A quick look always turns into a brief IRC mod
23:42 Dino99: Hello~
23:42 Doyak: hi~
23:43 Dino99: Could you have a quick look on my map?? >"<
23:43 Doyak: hmm okay
23:43 Dino99: ww thank you!
23:43 *Dino99 is listening to [https://osu.ppy.sh/b/1283513 Capcom Sound Team - Blaze Heatnix Stage]
23:43 Dino99: Just check three of my diffs :3
23:44 Dino99: Some modders said they need more improvement before getting ranked..
23:44 Dino99: and it hurts my heart, so I wanna know your opinions
23:46 Doyak: hmm for the hardest diff, I'm generally fine with it
23:46 Doyak: but I have some concerns
23:46 Dino99: w glad to hear that!
23:47 Dino99: What's your concerns? :3
23:47 Doyak: Seems you're prioritizing the melodies first, right?
23:47 Doyak: and if there are no melodies, you follow background drums
23:47 Dino99: hmm
23:47 Doyak: 00:15:868 (1) - like this one
23:47 Dino99: Yes
23:48 Dino99: :3
23:48 Doyak: the problem with that for me, is that you made what you prioritize very weak compared to the background sounds
23:48 Dino99: lol
23:49 Dino99: I wanna follow both sound and drums
23:49 Doyak: Yes, but just looking at 00:15:868 (1,2,3) - it almost stops the whole map's flow
23:49 Doyak: and suddenly gets really slow and easy
23:49 Doyak: but the song intensity hasn't changed at all
23:49 Dino99: lol
23:50 Dino99: hmm... I think the first part is intenser o.o
23:50 Dino99: sorry
23:50 Dino99: *more intense
23:50 Dino99: - -
23:51 Dino99: Not that easy
23:51 Doyak: I mean, you still do things like 00:20:280 (1,2,3,4,5,6,7) - and that feels good, as they're keeping the intensity at some amount
23:51 Dino99: This part just doesn't have terrible streams :/
23:51 Dino99: o.O
23:51 Doyak: But you used 1/4s on some of them, and for others are just 1/2 and 1/1s
23:51 Dino99: hmm ya
23:52 Dino99: So..
23:52 Dino99: You mean I should add few more 1/4
23:52 Dino99: :3
23:52 Doyak: Yeah, to show that you're actually caring about both
23:53 Doyak: and I'm not sure about 00:40:044 (1) -
23:53 Doyak: that really has no intensity at all
23:53 Doyak: while the sound is a really really high shrieking sound
23:53 Doyak: and the music is still very intense
23:54 Dino99: lol
23:54 Dino99: hmm....
23:54 Doyak: so idk, I would have just spam some 1/4 triplets if I were you
23:54 Dino99: Well, listen to me~
23:55 Dino99: I wanna emphasize the drum at 00:42:515 (1,2) -
23:55 Dino99: It's an slow -> fast -> slow idea
23:55 Dino99: I don't know if it's good >.>
23:55 Dino99: Jusr wanna express to you
23:55 Doyak: Yes, but only for the sake of that you made 2.4 seconds of the intense part almost no movements
23:55 Dino99: The whole song is too intense
23:56 Dino99: ;w;
23:56 Doyak: idk, ask others' opinions as well xD
23:56 Dino99: Yea.. other GDers all put some 1/2 here
23:56 Dino99: You are right I think
23:56 Dino99:
23:57 Dino99: I think I'll change here
23:57 Doyak: also you'd better avoid too much spacing for 1/4s after a long slider
23:57 Doyak: like 00:27:868 (1,2) -
23:58 Doyak: that could be considered as slider leniency abuse, it was on tier 2 test
23:58 Doyak: also 00:35:721 (8,1) - this could be really harsh
23:58 Dino99: lol
23:59 Dino99: It's a good effect... I wanna emphasize the sound (slow) and the drum (fast)
23:59 Dino99: yeaa
23:59 Doyak: also having such wide 1/4 gaps after slowing down a slider isn't much intuitive to play I guess
23:59 Dino99: But it flows awesome
23:59 Doyak: yeah I get your point
23:59 Dino99: ><
00:00 Dino99: You know, I just wanna be creative
00:00 Doyak: but when you just changed the slider velocity, it's hard to even read the slider length
00:00 Dino99: Alright
00:00 Dino99: I may reduce the DS
00:00 Doyak: good
00:00 Dino99: o..o
00:01 Doyak: also for 01:12:515 (1,2,1,2,1,2,1,2,3,4,1) - , imo the scale should be even smaller before 01:13:221 (1) -
00:01 Doyak: there's barely an audible sound on 01:12:515 - but it already starts with a very big jump
00:02 Dino99: ww
00:02 Dino99: Agree
00:02 Dino99: I will reduce the DS
00:03 Dino99: I focus too much on the flow =w=
00:03 Dino99: Hmm there are really too many thing need to be considered when mapping orz
00:03 Doyak: on Basic diff
00:03 Doyak: 00:31:574 (1,2,3,4,1,2,3,4,1,2,3,4) - umm are you sure about this
00:04 Doyak: repeating same rhythm 6 times for the entire kiai
00:04 Dino99: ohh
00:04 Dino99: You know.... I hate repeat... really
00:04 Dino99: Buttttttttt
00:04 Dino99: Some modders always say consisten consisten consistent
00:04 Dino99: Easy need to be consistent
00:05 Dino99: That's why I map it like this orz
00:05 Dino99: I'm a bit angry now =w=
00:05 Dino99: I think Easy could be fun too
00:05 Dino99: But I was brainwashed by them >.>
00:06 Dino99: haha
00:06 Doyak: I have a solution
00:06 Dino99: :3
00:06 Doyak: https://doyak.s-ul.eu/arEyxGbh
00:06 Doyak: repeat this 3 times
00:07 Doyak: or you can make 00:37:221 (1,2,3,4) - with full 1/1 because the song gets intense
00:08 Dino99: okk
00:08 Dino99: Let me consider for a while
00:08 Dino99: I think the first one is a bit weird xD
00:09 Doyak: on Adv diff, I find 00:18:162 (2,3,4) - this rhythm a bit weird
00:10 Doyak: as you're missing 00:18:868 - this melody sound
00:10 Doyak: I see the red tick is also quite loud, but it's not like you've been focusing on that sound anyway
00:10 Dino99: Yaaa...
