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Marina And The Diamonds - Girls

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Topic Starter
MondoKuma

ErunamoJAZZ wrote:

hi:

In general:
Ctrl+Shif+A <- this is the AiMod. Pls, use it!

[Easy]
  1. 00:23:022 (1) - This will be confuse for new player. They will clic the arrow and not the slider head!, avoid this pls.
  2. 00:26:706 (4) - so, by instance... a new player is following the slider, and then.... tap over 00:28:285 (6) - because the flow. In easily diffs try to keep a clear flow. Try to make this very obvious :3
  3. 00:37:760 (6,2) - 01:25:656 (2) - 01:32:499 (2) - 01:36:710 (5) - 01:57:237 (2,3) - 02:38:818 (4) - Very bad idea for a easy diff. unstack pls u.u
  4. 00:55:129 (1) - flow is a bit mehh
  5. 01:16:182 (1,2) - bad flow. You will improve this n.n
  6. 01:18:814 (4) - 02:02:500 (1) - weird flow :(
  7. 02:18:290 (1,2) - lol, mmm... this will be not necessary. But, if you really want it, consider to do a flip horizontally (select and Ctrl+H).
  8. 02:43:555 (2) - why start the slider here?, dont have many sense. Use the big white tic. I want to suggest some like:
  9. 02:46:713 (1) - I suggest delete it and make just a circle.
  10. 03:00:924 (1) - 03:09:345 (1) - 03:13:556 (1) - bad idea. Use the big white tic for start a note!,
  11. Volume feel high (in kiai times by example). Also... you place hitsounds??? I think not :s
Aesthetics and flow will need more work.

[Normal]
  1. 00:09:864 (1,1) - flow is a bit weird here, imo. Btw, try to avoid the overlap.
  2. 00:11:969 (1) - WHY A BLACK COMBO COLOR, :(
  3. 00:21:969 (2,3) - 00:40:391 (2,3) - flow ~_~
  4. 01:18:814 (1,2) - avoid overlaps pls~ ()
  5. 01:20:393 (2) - mm.. why not some like it?:
  6. 01:23:551 (5) - with only a repeat this folow the claps... why 2 repeats?
  7. 01:30:657 (1) - same like easy.
  8. 02:34:080 (3,1) - polarity issue... pls, see this video: https://www.youtube.com/watch?v=53PkFLrK8Ws
  9. 02:40:923 - you will put a clap here too.
  10. 03:21:583 (1) - end over 03:22:240 - .
Same like Easy with improve aesthetics and flow.


[hard]
This is very similar to Normal, so, most of suggestion will be applied here too.
also, Mapset feels very incomplete without appropriate hitsounds u.u, this will need more work!
00:55:918 (2) - change to circle - slider. Feels better.


-------

Idk if you watch this videos, but its is high recomended: https://www.youtube.com/playlist?list=P ... E67e1fx8m8


Good luck! n.n

Thanks for mod!
Qiyana
Hi! From My Queue!

Easy
[General]
Make the CS rate about 2.5 - 2.9
Use distance snap. No seriously use it. It won't get ranked if you don't use it on easy and normal. That's why it's there. No kidding! The distance is always off!
[Modding Itself]
00:46:707 (1) - This slider is pretty odd. Make it more symmetrical.
00:58:287 (5,6) - Don't stack these. They don't match earliers patterns.
01:02:497 (5,6) - Don't stack these. They don't match earliers patterns.
01:31:446 (1,2) - Don't put the 2 on the 1.
01:45:657 (1) - This slider is pretty odd. Make it more symmetrical.
02:23:554 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4) - If you look carefully, you can see a loop happenening over and over again. It shouldn't be like that.
02:37:765 (3,4) - Don't put the 4 on the 3.
02:56:187 (5,6) - Don't stack these.

Done!
Topic Starter
MondoKuma

Dyl-Byl wrote:

Hi! From My Queue!

Easy
[General]
Make the CS rate about 2.5 - 2.9
Use distance snap. No seriously use it. It won't get ranked if you don't use it on easy and normal. That's why it's there. No kidding! The distance is always off!
[Modding Itself]
00:46:707 (1) - This slider is pretty odd. Make it more symmetrical.
00:58:287 (5,6) - Don't stack these. They don't match earliers patterns.
01:02:497 (5,6) - Don't stack these. They don't match earliers patterns.
01:31:446 (1,2) - Don't put the 2 on the 1.
01:45:657 (1) - This slider is pretty odd. Make it more symmetrical.
02:23:554 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4) - If you look carefully, you can see a loop happenening over and over again. It shouldn't be like that.
02:37:765 (3,4) - Don't put the 4 on the 3.
02:56:187 (5,6) - Don't stack these.

