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xi - Glorious Crown [OsuMania]

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Seiryuu
@KK literally no one is argueing non-stop on your map without telling you what is wrong wtf.

UJ suggested a DQ because the two hardest difficulties are pretty mediocre and require more polishing to do before getting ranked, and Todestrieb said that there were too many unnecessary anchors in the last 4k difficulty and would try to be more specific and mod it.

Stop trying to be the victim to gain sympathy points and fix some stuff my dude. We're all trying to help you, not stop you from getting your maps ranked.
Topic Starter
Akasha-
I know, but my point is: please give me timing, where, saying something too general, DE-CADE and ExPew won't know where to fix/explain it to be honest
And I didn't say we igrone all of your opinion, we will still reply to it. But how we know where to fix if we don't know where to start

I'm not trying to be victim. I'm explaining.
I'm already booked a time to get it DQ, like 12 hours ago, I found an unsnapped note

Once again, If you're modding the hardest tier difficulties, please take a look at lower tier difficulties too, I'm not asking you to mod it as well but just a way to understand how the map is going. It's better to understand the map in many ways, not only in one way throught!

Thank you
Seiryuu
I can understand why ExPew can't fix his difficulty as the 7k modders haven't appeared yet, but DE-CADE should already know how to fix his difficulty as Abraxos has pointed out pretty much where most of the problems lie.

He *does* know where to start.

Edit: And this is where I stop replying. I don't want to unintentionally cause a shitstorm.
Topic Starter
Akasha-
DE-CADE is still busy with his college work
Please give him a time

"Which I mean was, If you got problem about on where, why, and should, you can say it directly on here, I'm fine either ways. But not because of saying something too generally, as for me I'm even hard to figured out what are you guys meaning (English Barrier).

And no, I'm not playing the victim, I think now I'm a victim here, If people keep arguging on the map non-stop without giving me where, which diff, why, to fix the map/explain the map in your point directly.

I didn't said you need to point them all, please, some points are fine.
Ex: 00:00:000 - need to do abc xyz, the whole placement etc. so go on the rest of the map need to fix like that.
(Like Abraxos and Interlude- did)

I'm fine either ways, but I don't understand everything that good If I don't know where to start and where to fix. Please understand me.

(I'm thank you for anyone who want to help here, I'm really appreciated)"

reposted because GMT accidently deleted it (Got confirmed by him/her too)
Blocko
Hi there, I've disqualified this set for the time being so the points raised for DE-CADE's difficulty can be properly discussed.

Make sure to go through all mod posts and address them properly!
Arzenvald
blame dcd xd
Topic Starter
Akasha-
But Blocko, I asked Feerum before :(

Well dont mind, thank you for your help
Another Lie
blame DE-CADE xd [2]
*just joke kk* ajee & i were just joking :D
Topic Starter
Akasha-
Please dont say that, its annoying, at least to him I believe
Ayachi-
wow dede
Topic Starter
Akasha-
Updated

DECADE was looked over the mod and understanding what you guys are meaning
He said he remapped the whole diff! It should be better now! You can recheck if you get free

I'm thank you for your attention!
SpectorDG
nah fuck all lets play dota2 8-)
Topic Starter
Akasha-
Fact: no one seem cares to this map after it got dq-ed.
If you are still mean by "I will mod this later" I can wait for you If you are still willing to do that. Thank you
Tifyron
Now don't take this the wrong way, but the two top 7k diffs are in no way ready.

Personal/subjective note before continuing:
Randomly and arbitrarily making single notes into 1/4th or 1/3rd LN does not make a map more "fun" or "harder to read", I'll not mention these individually since there are too many to list (mostly the piano notes in this particular diff). Excessive LN layering for the sake of inflating SR is something I don't agree with at all but I will not mention something purely for this reason, only if notes are mapped incorrectly on top of this. Lastly as a general suggestion, try adding some pitch relevance in patterns (unless the reversal/symmetry is intentional, then nvm).

Wall of text inc..


7k Extra
00:00:955 to 00:07:074
These stairs don't follow the melody at all, even if you ignore pitch relevance you can break them up at key points. If these are mapped to the barely audible rolling background synth I can only ask, why?

00:02:684 to 00:02:817
00:04:813 to 00:05:079
There are 5 very audible 1/8 kicks here mapped as 3 1/4.

