Nooby mod from a players perspective for When everything fades away
00:14:498 (2,3,4,5,6) - since there are no sounds on 3 and 4 of this combo, perhaps stack them under 2 so that the piano sounds on 5 and 6 are more emphasized? just a suggestion its not really an issue
00:20:831 (1,1,1) - try decreasing spacing on these since they are spaced too similarly to differently times notes, unfortunately cant rely on NC spam to differentiate them since not everyone uses combo colors or numbers :/. There are a lot of other instances where this would apply as well for the same rhythm
00:47:498 (1,1,1) - here is another example, and the flow is also really uncomfortable
I can see you're repeating the uncomfortable flow as a method of distinguishing this rhythm, which works quite well if it was used consistently for all these rhythms and was spaced less so it wasn't quite as awkward to play.
01:30:165 (1,1,1) - this somewhat deviates from the concept and also has much sharper angles so is difficult to distinguish from the normal 1/2 jumps. There's a similar problem with 01:40:831 (1,1,1) - and 01:51:498 (1,1,1) -
Overall you just need to be consistent with how you express these rhythms while ensuring they differ strongly enough from the patterns you use for normal rhythms that they can be easily distinguished.
00:32:665 (4,1,2) - has really uncomfortable flow as they are too linear. unsure of the best way to fix this since you probably want to keep the geometry of both combo placements. best suggestion i can think of is just vertically flipping 00:32:165 (1,2,3,4) - and readjusting it to form the circle with 00:32:831 (1) - again
00:44:831 (1,2,3) - Flow here isnt great as its very linear, moving 1 to form a triangle with 2 and 3 would give a much nicer zigzag flow
01:25:665 (2,3,4) - flow is really uncomfortable here perhaps control+G object 3 and increase is spacing from 4 a little and same for 01:26:831 (3,4,5) -
I really like how you've mapped the ending
hope at least 1 of these helps!
00:14:498 (2,3,4,5,6) - since there are no sounds on 3 and 4 of this combo, perhaps stack them under 2 so that the piano sounds on 5 and 6 are more emphasized? just a suggestion its not really an issue
00:20:831 (1,1,1) - try decreasing spacing on these since they are spaced too similarly to differently times notes, unfortunately cant rely on NC spam to differentiate them since not everyone uses combo colors or numbers :/. There are a lot of other instances where this would apply as well for the same rhythm
00:47:498 (1,1,1) - here is another example, and the flow is also really uncomfortable
I can see you're repeating the uncomfortable flow as a method of distinguishing this rhythm, which works quite well if it was used consistently for all these rhythms and was spaced less so it wasn't quite as awkward to play.
01:30:165 (1,1,1) - this somewhat deviates from the concept and also has much sharper angles so is difficult to distinguish from the normal 1/2 jumps. There's a similar problem with 01:40:831 (1,1,1) - and 01:51:498 (1,1,1) -
Overall you just need to be consistent with how you express these rhythms while ensuring they differ strongly enough from the patterns you use for normal rhythms that they can be easily distinguished.
00:32:665 (4,1,2) - has really uncomfortable flow as they are too linear. unsure of the best way to fix this since you probably want to keep the geometry of both combo placements. best suggestion i can think of is just vertically flipping 00:32:165 (1,2,3,4) - and readjusting it to form the circle with 00:32:831 (1) - again
00:44:831 (1,2,3) - Flow here isnt great as its very linear, moving 1 to form a triangle with 2 and 3 would give a much nicer zigzag flow
01:25:665 (2,3,4) - flow is really uncomfortable here perhaps control+G object 3 and increase is spacing from 4 a little and same for 01:26:831 (3,4,5) -
I really like how you've mapped the ending
hope at least 1 of these helps!