardsariffleng wrote:
Hey there. From your queue
01:09:322 (1,2,3) - I would change the note 3 to a slider (slider ends at 01:09:661)
I think it would work, not sure, if more people say this bit doesn't work then i'll consider changing it.ariffleng wrote:
Hey there. From your queue
02:05:248 (1,2,3,1,1,1,1,1) - The beats are pleasing to the ear, but honestly I think it's not playable. Well it is, but it'd sound awkward for others playing the map for the 1st time. Correct me if I'm wrong.
I’m not sure what you mean hereBukkake Blast wrote:
00:17:118 (1,2,3)- I see what your trying to do here, however I don't think 1/8ths are they way to do it. If you map to many other sounds in the map you can use hitsounding and placement to make things like these stand out
Your actually doing the same thing for alot of the map, map to most sounds first, then either use slider velocity changes, spacing changes, hitsounding, or some unique patterns to make stronger beats stand out, dont only map to the strong stuff.
I’ve incorporated the slider end. However I felt that it didn’t work with all of the stream things so I didn’t put a slider at the end of all of themBukkake Blast wrote:
01:59:830 (1,2,3,4,5)- Example of a spot that feels empty, you could use a slider here (silenced end or not) to make the part feel more complete
What?kayiedee wrote:
00:05:508 (2,3,4)- Shift a tick to the right (1/4) to fit
I personally think it creates variety in the beatmapkayiedee wrote:
00:06:779 (1)- Personal: replace repeated slider with long slider
I think setting it in ¼ would be a better optionkayiedee wrote:
00:13:898 (1)- make 1/3 slider to 1/2 to fit
I personally chose this to create fast paced movement (not sure how to describe it but I’ll ignore this suggestion)kayiedee wrote:
00:19:322 (2)- extend slider from 1/4 to ½
My approach is the make the beatmap slowly growing harder overtime (with exceptions)kayiedee wrote:
00:22:881 (6)- Personal: maybe a long stream will fit
I chose this slider to create variety for the mapkayiedee wrote:
00:43:050 (3)- replace slider with note
I don’t think the flow of the mapping will work well herekayiedee wrote:
00:43:220- move 00:43:050 (3)slider here but keep the slider end time the same
Instead I made circle 3 a sliderkayiedee wrote:
01:09:661- Add a note
I’ll ignore this because of 01:11:186 (1,2,3,4) – which I think will create symmetry in the rhythmkayiedee wrote:
01:11:016- Personal: Expected a note
What?kayiedee wrote:
71765,-100,4,1,0,100,0,0 - shift this timing point back to 01:11:694
I think it looks fine herekayiedee wrote:
01:11:694- Personal: Put triplets or 1/4 sliders at 01:11:694 , 0112:033 , 01:12:372 , 0112:711 to replace 01:11:864 (1,2,3,4)
kayiedee wrote:
01:13:050- add a note
I think that would ruin the momentumkayiedee wrote:
01:37:457- Personal: Maybe add 2 1/4 notes before the long slider 01:37:627 (1)
kayiedee wrote:
01:40:338 (2)- Make slider longer to next 1/4 tick
kayiedee wrote:
01:55:084- add a note to finish triplet
I don’t see whats wrong with itkayiedee wrote:
01:55:338 (1,2,3,4,5)- shift 1 tick to the right to match rhythm (1/4)
The beat starts at the red tick rather than the blue tick in front of it so I think you should shift those three notes a tick to the rightpropasy wrote:
kayiedee wrote:
00:05:508 (2,3,4)- Shift a tick to the right (1/4) to fit
What?