00:07:207 to 00:09:469
I see some double-mapped percussion here that doesn't seem to have a purpose other than to create this weird symmetric pattern, but what are the notes in there not labeled as percussion supposed to be? If you're going for a perc+synth symmetric pattern theres plenty of audible stuff to work with to not have to double up on kicks and such. I'd recommend just leaving all percussion at 1 note each and weaving the synth in there with appropriate patterns instead of symmetry.

00:11:065 (11065|2,11198|0,11331|4,11464|6)
Very unnecessary layering, synth+piano is audible so why not have doubles for those?

00:11:598 to 00:29:158
This is one of the biggest problems in this diff, I'd scrap this entire section and actually map the song. This feels unfinished or like it belongs in a 2* diff, and even then I'd have issues with the patterns. Plus, those last 9 layered LN make me want to punch my monitor.

00:30:755 to 00:31:819
Why the weird layering, this section has very audible 3-note piano patterns that you shove into weirdly layered doubles.

00:29:158 + 00:29:225 + 00:29:292
3 audible kicks

00:29:491
Missing kick

00:30:622
Missing piano note

00:32:152
Missing piano note

00:33:283 to 00:33:416
Missing 3 1/8 piano notes

00:33:416 to 00:33:948
Instead of arbirarily making an acc "trap" by extending piano notes, consider making them singles and mapping the audible kicks in addition to the piano in a polyrhythm.

00:34:879
Potential ghost note

00:35:012 to 01:04:813
If im guessing correctly you're switching between piano and background synth at random at arbitrary intervals with no set pattern. Feels too random to play and hard to judge missing notes in its current form. This is kind of a long section so i'm not going to guess what's missing or not because I don't know exactly what you mapped. As a suggestion for change though:

I don't think its a bad thing to have the rolling background synth as a stair mapped throughout with triple mini-stair piano mixed in, especially in an extra diff and since you already finish the section with a double stair.

00:48:848 (48848|0,49048|1,49247|2)
These make no sense when the synth is a steady stream of 1/8 notes, why are these LN and not just a stair. Also in that case, missing synth notes at the end.

00:52:041 (52041|4,52241|5,52440|6,52573|2,52773|1,52972|0)
Same as above, but why do these exist on top of the already mapped synth?

00:54:702 (54702|0,54702|6,54901|5,54901|1,55101|2,55101|4)
LN percussion, why?

00:56:431 (56431|2)
00:56:963 (56963|2) -
Why are these LN here, when it is just an audible synth stair? On top of that there are missing synth notes at 00:56:498 and 00:57:030
Also why do they have hihat hitsounds?

00:57:362 (57362|0,57562|1,57762|2)
Same as before, this is just a 1/8 synth stair. Same missing synth notes.

01:00:555 to 01:01:620
Same as above multiple times, I suggest just remapping this to make sense rather than having LN that dont match an instrument.

01:01:620 to 01:03:615
This section feels far too basic with only percussion mapped, I suggest just adding the synth to it especially since you swap over to having both right after this. It makes very little sense as a "climax" to the previous section when theres an increased kick frequency you can use to add difficulty.

01:04:813 to 01:09:070
Far too easy and akwardly mapped, I suggest actually following pitch relevancy here for the synth and slowly add notes as the percussion ramps up.

01:10:666 (70666|3,70755|3,70844|3,70932|3)
01:11:731 (71731|3,71819|3,71908|3,71997|3)
Highly suggest not using 4 spacebar jacks, and does one have an LN as the final note when they are audibly identical?

01:12:263 (72263|0,72263|6,72529|1,72529|5,72795|4,72795|2,73061|6,73061|0,73061|3)
I don't think these need gaps between them, I don't hear the sound stopping so this feels like a random accuracy trap for no reason.

01:26:099 to 01:31:819
The second big problem area. I highly suggest re-mapping this section completely to actually follow the synth melody.

The LN for the background organ works, but this one 01:28:759 (88759|2) does not break at 01:29:292 but goes all the way to 01:30:090

Which also leads into why these 01:30:888 (90888|4,91420|6,91420|0) are a terrible choice, when the main synth and piano are so audible.

I highly suggest re-mapping this section completely to follow the main synth more.

01:31:952 (91952|0,91952|6,92085|5,92085|1,92218|2,92218|4,92351|3)
I suggest making these 2/4 in length or keeping them singles, more accuracy traps.

