- Frontier - wrote:
pop this because insane uses 100% all the map, i don't think it fits with the song.
normal and hard also use constant 60% volume thorough the map. i don't think it fits with the song either since the song has inconsistent intensities. you should use various volumes instead, like how easy and lemonade diffs do.
[general]will do but there are too many bemanis already in the tags so i neglected that
- this song comes from album "BEMANI SUMMER DIARY 2015 ORIGINAL SOUNDTRACK" so add it in tags. (references: 1 2 3 4)
- you could add "BEMANI KONAMI" since it's the company who creates this game, i saw most jubeat & sdvx maps added this in tags.
[moecho]
hp and od is the same as easy diff, you should increase it so it won't be repetitive.ok
00:51:205 - there is a quite dominant sound here that you shouldn't skip to map this spot.
the previous slider is following the lead while ignoring the drumbeats. A downbeat might worth paying some attention but if I do so I will also have to change the rhythm for 00:50:343 (6) - , making it denser than any other sections in the diff so I shall keep it
[hard]
00:03:274 (2,1) - it's visually the same as 00:03:101 (1,2) - so players could confused that these hitobjects have 1/2-beat gap between these hitobjects, which gives unfair reading difficulty. i'd recommend to move it further.as you wish
00:16:722 (1,2) - this is kinda questionable since it's actually the same as 00:13:963 (1,1) - and 00:19:481 (1,1) -, but this part uses sliders not circles.donno what i was thinking but yeah changed
00:38:446 (4,1) - players could think that these have 1/2-beat gap between these hitobjects since it's actually the same spacing as 00:38:274 (3,4) -. so move further to avoid reading difficulty pleasei still think it would be fine but, okay
00:51:205 (1) - the sound here is pretty dominant, slider head doesn't literally give much feedback for players. i'd recommend you to use a circle here and followed by a slider will be better.will do since no difficulty issues will raise at this stage
00:56:722 (1,2) - i'd suggest to make the slider shape different since players could think that this has the same slider velocity.
but they are in the same sv i think...
01:02:239 - the sound here is pretty dominant, being just a slider reverse doesn't seem to be suitable with the sound's intensity. will be better if you add a circle or start a slider here instead. as same as 01:13:274 -
while being subjective i dont really like a mixture of drum and lead for rhythm at the same time. so I remapped kiai following lead mainly and some drums when the lead is absent.
If i completely ignore drums then this sound wouldnt be that dominant right :p
[insane]
01:29:710 (1) - shouldn't add nc here since it could make an unfair reading problem here. (like, players could think that these hitobjects 01:29:710 (1,1) - have 1/2-beat-long gap between these, which could eventually make players miss) so removing nc here would work the best.I removed the nc for 01:29:825 (2) - since the ncing logic behind this is every 5 objects when streaming
01:41:205 (2,3,4,5) - avoid switching between 1/2 and 1/4 stacks. this may cause reading issues for new players, since two different rhythms are visually the same.will do
[lemonade]
01:43:618 - i don't think using 100% volume here is okay since there isn't any part that uses 100% volume, and it doesn't fit with the song's intensity.switched to 60%
call karen to nominate again i guess, since i popped it.