Done!
Thx for mod
MikasaSerket
I regret this

HAIAIIAIIAIA, I wanted to mod since I saw your request from #ModReqs


Pls favorite my beatmap, no mod for mod I just need a favorite ;w;
https://osu.ppy.sh/s/390364

This mod gives me autisim

General

Don't use up all those kudos stars on a single map xdddddddddd (I would gladly take them off your hands huehueheuheuheue) In all honesty, it is better to use maybe 1-5 kudos on a map especially if you haven't gotten one ranked yet bcuz what if you are going to graveyard the beatmap? All those kudos go to waste. Sure it makes it moar noticed but there are other ways of gettin' your beatmap out there. Examples could be spamming modrequest (Don't actually lmao) Playing your beatmap during multiplayer and much more <3

USEEE THEE AIIII MODDDD ctrl+shift+a

I don't wanna be a meanie butts, the mp3 quality is very bad. Liek, it sounds like you got it straight out of Youtube but it does not really affect the play ability. Just Saiyan, a bunch of players would prefer an mp3 that does not sound like a muzzled unicorn (Fuzzy audio) and the audio is also very low. I can't find a better audio for you though so I am sorry xd.

Where demmm hitsounds at brrruh. If you are doing them at the end then we cool.

DONT USE 100% PLEASE. DOOOONTTTTTT, THATS BAD FOR THE EARSSSSSSS. 100% for volume overall is very bad since a) The music itself is not very loud and b) It brings tumors to players ears (Emphasis) Change the overall volume level to 60% for everything.

Hard

Pls don't harm me senpai <3

USE DISTANCE SNAP 1.2 BCUZ IT FITS THE SV AND BPM <3

00:03:548 - 00:07:758 - Silencing spinner ends is hard work am I rite>? Add a green offset to the end of deez spinners then change the volume level to 20% bcuz there is not a lot of musik/

Why you gotta not be using Distance snap bruh xd especially difficulties that are under insane. It makes me sad

00:18:285 (4) - WHAT IS SHE SAYINNNNN "LOOK LIKE A GALLLL?????" WOOOT M888. Don't end the hit circle dere bcuz she finishes saying the sentence at 00:18:548 - Which ends on a red tikkkk, create a short slider because it provides teh emphasis for "Gal" Dis is what I mean

Seeee, it provides better rhythm that way :^)

00:26:180 (2,3) - Wai deez blankets dough? They seem pretty unnecessary bcuz they do not really emphasize anything in the musik? The rhythm is not off but the pattern seems badly formeddddd, Dis is wai you need to use Distance Snap bro. Better this way so that it does not look and play like poop


00:35:654 (4,5,1) - Dis looks like male genitals (hueheueuehueeuhuehuhe) What I mean is, the hitcircles are placed in a way the player wood easily mistake them for one and another. Plus they all look scrunched up together and that is bad bcuz hitcircles are clausterphobic. Better to look like this


01:37:762 (1,1,1) - DEEEZZZ NEWWWW COMBOSSSS ARE NOTTT NEEDDEEEEDDD xd, no really, you don't need them since the singer is saying a sentence that all goes together. DO NOT MAKE THEM NEW COMBOSSSSSSSSS PSLSSSS

02:10:658 (1) - NOOOOO NEWWW COMBBOOOO, plus I would think that having sliders in the same spot is wrong? ? But in this case not really bcuz the singer is repeating "Nananananana" Which sounds pretty the same and should stay in the same area or generally follow the same beat.

02:14:080 (4) - DIS DON FOLLOW DA VOCALS BRO, DO THIS INSTEAD SO IT FOLLOWS THE VOCALS



03:21:319 (1) - ajefjdfjhdafjdsfkjdshafjldfhkdjfhldasjkfdljfhsadjlf (Please help me I am drunk) When there is a spinnar at the end, normally you GOTTA JUST DO IT. (Wat I mean by this is that normally, you would tune out spinners since it indicates the music is fading away, I would suggest putting an green offset at the end and lowering ze volume to 20%)


NORMAL

00:03:548 - 00:07:758 - Silencing spinner ends is hard work am I rite>? Add a green offset to the end of deez spinners then change the volume level to 20% bcuz there is not a lot of musik/

00:08:811 (1,2,1) - I AMMMM GETTTINNNNNGGG RAINNBBOOOOWWSS BCUZ OF THISSSS. Just kiddin, Flip 00:09:864 (1) - Upside down with ctrl+J then adjust it to where tit was on le grid so that it looks like a decent blanket. Emphasis on decent.