01:33:283 to 01:34:613
Unnecessary layering and highly inaccurate mapping when the melody is a 1/8 stair. There is so much opportunity here with the synth and percussion, why does this terrible section exist?

01:35:278 (95278|0,95278|2,95411|2,95411|0,95544|3,95544|1)
LN percussion again, more accuracy traps.

01:35:677 (95677|4,95677|2)
This is just 4 synth notes, nothing is being held.

01:36:642
Missing kick

01:36:708
Missing kick

01:37:806 (97806|4,98005|5,98205|6,98338|2,98538|1,98737|0)
Same as before, there is nothing here that needs a LN. Ghost notes with hihat hitsounds, I don't even know..

01:40:068 to 01:40:999
Unnecessary layering to inflate SR/difficulty and makes no sense. I'm guessing this is meant as a sort of "climax" of the kiai section, but this is not the way to do it imo.

01:40:467 (100467|0,100467|6,100666|5,100666|1,100866|2,100866|4)
Again with LN percussion, there is no audible difference with other sections so this is again an accuracy trap for no reason.

01:46:320 (106320|2,106520|1,106719|0,106853|4,107052|5,107252|6)
Magical ghost LN, why?

01:50:045 (110045|6,110045|0,110245|1,110245|5,110445|4,110445|2)
More percussion LN, please stahp.

While I think theres quite a lot to be done for this diff, it's not as bad the other one. If this diff gets some more attention I feel that there is no need for that one to exist, since the SR is so close together or it is dramatically changed.

I was experimenting with my own diff while modding, but its still w.i.p at 6.6* and not really comfortable to play.
Topic Starter
Akasha-
Thank you a thousand!

I will be sure to check it soon
Lude
All right, I'm back here

[4K FINAL DIMENSIONS]
  1. 00:08:671 (8671|3,8671|1,8671|0) - You didn't emphasize cymbal sound before (like 00:06:276 - ) but there's a sudden triple here, seemingly a cymbal sound. Any intentions here?
  2. 00:11:065 - These sounds could be LNs
  3. 00:28:892 - There's a clap sound here
  4. 00:38:072 (38072|1,38072|2) - These actually sound ghost for me. Deleting it would give more impact to the next verse, just like 00:46:453 - this
  5. 00:43:926 - Bass sound here. Add note
  6. 00:47:983 (47983|2,47983|3,48050|0,48050|1) - 00:50:112 (50112|2,50178|0,50178|1,50178|3) - Why are these different? Any intentions? 00:58:626 - Same here
  7. 01:04:280 - You could give variations here, by shifting them into 1-4 / 2-3 chordstream, just like you did on next streams 01:51:908 -
  8. 01:06:853 (66853|3,66941|1,66941|0,66941|2) - 01:08:981 (68981|3,68981|2,69070|1,69070|0) - These are different as well
  9. 01:09:868 - I think it'll be better to put extra notes, 01:10:134 - 01:11:731 - , since it's relatively slow at rhythms, and they are insufficient for the high crash cymbal sound
  10. 01:32:218 (92218|0,92218|3,92351|1,92351|2) - These could be better in LNs
  11. 01:55:899 (115899|2,115966|3,116165|1,116232|0,116431|2) - Add extra notes at these? http://osu.ppy.sh/ss/7640353 Kind of suggestion here
Seems much better! Good luck!
Edit: Please point out which suggestions are accepted and not this time! I understand before since it was remapped :)
Ayachi-
lul
Todestrieb

Kuo Kyoka wrote:

Fact: no one seem cares to this map after it got dq-ed.
If you are still mean by "I will mod this later" I can wait for you If you are still willing to do that. Thank you
Sorry I had some important personal issues and faced depression, I started the mod but ended midtrough. I will edit this post with the full thing.
Topic Starter
Akasha-
It's no need if you're busy with in real life issues! Please don't worry, and I'm sorry
Topic Starter
Akasha-

DE-CADE wrote:

