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MYTH & ROID - L.L.L. [Osu|OsuMania]

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pishifat

Feb wrote:

My Mom told me Beatmap Nominators are evil ponies. So I'm afraid of them.
boo

[ky]
  1. 00:26:064 (1) - i'm honestly impressed that you managed to get an offscreen slider at the top boundary.
[normal]
  1. 00:00:680 (1,2,3,4) - 01:20:872 (1,2,3,4,5,1) - when the music is super quiet using normal sampleset makes me cry. even hard used softsampleset here plesae
  2. 00:00:680 (1) - uh not sure why this is extended to the red tick when there's nothing on the red tick wa. 1/1 slider is more sense
  3. 00:17:410 (2,3,4) - best to avoid these kinds of placements where you can't tell exactly which object is next while things are overlapping. for you or me it's obvious because counting to 4 is ez, but scrubs are scrubs. more linear placement = good, like 00:22:458 (3,4,5) -
  4. 00:28:083 (6) - super weird to start a new phrase in the middle of what you mapped as the previous phrase (just assume that made sense). something like this would be way more fitting since the new thing starts on new thing yeayeayea
  5. 00:30:679 (1,2,325233523) - UH multiple reverses on 1/2 sliders isn't really a thing people do on normals. qats have dq'd these literally every time people try because "there isn't enough time to interpret the next second repeat." better off with something like this for the 2-repeaters, idk about the 3 repeater tho gl
  6. 00:37:026 (3) - that finish what no
  7. 00:39:045 (1) - ending the spinner on like 00:41:497 - would make more sense since... there's actually a sound there
  8. 00:43:804 (5,1) - covering entire sliderbody pls are you trying to be misleading? kinda similar thing at 00:58:804 (2,3) - that is easily adjustable
  9. 00:49:718 (6,7) - yeah you are (don't make 6 go onto 7's tail looking like it's 1/2 spacing)
  10. 01:00:103 (4,5) - i suppose you don't have stacks enabled in the editor since 4 is currently touching 3 cuz of stack stuff, whereas without stack stuff you wouldn't see that kkk k k kk k kk move stuff better
  11. 01:09:333 (4) - inb4
[hard]
  1. 00:20:872 (3,4,1) - yea this kidn of spacing won't really work. if you want antijump status stuff, just stack instead. if you dont care, spacing out appropriately for 1/1 is k
  2. 00:21:449 (1,2,3) - you don't actually have to do this, but this is something a lot of people do when concerned with aesthetics: consistent visual spacing (regardless of what the little numbers in the top right say). it's more useful than "omgmake everyhting a blanket!!" and it's also super subjective so lol ok
  3. 00:28:083 (4,1) - another thing in hards that you ideally shouldn't do is have jumps that are more than double your base 1/2 spacing. becasue most of the map is distance snapped, stuff spaced like that looks like it should be 1/1 yet nope it's giant 1/2 out of no where, which is more like an insane gameplay element
  4. 01:21:449 (3) - 01:23:756 (3) - tail and reverse+tail are following nothing. when the song has only one thing to follow with your mapping, not mapping it is very wtf
[taku]
  1. 00:59:742 (2) - pretty sure the white tick is more important than the blue here, so clicking only on the blue is um weird. two circles is ideal. doing that bluetick 1/4 slider thing is cool when there's something unique on the blue tick rather than just drumroll
  2. 01:00:247 (2) - sounds way better with softsampleset on the tail yeeeeeeee
  3. 01:12:218 (1,2,3) - you sure about this mlg spacing? stands out a lot since the rest of the map uses relatively similar spacing, then this place is like crossscreen yolo what
---skipping difficulties because im gay---