01:05:656 (1,2,3,4,5) - WEEEE BRINGING BACK DJPOP MAPS NYAO???????? NOOOOOOOOOO, 2009 OSU. Wat I am trying to say is that these clickers are too straight and have no variety in curvyness, Blanket dem more instead of just having them straight so that they do not play like poop

03:21:583 (1) - JHDFDKFJADKJFHDAJKJDFKHSADH DISSSS SPINNARRR iS tOOO ClOSE TO THE SLIdEr. Generally speaking, since dis is a normal difficulty, spinnars are supposed to be atleast a couple of ticks away from a slider (Maybe like two white tiks?) Just get RIDDD of the spinnar and put a hitcircle insteadddd.

I was lazy to mod easy so I probably don't deserve kudos ;w;
hOPEFULLY, my mod did not give you cancer in anyway.

PSSSSS, HUGE DANGANRONPA FANNN TOOOOOO



I am sorry if you did not like my mod, normally, I do not mod this way as I normally am more serious but this time I wanted to try something more fun and hopefully I gave you a good laugh :D
Topic Starter
MondoKuma

MikasaSerket wrote:

I regret this

HAIAIIAIIAIA, I wanted to mod since I saw your request from #ModReqs


Pls favorite my beatmap, no mod for mod I just need a favorite ;w;
https://osu.ppy.sh/s/390364

This mod gives me autisim

General

Don't use up all those kudos stars on a single map xdddddddddd (I would gladly take them off your hands huehueheuheuheue) In all honesty, it is better to use maybe 1-5 kudos on a map especially if you haven't gotten one ranked yet bcuz what if you are going to graveyard the beatmap? All those kudos go to waste. Sure it makes it moar noticed but there are other ways of gettin' your beatmap out there. Examples could be spamming modrequest (Don't actually lmao) Playing your beatmap during multiplayer and much more <3

USEEE THEE AIIII MODDDD ctrl+shift+a

I don't wanna be a meanie butts, the mp3 quality is very bad. Liek, it sounds like you got it straight out of Youtube but it does not really affect the play ability. Just Saiyan, a bunch of players would prefer an mp3 that does not sound like a muzzled unicorn (Fuzzy audio) and the audio is also very low. I can't find a better audio for you though so I am sorry xd.

Where demmm hitsounds at brrruh. If you are doing them at the end then we cool.

DONT USE 100% PLEASE. DOOOONTTTTTT, THATS BAD FOR THE EARSSSSSSS. 100% for volume overall is very bad since a) The music itself is not very loud and b) It brings tumors to players ears (Emphasis) Change the overall volume level to 60% for everything.

Hard

Pls don't harm me senpai <3

USE DISTANCE SNAP 1.2 BCUZ IT FITS THE SV AND BPM <3

00:03:548 - 00:07:758 - Silencing spinner ends is hard work am I rite>? Add a green offset to the end of deez spinners then change the volume level to 20% bcuz there is not a lot of musik/

Why you gotta not be using Distance snap bruh xd especially difficulties that are under insane. It makes me sad

00:18:285 (4) - WHAT IS SHE SAYINNNNN "LOOK LIKE A GALLLL?????" WOOOT M888. Don't end the hit circle dere bcuz she finishes saying the sentence at 00:18:548 - Which ends on a red tikkkk, create a short slider because it provides teh emphasis for "Gal" Dis is what I mean

Seeee, it provides better rhythm that way :^)

00:26:180 (2,3) - Wai deez blankets dough? They seem pretty unnecessary bcuz they do not really emphasize anything in the musik? The rhythm is not off but the pattern seems badly formeddddd, Dis is wai you need to use Distance Snap bro. Better this way so that it does not look and play like poop


00:35:654 (4,5,1) - Dis looks like male genitals (hueheueuehueeuhuehuhe) What I mean is, the hitcircles are placed in a way the player wood easily mistake them for one and another. Plus they all look scrunched up together and that is bad bcuz hitcircles are clausterphobic. Better to look like this


01:37:762 (1,1,1) - DEEEZZZ NEWWWW COMBOSSSS ARE NOTTT NEEDDEEEEDDD xd, no really, you don't need them since the singer is saying a sentence that all goes together. DO NOT MAKE THEM NEW COMBOSSSSSSSSS PSLSSSS

02:10:658 (1) - NOOOOO NEWWW COMBBOOOO, plus I would think that having sliders in the same spot is wrong? ? But in this case not really bcuz the singer is repeating "Nananananana" Which sounds pretty the same and should stay in the same area or generally follow the same beat.