[4K FINAL DIMENSIONS]
  1. 00:08:671 (8671|3,8671|1,8671|0) - You didn't emphasize cymbal sound before (like 00:06:276 - ) but there's a sudden triple here, seemingly a cymbal sound. Any intentions here? delet
  2. 00:11:065 - These sounds could be LNs yeah
  3. 00:28:892 - There's a clap sound here yes but not going to map that
  4. 00:38:072 (38072|1,38072|2) - These actually sound ghost for me. Deleting it would give more impact to the next verse, just like 00:46:453 - this
  5. 00:43:926 - Bass sound here. Add note ok
  6. 00:47:983 (47983|2,47983|3,48050|0,48050|1) - 00:50:112 (50112|2,50178|0,50178|1,50178|3) - Why are these different? Any intentions? 00:58:626 - Same here changed
  7. 01:04:280 - You could give variations here, by shifting them into 1-4 / 2-3 chordstream, just like you did on next streams 01:51:908 - delet
  8. 01:06:853 (66853|3,66941|1,66941|0,66941|2) - 01:08:981 (68981|3,68981|2,69070|1,69070|0) - These are different as well ok
  9. 01:09:868 - I think it'll be better to put extra notes, 01:10:134 - 01:11:731 - , since it's relatively slow at rhythms, and they are insufficient for the high crash cymbal sound its not really big problem tho it's amount still acceptable
  10. 01:32:218 (92218|0,92218|3,92351|1,92351|2) - These could be better in LNs
  11. 01:55:899 (115899|2,115966|3,116165|1,116232|0,116431|2) - Add extra notes at these? http://osu.ppy.sh/ss/7640353 Kind of suggestion here removed 1/8, make it easier with 1 34 trill
Seems much better! Good luck!
Edit: Please point out which suggestions are accepted and not this time! I understand before since it was remapped :)
thanks btw


Updated
Topic Starter
Akasha-
The only last mod I got is from Tifyron
One month has passed, no one will come

It's time to move on
Lirai
ssshhh
ExPew

Kuo Kyoka wrote:

The only last mod I got is from Tifyron
One month has passed, no one will come

It's time to move on
my dream to get modded from him demn you KK, i agree with Tifyron mod on intro part stair doens't follow the music pitch well. you can reverse pattern too if you want
Topic Starter
Akasha-

Tifyron wrote:

Now don't take this the wrong way, but the two top 7k diffs are in no way ready.

Personal/subjective note before continuing:
Randomly and arbitrarily making single notes into 1/4th or 1/3rd LN does not make a map more "fun" or "harder to read", I'll not mention these individually since there are too many to list (mostly the piano notes in this particular diff). Excessive LN layering for the sake of inflating SR is something I don't agree with at all but I will not mention something purely for this reason, only if notes are mapped incorrectly on top of this. Lastly as a general suggestion, try adding some pitch relevance in patterns (unless the reversal/symmetry is intentional, then nvm).

Wall of text inc..


7k Extra
00:00:955 to 00:07:074
These stairs don't follow the melody at all, even if you ignore pitch relevance you can break them up at key points. If these are mapped to the barely audible rolling background synth I can only ask, why?

00:02:684 to 00:02:817
00:04:813 to 00:05:079
There are 5 very audible 1/8 kicks here mapped as 3 1/4.

00:07:207 to 00:09:469
I see some double-mapped percussion here that doesn't seem to have a purpose other than to create this weird symmetric pattern, but what are the notes in there not labeled as percussion supposed to be? If you're going for a perc+synth symmetric pattern theres plenty of audible stuff to work with to not have to double up on kicks and such. I'd recommend just leaving all percussion at 1 note each and weaving the synth in there with appropriate patterns instead of symmetry. well this part i follow kick and drum mostly

00:11:065 (11065|2,11198|0,11331|4,11464|6)
Very unnecessary layering, synth+piano is audible so why not have doubles for those?

00:11:598 to 00:29:158
This is one of the biggest problems in this diff, I'd scrap this entire section and actually map the song. This feels unfinished or like it belongs in a 2* diff, and even then I'd have issues with the patterns. Plus, those last 9 layered LN make me want to punch my monitor. i want to make is easy as possible in this part to follow main piano synth, plus taking a little rest to handle the rest of the map i dont have any ideas here, but if so, i still want to keep this part

00:30:755 to 00:31:819
Why the weird layering, this section has very audible 3-note piano patterns that you shove into weirdly layered doubles. loudy high-pitched piano sound stands on these

00:29:158 + 00:29:225 + 00:29:292
3 audible kicks I ignored kicks on here

00:29:491
Missing kick sound inaudiable

00:30:622
Missing piano note 00:30:688 - tend to fit with next up part

00:32:152
Missing piano note sound hard to recorgnizes

00:33:283 to 00:33:416
Missing 3 1/8 piano notes actually is 1/6 but I don't think it can fit anywhere in this part anymore

