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Ron + Lamaze-P - Fukkireta (Mischievous Function)

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Topic Starter
Taggart_old
This beatmap was submitted using in-game submission on 05 January 2011 at 20:37:25

Artist: Ron + Lamaze-P
Title: Fukkireta (Mischievous Function)
Source: Nico Nico Douga
Tags: Orkel Meon Shiny_skydragon Kasane Teto
BPM: 150
Filesize: 12570kb
Play Time: 01:29
Difficulties Available:
  1. Meon's Hard (4.97 stars, 230 notes)
  2. Normal (3.1 stars, 132 notes)
  3. Orkel's Insane (5 stars, 435 notes)
  4. Shiny_skydragon's Normal+ (4.24 stars, 169 notes)
Download: Ron + Lamaze-P - Fukkireta (Mischievous Function)
Download: Ron + Lamaze-P - Fukkireta (Mischievous Function) (no video)
Information: Scores/Beatmap Listing
---------------
So, my second map *EVER*.

PLEASE NOTE, if downloaded before 19:00PM GMT, Wednesday January 5th 2011, please redownload.

Was going to add the video as the background but I'm no good with videos so I scrapped that. I was going to do normal and hard too, but I would like some help with timing and general mapping for them, as I'm not the best beatmapper in the world.

EDIT, 02:44AM GMT, 21 July 2010 - Added Difficulty - Normal.

EDIT, 11:54AM GMT, 21 July 2010 - Fixed lots of timing errors in Normal. That's what you get for mapping at 02:44AM.

EDIT, 12:02AM GMT, 21 July 2010 - Fixed some more timing errors in Normal.

EDIT, 12:49AM GMT, 21 July 2010 - Added hitsounds to Easy and Normal.

EDIT, 17:36PM GMT, 21 July 2010 - Added the video as the background during the song. Working on fixing timing, spacing, etc on Normal and timing on Easy.

EDIT, 01:39AM GMT, 22 July 2010 - New timing thanks to Orkel. Redid Easy and Normal. Insane added, mapped by Orkel. Map is basically complete.

EDIT, 02:14AM GMT, 22 July, 2010 - Changed the locations of some of the notes and sliders in Normal.

EDIT, 02:17AM GMT, 22 July 2010 - Fixed locations of two notes.

EDIT, 02:33AM GMT, 22 July 2010 - Increased size of notes on Easy.

EDIT, 11:53AM GMT, 22 July 2010 - Orkel's Insane updated.

EDIT, 13:12PM GMT, 22 July 2010 - Added two new notes to Normal.

EDIT, 16:10PM GMT, 22 July 2010 - Changed locations of some sliders, added four new sliders to Normal.

EDIT, 11:15AM GMT, 23 July 2010 - Added Hard.

EDIT, 20:10PM GMT, 23 July 2010 - Removed two breaks from Hard, replaced with new notes to make the map fuller.

EDIT, 23:42PM GMT, 23 July 2010 - Normal removed. Hard renamed as Normal, Meon's Hard added to replace it.

EDIT, 00:44AM GMT, 24 July 2010 - Drain taken down a notch on Orkel's Insane.

EDIT, 14:05PM GMT, 15 August 2010 - Changed some combos in Normal to be more space friendly.

EDIT, 13:38PM GMT, 26 August 2010 - Changed various things in Easy, Normal and Meon's Hard, thanks to the suggestions of Soaprman.

EDIT, 14:04PM GMT, 26 August 2010 - Changed note size on Normal after forgetting from previous edit.

EDIT, 14:38PM GMT, 26 August 2010 - Orkel's Insane updated. Thanks again to Soaprman.

EDIT, 15:24PM GMT, 28 August 2010 - Normal and Orkel's Insane updated, thanks to the suggestions of James and kuyukiP. Easy removed, Waiting for Meon to update his difficulty.

EDIT, 11:58AM GMT, 29 August 2010 - Fixed tags. Still waiting for Meon.

EDIT, 14:24PM GMT, 03 September 2010 - Normal and Meon's Hard updated according to new mods. Waiting on Orkel for Orkel's Insane.

EDIT, 21:31PM GMT, 24 October 2010 - Orkel's Insane Updated. Shiny_skydragon's Normal added, plus a new Teto skin, also thanks to Shiny_skydragon.

EDIT, 22:45PM GMT, 25 October 2010 - Removed ninja-Easy which decided it'd return while I updated.

EDIT, 23:51PM GMT, 25 October 2010 - Two new background images. One is shared by Normal, Shiny_skydragon's Normal and Meon's Hard, and the other is exclusive to Orkel's Insane.

EDIT, 19:23PM, 27 October 2010 - Meon's Hard updated.

EDIT, 05:26AM, 29 October 2010 - Shiny_skydragon's Normal updated.

EDIT, 15:09PM, 31 October 2010 - Shiny_skydragon's Normal updated.

EDIT, 10:39AM, 09 November 2010 - Normal Updated, thanks to Mianki's mod.

