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osu! Public Release b1696

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jericho2442

Dangaard wrote:

Compare this to some other editing software, say, Photoshop. There a lot of tools you can use, but it takes some time to get used to all of them. I myself am pretty much a noob with PS, so I would compare myself to the new mappers in this case. Isn't it my own interest to inform myself now about the tools available? Or do the developers of PS finally realize there are too many noobs like me, and remove half of the tools to make it simpler?
the point is, PS is not for new users, it is a extremely complex tool and it does not hide that

osu! is for "anyone" to make beatmaps, the change has 0 bad effect and only good effects for new mappers

as osu! gets bigger there is a need to keep making it more user friendly, and also your wrong, peppy has not "nuked" anything, ythose options are still there, you just have to use them in a more complex way (even though you dont need to)
Topic Starter
peppy
a. Photoshop doesn't have a catmull curve type (because they are ugly).
b. This isn't photoshop.
Wuiss
Who should i contact to complete russian localization?
lepidopodus

MetalMario201 wrote:

Explorer09 wrote:

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
This is actually a good point, and something worth considering adding to osu!
Agreed, maybe black / white notes instead of red / blue notes work? (Well, this might can be vareid by what color you can't see.)

Anyway Taiko hitsounds are lovely and cute :3
FireballFlame
Nice!
I also noticed there is an "other" input box for time signatures now, but is there a specific reason it only goes from 4 to 7? Because the game itself seems to support anything from 1 to whatever/4 if you input them in the .osu file :)
Krisom

peppy wrote:

If you feel you are being limited, you can still force catmull in the .osu file itself (find the slider line and change B to C) :).

Thank goodness! I thought they disapeared completely
RandomJibberish
It's presumably because hardly any songs actually need more than seven. 99.99999% will work fine with a half or a third of the value, or are actually divided up into bars of smaller lengths (e.g. Let it Rain, which is in "13/4", aka a bar of four then three bars of three)

EDIT: Wow replying to the last post on the page before fail

Also all catmull sliders can be made better with beziers. If you disagree, poke me in irc with a screen of a catmull slider and I'll replicate and improve it for you
FireballFlame
True, you might rarely need them, but other numbers are still possible and you can use them if you need them via editing the file.
Since there is an input box now and whoever uses that should know what they're doing, it wouldn't hurt to have them available in the editor, right? ;)
virus73
Not really enjoying the Taiko skin. I liked when I had the skin that I use for Osu! mode applied to Taiko mode as well. Not dealing with the change to well. Probably not going back to Taiko mode for a while as a result. Nothing lost I suppose.
Topic Starter
peppy

virus73 wrote:

Not really enjoying the Taiko skin. I liked when I had the skin that I use for Osu! mode applied to Taiko mode as well. Not dealing with the change to well. Probably not going back to Taiko mode for a while as a result. Nothing lost I suppose.
You can change it back to how it used to work; just add new sprites to your skin folder for each hitcircle/overlay sprite with taiko- before it.
virus73

peppy wrote:

virus73 wrote:

Not really enjoying the Taiko skin. I liked when I had the skin that I use for Osu! mode applied to Taiko mode as well. Not dealing with the change to well. Probably not going back to Taiko mode for a while as a result. Nothing lost I suppose.
You can change it back to how it used to work; just add new sprites to your skin folder for each hitcircle/overlay sprite with taiko- before it.
Not exactly in the know on how to do that. :( I'm kind of lame like that I suppose. Should there be "taiko-" or "taiko"? Does it make a particular difference?
Topic Starter
peppy
Download the taiko skin and take a look how it's done ;).

"taiko-" for the record.
Zekira

Explorer09 wrote:

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
I'm a bit surprised this idea has only been brought in now, but if we were to follow the authentic way these are put, there might be some complications:

1.) When placing the alphabet on the drumroll notes, the symbol for Renta (forgot what it was) and the number of ~~~~'s should match the length of the drumroll.
2.) The symbols used for the normal notes are not always ド and カ. From my understanding, for each note-distancing below 1/1, each common note-distancing is considered as one 'stream', where the end of the stream will contain either ドン or カッ. E.g:

d d d d d d d

The symbols that would be seen here are:

ド ド ド ド ド ド ドン
However for something like:

 d d d ddd d d d ddd d

It should come up with something like this:

ド コ ドン ドコドン ド コ ドン ドコドン ドン
A foreign character, 'コ' (ko), is introduced when there are 3 consecutive don notes.

I'm getting a few details wrong here (maybe even a lot, since you kinda get used to reading it by its sound and not by what it looks like anymore), but I'm hoping to know that if it actually gets implemented, will it be fine for the people to just see only two symbols, ド and カ ? From experience in using the Doron mode, fully reading the words like "Don Dokodon don don don" is easier to predict in a musical sense than if it sounded like "Do dododo do do do"...