00:33:416 to 00:33:948
Instead of arbirarily making an acc "trap" by extending piano notes, consider making them singles and mapping the audible kicks in addition to the piano in a polyrhythm. I think it's easy to recorgnizes them, normal note = kick sound, hold = piano

00:34:879
Potential ghost note

00:35:012 to 01:04:813
If im guessing correctly you're switching between piano and background synth at random at arbitrary intervals with no set pattern. Feels too random to play and hard to judge missing notes in its current form. This is kind of a long section so i'm not going to guess what's missing or not because I don't know exactly what you mapped. As a suggestion for change though: probably piano with half of kick drum sounds

I don't think its a bad thing to have the rolling background synth as a stair mapped throughout with triple mini-stair piano mixed in, especially in an extra diff and since you already finish the section with a double stair. well idk, I dont have any ideas for this, I will just keep it for now

00:48:848 (48848|0,49048|1,49247|2)
These make no sense when the synth is a steady stream of 1/8 notes, why are these LN and not just a stair. Also in that case, missing synth notes at the end. it should be something like 00:11:598 -

00:52:041 (52041|4,52241|5,52440|6,52573|2,52773|1,52972|0)
Same as above, but why do these exist on top of the already mapped synth? hmm, make a little senses, but i feel like this synth sounds need to be presented more effectively

00:54:702 (54702|0,54702|6,54901|5,54901|1,55101|2,55101|4)
LN percussion, why? for cymbal sound, I ignored piano

00:56:431 (56431|2)
00:56:963 (56963|2) -
Why are these LN here, when it is just an audible synth stair? On top of that there are missing synth notes at 00:56:498 and 00:57:030
Also why do they have hihat hitsounds?

00:57:362 (57362|0,57562|1,57762|2)
Same as before, this is just a 1/8 synth stair. Same missing synth notes. i follow main synth on here

01:00:555 to 01:01:620
Same as above multiple times, I suggest just remapping this to make sense rather than having LN that dont match an instrument. same like above, I want to present them by these long notes rather than single 1/4 streamy

01:01:620 to 01:03:615
This section feels far too basic with only percussion mapped, I suggest just adding the synth to it especially since you swap over to having both right after this. It makes very little sense as a "climax" to the previous section when theres an increased kick frequency you can use to add difficulty. I think I would rather follow kick sounds only on here, since the kick is on 1/2 and more loudy on here, plus it's the ending of chorus, I want to make something different than just piano synth

01:04:813 to 01:09:070
Far too easy and akwardly mapped, I suggest actually following pitch relevancy here for the synth and slowly add notes as the percussion ramps up. It was for pitch, and I'm following diff gap, since CS' diff is just blank on here (following kick sound) and Pew's diff is doubled so I'm in the middle (single notes for piano synth + kick)

01:10:666 (70666|3,70755|3,70844|3,70932|3)
01:11:731 (71731|3,71819|3,71908|3,71997|3)
Highly suggest not using 4 spacebar jacks, and does one have an LN as the final note when they are audibly identical? changed that long note, plus this jack is for the stair go by 123 or 765, I think it's good to present jack sound on 4th column, while the 1st and 7th for the kick sound

01:12:263 (72263|0,72263|6,72529|1,72529|5,72795|4,72795|2,73061|6,73061|0,73061|3)
I don't think these need gaps between them, I don't hear the sound stopping so this feels like a random accuracy trap for no reason. it does have stopped sounds

01:26:099 to 01:31:819
The second big problem area. I highly suggest re-mapping this section completely to actually follow the synth melody. added a notes on 01:26:631 - 01:27:695 - to present it more corrently, which mean 1 long note + 1 note for the "pew sound" go along with it each 1/16 and 8/16

The LN for the background organ works, but this one 01:28:759 (88759|2) does not break at 01:29:292 but goes all the way to 01:30:090 well, I'm following the BG sound but still piano here, which is something like 01:21:841 (81841|0,81841|6,82374|2,82374|6,82906|0,82906|6,83438|0,83438|4) -

Which also leads into why these 01:30:888 (90888|4,91420|6,91420|0) are a terrible choice, when the main synth and piano are so audible. to continue the long notes on where i did before. But I added notes for piano

I highly suggest re-mapping this section completely to follow the main synth more.