also kanzaki's diff needs video

[feb's albedo's slave]name misleading af
  1. so you know how larger spacing to an object = more empahsis on that object right? should be thinking about that a bit more when placing... well anything. stuff like 01:06:737 (3,4,1) - where 4 should be more emphasized than 1, 00:50:006 (2,3,4) - where 3 should be more emphasized than 4, 00:37:314 (4,5,1) - 1 more than 5 (since you're treating 1/4 sliders as circles), etc. stuff like that makes object placement look more... i guess random than it should
  2. 00:40:054 (1,2,1,2,1,2,1,2,1,2) - related to ^, this gives off a similar feeling of "idk what's going on with spacing." progressively smaller spacing to follow the pitch changes or progressively larger to follow the volume-increasing-cymbal thing make sense. i can't really interpret what you have now tho since spacing peaks in the middle of the circle spam
  3. 00:01:689 (6) - mapping things that have minimal to no sound with clickable objects is pretty not-right. sliderends on these is way better. similar sorta thing at like 00:04:718 (5) - 00:49:141 (2) - and possibly the first stream in the second kiai i'm deaf. clicking where there's nothing to click is gross
  4. 00:06:737 (2,3,4) - yeah uh multiple 1/4 sliders when there's no 1/4 is pretty lol as well. i am murdering but 1/2 is way better
  5. 00:11:785 (1) - super volume decrease not all that fitting whne song doesn't get that much quieter
  6. 00:16:833 (1,2,3) - i can't tell if you intended to do some 120 degree rotation thing like this or if you're intentionally making this flow as awkwardly as possible. if it's the second one you're doing a good job at it!!
  7. 00:39:189 (1,1) - look at the timeline and tell me that was an accident please
  8. 00:58:372 (1) - are you even following the song lol what is this
  9. 00:59:814 (2,3) - i get that (1) is following some 1/4 stuff but then these are just there on practically no sound
  10. 01:01:545 (1) - way better as 01:06:160 (4,1) - this (if you were to make the tails use soft sampleset, that is)
  11. 01:22:170 (4,1,2) - kind of misleading when you have 1/1 spacing then 1/2 spacing the same distances apart. stacking or more spacing for the 1/1 = better recognition
  12. 01:23:756 (3,4,5) - following the song is a pretty good idea right
eeeeeeeeeeeeeeee
Kyle Y

pishifat wrote:

Feb wrote:

My Mom told me Beatmap Nominators are evil ponies. So I'm afraid of them.
boo

[ky]
  1. 00:26:064 (1) - i'm honestly impressed that you managed to get an offscreen slider at the top boundary.
fixed
Topic Starter
Feb

pishifat wrote:

Feb wrote:

My Mom told me Beatmap Nominators are evil ponies. So I'm afraid of them.
boo lol don't tell me you are horse ;w;

[normal]
  1. 00:00:680 (1,2,3,4) - 01:20:872 (1,2,3,4,5,1) - when the music is super quiet using normal sampleset makes me cry. even hard used softsampleset here plesae fck it yes
  2. 00:00:680 (1) - uh not sure why this is extended to the red tick when there's nothing on the red tick wa. 1/1 slider is more sense bcs I map vocals and I usually don't so yea i changed it rofl.
  3. 00:17:410 (2,3,4) - best to avoid these kinds of placements where you can't tell exactly which object is next while things are overlapping. for you or me it's obvious because counting to 4 is ez, but scrubs are scrubs. more linear placement = good, like 00:22:458 (3,4,5) - ya tru thing
  4. 00:28:083 (6) - super weird to start a new phrase in the middle of what you mapped as the previous phrase (just assume that made sense). something like this would be way more fitting since the new thing starts on new thing yeayeayea okay.
  5. 00:30:679 (1,2,325233523) - UH multiple reverses on 1/2 sliders isn't really a thing people do on normals. qats have dq'd these literally every time people try because "there isn't enough time to interpret the next second repeat." better off with something like this for the 2-repeaters, idk about the 3 repeater tho gl ya fck this part. I know this part is shit LOL, but daheg i had no better choice with that 3 reverse thing so I made all consistent with 2 repeats after. well nvm changed all I have now awkward pause in the 3 reverse shit but who gives ashit.
  6. 00:37:026 (3) - that finish what no whoops
  7. 00:39:045 (1) - ending the spinner on like 00:41:497 - would make more sense since... there's actually a sound there lol. k
  8. 00:43:804 (5,1) - covering entire sliderbody pls are you trying to be misleading? kinda similar thing at 00:58:804 (2,3) - that is easily adjustable ya I am and I want that tho - I don't think it's unrankable o.O - I can be wrong tho.
  9. 00:49:718 (6,7) - yeah you are (don't make 6 go onto 7's tail looking like it's 1/2 spacing) that's not wanted tho.
  10. 01:00:103 (4,5) - i suppose you don't have stacks enabled in the editor since 4 is currently touching 3 cuz of stack stuff, whereas without stack stuff you wouldn't see that kkk k k kk k kk move stuff better yes and moved.
  11. 01:09:333 (4) - inb4
fck this rule. I want bleeding noobies.