I didnt know yet that your approach to the map was to increase in difficulty over time, you can scratch these.propasy wrote:
kayiedee wrote:
71765,-100,4,1,0,100,0,0 - shift this timing point back to 01:11:694
What?
kayiedee wrote:
01:11:694- Personal: Put triplets or 1/4 sliders at 01:11:694 , 0112:033 , 01:12:372 , 0112:711 to replace 01:11:864 (1,2,3,4)
I think it looks fine here
You already had the triplet there, I think I might have accidentally messed up the notes while modding sorrypropasy wrote:
kayiedee wrote:
01:55:084- add a note to finish triplet
What?
propasy wrote:
Bukkake Blast wrote:
00:17:118 (1,2,3)- I see what your trying to do here, however I don't think 1/8ths are they way to do it. If you map to many other sounds in the map you can use hitsounding and placement to make things like these stand out
Your actually doing the same thing for alot of the map, map to most sounds first, then either use slider velocity changes, spacing changes, hitsounding, or some unique patterns to make stronger beats stand out, dont only map to the strong stuff.
I’m not sure what you mean here
Bukkake Blast wrote:
I mean you only map to the foreground of the music for the most part (Most obvious sounds) you should incorporate the background(everything else=drums, bass, etc.) So your map doesnt have huge gaps in stuff. ex. 12 seconds. You ignore the drums sounds in between the end of the stream and the red 1. Putting stuff here (and in places like it) would make the map play much better and give it more flow.
What I mean with the 2nd part is use unique patterns or changes to make the special things in the song stand out, rather than only mapping to the special things and leaving the rest blank. I hope that made it more clear.
I think it works well with the musicLeQuack wrote:
00:51:186 (1,2,3,4,5)- Spaced the same as the notes before it but are different timing wise. Either make these notes closer together or extend the other group before it
Seems fine to me.LeQuack wrote:
02:04:915 (1,2,3)- This whole section is ridiculous, i would recommend changing to 1/4 repeat sliders
I find have this as a second slider is a better alternativeLeQuack wrote:
02:31:864 (1,2)- Delete the note and extend the slider to where it was
Same with thisLeQuack wrote:
04:01:355 (5,6)- Delete the note and end the slider where it was
Won’t really fit well with the maphavkz wrote:
02:40:000place circle here and move spinner to blue tick
I think its fine the way it is. And since I’ve done it previously in the song, it makes it more appropriate for me to do ithavkz wrote:
03:04:745shouldnt be a slider, change to normal circle
I think it’ll ruin the fast paced flow of the maphavkz wrote:
03:07:457make the slider one tick longer so it ends at the red tick
I changed it to 03:58:728 and I personally think the introduction of the instrument is an appropriate location to start kiai modehavkz wrote:
03:58:644kiai should start here, not 03:58:305
This is finehavkz wrote:
04:20:338 (BLAZE IT) place circle here and move spinner to blue tick
And this ^ :3havkz wrote:
04:25:762^
I think its finehavkz wrote:
04:47:203 (12)remove circle
I think it adds variety in patternshavkz wrote:
04:56:949 (1,2,3,1,2,3)change sliders to circles
Same with thishavkz wrote:
05:00:338 (1,2,3,4)^
Instruments are different so I won’t do thishavkz wrote:
05:14:576place circle here and move spinner to blue tick
Thank you and thanks for the modhavkz wrote:
nice for being first map! good luck
Can you give me an example of whats tidy and whats not (sorry, as said in the description of my beatmap, this is my first so I’m inexperienced)N0thingSpecial wrote:
00:02:711 (3,4)- usually these botherline overlaps are considered untidy unless it is heavily complimented by a pattern or a style, yours right now is just untidy, either space it or over lap it more, same could be said for 00:03:369 (4,1)-
I don’t seem to understand what is considered as tidy or visually appealing in a beatmap for your standards, if you could provide examples such as a link to another beatmap (including time of the beatmap) then perhaps I can have a better understanding on how to improve what you believe is untidy.N0thingSpecial wrote:
00:01:694 (2,2,3)- you probably didn't put much thought into your curvature of the slider and you just did it randomly, which in result make things look untidy, either make them have some sort of relationship, or completely alter the slider shape to so they don't need to justify each other