01:31:952 (91952|0,91952|6,92085|5,92085|1,92218|2,92218|4,92351|3)
I suggest making these 2/4 in length or keeping them singles, more accuracy traps.

01:33:283 to 01:34:613
Unnecessary layering and highly inaccurate mapping when the melody is a 1/8 stair. There is so much opportunity here with the synth and percussion, why does this terrible section exist?

01:35:278 (95278|0,95278|2,95411|2,95411|0,95544|3,95544|1)
LN percussion again, more accuracy traps. I think it's better for this synth sounds

01:35:677 (95677|4,95677|2)
This is just 4 synth notes, nothing is being held. it's feeling like these sounds are a little inaudiable while in 100% playback rate so I think it's better to let it in holds

01:36:642
Missing kick

01:36:708
Missing kick

01:37:806 (97806|4,98005|5,98205|6,98338|2,98538|1,98737|0)
Same as before, there is nothing here that needs a LN. Ghost notes with hihat hitsounds, I don't even know..

01:40:068 to 01:40:999
Unnecessary layering to inflate SR/difficulty and makes no sense. I'm guessing this is meant as a sort of "climax" of the kiai section, but this is not the way to do it imo.

01:40:467 (100467|0,100467|6,100666|5,100666|1,100866|2,100866|4)
Again with LN percussion, there is no audible difference with other sections so this is again an accuracy trap for no reason.

01:46:320 (106320|2,106520|1,106719|0,106853|4,107052|5,107252|6)
Magical ghost LN, why?

01:50:045 (110045|6,110045|0,110245|1,110245|5,110445|4,110445|2)
More percussion LN, please stahp. most of these long notes have their own reason: like for piano synth or cymbal, it's not random at all,
hope you understand

While I think theres quite a lot to be done for this diff, it's not as bad the other one. If this diff gets some more attention I feel that there is no need for that one to exist, since the SR is so close together or it is dramatically changed.

I was experimenting with my own diff while modding, but its still w.i.p at 6.6* and not really comfortable to play.
*no reply = fixed
Well, I'm sure open-minded. Thank you a bunch
Fixed the map, I hope it's more neat now.
Gotta need to discuss with Pew a few things
Updated for now
Arzenvald
uhhhhhh add new username tag thingy
Topic Starter
Akasha-
Everytime you change the map then everytime I have to add more tags
And everytime like that the map size gain 1~2KB
So many loss
Spartan-
this has potential for a ranked mania pure xi map
we cant let this map die

2 stars for this map, to help bring new mods to this map
Sebaex

Spartan- wrote:

this has potential for a ranked mania pure xi map
we cant let this map die
Time to shoot a little star!
Topic Starter
Akasha-
Thank you guys for your support
The map is back now, it's time to push it
Sandalphon
I dont see any problem with the map, lets move it forward
Ryzen_old_1

Another Lie wrote:

I'm curious about 1 diff name there. Why "KK's 7K Extra" and not "7K Extra"?
Spartan-
Why is there no video on DECADE's 4k FINAL DIMENSION?
Topic Starter
Akasha-
Further change I already fixed and will update when next BN done his mod
Arzenvald
ban kk
Spartan-
this still isn't getting enough attention
heres another kudosu star
i want this ranked
Kawawa
I'm hate the one when who approaching it logically without playskill.
If a map has to be follow a logic, It would be same category in all the time.
(Unless it is directly causing a problems for playablity)

All expressions are deserved to be respected.

hope you don't feel bad! If I pointed it out much.
I'm still just helping the map, so there is no bad reason.

This time I mentioned things that I feel it's too uncomfortable or a part could be better.
(I really don't like mod like that, but need to do in this time only)
[DECADE's 4K FINAL DIMENSION]
The chart is simply stream only. so it will be better to take a rest on some section.
If there is no synth sound you can remove some notes as above option.
00:29:757 - 00:30:821 - 00:31:620 - 00:34:014 -
00:34:547 - 00:37:739 - 00:41:464 - 00:42:795 - like those section, should be considered again
You can make it break time enoughly. so hope you check all part again.

00:40:334 - to 00:43:527 - I really don't feel trill on some part.
That piano synth are really so far away to this feeling. (It's a good way as an example 00:50:977 (50977|0,51043|1,51110|0,51176|1) - )

01:44:857 (104857|3) - Move to 2 / 01:45:123 (105123|0) - Move to 4. It's more balanaced.

