Hi-ho! 🐸 To my surprise, I haven't found a single topic about a gameplay-element that is featured in a few rhythm games that osu! is simulating: Mines (or sometimes called bombs) are placed like regular hitobjects in a map, but punish the player for hitting them. For examples in other games, see: Stepmania, Taiko no Tatsujin DS
A gameplay-element like this could be used in osu!mania, osu!catch and osu!taiko, causing the player to respectively lose score and/or break combo whenever they are being hit, having hitwindows just like the regular single-hit-objects.
While being an overall nice addition to mapping, it could also prevent maps with simple rhythmic structures from being cheesed like this and thus make simple yet interesting mapping concepts like this viable (which it's currently not bc it can be cheesed by just constanly hitting 1/2-Kats without punishment). Whatcha think?
A gameplay-element like this could be used in osu!mania, osu!catch and osu!taiko, causing the player to respectively lose score and/or break combo whenever they are being hit, having hitwindows just like the regular single-hit-objects.
While being an overall nice addition to mapping, it could also prevent maps with simple rhythmic structures from being cheesed like this and thus make simple yet interesting mapping concepts like this viable (which it's currently not bc it can be cheesed by just constanly hitting 1/2-Kats without punishment). Whatcha think?