02:14:080 (4) - DIS DON FOLLOW DA VOCALS BRO, DO THIS INSTEAD SO IT FOLLOWS THE VOCALS



03:21:319 (1) - ajefjdfjhdafjdsfkjdshafjldfhkdjfhldasjkfdljfhsadjlf (Please help me I am drunk) When there is a spinnar at the end, normally you GOTTA JUST DO IT. (Wat I mean by this is that normally, you would tune out spinners since it indicates the music is fading away, I would suggest putting an green offset at the end and lowering ze volume to 20%)


NORMAL

00:03:548 - 00:07:758 - Silencing spinner ends is hard work am I rite>? Add a green offset to the end of deez spinners then change the volume level to 20% bcuz there is not a lot of musik/

00:08:811 (1,2,1) - I AMMMM GETTTINNNNNGGG RAINNBBOOOOWWSS BCUZ OF THISSSS. Just kiddin, Flip 00:09:864 (1) - Upside down with ctrl+J then adjust it to where tit was on le grid so that it looks like a decent blanket. Emphasis on decent.

01:05:656 (1,2,3,4,5) - WEEEE BRINGING BACK DJPOP MAPS NYAO???????? NOOOOOOOOOO, 2009 OSU. Wat I am trying to say is that these clickers are too straight and have no variety in curvyness, Blanket dem more instead of just having them straight so that they do not play like poop

03:21:583 (1) - JHDFDKFJADKJFHDAJKJDFKHSADH DISSSS SPINNARRR iS tOOO ClOSE TO THE SLIdEr. Generally speaking, since dis is a normal difficulty, spinnars are supposed to be atleast a couple of ticks away from a slider (Maybe like two white tiks?) Just get RIDDD of the spinnar and put a hitcircle insteadddd.

I was lazy to mod easy so I probably don't deserve kudos ;w;
hOPEFULLY, my mod did not give you cancer in anyway.

PSSSSS, HUGE DANGANRONPA FANNN TOOOOOO



I am sorry if you did not like my mod, normally, I do not mod this way as I normally am more serious but this time I wanted to try something more fun and hopefully I gave you a good laugh :D

Ha ha I liked it. Great way to mod! Thanks!
Vespirit
Hey, here's the m4m mod!

[General]


  1. change offset to 406, I think that is spot on
  2. disable letterbox during breaks, no storyboard anyways

[ Easy]


  1. 00:01:715 (1) - so, I don't really think the sounds at the beginning are spinner worthy imo. however, if you decide to keep it, where you ended it doesn't make much sense to me, 00:08:021 sounds better because there is a sound there in the music
  2. 00:09:874 (2) - I have an idea for this, I would get rid of this slider and then c&p 00:08:821 (1) in its place. then ctrl+g, ctrl+h, and move to x:316 y:112. that way you have a bit of symmetry
  3. 00:39:875 (3) - slider ends on a stronger beat than the one you click the slider on, so I suggest doing something here that allows the player to click on that note
  4. 01:07:245 (1) - ^
  5. 01:26:193 (3) - ^
  6. 03:00:934 (1) - ^
  7. 02:04:615 (1,2) - change either of these to make them the same slider, looks better imo
  8. 02:57:249 (1,2) - ^
  9. 03:21:987 - maybe put something here?

[ Normal]


  1. 00:00:390 (1,1) - same spinner comment as in easy, if you decide to keep put the second one on 00:08:021
  2. 00:20:917 (2) - I think you should be able to click on where this slider ends
  3. 00:58:287 (4,5) - it is a little bit of a sudden increase in sv, I think normal is just fine
  4. 01:57:237 (2,1) - ^
  5. 02:56:187 (2,3) - ^ (especially this one because the first slider doesn't really lead into the second)
  6. 02:05:658 (4) - this slider, you aren't clicking on any of the beats that the reverses land on, which I think you should be able to click on more than just 1
  7. 03:04:608 (1) - ^
  8. 03:08:819 (2) - ^
  9. 03:13:030 (2) - ^
  10. 03:17:240 (2) - ^
  11. 02:14:080 (4) - rotate 180, ctrl+g, and move to x:226 y:271
  12. 02:31:975 (1,2,3,4) - why is spacing here different from spacing between 02:33:554 (1,2,3)? keep it consistent
  13. 02:26:185 (2,1) - a bit too much space in between these on the timeline, maybe fill it with a 1/1 slider
  14. 02:48:292 (1) - add clap

[ Jewel]


  1. 00:00:390 (1,1) - same spinner comment from normal
  2. 01:16:182 (1,1,2) - make spacing consistent here because the 1/1 slider is a bit hard to distinguish
  3. 02:09:869 (1,1) - why did you do the same place for the sliders? I think you should make it different
  4. 02:19:343 (3) - move to x:263 y:139
  5. 02:29:870 (5) - make the slider more curvy?
  6. 03:21:319 (1) - why start it on the blue? you should just start it on the white

Alright I think that's it for my mod, great song here and good luck!
Topic Starter
MondoKuma

HydroCannon13 wrote:

Hey, here's the m4m mod!