00:55:167 - You can make a break time.
Because the next verse starts here 00:55:234 - You can ignore this rhythm 00:55:167 -
It does not really have much effect. (actually not a intense synth) As ignore it, can be improved for playability
:: https://puu.sh/wYYSu/4103cf47c0.jpg you can compare with 01:40:467 - It's up to you how want to change.

[Pew's 7K GLORIOUS CROWN]
00:02:684 - to 00:03:083 - You intentially made those drums easier.
but it actually has a lot of inconvenience by 00:02:817 (2817|0,3017|2,3083|3,3083|1) -
The sudden jump of the left hand and the shape of the pattern.
left hand is suddenly jumped. and patterns are looks broken.
I can actually pass it perfectly, but it is a bad feeling in my opinion as a player.
Please consider the structure of the pattern or the amount of notes. I'm sure they can be improved than now.

00:07:207 - You also can use 1/8th drum like 00:04:813 -
or you can add a note here. It can be more highlight as 3 notes.
Let me compare with some section 00:01:886 - 00:04:014 -

00:08:538 (8538|2,8671|2,8737|0,8804|2,8870|0,8937|2) - 00:09:203 (9203|4,9269|6,9336|4,9402|6) -
They are actually expressing the drum rolls. but how about trying a few things to avoid trill?
It's too difficult to synchronize with space key :: 00:08:804 (8804|2,8870|0,8870|3,8937|2) - 00:09:203 (9203|4,9269|6,9269|3,9336|4) -

00:09:868 (9868|0,9935|2,10001|0,10068|2) - I don't feel a trill of synth. It's just a option :: http://puu.sh/wYRKt/d48d3a007c.png

00:15:056 (15056|3,15145|5,15234|4) - I don't force it. but It will be better If It snapped on each 1/3th.
It really does not affect much to playability for the accuracy,
when it is expressed with the surrounding LNs, can end up in the same section as one set.
Anyway It brings effect which a player can pass them with more correct timing.
(The fact that actually more logical for more readability, There is no doubt about it)
I will not comment it again on the above part.

00:20:777 - Here should be LNs as follow your sturcture. The same section with 00:22:906 -
Feedback :: http://puu.sh/wYSv5/0491f4fcee.jpg

00:22:773 - Would be better to feel If you add some here. Let me compare with 00:20:644 -

00:24:369 - to 00:25:433 - It's kinda weird. I am wondering the LN stream started at here 00:24:569 -
Honestly I recommand you to start at here 00:24:635 -
I know there is no exact reason why should be changed. but actually intense synth starts here 00:24:635 -
And you will be able to avoid this 00:25:034 (25034|2) - It's annoying a quite.
Just a feed back here :: https://puu.sh/wYT43/f198d8f236.jpg
And you can fix in this part too 00:25:433 - to 00:26:498 -

00:36:076 - 00:36:875 - I really don't feel like those 00:36:343 (36343|4,36343|3,36542|4,36542|3,36742|4,36742|3) -
I think you can add some rhythm for the piano like 00:36:276 - 00:36:675 - 00:36:808 - Those section can feel that rhythm obviously.
00:41:797 - Same with above.

00:42:329 - And can add a note for the bass drum, up to you.

00:44:591 - to 00:45:655 - kinda weird to me.
If you focused on the synth piano, then here 00:45:056 - should be added a rhythm.
or If you focused on the drum only, then you can ignore this two 00:44:790 (44790|6,44923|0) -
Because It was not anything in this two option, It kinda weird to expression.

00:45:123 - to 00:45:655 - Also can be buffed.
You are using 1 note for synth sound early on, then it can be emphasized on this verse.
Look at the note density graph, there is no difference with highlight and normal parts :: http://puu.sh/wYTRB/af1ca3fed1.jpg

00:45:655 - to 00:46:187 - I like this bursket. that's too unique for me.
but you can make the better before this chart started from 00:45:589 (45589|2,45655|1,45722|2) - 00:46:054 (46054|4,46121|5,46187|4) -
At least you can avoid this same column, then It will give a ready time before bursket.
Here :: https://puu.sh/wYU7n/59070ffddb.jpg

00:46:786 (46786|4,46853|3,46919|4,46986|3) - I'm not a fan this trill. can be spread more.

