Hello there,
I would like to make a suggestion for the following rule:
On hybrid std/taiko sets, we usually see mapsets that got 1 Muzukashii difficulty, 1 Oni and sometimes 1 Inner Oni, but we rarely see Futsuu difficulties. In that case, how new players could play this mapset in Taiko, if they don't have any difficulty appropriated to their level? They will play converted difficulties.
And I think that's the problem of this rule, the lack of difficulty for new players, I came across this problem while I began playing Taiko. I had to play converted, or full Taiko sets, cause usually on hybrid sets, I could not pass any difficulty, due to the lack of Futsuu (or difficulty for my level). But let's be honest, converted are not really good to prepare new players to the osu!Taiko world.
Converted standard difficulties does not follow the same rules as Taiko, so that's why I don't think it's a good way to give to new players those kind of difficulties, here are my thoughts about this issue:
Also, with that idea, that would create more quality content for beginners, because recent maps that got Futsuu are only full Taiko sets, and since Marathons are getting more and more recurrent.
If you have anything else to say, feel free to, I'm open to everyone's opinion, the converted maps/hybrid Taiko might have other breaches.
Have a good day everyone, hope I'll get some feedback on that subject. Thanks for your attention.
I would like to make a suggestion for the following rule:
Let's explain my idea.Ranking Criteria wrote:
A mapset cannot have just one osu!taiko or osu!mania difficulty. If you decide, for example, to include osu!taiko in your map, make sure you have at least 2 osu!taiko mode difficulties and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
On hybrid std/taiko sets, we usually see mapsets that got 1 Muzukashii difficulty, 1 Oni and sometimes 1 Inner Oni, but we rarely see Futsuu difficulties. In that case, how new players could play this mapset in Taiko, if they don't have any difficulty appropriated to their level? They will play converted difficulties.
And I think that's the problem of this rule, the lack of difficulty for new players, I came across this problem while I began playing Taiko. I had to play converted, or full Taiko sets, cause usually on hybrid sets, I could not pass any difficulty, due to the lack of Futsuu (or difficulty for my level). But let's be honest, converted are not really good to prepare new players to the osu!Taiko world.
Converted standard difficulties does not follow the same rules as Taiko, so that's why I don't think it's a good way to give to new players those kind of difficulties, here are my thoughts about this issue:
- Density: On some converted maps, we can see some parts that are fully mapped with sliders, and it makes the difficulty absolutely boring, cause it just consists to smash keyboard, while sometimes clicking on a d or a k between two sliders. Also, the density on some converted difficulties can be inconsistant at all.
- Standard hitsounding: As you can guess, standard hitsounding is not same at all, compared to the Taiko one that is very basic where it just consists to use "normal" hitsounds and basic hitsounds. In standard there is also "soft" / "drum" hitsounds.
The big problem in this point is that the drum hitsounding is not transcribed in Taiko, so it doesn't give any feedback at all since there is no sound, and I find this issue very disturbing and misleading, especially for a beginner.
Also, with that idea, that would create more quality content for beginners, because recent maps that got Futsuu are only full Taiko sets, and since Marathons are getting more and more recurrent.
If you have anything else to say, feel free to, I'm open to everyone's opinion, the converted maps/hybrid Taiko might have other breaches.
Have a good day everyone, hope I'll get some feedback on that subject. Thanks for your attention.