nice
I wont work on this anymore, glad that there are some ppl do like this map, so I wont delete the whole mapset. Let it go to graveyard peacefully. However, I will think about finishing the whole mapset. Just to bad I asked another awesome mapper the make a guest diff for me, guess now he will no longer map this.Henkie wrote:
You should finish this D:
It's awesome
我不服!xierbaliti wrote:
2
all done, ready for recheckLizbeth wrote:
hihi ^^/
Set preview point in all diffs
Shadow
00:05:177 (1) - too fast after the spinner, I suggest to end spinner earlier. Or maybe end it where the first circle is. fixed
00:09:540 (1,2,3) - this three objects could be part of prev combo, maybe you could remove new combo on (1) and add new combo here:00:10:267 fixed
00:16:813 (11) - new combo? fixed, though in another way
00:52:995 (3) - should be farther, or is it an intentional anti-jump? hm, i feel it is more like a stop here
Hard
00:36:904 (1) - start spinner on next red tick? so it won't show so fast after last note. fixed
01:31:177 (2) - maybe switch direction of this spinner, because visualy is closer to (3), than the next 4. something like this: http://puu.sh/3KBm (just a suggestion) I think this is what i like to use in a hard to make something hard XD
00:28:449 - useless timing section, delete~ fixed
00:50:267 - same~ fixed
Boring
01:57:176 (1) - remove new combo? fixed
00:50:267 - useless timing section, please delete~ fixed
Maybe you could end this diff as you ended easy I think its what I felt? maybe
Easy
00:50:267 - useless timing section fixed
01:52:087 (1) - remove new combo? fixed
I think you should vary circle size more. From Boring to Shadow is same circle size. fixed
why not use tick rate 2 for all diffs? this is personal taste I guess lol
Awesome map set~~<3
Hope all this is helpfull :3