00:10 Doyak: so same for 00:23:809 (2,3,4) -
00:11 Dino99: I wanna fix here for a long time xD
00:11 Dino99: And today you saqid it again
00:11 Dino99: I'll fix it definitely
00:11 Doyak: lol
00:11 Dino99: later
00:11 Dino99:
00:11 Dino99: Just a bit lazy =w=
00:11 Dino99: haha
00:11 Dino99: I think it's better to follow the melody
00:12 Doyak: 01:02:633 (1,2,3) - for this, I'd recommend https://doyak.s-ul.eu/rX1Sp4yX this
00:12 Dino99: Although it's a bit hard to follow - - (some blue ticks...)
00:12 Doyak: to not skip 01:03:338 -
00:13 Doyak: hope this helped!
00:13 Dino99: That's not bad
00:13 Dino99: Ye it help a lot
00:13 Dino99: Do you wanna post it as a IRC Mod? :3
00:14 Doyak: for kudosu's sake, okay xD
00:14 Dino99: haha \owo/
00:14 Dino99: thanks~
23:42 Doyak: hi~
23:43 Dino99: Could you have a quick look on my map?? >"<
23:43 Doyak: hmm okay
23:43 Dino99: ww thank you!
23:43 *Dino99 is listening to [https://osu.ppy.sh/b/1283513 Capcom Sound Team - Blaze Heatnix Stage]
23:43 Dino99: Just check three of my diffs :3
23:44 Dino99: Some modders said they need more improvement before getting ranked..
23:44 Dino99: and it hurts my heart, so I wanna know your opinions
23:46 Doyak: hmm for the hardest diff, I'm generally fine with it
23:46 Doyak: but I have some concerns
23:46 Dino99: w glad to hear that!
23:47 Dino99: What's your concerns? :3
23:47 Doyak: Seems you're prioritizing the melodies first, right?
23:47 Doyak: and if there are no melodies, you follow background drums
23:47 Dino99: hmm
23:47 Doyak: 00:15:868 (1) - like this one
23:47 Dino99: Yes
23:48 Dino99: :3
23:48 Doyak: the problem with that for me, is that you made what you prioritize very weak compared to the background sounds
23:48 Dino99: lol
23:49 Dino99: I wanna follow both sound and drums
23:49 Doyak: Yes, but just looking at 00:15:868 (1,2,3) - it almost stops the whole map's flow
23:49 Doyak: and suddenly gets really slow and easy
23:49 Doyak: but the song intensity hasn't changed at all
23:49 Dino99: lol
23:50 Dino99: hmm... I think the first part is intenser o.o
23:50 Dino99: sorry
23:50 Dino99: *more intense
23:50 Dino99: - -
23:51 Dino99: Not that easy
23:51 Doyak: I mean, you still do things like 00:20:280 (1,2,3,4,5,6,7) - and that feels good, as they're keeping the intensity at some amount
23:51 Dino99: This part just doesn't have terrible streams :/
23:51 Dino99: o.O
23:51 Doyak: But you used 1/4s on some of them, and for others are just 1/2 and 1/1s
23:51 Dino99: hmm ya
23:52 Dino99: So..
23:52 Dino99: You mean I should add few more 1/4
23:52 Dino99: :3
23:52 Doyak: Yeah, to show that you're actually caring about both
23:53 Doyak: and I'm not sure about 00:40:044 (1) -
23:53 Doyak: that really has no intensity at all
23:53 Doyak: while the sound is a really really high shrieking sound
23:53 Doyak: and the music is still very intense
23:54 Dino99: lol
23:54 Dino99: hmm....