[hard]
  1. 00:20:872 (3,4,1) - yea this kidn of spacing won't really work. if you want antijump status stuff, just stack instead. if you dont care, spacing out appropriately for 1/1 is k i had originally alot of stacks in this map when I changed everything this ended up there. Did a stack here.
  2. 00:21:449 (1,2,3) - you don't actually have to do this, but this is something a lot of people do when concerned with aesthetics: consistent visual spacing (regardless of what the little numbers in the top right say). it's more useful than "omgmake everyhting a blanket!!" and it's also super subjective so lol ok ya I agree I did alot with DS here and there and everything got fucked in the ass bcs of it. I use less DS in hards since then.
  3. 00:28:083 (4,1) - another thing in hards that you ideally shouldn't do is have jumps that are more than double your base 1/2 spacing. becasue most of the map is distance snapped, stuff spaced like that looks like it should be 1/1 yet nope it's giant 1/2 out of no where, which is more like an insane gameplay element ya thanks for pointing this out. Thank god I'm not using to much ds now...
  4. 01:21:449 (3) - 01:23:756 (3) - tail and reverse+tail are following nothing. when the song has only one thing to follow with your mapping, not mapping it is very wtf I think I fixed those... lol
---skipping difficulties because im gay---
ya didn't mod the best diffs on this set lul.

also kanzaki's diff needs video ya added whoops

[feb's albedo's slave]name misleading af ya idc lol

  • wow my shitdiff gets one more mod nice. I'm asking how much of my original map will be left after everything.
  1. so you know how larger spacing to an object = more empahsis on that object right? should be thinking about that a bit more when placing... well anything. stuff like 01:06:737 (3,4,1) - where 4 should be more emphasized than 1, 00:50:006 (2,3,4) - where 3 should be more emphasized than 4, 00:37:314 (4,5,1) - 1 more than 5 (since you're treating 1/4 sliders as circles), etc. stuff like that makes object placement look more... i guess random than it should I'm very good at placing random shit. I did all of above better (I think) well not the 3rd on bcs i think it's fine lol.
  2. 00:40:054 (1,2,1,2,1,2,1,2,1,2) - related to ^, this gives off a similar feeling of "idk what's going on with spacing." progressively smaller spacing to follow the pitch changes or progressively larger to follow the volume-increasing-cymbal thing make sense. i can't really interpret what you have now tho since spacing peaks in the middle of the circle spam ya fuck man remapping is shit. I make them most of time worse than better lol.
  3. 00:01:689 (6) - mapping things that have minimal to no sound with clickable objects is pretty not-right. sliderends on these is way better. ya i know but i think the vocal is more astounding in this case than usual. It's pretty easy clickable even for nub like me lol. similar sorta thing at like 00:04:718 (5) agree here. - 00:49:141 (2) - hmm. should still be okay. but I might change it later. and possibly the first stream in the second kiai i'm deaf. clicking where there's nothing to click is gross Do you mean 01:13:228 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1) - this? Should be clear what I mapped there? o.O
  4. 00:06:737 (2,3,4) - yeah uh multiple 1/4 sliders when there's no 1/4 is pretty lol as well. i am murdering but 1/2 is way better overmap is thing i heard.
  5. 00:11:785 (1) - super volume decrease not all that fitting whne song doesn't get that much quieter maybe lol, ya okay increase then lol
  6. 00:16:833 (1,2,3) - i can't tell if you intended to do some 120 degree rotation thing like this or if you're intentionally making this flow as awkwardly as possible. if it's the second one you're doing a good job at it!! the second one.
  7. 00:39:189 (1,1) - look at the timeline and tell me that was an accident please not really. I didn't look at timeline bcs i listened to song and mapped it to vocal instead. I could map normally here to but why should I lel. When I can make you sliderbreak instead :^D
  8. 00:58:372 (1) - are you even following the song lol what is this a lazy remap
  9. 00:59:814 (2,3) - i get that (1) is following some 1/4 stuff but then these are just there on practically no sound isn't it just 3 lol
  10. 01:01:545 (1) - way better as 01:06:160 (4,1) - this (if you were to make the tails use soft sampleset, that is) that's just dumb mistake.
  11. 01:22:170 (4,1,2) - kind of misleading when you have 1/1 spacing then 1/2 spacing the same distances apart. stacking or more spacing for the 1/1 = better recognition yea okay
  12. 01:23:756 (3,4,5) - following the song is a pretty good idea right
    let us pretend we didn't see that.
teach me how to map extra lel