EDIT, 23:15PM, 26 December 2010 - Orkel's Insane updated. Cross streams replaced with Circle streams.

EDIT, 14:10PM, 27 December 2010 - Orkel's Insane updated. Various map-breaking errors fixed.

EDIT, 21:38PM, 30 December 2010 - All difficulties updated. Shiny_skydragon's Normal renamed to Shiny_Skydragon's Normal+. Please redownload the map.

EDIT, 20:10PM, 31 December 2010 - Fixed comboburst.png. No longer has no top of the head.

EDIT, 19:00PM, 5 January 2011 - Normal and Shiny_skydragon's Normal+ Updated again. Comboburst.png removed, replaced by comboburst-1.png. comboburst-2.png is now comboburst-1.png. Video changed from 720p to 420p, reducing filesize (thanks, CnF), commas removed from tags(this time completely), video offset changed to -90.

EDIT, 20:37PM, 5 January 2011 - Kasane Teto added to tags.
Orkel
Star, one of my diffs is in it. Am I allowed to star in that case? Oh well.

My insane diff was done at 24:00-03:30, so there will probably be mistakes. My first mapping marathon with no breaks from start of mapping to the end (3,5 hours) :P
Kirrimir
Star'd for general awesome.
Die_Hard_old
that was great fun 8-)
Dronaroid
That was fun.
Orkel
Damn! The shit PC I was on was twisting the timing, when I came home and played it the offset felt all wrong. The original one, 3335-3340, is much closer than the current 3307 atleast for me.
Mukku
Agreed with Orkel. I ended up with 3337 but who knows.
Topic Starter
Taggart_old
3335 seems fine on my end.
MeonS_old
Very nice looking map now that a few of those improvements have been made. Star'd.
Numbbi
So goddamn addicting song. In a good way.

Star~.
Topic Starter
Taggart_old
Oh, the uploader seems to have uploaded the half complete Hard.

I'll properly update it when I've finished mapping hard.
MeonS_old
Here's the guest difficulty I told you about. Tell me what you think of it.

Download: Ron + Lamaze-P - Fukkireta (Mischievous Function) (Taggart) [Meon's Hard].osu
-Pingu-
o3o Fun map
zerothefallen
Awesome map, have a sexy star!
pete2528
:)
i like it
ArmyofDarkness
Star for your efforts on bringing us this great version.
Soaprman
You can thank Orkel for putting a link to this in #modreqs. Which sometimes people actually do pay attention to. Only sometimes, though.

Note that my modding isn't terribly extensive. I don't spend much time in the editor. Majority of this is stuff I noticed while playing, since that's what really matters. If you require super details or nazi-modding, find someone else. :P

Overall
Let's get this straight: the video rules. That needs to be said. It lags my computer a little bit... not that the quality really needs lowered, though. I'm starting to think my computer is finally deteriorating after all these years.

Interesting stylistic choice on Easy and Normal with the map being basically a giant +. Not sure how intentional that is. Some might find it off-putting, though. You may want to consider adding some slopes/curves here and there. This is really up to you, though.

Easy

00:33:735 (1) - remove new combo.
00:36:135 (1) - remove new combo.
01:08:935 (1) - remove new combo.

Normal

Those circles are pretty small for a normal difficulty. I'd raise them a couple notches.

It's apparent here that you're not using distance snap. It's a good idea to use it most of the time, especially on lower difficulties that will be played by players who aren't yet fantastic at sight-reading.
00:11:335 (1,2,3) - 3 is farther from 2 than 2 is from 1. But if you use distance snap, they will be spaced evenly, just like on the timeline.

00:47:335 (3) - This slightly-curved slider looks really out of place with everything else being straight lines.

00:56:135 (3,1) - the jump here is a bit wide for normal difficulty.

Meon's Hard

01:19:937 (8) - looks a little weird. maybe move it down to align horizontally with 7?

Orkel's Insane

The hitsounds seem to be placed kind of randomly. They're so disorganized that it actually made the map a little harder to play. :(

01:14:941 (5,6,7) - This threw me off while playing. It's probably best to just make the spacing here like in the triplets after it. If you insist on keeping it as it is, put a new combo on 5 to at least give a minor visual indicator that something's up here.



The mapset needs work but it's a cool song and I like what it might become. Have a star. Good luck!
Topic Starter
Taggart_old
All difficulties updated. Thanks Soaprman.
Orkel

Soaprman wrote:

The hitsounds seem to be placed kind of randomly. They're so disorganized that it actually made the map a little harder to play. :(

01:14:941 (5,6,7) - This threw me off while playing. It's probably best to just make the spacing here like in the triplets after it. If you insist on keeping it as it is, put a new combo on 5 to at least give a minor visual indicator that something's up here.
I made the hitsounds have a bit more rhythm to them, check out if they seem better now.

About those jumps, I made the spacing a bit smaller.
eXperion
Hope this get ranked soon! Keep the good work up.
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