I understand what you mean, I will follow your advice in not having such sudden increase in clicks, however, after testing out repeating sliders in ½, I’ve found that the flow of the beatmap for that section became downright awful, so instead I’ll just have a single slow slider as an alternativeN0thingSpecial wrote:
00:06:779 (1)- interesting, when literally nothing is happening at the blue ticks you decided to map 1/4 reverse sider, it would make more sense to have a 1/2 slider for the same length of time, either way you're making players hold at a calm section which has fairly consistent intensity that would suggest a similar note density as before, and when I say note density I mean the amount of notes players can click
So lower volume or straight out change?N0thingSpecial wrote:
00:12:542 (1)- that sound you're trying to map isn't as dense as you think buddy
I’ve been a musician for quite some time and have composed a few songs during my experience, usually when I compose a song, I simply carry the movements of what comes in mind onto the instrument and it usually works for composing, but I see that it is not nearly as effective when creating a beatmap on osu, thank you for your feedback on the artistic view of mapping and I’ll be sure to be more self-aware on my next beatmap projectN0thingSpecial wrote:
00:46:440 (1)- to 00:56:610 (6)- continuing, why did you map this build up to have more intensity then the intro which I highlighted above this? it clearly has less melodic and less instruments in the music
Good point, i'll be sure to do this in future projectsN0thingSpecial wrote:
Also I suggest not to put so much kudosu stars on your map cause you don't get to decide whether you map gets ranked or not, the community does, even if a map has 200 kudosu star it can still be bad
Arutsuki wrote:
m4m from qBaconwas actually pretty fun for a first map, gl Thanks!!! worked alot on it•why no bg I don't like the idea of my first map having a bg taken from someone so i'm working on my own, still working on it xD
•can't read ar8 I cri, consider something higher? I'm still kinda undecided on what ar i should have on my map, i personally can play both EZ and HR pretty easily in terms of AR
•some sv changes are hard to read here, for example 00:25:403 (1) - looks almost the same as 00:24:725 (2) -
•not exactly sure how to describe but the map feels kinda empty at times, ofc it's good not to overmap but why map only one instrument almost the whole song when other instruments do cooler things at times Mind showing any examples?
•00:50:488 (5,6,7,8,1,2,3,4,5) - almost the same spacing here for all notes, hard to read K, I added more spacing between the stream
•try putting long sliders on longer sounds instead of spinners? some are okay but I personally don't like too many spinners in a map K, I removed 4 spinners. Spinners should be a more calming part in terms of complexity and I agree that I have overused it. Just didn’t realise.
•01:40:318 (2) - lul dick shaped slider And now my map is ruined xD
•01:54:047 (1,2,3) - I don't like how this overlaps with the next burst, try moving it farther, same for all of thoseK, fixed
•03:27:183 (5) - delete this Well, I tried that before, but it felt empty without it, this time, i deleted
Shit, i forgot to respond to your mod at the time, really sorry about that, I was really busy at the time and could only spare to actually incorporate your mod.PolkaMocha wrote:
Everyone's gotta start somewhere! Welcome to the world of mapping.
My suggestions are assertive almost to the point of aggressive, but note that these are all, nonetheless, still suggestions and you are not forced to take anything.modThis needs a background to be ranked.
Lots of timing points are unsnapped..
Beginning would do better better with soft sound samples.
00:01:335 (1,1) - These two slider lengths map the same noise in the song yet are inconsistent in length.
00:12:522 (1) - Hit circle would do fine here. This is not called for by the music.
13:030 beat missed here.
00:13:539 (6) - After this circle, you've got a lot of spacing issues that take away from the flow and play factor. I heavily consider you distance snap all of this.
00:15:912 (1) - Shorten this slider and add a hit circle on the end, so the noise is clickable.
00:17:098 (1,3) - Not called for by music.
NOTE: Constant SV changes make a map hard to read and follow. Pick a speed for this section and stick with it.