eeeeeeeeeeeeeeee wats dis supposed to mean lel
i answer lower diffs later

idk i just made the text everything fat i think. so i changed alot in the last diff. but's still shit i think LOL


ya fenks for mod applied almost everything.
Zetera
Placeholder!

(I will mod this in a week max)


Hi! Someone asked me to mod your map, and since I see ranking potential, I'll go for it. This mod will be in English so that others will understand my reasoning.

[Ky's Easy]

Overall nice, but there is a minor thing that I'd call nessecary to change.
|00:32:410 - and00:32:699 - : These sounds are not mapped due to density, which makes sense. However, I must doubt that new players will be able to read the timing of 00:33:131 (1) - properly because there is nothing that indicates its timing on the red tick. By putting a 1/1-slider on the marked spot, you will ignore the density for readability's sake, which might be more important. Same goes for 00:35:439 (1) - .

Didn't find anything else troublesome. Nice!

[Normal]

|00:54:333 (3) - I don't understand why you used an extended slider instead of a 1/1.
|01:02:122 (2,3,4) - Probably a bit convoluted. why don't you structure that part like you did at 01:05:295 (1,2,3,4,5,6,7) - ? Also, please put a NC at the first of the three circles to kinda lift the emphasis.
|01:21:449 (2,3) - I'd suggest you go on with what you used at the beginning (00:01:833 (3,4) - ). Firstly because it would be more consistent, since players might expect the same setup; secondly because it furtherly stresses the dominant vocals.

[Hard]

Your diff works out. However, I kind of have the feeling of flow missing in this one. I tend to map with oval flow a lot and I only found that on rare occasions. But still, it doesn't feel like it's structureless. This grants a unique feeling of playing a map from 2009-2010. That's why I wouldn't really change much in this.
Some polishing tho:
|00:12:218 (1,2,3) - You might want to get those exactly parallel. Also applies to 00:13:804 (2,3) - , 00:17:122 (2,3) -
|01:18:131 (7) - I felt like you forgot a beat here. I'd suggest turning this into a reverseslider until 01:18:420 - and starting the slider a 1/4 tick later.
|01:21:593 - Left unpronounced, but I don't get why. Try a 1/2-reverse instead of a circle. You will have to adjust your spacing accordingly.

[taku's Light Insane]

|00:12:795 (3) - I REALLY expected that one to conserve the perfect oval flow suggested by 00:12:218 (1,2) - (approx. like this).
|00:32:122 (3) - I suggest a soft-sampleset for the slidertail and a soft-whistle. Also, you might want to put a circle at 00:32:699 - , using the same samples and stacked on the tail in order to stress both sounds.
|00:39:478 (1) - MMMMM
|01:26:136 (1,1) - I suggest fusing those two together, since I don't find a reason to split them like this.

I'm a big fan of this diff, nice work.