(to clarify, Doron mode is a mod in the Taiko games where the notes completely disappear, leaving only the text below the 'notes' as visual aid)
K2J
Any chance of getting the new comboburst? I might consider adding it a posteriori to ICBYF.
Verdisphena
Yay for taiko skin
NaomiMinette
I'm surprised no one mentioned this yet, but anyway...

peppy wrote:

[*]Removed some elements in taiko mode that didn't make sense (countdown/warning arrows).
Well the countdown doesn't bother me, but the removal of the warning arrows might be an issue, especially if you play a map that has many/long breaks.
mm201

Zekira wrote:

Explorer09 wrote:

The new skin caused me to realize that in the original Taiko no Tatsujin, the text ド カ ド カ (do ka do ka) etc. helps colorblind players.
Because the color of the notes are a bit hard for me to distinguish, especially without texts. (Namco :()
I'm a bit surprised this idea has only been brought in now, but if we were to follow the authentic way these are put, there might be some complications:

1.) When placing the alphabet on the drumroll notes, the symbol for Renta (forgot what it was) and the number of ~~~~'s should match the length of the drumroll.
2.) The symbols used for the normal notes are not always ド and カ. From my understanding, for each note-distancing below 1/1, each common note-distancing is considered as one 'stream', where the end of the stream will contain either ドン or カッ. E.g:

d d d d d d d

The symbols that would be seen here are:

ド ド ド ド ド ド ドン
However for something like:

 d d d ddd d d d ddd d

It should come up with something like this:

ド コ ドン ドコドン ド コ ドン ドコドン ドン
A foreign character, 'コ' (ko), is introduced when there are 3 consecutive don notes.

I'm getting a few details wrong here (maybe even a lot, since you kinda get used to reading it by its sound and not by what it looks like anymore), but I'm hoping to know that if it actually gets implemented, will it be fine for the people to just see only two symbols, ド and カ ? From experience in using the Doron mode, fully reading the words like "Don Dokodon don don don" is easier to predict in a musical sense than if it sounded like "Do dododo do do do"...

(to clarify, Doron mode is a mod in the Taiko games where the notes completely disappear, leaving only the text below the 'notes' as visual aid)
If you can get all the details right, I'll take a look. What happens when there are 3 katsu in a row? How close together should objects be before they get compressed to do/ka? How are rolls/spinners represented?

Also, how should the screen layout be adjusted to accommodate this new strip?
OnosakiHito
Taiko:
Oh, there is one more thing.
The new sound for kat in the edit mode is not suitable.
You can't choose/hear sometimes well, between some timing sections when the kat has an echo.
Edit:And you can't re-check the map good by hearing, because, if you have many kat's the echos are overlapping.
Why is there an echo?:o
arien666

MetalMario201 wrote:

If you can get all the details right, I'll take a look. What happens when there are 3 katsu in a row? How close together should objects be before they get compressed to do/ka? How are rolls/spinners represented?

Also, how should the screen layout be adjusted to accommodate this new strip?
1. 3 katsu in a low? Just ka ka kat(カ カ カッ) orz

2. About distance, Check about 366日 [Oni] play video and orz ;_;
Also, Hataraku2000 [Oni] would help

3. rolls and spinners? rolls = 連打~~~~~~ (連打 would be at start and ~~~ would be at during roll after '連打' comment)
Spinners = でんでん at the spin start point :3



Sorry, zeki-katsu ;_;
X-Ray_old_1
I loved the old comboburst. Why did you change it? ;_;
mm201
I forgot to mention big hits. u.u;

Also (even though this is bad mapping practice, it's important for completeness), is there any special way of showing big hits when too close together to fit the usual text?
lepidopodus

MetalMario201 wrote:

I forgot to mention big hits. u.u;

Also (even though this is bad mapping practice, it's important for completeness), is there any special way of showing big hits when too close together to fit the usual text?
Big hits? In Taiko no Tatsujin they just put (大), like ドン(大), カッ(大), 連打(大). Big hits never appears that close to other notes, so as I know there's no need to make exceptions.
There's bunch of playing videos about TnT in YouTube so you can check those, like these.
threenash
wow awesome desu :3
good job and thank you :D
Topic Starter
peppy

X_Ray wrote:

I loved the old comboburst. Why did you change it? ;_;
Then use it (from the template skin).
LuigiHann

OnosakiHito wrote:

Taiko:
Oh, there is one more thing.
The new sound for kat in the edit mode is not suitable.
You can't choose/hear sometimes well, between some timing sections when the kat has an echo.
Edit:And you can't re-check the map good by hearing, because, if you have many kat's the echos are overlapping.
Why is there an echo?:o
Use the "Clap" button instead of the "Whistle" button to make kat notes if it makes a difference to you. They'll both make the same sound in Taiko mode, but they make different sounds in osu! mode (and therefore, in the editor). If you're not mapping for osu! mode at all then using the clap sounds will be more consistent.
OnosakiHito
Oh, I understand.
Okay, thank you.
Xgor
Will the template be updated any time soon?
I would love to get those new things (So I can use them~)
Claudia_old
*drool*

TAIKOOO!
ZHSteven
hi~peppy~
my osu! cannot update to the latest version..
the auto update didnt work..
now I am still using b1678..
Topic Starter
peppy
You may want to try reading the rest of this thread, or providing more details.
rockmmer
Thank You!! PPY~~~ :)
LunaStrike
Good job peppy! <3
ZHSteven
Hi~ here si the satuation:
SPOILER
When I run osu!, the auto update tip haven't come out. I have check the version, but it is b1678.
So I decide to run the updater.the updater shows:

I think it is already updated. but when I click osu! button to run osu!, it still shows the b1678 version.
plz help me~
I want to try the chinese font ><!!
Yomiell
ummm... help in downloading skins? I don't really like the star-ish skin, so i want the old one back :?
sorry, first time trying downloading skins here. sooo i did download the taiko skin and it says:
"Skins by .ini file missing"...
RandomJibberish
Are you downloading using the updater? Go into the skins tab of the updater and check all the skins you want to download. You might need to delete your existing taiko skin folder.
Yomiell

RandomJibberish wrote:

Are you downloading using the updater? Go into the skins tab of the updater and check all the skins you want to download. You might need to delete your existing taiko skin folder.
Worked. :) Was downloading through internet...
Thank you so much!
UtsukimiJerry
This is just full of win!. Good job peppy!
Cristian
boards now lack the sound result is nothing without the movement of results
Chronoman
I like the Taiko stuff and default skin updates, but what's to be done about using the Catmull-style curves? I just went off to make a beatmap, but I'm rather dismayed that I couldn't make sharply curved sliders, without being perfectly sharp angles.
James2250

Chronoman wrote:

I like the Taiko stuff and default skin updates, but what's to be done about using the Catmull-style curves? I just went off to make a beatmap, but I'm rather dismayed that I couldn't make sharply curved sliders, without being perfectly sharp angles.
Although you can prob make almost anything look just as good with bezier

peppy wrote:

If you feel you are being limited, you can still force catmull in the .osu file itself (find the slider line and change B to C) :).
RandomJibberish

James2250 wrote:

Chronoman wrote:

I like the Taiko stuff and default skin updates, but what's to be done about using the Catmull-style curves? I just went off to make a beatmap, but I'm rather dismayed that I couldn't make sharply curved sliders, without being perfectly sharp angles.
Although you can prob make almost anything look just as good with bezier
Lrn2ElbowCurve
Sure
I found 3rd and 4th of default combo colors are same red.
inb4 orange was 4th but now it is 5th.
is this bug?
Topic Starter
peppy

ykcarrot wrote:

I found 3rd and 4th of default combo colors are same red.
inb4 orange was 4th but now it is 5th.
is this bug?
You are using the template skin. Don't.
Sure

peppy wrote:

You are using the template skin. Don't.
Watashi no baka :o
LuigiHann
In the template skin folder, go into skin.ini (with a text editor) and delete the last combo color line
Sure

LuigiHann wrote:

In the template skin folder, go into skin.ini (with a text editor) and delete the last combo color line
Thank you. It works well!
DaRRi
Removed catmull/linear slider types. All sliders from now on will be bezier (use multi-part/red points for linear). =SUCK
Colin Hou
ye catmull slider type is usefull
James2250
Already had conversation about the slider type changes

Linear can still be done easily with 1 extra click
Catmull is never useful, people just have to learn how to use bezier effectively
Manman02
I don't like new default skin for Taiko mode anyway...I don't like that stars,they make me confused and I don't know what button I've to hit because those stars.....
LuigiHann

Manman02 wrote:

I don't like new default skin for Taiko mode anyway...I don't like that stars,they make me confused and I don't know what button I've to hit because those stars.....

peppy wrote:

If you liked the authentic taiko skin and it is not being used anymore, go to Options, Skin Select, and tick the "Use Taiko Skin for Taiko Mode" checkbox.

Just make sure you have the taiko skin downloaded, if you don't you can get it from the "get more skins" button in the skins menu
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