[General]


  1. change offset to 406, I think that is spot on
  2. disable letterbox during breaks, no storyboard anyways

[ Easy]


  1. 00:01:715 (1) - so, I don't really think the sounds at the beginning are spinner worthy imo. however, if you decide to keep it, where you ended it doesn't make much sense to me, 00:08:021 sounds better because there is a sound there in the music
  2. 00:09:874 (2) - I have an idea for this, I would get rid of this slider and then c&p 00:08:821 (1) in its place. then ctrl+g, ctrl+h, and move to x:316 y:112. that way you have a bit of symmetry
  3. 00:39:875 (3) - slider ends on a stronger beat than the one you click the slider on, so I suggest doing something here that allows the player to click on that note
  4. 01:07:245 (1) - ^
  5. 01:26:193 (3) - ^
  6. 03:00:934 (1) - ^
  7. 02:04:615 (1,2) - change either of these to make them the same slider, looks better imo
  8. 02:57:249 (1,2) - ^
  9. 03:21:987 - maybe put something here?

[ Normal]


  1. 00:00:390 (1,1) - same spinner comment as in easy, if you decide to keep put the second one on 00:08:021
  2. 00:20:917 (2) - I think you should be able to click on where this slider ends
  3. 00:58:287 (4,5) - it is a little bit of a sudden increase in sv, I think normal is just fine
  4. 01:57:237 (2,1) - ^
  5. 02:56:187 (2,3) - ^ (especially this one because the first slider doesn't really lead into the second)
  6. 02:05:658 (4) - this slider, you aren't clicking on any of the beats that the reverses land on, which I think you should be able to click on more than just 1
  7. 03:04:608 (1) - ^
  8. 03:08:819 (2) - ^
  9. 03:13:030 (2) - ^
  10. 03:17:240 (2) - ^
  11. 02:14:080 (4) - rotate 180, ctrl+g, and move to x:226 y:271
  12. 02:31:975 (1,2,3,4) - why is spacing here different from spacing between 02:33:554 (1,2,3)? keep it consistent
  13. 02:26:185 (2,1) - a bit too much space in between these on the timeline, maybe fill it with a 1/1 slider
  14. 02:48:292 (1) - add clap

[ Jewel]


  1. 00:00:390 (1,1) - same spinner comment from normal
  2. 01:16:182 (1,1,2) - make spacing consistent here because the 1/1 slider is a bit hard to distinguish
  3. 02:09:869 (1,1) - why did you do the same place for the sliders? I think you should make it different
  4. 02:19:343 (3) - move to x:263 y:139
  5. 02:29:870 (5) - make the slider more curvy?
  6. 03:21:319 (1) - why start it on the blue? you should just start it on the white

Alright I think that's it for my mod, great song here and good luck!
Thanks for mod!
A r M i N


You should use Distance Snap 1.0x at every circle ^^^^ thats not distance snap

AR 2,9 wat ?




AR 6 is way too high for Normal set it to 4/5

00:17:759 (2,1) - Distance Snap

00:23:022 (4,5) - ^

00:24:338 (1,2) - ^

00:27:233 (4,5,1) - ^

bla bla bla just try to use distance snap everywhere

01:02:497 (2) - one more reverse

01:16:182 (1,2,3) - overlapping looks ugly




AR too high maybe AR 7 ? cause you know its not even 3*
OD6 maaayyybe ? idk

again here in this diff try using more Distance snap like ex. 01:06:708 (3,4,5) - But here 00:11:969 (1,2,3,4) - its okay that it get a little more jumpy


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I guess thats about it ^^
Topic Starter
MondoKuma

A r M i N wrote:



You should use Distance Snap 1.0x at every circle ^^^^ thats not distance snap

AR 2,9 wat ?




AR 6 is way too high for Normal set it to 4/5

00:17:759 (2,1) - Distance Snap

00:23:022 (4,5) - ^

00:24:338 (1,2) - ^

00:27:233 (4,5,1) - ^

bla bla bla just try to use distance snap everywhere

01:02:497 (2) - one more reverse

01:16:182 (1,2,3) - overlapping looks ugly




AR too high maybe AR 7 ? cause you know its not even 3*
OD6 maaayyybe ? idk

again here in this diff try using more Distance snap like ex. 01:06:708 (3,4,5) - But here 00:11:969 (1,2,3,4) - its okay that it get a little more jumpy


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I guess thats about it ^^

Thx for mod
ConsumerOfBean
Hello!

Easy
Increase Slider Tick Rate to 2/3. It makes players get into the habit of holding for the entire slider instead of skipping the end of it.
00:19:338 (3) - Could be moved so that it aligns with the slider to make it look neater (like this:https://osu.ppy.sh/ss/4187304) (and slightly move the note before it).
00:19:864 (4) - Move the note afterwards a bit to make the triangle look cleaner (assuming you did the above).
00:24:601 (1) - Make this a slider? It would sound better. (https://osu.ppy.sh/ss/4187298)
00:26:180 (4) - Move a bit to make the triangle look cleaner.
00:29:864 (1,2) - Move the 2 so that it aligns with the end of the 1, and maybe make the sliders have bends in them. Looks a lot neater.