[Kanzaki's Insane]

|00:11:353 (2) - Tail should be snapped on the next red tick.
|These claps are kinda out of structure. They are not consistent (00:06:160 (4) - , 00:06:881 (3) - , 00:08:179 (3) - , etc) and sometimes on the wrong spot (01:00:247 (6) - ).
|00:41:353 (4) -Sample seems to be out of place.
|01:10:487 (3) - This slider is nearly unreadable due to its position. Also, I don't quite understand why it would be higher than the other one since automatic stacks have different physics. Make the overlap a bit more clear by e.g. placing it below the initial slider and you're in the green.
|01:26:136 (1,1) - Same thing as in taku's diff.

[BMD's Extra]

|00:14:093 (2,3) - Not only that this causes a flowbreak, but it's also very confusing to read since this happens in mid-pattern. I suggest going on with the spacing like you did before.
|00:31:256 (1) - , 00:33:564 (1) - , 00:35:872 (1) - should all have a soft-sampleset on their tails or be shortened by a quarter tick. The way they are right now they just sound unappealing, because their tails don't pronounce anything.
|01:26:136 (1,1) - You might want to split them like done in Synpoo's and Albedo's diff.

Good diff!

[Synpoo's Extra]

|01:02:266 (4) - I'd go for a 1/1-slider, because an extended one just doesn't fit in the scheme.

No other issues found. But make sure to check all extended sliders to silence their tails with a soft-sampleset.

[Albedo's Slave]

|00:12:795 (3,1) - This threw me off because of the spacing. Please use the same kind of spacing you used for 00:17:410 (3,1) - , 00:22:026 (3,1) - and 00:26:641 (3,1) - .
|01:10:199 (2,3) - Slightly brutal spacing, couldn't avoid missing a slidertail. If you could find a way to make (2) point its slidertail on (3), that would be great.

And that's all from me. I don't know how you did it, but you took me right to the past with this set. Good luck!
Topic Starter
Feb

Zetera wrote:

Placeholder!

(I will mod this in a week max)


Hi! Someone asked me to mod your map, and since I see ranking potential, I'll go for it. This mod will be in English so that others will understand my reasoning. yep lukas meinte du würdest modden - danke schon mal im voraus, dass du dir Zeit nahmst :p.

[Normal]

|00:54:333 (3) - I don't understand why you used an extended slider instead of a 1/1. hmm.. wollte schon vocals sagen, aber das passt hier nicht ganz hast recht.
|01:02:122 (2,3,4) - Probably a bit convoluted. why don't you structure that part like you did at 01:05:295 (1,2,3,4,5,6,7) - ? Also, please put a NC at the first of the three circles to kinda lift the emphasis. Yep, denke das selbe. Hab es geändert.
|01:21:449 (2,3) - I'd suggest you go on with what you used at the beginning (00:01:833 (3,4) - ). Firstly because it would be more consistent, since players might expect the same setup; secondly because it furtherly stresses the dominant vocals. Ich möchte den Part gerne so beibehalten, weil der Song da für mich sehr langsam ist und ein 1/2 da nicht passt wie ich finde.


[Hard]
Your diff works out. However, I kind of have the feeling of flow missing in this one. I tend to map with oval flow a lot and I only found that on rare occasions. But still, it doesn't feel like it's structureless. This grants a unique feeling of playing a map from 2009-2010. That's why I wouldn't really change much in this. Dabei hab ich 2009/10 nicht mal gespielt o.o
Some polishing tho:
|00:12:218 (1,2,3) - You might want to get those exactly parallel. Also applies to 00:13:804 (2,3) - , 00:17:122 (2,3) -
hab was gemacht
|01:18:131 (7) - I felt like you forgot a beat here. I'd suggest turning this into a reverseslider until 01:18:420 - and starting the slider a 1/4 tick later. Ich mag die Idee mitn Reverse, aber den Spinner würde ich lieber behalten.
|01:21:593 - Left unpronounced, but I don't get why. Try a 1/2-reverse instead of a circle. You will have to adjust your spacing accordingly. okay