23:54 Doyak: so idk, I would have just spam some 1/4 triplets if I were you
23:54 Dino99: Well, listen to me~
23:55 Dino99: I wanna emphasize the drum at 00:42:515 (1,2) -
23:55 Dino99: It's an slow -> fast -> slow idea
23:55 Dino99: I don't know if it's good >.>
23:55 Dino99: Jusr wanna express to you
23:55 Doyak: Yes, but only for the sake of that you made 2.4 seconds of the intense part almost no movements
23:55 Dino99: The whole song is too intense
23:56 Dino99: ;w;
23:56 Doyak: idk, ask others' opinions as well xD
23:56 Dino99: Yea.. other GDers all put some 1/2 here
23:56 Dino99: You are right I think
23:56 Dino99:
23:57 Dino99: I think I'll change here
23:57 Doyak: also you'd better avoid too much spacing for 1/4s after a long slider
23:57 Doyak: like 00:27:868 (1,2) -
23:58 Doyak: that could be considered as slider leniency abuse, it was on tier 2 test
23:58 Doyak: also 00:35:721 (8,1) - this could be really harsh
23:58 Dino99: lol
23:59 Dino99: It's a good effect... I wanna emphasize the sound (slow) and the drum (fast)
23:59 Dino99: yeaa
23:59 Doyak: also having such wide 1/4 gaps after slowing down a slider isn't much intuitive to play I guess
23:59 Dino99: But it flows awesome
23:59 Doyak: yeah I get your point
23:59 Dino99: ><
00:00 Dino99: You know, I just wanna be creative
00:00 Doyak: but when you just changed the slider velocity, it's hard to even read the slider length
00:00 Dino99: Alright
00:00 Dino99: I may reduce the DS
00:00 Doyak: good
00:00 Dino99: o..o
00:01 Doyak: also for 01:12:515 (1,2,1,2,1,2,1,2,3,4,1) - , imo the scale should be even smaller before 01:13:221 (1) -
00:01 Doyak: there's barely an audible sound on 01:12:515 - but it already starts with a very big jump
00:02 Dino99: ww
00:02 Dino99: Agree
00:02 Dino99: I will reduce the DS
00:03 Dino99: I focus too much on the flow =w=
00:03 Dino99: Hmm there are really too many thing need to be considered when mapping orz
00:03 Doyak: on Basic diff
00:03 Doyak: 00:31:574 (1,2,3,4,1,2,3,4,1,2,3,4) - umm are you sure about this
00:04 Doyak: repeating same rhythm 6 times for the entire kiai
00:04 Dino99: ohh
00:04 Dino99: You know.... I hate repeat... really
00:04 Dino99: Buttttttttt
00:04 Dino99: Some modders always say consisten consisten consistent
00:04 Dino99: Easy need to be consistent
00:05 Dino99: That's why I map it like this orz
00:05 Dino99: I'm a bit angry now =w=
00:05 Dino99: I think Easy could be fun too
00:05 Dino99: But I was brainwashed by them >.>
00:06 Dino99: haha
00:06 Doyak: I have a solution
00:06 Dino99: :3
00:06 Doyak: https://doyak.s-ul.eu/arEyxGbh
00:06 Doyak: repeat this 3 times
00:07 Doyak: or you can make 00:37:221 (1,2,3,4) - with full 1/1 because the song gets intense
00:08 Dino99: okk
00:08 Dino99: Let me consider for a while
00:08 Dino99: I think the first one is a bit weird xD
00:09 Doyak: on Adv diff, I find 00:18:162 (2,3,4) - this rhythm a bit weird
00:10 Doyak: as you're missing 00:18:868 - this melody sound
00:10 Doyak: I see the red tick is also quite loud, but it's not like you've been focusing on that sound anyway
00:10 Dino99: Yaaa...
00:10 Doyak: so same for 00:23:809 (2,3,4) -
00:11 Dino99: I wanna fix here for a long time xD
00:11 Dino99: And today you saqid it again
00:11 Dino99: I'll fix it definitely
00:11 Doyak: lol
00:11 Dino99: later
00:11 Dino99:
00:11 Dino99: Just a bit lazy =w=
00:11 Dino99: haha
00:11 Dino99: I think it's better to follow the melody
00:12 Doyak: 01:02:633 (1,2,3) - for this, I'd recommend https://doyak.s-ul.eu/rX1Sp4yX this
00:12 Dino99: Although it's a bit hard to follow - - (some blue ticks...)
00:12 Doyak: to not skip 01:03:338 -
00:13 Doyak: hope this helped!
00:13 Dino99: That's not bad
00:13 Dino99: Ye it help a lot
00:13 Dino99: Do you wanna post it as a IRC Mod? :3
00:14 Doyak: for kudosu's sake, okay xD
00:14 Dino99: haha \owo/
00:14 Dino99: thanks~