00:47:385 - 00:47:518 - It should not be LNs as your structure? consider with this two 00:49:513 - 00:49:646 -
It's similiar to with previous one 00:20:910 - 00:22:906 -
And same part with 00:55:899 - 00:56:032 -
I think the expression of LNs should be there,
I know It depends on each thinking how it feels. but easily can feel that intense synth from there.
You can notice them by other difficulty(richard, KK's one)

00:51:642 - 00:51:243 - Let see the note amounts. seems randomly done, I could not find any reasonable.
Compare thing :: 00:51:110 - 00:51:376 - 00:51:642 -
And other one :: 00:51:243 - 00:51:775 -

01:00:289 (60289|2) - Move it. It's really tricky to pass them. since It's high bpm. spread is better to way.

01:00:555 - to 01:00:821 - And 01:01:088 - 01:01:354 - I really don't think It should be handled as one hand only.
It's a enoughly intention, It's so far away from music feeling. can not explain it in detail, but I can still detect it by my skill.

01:01:620 - to 01:03:748 - I think It can be improved than now.
It does not matter, but seem not enough feeling for the drums when I played them.
If you can't find any good way than this, move on then. It's just my personal opinion, up to you.

01:15:190 - 01:17:318 - can add a note here too, as follow your intention 01:14:125 - 01:17:318 - up to you anyway.

01:20:311 - 01:20:445 - It would be better way If you can nerf them.
I guess you focused on intense synth, so you noted as two chord. but there is actually no additional kick drum.
If you make sure of this. it can be a good example how it impacted one by one.

01:32:884 (92884|6) - to 01:33:815 - What do you think about? :: http://puu.sh/wYVXg/b9fd349b9f.jpg

01:38:737 (98737|1) - 01:40:001 (100001|1) - recommend to avoid this two from previous short LN

01:42:063 - to 01:43:127 - I think this needs to be improved. especially one thing :: http://puu.sh/wYWad/252f718670.jpg
I think you can try some way. as a example you can ignore some rhythm like 01:42:130 - 01:42:396 - 01:42:662 -
you used a similar structure earlier at here 00:12:795 - to 00:13:726 -
Actually you can add a rhythm 00:12:728 - 00:12:994 - 00:13:260 - but you ignored intentially.
And you kept only 00:13:527 - because of intense synth.
I'm sure that you can find a better way with. I will not say that "It must be fixed"
but at least the charts can be improved more than now. that's my opinion.

01:44:192 - to 01:45:256 - Same case with above.

01:51:642 - to 01:52:706 - The climax part is too easy than previous thing.
Let me compare :: Climax https://puu.sh/wYWRX/318da0c94e.jpg // and https://puu.sh/wYWSn/fd481fd02d.jpg
Actually the climax pattern is really widespread, and balanced than previous thing.
If It reversed, it would be better for the climax. or you can add some notes there.
I think the chart needs to be understand the structure of the song.
but I really do't think it is good for the structure If you keep it.
Don't worry. It means not a right to reject the Yahao's bubble.
so he can bubble it again freely If he wants.
I just popped it because I felt a potential that It can be improved more than now, that's it. :)
Lirai
Topic Starter
Akasha-
updated till this point
thank you.
corninho
ranked when?
blobdash

Tainha Flakes wrote:

ranked when?
^
Topic Starter
Akasha-
I so want to rank this ... too
Deep Sea

Kuo Kyoka wrote:

I so want to rank this ... too

do this, if you want
Spartan-
one more kudosu star to get to 50 priority total
maybe that will get some attention
blobdash
lol kudos bringing attention

no, they don't actually cuz system is pretty much broken, the only current way to use kudos is to get a map to 12 kudos so it can get nominations
ExPew
the map actually can go push if i fix my gd. right now i didn't fix yet due my lost motivation of this game.

KK really wants to keep my diff to be ranked section and he willing to wait me until i comeback, so idk when. let me rest for awhile
Topic Starter
Akasha-
Give suptix to support the map gets rank

Also thank you guys a lot for the support
I want to push this too, probably this along with Brain Power is my last "massive" projects then.
Topic Starter
Akasha-
Revived also
kouchuusei
the audio's quality on this one is pretty bad
Topic Starter
Akasha-
I don't think there is a better solution for this because there is no official release for this song, short version of course
kouchuusei
i hate to say this but i would love a full song for that freedom dive throwback
Lirai
in case didnt read my pm

Link
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