Unfinished since I'm sleepy, sorry! Will update at a later point.
Topic Starter
MondoKuma

FailureAtOsu wrote:

Hello!

Easy
Increase Slider Tick Rate to 2/3. It makes players get into the habit of holding for the entire slider instead of skipping the end of it.
00:19:338 (3) - Could be moved so that it aligns with the slider to make it look neater (like this:https://osu.ppy.sh/ss/4187304) (and slightly move the note before it).
00:19:864 (4) - Move the note afterwards a bit to make the triangle look cleaner (assuming you did the above).
00:24:601 (1) - Make this a slider? It would sound better. (https://osu.ppy.sh/ss/4187298)
00:26:180 (4) - Move a bit to make the triangle look cleaner.
00:29:864 (1,2) - Move the 2 so that it aligns with the end of the 1, and maybe make the sliders have bends in them. Looks a lot neater.

Unfinished since I'm sleepy, sorry! Will update at a later point.
Thx for mod
ceLy
NM
[Jewel]
  1. 01:16:182 (1,1) - better blanket
  2. 01:16:972 (2) - not fit the vocal
  3. 01:58:289 (1,2,3) - why this part have DS just 1.25x while 01:49:868 (1,2,3) - have DS about 1.6x?
  4. 02:10:658 (1) - not a good idea to end a slider at down beat (long white line)

Just take a look at Jewel :roll:

GL~
Topic Starter
MondoKuma

cHelli wrote:

NM
[Jewel]
  1. 01:16:182 (1,1) - better blanket
  2. 01:16:972 (2) - not fit the vocal
  3. 01:58:289 (1,2,3) - why this part have DS just 1.25x while 01:49:868 (1,2,3) - have DS about 1.6x?
  4. 02:10:658 (1) - not a good idea to end a slider at down beat (long white line)

Just take a look at Jewel :roll:

GL~
Thx for mod
i hate pp
Hello

Blowing all your kudosu is ....


Jewel


00:00:390 (1,1) - This first spinner part isn't needed, song should start here 00:08:811 (1) -
00:13:022 (1) - Fix this slider so the point of it is in the middle and not at the end, it makes the same shape
00:34:075 (1) - Curve this
00:38:286 (3) - ^
00:48:813 (2) - ^^
01:26:183 (1,2,3) - Try this shape


02:24:606 (3) - I'm sure you can find a way to map this differently
02:55:134 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Fix the spacing with these so it's consistent with the rest of your map
03:21:451 (1) - have the spinner start on the white tick and end on the white tick.

Go back and look at all your sliders and see if you can clean up the points for them

Disable countdown and disable letterbox.

Good luck with your map, come back to my que if you want me to mod another diff, I only mod one at a time.
Topic Starter
MondoKuma

i hate pp wrote:

Hello

Blowing all your kudosu is ....


Jewel


00:00:390 (1,1) - This first spinner part isn't needed, song should start here 00:08:811 (1) -
00:13:022 (1) - Fix this slider so the point of it is in the middle and not at the end, it makes the same shape
00:34:075 (1) - Curve this
00:38:286 (3) - ^
00:48:813 (2) - ^^
01:26:183 (1,2,3) - Try this shape


02:24:606 (3) - I'm sure you can find a way to map this differently
02:55:134 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - Fix the spacing with these so it's consistent with the rest of your map
03:21:451 (1) - have the spinner start on the white tick and end on the white tick.

Go back and look at all your sliders and see if you can clean up the points for them

Disable countdown and disable letterbox.

Good luck with your map, come back to my que if you want me to mod another diff, I only mod one at a time.

Thx for mod
Drasamii
From my queue:

SPOILER
General:

BPM should probably be rounded up to 114 from 113.995 (should use whole BPM's when possible)

Easy:

These are mostly just combo adjustments, everything else in this diff looks solid to me.

00:20:390 (1) - Move NC to (2) instead?

00:25:654 (4) - Add NC here?

01:28:288 (1) - Remove NC here?

02:45:660 (3,1) - Add NC to (3), remove it from (1)?

03:21:714 (1) - This spinner is insanely short for this difficulty, and has almost no set-up time. It's fairly hard for me to clear so I think a new player would have issues. I know it's mapped to that quick outro but I'd consider removing it and replacing it with sliders or circles instead.

Normal:

Mostly more combo adjustments.

00:16:180 (3) - Add NC to maintain your previous pattern.

