You can thank Orkel for putting a link to this in #modreqs. Which sometimes people actually do pay attention to. Only sometimes, though.
Note that my modding isn't terribly extensive. I don't spend much time in the editor. Majority of this is stuff I noticed while playing, since that's what really matters. If you require super details or nazi-modding, find someone else.
Overall
Let's get this straight: the video rules. That needs to be said. It lags my computer a little bit... not that the quality really needs lowered, though. I'm starting to think my computer is finally deteriorating after all these years.
Interesting stylistic choice on Easy and Normal with the map being basically a giant +. Not sure how intentional that is. Some might find it off-putting, though. You may want to consider adding some slopes/curves here and there. This is really up to you, though.
Easy
00:33:735 (1) - remove new combo.
00:36:135 (1) - remove new combo.
01:08:935 (1) - remove new combo.
Normal
Those circles are pretty small for a normal difficulty. I'd raise them a couple notches.
It's apparent here that you're not using distance snap. It's a good idea to use it most of the time, especially on lower difficulties that will be played by players who aren't yet fantastic at sight-reading.
00:11:335 (1,2,3) - 3 is farther from 2 than 2 is from 1. But if you use distance snap, they will be spaced evenly, just like on the timeline.
00:47:335 (3) - This slightly-curved slider looks really out of place with everything else being straight lines.
00:56:135 (3,1) - the jump here is a bit wide for normal difficulty.
Meon's Hard
01:19:937 (8) - looks a little weird. maybe move it down to align horizontally with 7?
Orkel's Insane
The hitsounds seem to be placed kind of randomly. They're so disorganized that it actually made the map a little harder to play.
01:14:941 (5,6,7) - This threw me off while playing. It's probably best to just make the spacing here like in the triplets after it. If you insist on keeping it as it is, put a new combo on 5 to at least give a minor visual indicator that something's up here.
The mapset needs work but it's a cool song and I like what it might become. Have a star. Good luck!
Note that my modding isn't terribly extensive. I don't spend much time in the editor. Majority of this is stuff I noticed while playing, since that's what really matters. If you require super details or nazi-modding, find someone else.

Overall
Let's get this straight: the video rules. That needs to be said. It lags my computer a little bit... not that the quality really needs lowered, though. I'm starting to think my computer is finally deteriorating after all these years.
Interesting stylistic choice on Easy and Normal with the map being basically a giant +. Not sure how intentional that is. Some might find it off-putting, though. You may want to consider adding some slopes/curves here and there. This is really up to you, though.
Easy
00:33:735 (1) - remove new combo.
00:36:135 (1) - remove new combo.
01:08:935 (1) - remove new combo.
Normal
Those circles are pretty small for a normal difficulty. I'd raise them a couple notches.
It's apparent here that you're not using distance snap. It's a good idea to use it most of the time, especially on lower difficulties that will be played by players who aren't yet fantastic at sight-reading.
00:11:335 (1,2,3) - 3 is farther from 2 than 2 is from 1. But if you use distance snap, they will be spaced evenly, just like on the timeline.
00:47:335 (3) - This slightly-curved slider looks really out of place with everything else being straight lines.
00:56:135 (3,1) - the jump here is a bit wide for normal difficulty.
Meon's Hard
01:19:937 (8) - looks a little weird. maybe move it down to align horizontally with 7?
Orkel's Insane
The hitsounds seem to be placed kind of randomly. They're so disorganized that it actually made the map a little harder to play.

01:14:941 (5,6,7) - This threw me off while playing. It's probably best to just make the spacing here like in the triplets after it. If you insist on keeping it as it is, put a new combo on 5 to at least give a minor visual indicator that something's up here.
The mapset needs work but it's a cool song and I like what it might become. Have a star. Good luck!