["Protastic101"]
00:06:609 (6609|3) - w applied to diffs that have a note here
00:19:124 (19124|2,19467|1,19809|3,20152|3,20495|1) - stuff i said in game about hat normal or w/e im fine with that, but fyi i didnt apply this exactly on every 1/4 on diffs like easy and normal(normal did have some doubles on the 1/1 so i did apply it when applicable). i only applied them to things like hard and crumpet's diff since each 1/1 at these ticks are doubles.
00:34:552 (34552|3,34895|3,35238|3,35581|1) - also this ^ same thing here ^
00:23:409 (23409|0) - w applied to all diffs
00:24:781 (24781|3) - This sounds p unnatural using a clap, I would actually just make it a whistle cause the sound is more of a kick than a snare you got it fam
00:43:124 (43124|3,43809|3) - I said in discord to go back to the original drum-hitfinish and if you do that, add those here cause there are crashes and stuff ye
00:44:152 (44152|0,45524|2,46895|3,48267|1,49638|3,51009|2,52381|2,53752|3) - also finishes here if you do the above stuff yeee
edit: 00:53:752 - hey how can i apply the finish without it getting mixed up with the hitsound volume on a note that has a hitsound? it's pretty bad on this like e/n/h and its loud as hell but i dont know how to do this :V
all applied, although it might be tedious (sorry) but it would be nice if you were to check them with the hitsounds added/changed from this update. especially the parts with the additional LR normal and the hitsound volume (I think the hitsound volume is fine from the hitsound changes, but I can fix it if there's something wrong.). I also added back the hitnormal and hitfinish from before since the new hitsounds like we talked about were quite similar to each other and not much difference already. they're are the exact thing before when it got qualified so I don't think it should be much of a problem. also, updated!
00:06:609 (6609|3) - w applied to diffs that have a note here
00:19:124 (19124|2,19467|1,19809|3,20152|3,20495|1) - stuff i said in game about hat normal or w/e im fine with that, but fyi i didnt apply this exactly on every 1/4 on diffs like easy and normal(normal did have some doubles on the 1/1 so i did apply it when applicable). i only applied them to things like hard and crumpet's diff since each 1/1 at these ticks are doubles.
00:34:552 (34552|3,34895|3,35238|3,35581|1) - also this ^ same thing here ^
00:23:409 (23409|0) - w applied to all diffs
00:24:781 (24781|3) - This sounds p unnatural using a clap, I would actually just make it a whistle cause the sound is more of a kick than a snare you got it fam
00:43:124 (43124|3,43809|3) - I said in discord to go back to the original drum-hitfinish and if you do that, add those here cause there are crashes and stuff ye
00:44:152 (44152|0,45524|2,46895|3,48267|1,49638|3,51009|2,52381|2,53752|3) - also finishes here if you do the above stuff yeee
edit: 00:53:752 - hey how can i apply the finish without it getting mixed up with the hitsound volume on a note that has a hitsound? it's pretty bad on this like e/n/h and its loud as hell but i dont know how to do this :V
all applied, although it might be tedious (sorry) but it would be nice if you were to check them with the hitsounds added/changed from this update. especially the parts with the additional LR normal and the hitsound volume (I think the hitsound volume is fine from the hitsound changes, but I can fix it if there's something wrong.). I also added back the hitnormal and hitfinish from before since the new hitsounds like we talked about were quite similar to each other and not much difference already. they're are the exact thing before when it got qualified so I don't think it should be much of a problem. also, updated!