00:20:390 (1) - Move NC to (2) instead.

00:23:022 (4) - Add NC here or remove it from 00:24:338 (1).

00:56:708 (1) - Maybe move NC to (2)?

01:20:393 (2) - This slider fits better if it's shortened to 1/1 and given another reverse IMO

01:24:604 (1) - Move NC to (2).

01:57:763 (1) - Remove NC.

02:26:185 (2) - Change this to a slider where she holds the word "car"?

03:21:583 (1) - Same comment as Easy. I think this spinner needs to be reworked or removed.

Jewel:

This map is pretty solid. Very smooth and very fun to play :)

01:16:972 (3) - Shorten this slider to 1/2 and add a reverse? Seems to play smoother.

02:06:711 (1) - Remove this NC? Seems inconsistent with the comboing you use for the other patterns around these breaks.

03:21:451 (1) - This one works a little better than in your other diffs because there's an extra 1/4 beat of prep time, but still seems short. Should be fine though as this is your hardest diff.

Great job, keep it up :)
Topic Starter
MondoKuma

bryjow123 wrote:

From my queue:

SPOILER
General:

BPM should probably be rounded up to 114 from 113.995 (should use whole BPM's when possible)

Easy:

These are mostly just combo adjustments, everything else in this diff looks solid to me.

00:20:390 (1) - Move NC to (2) instead?

00:25:654 (4) - Add NC here?

01:28:288 (1) - Remove NC here?

02:45:660 (3,1) - Add NC to (3), remove it from (1)?

03:21:714 (1) - This spinner is insanely short for this difficulty, and has almost no set-up time. It's fairly hard for me to clear so I think a new player would have issues. I know it's mapped to that quick outro but I'd consider removing it and replacing it with sliders or circles instead.

Normal:

Mostly more combo adjustments.

00:16:180 (3) - Add NC to maintain your previous pattern.

00:20:390 (1) - Move NC to (2) instead.

00:23:022 (4) - Add NC here or remove it from 00:24:338 (1).

00:56:708 (1) - Maybe move NC to (2)?

01:20:393 (2) - This slider fits better if it's shortened to 1/1 and given another reverse IMO

01:24:604 (1) - Move NC to (2).

01:57:763 (1) - Remove NC.

02:26:185 (2) - Change this to a slider where she holds the word "car"?

03:21:583 (1) - Same comment as Easy. I think this spinner needs to be reworked or removed.

Jewel:

This map is pretty solid. Very smooth and very fun to play :)

01:16:972 (3) - Shorten this slider to 1/2 and add a reverse? Seems to play smoother.

02:06:711 (1) - Remove this NC? Seems inconsistent with the comboing you use for the other patterns around these breaks.

03:21:451 (1) - This one works a little better than in your other diffs because there's an extra 1/4 beat of prep time, but still seems short. Should be fine though as this is your hardest diff.

Great job, keep it up :)
thx
OreoMaster_old
Here from my modding queue.

This is gonna be real bad

Easy

00:00:483 (1) - This spinner isn't snapped.

00:09:947 (2,3) - This would make a pretty nice blanket.

00:13:105 (1,2) - I think slider patterns like these would make your beatmap look a lot less linear, considering you put a lot of straight sliders in this map.

00:20:474 (1,2) - Try making a better blanket, like this.

00:36:264 (4,5), 00:40:475 (4,5) - These patterns should go something like this.

00:42:054 (1) - Try moving the NC to (2).

00:42:580 (2) - Move this slider down a tad.

00:44:686 (1) - Try to make this slider curve like this. Also, mind removing that NC?

00:50:475 (4,1), 00:53:107 (1,2), 00:54:686 (3,1) - Try making better blankets like the example I gave at 00:20:474.

01:33:109 (3,1) - This jump feels pretty weird, fix so the spacing feels more consistent

01:58:373 (1) - Blanket improvements needed, see 00:20:474 :P

02:13:111 (1,2,3,4), 02:18:374 (1,2) - These patterns seem to come out of nowhere; in the middle of a break.

02:26:795 (1) - Move NC to (3)?

02:32:059 (1,3) - Maybe try adding waypoints to these sliders so they look less linear?

02:57:323 (1,1) - There's only one beat in both of these combos. Try fixing that.

03:06:271 (1) - Again, combo error, there's one beat in this combo.