00:25:403 (1,1) - Hit circles would do these parts some justice.
00:28:963 (1,2,3,4) - Hit circles would do better.
29:641 you mapped every sound up to this. Don't skip it.
00:34:895 (5) - Repeat this once more.
00:39:810 (1,1,1,1,1) - Circles would do fine here. Also, fix the combo system.
00:46:420 (1) - Not called for by music.
00:49:132 (1) - ^
54:386 - Missed a beat.
00:54:556 (1) - Not called for by music.
00:59:302 (1,2) - Confusing. Adjust SV so sliders length in time is better understood by players.
00:59:471 (2,3) - You spaced 1/2 the same way you spaced 1/4. This takes away from the flow of the map.
1:02:383 - Missed a beat.
01:03:708 (1,2,3) - You spaced these 1/2 patterns the way you spaced your tiplets. Confusing.
01:10:149 (5) - This slider skips and lands on two beats that should be clickable. Consider shortening it and placing a circle afterward.
1:11:674 beat missed.
1:11:759 ^
01:16:929 (1,2,3) - 1/2 patterns paced like the 1/4 pattern right after it. Confusing and hard to understand.
01:18:454 (1,2) - You're better off stacking these.
01:38:623 (1) - Not called for music.
01:39:301 (3,4) - 1/4 spaced the same as 1/2. Very hard to play. Beatmaps should flow naturally.
01:42:946 (4) - Not snapped and does nothing for the map in terms of following the rhythm.
01:50:827 (1,2,3,1,2,3) - Space the tweo triangles out so players know there is a beat of space in between them.
01:54:047 (1,2,3,1,2,3,4,5) - Players will confuse this as one big stream. Space the triplet and stream apart.
01:55:064 (1,2,3,1,2,3,4,5) - ^
01:56:082 (1,2,3,1) - Overmapped. 1/2 sliders or circles would be fine.
01:56:759 (1,2,3,1,2,3,4,5) - Triplet and stream need space.
01:57:945 (1,1,1) - Why NCs? Also, this is spaced the same way you spaced your 1/4 sliders. Respace this so players can tell a difference.
01:59:471 (1,2,3,1,2,3,4) - Space between the triplet and stream is needed.
02:00:488 (1,2,3,1,2,3,4,5) - ^
02:03:200 (1,2,3,1,2,3,4,5) - ^
02:04:895 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5) - Overmapped. The streams and triplets were just fine. This is really unnecessary.
02:14:895 (3,4) - Stacking these would be better.
02:18:879 (5,6,7) - Why would you put these next to each other if they are a whole beat apart?
2:20:149 - You missed a triplet.
02:20:827 (7,8) - Space these out.
02:23:708 (1) - Slider tail is not snapped.
02:30:149 (7,1,2) - Something a whole beat away is closer together than something a half a beat away. Respacing is needed here.
02:42:352 (5,6,7) - Space these apart.
02:44:555 (1,2,3,4,5,6,7,8,9,10) - The pairs in this stream are useless. A nice, consistent stream would do better here.
02:45:403 (1) - Shapes that hinder the speed of the slider are unrankable. Consider adjusting this.
03:02:013 (2,3) - A triplet is not necessary.
03:02:522 (4,1) - Space these apart more.
03:04:725 (1,2) - Triplet is not called for.
03:05:234 (3,4) - Move these apart.
03:06:590 (8,1,2,3,4,5) - ^
03:07:437 (1) - What is this here for? Move this out or use to circles instead.
3:08:115 - Skipped a beat.
03:09:471 (8,1) - Space these apart.
Since you only modded Normal and Hard for my map, which total up to be 3:10 (1:35 each), I will mod that amount in return.
Good luck on you first map!P.S. A little adviceIt's polite to go through a mod and respond to each suggestion separately so the modder knows what you did and didn't do.
Example:
Change this Okay.
Move that No thanks.
Fix this I'll think about that.
Modders love when mappers do that. A lot.)