As far as I can tell, you only wanted me to mod your Easy map. If you do want me to mod any other of your difficulties, let me know.
SoySauce
Hi from my queue :D
Whoah that kudosu blow though lol

General
  1. Offset is 473. This is more logical since the chorus will start at the downbeat (the big white tick) like it should be
  2. Combo colours are inconsistent throughout the difficulties. Use only one set of combo colours for all diffs
  3. Kiai times are inconsistent. Check all diffs and make sure they start at the same time and starts at the downbeat
Easy
  1. Do some blankets when possible as it's more neat and is better to look at. Examples: 00:20:474 (1,2) - 00:26:264 (5,6) - 00:50:475 (4,1) - 00:53:107 (1,2) - 00:54:686 (3,1) - 01:20:477 (1,2) - 01:44:688 (5,1) - There are more others but I'm just pointing out some of them.
  2. 00:26:790 (6,1) - They just barely touching doesn't look good to me. Just simply, don't make them touch
  3. 00:44:686 (1,2) - ^
  4. 00:29:948 (5,6) - Don't make them overlap and you can also blanket this. Something like this would look better
  5. 00:57:318 (4) - Do like this as it would flow better to (5)
  6. 01:03:634 (1) - Reduce the angle of this curve
  7. 01:28:372 (1) - Remove NC
  8. 01:33:109 (3,1) - Wrong spacing plus (3) should curve downwards to better flow to (1)
  9. 01:35:740 (4) - Curve this to the right instead of up and don't get too close to (5)
  10. 02:27:848 (3,5) - Don't overlap these. And you could blanket this 02:27:848 (3,4) - as one more example
  11. 02:58:376 (1) - Remove NC
Jewel
  1. 00:00:483 (1) - Spinner is unsnapped
  2. 01:16:792 (2,3) - Blanket
  3. 01:17:055 (3,4) - ctrl+g this as I feel the whole beat sslider should be at 01:17:319 -
  4. 01:21:266 (3,1) - I think you can fix the slider as it doesn't flow well to (1) and it's almost touching (1)
  5. 01:22:582 (3,4) - Slider doesn't flow well too
  6. 01:31:003 (7,1) - Fix this sudden jump
  7. 01:57:847 (2,1) - These doesn't flow well to
  8. 02:51:007 (1) - 2 repeats on a 1/2 beat is just rarely used now since it's hard to read the second repeat and just seems.... repetitive. Just change to 2 sliders or sth else
  9. 03:21:535 (1) - Change this slider to the Soft sampleset or just silent it

And that's all! Sorry for the kinda lazy mod but hope this helps anyways good luck with your map :D
Topic Starter
MondoKuma

Cagrux wrote:

Hi from my queue :D
Whoah that kudosu blow though lol

General
  1. Offset is 473. This is more logical since the chorus will start at the downbeat (the big white tick) like it should be
  2. Combo colours are inconsistent throughout the difficulties. Use only one set of combo colours for all diffs
  3. Kiai times are inconsistent. Check all diffs and make sure they start at the same time and starts at the downbeat
Easy
  1. Do some blankets when possible as it's more neat and is better to look at. Examples: 00:20:474 (1,2) - 00:26:264 (5,6) - 00:50:475 (4,1) - 00:53:107 (1,2) - 00:54:686 (3,1) - 01:20:477 (1,2) - 01:44:688 (5,1) - There are more others but I'm just pointing out some of them.
  2. 00:26:790 (6,1) - They just barely touching doesn't look good to me. Just simply, don't make them touch
  3. 00:44:686 (1,2) - ^
  4. 00:29:948 (5,6) - Don't make them overlap and you can also blanket this. Something like this would look better
  5. 00:57:318 (4) - Do like this as it would flow better to (5)
  6. 01:03:634 (1) - Reduce the angle of this curve
  7. 01:28:372 (1) - Remove NC
  8. 01:33:109 (3,1) - Wrong spacing plus (3) should curve downwards to better flow to (1)
  9. 01:35:740 (4) - Curve this to the right instead of up and don't get too close to (5)
  10. 02:27:848 (3,5) - Don't overlap these. And you could blanket this 02:27:848 (3,4) - as one more example
  11. 02:58:376 (1) - Remove NC
Jewel
  1. 00:00:483 (1) - Spinner is unsnapped
  2. 01:16:792 (2,3) - Blanket
  3. 01:17:055 (3,4) - ctrl+g this as I feel the whole beat sslider should be at 01:17:319 -
  4. 01:21:266 (3,1) - I think you can fix the slider as it doesn't flow well to (1) and it's almost touching (1)
  5. 01:22:582 (3,4) - Slider doesn't flow well too
  6. 01:31:003 (7,1) - Fix this sudden jump
  7. 01:57:847 (2,1) - These doesn't flow well to
  8. 02:51:007 (1) - 2 repeats on a 1/2 beat is just rarely used now since it's hard to read the second repeat and just seems.... repetitive. Just change to 2 sliders or sth else
  9. 03:21:535 (1) - Change this slider to the Soft sampleset or just silent it

And that's all! Sorry for the kinda lazy mod but hope this helps anyways good luck with your map :D

Thank you!
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