[Albedo's Slave]

|00:12:795 (3,1) - This threw me off because of the spacing. Please use the same kind of spacing you used for 00:17:410 (3,1) - , 00:22:026 (3,1) - and 00:26:641 (3,1) - . Möchte ich nicht, da hier der eigentlich start ins lied passiert, mit volle möre 3/4 Slidern mit 3.0 distance würde ich das etwas meiner meinung nach übertreiben, deshalb behalte ich die mal. Obwohl ich die slider etwas neu angeordnet habe.
|01:10:199 (2,3) - Slightly brutal spacing, couldn't avoid missing a slidertail. If you could find a way to make (2) point its slidertail on (3), that would be great. hab hier was neues probiert. Kannst mir gerne berichten, ob du es jetzt besser findest :P

And that's all from me. I don't know how you did it, but you took me right to the past with this set. Good luck!

Ich denke die letzte Diff ist auf jedenfall 2015 hehe.

Danke für deine Mod! :)
taku

pishifat wrote:

Feb wrote:

My Mom told me Beatmap Nominators are evil ponies. So I'm afraid of them.
boo

[taku]
  1. 00:59:742 (2) - pretty sure the white tick is more important than the blue here, so clicking only on the blue is um weird. two circles is ideal. doing that bluetick 1/4 slider thing is cool when there's something unique on the blue tick rather than just drumroll donezo
  2. 01:00:247 (2) - sounds way better with softsampleset on the tail yeeeeeeee also donezo
  3. 01:12:218 (1,2,3) - you sure about this mlg spacing? stands out a lot since the rest of the map uses relatively similar spacing, then this place is like crossscreen yolo what meng... it was a good pattern rip 2k15,, changed it.
---skipping difficulties because im gay--- \o\

also kanzaki's diff needs video

eeeeeeeeeeeeeeee
swekk, also did the other mod btw :roll:
-Kanzaki
Didn't really apply any mod didnt agree with any of them sorry but still thanks for checking, just changed some other little things.

Update
osu file format v14

[General]
AudioFilename: lol.mp3
AudioLeadIn: 0
PreviewTime: 42218
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:L.L.L.
TitleUnicode:L.L.L.
Artist:MYTH & ROID
ArtistUnicode:MYTH & ROID
Creator:Feb
Version:Kanzaki's Insane
Source:オーバーロード
Tags:tom-h@ck albedo taku BarkingMadDog overlord ending theme -kanzaki madhouse tv size Kyle Y Synpoo ミスアンドロイド
BeatmapID:755778
BeatmapSetID:341870

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"albedopls.jpg",0,0
//Break Periods
2,80495,84310
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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392,296,65583,1,8,0:0:0:0:
216,172,65872,1,8,0:0:0:0:
388,44,66160,2,8,B|380:80|380:80|392:100|392:100|380:116|380:116|392:132|392:132|380:156|380:156|392:188|392:188,1,161.999995056153,2|8,0:0|0:0,0:0:0:0:
316,304,66593,1,8,0:0:0:0:
188,352,66737,1,8,0:0:0:0:
216,172,66881,2,8,P|140:180|136:44,1,242.999992584229
408,56,67603,5,8,0:0:0:0:
276,88,67747,1,8,0:0:0:0:
456,116,67891,2,8,L|472:204,1,80.9999975280763
412,320,68179,1,8,0:0:0:0:
340,200,68324,1,8,0:0:0:0:
356,372,68468,2,8,L|244:350,1,80.9999975280763
148,272,68756,1,8,0:0:0:0:
48,176,68900,1,8,0:0:0:0:
224,244,69045,2,8,L|212:140,1,80.9999975280763
316,44,69333,1,8,0:0:0:0:
428,124,69478,5,0,1:0:0:0:
445,164,69550,1,0,1:0:0:0:
447,208,69622,1,0,1:0:0:0:
434,251,69694,1,0,1:0:0:0:
407,286,69766,1,12,1:0:0:0:
373,315,69838,1,0,1:0:0:0:
334,332,69910,6,0,P|246:336|210:312,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
232,164,70199,2,0,P|297:153|360:180,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
340,328,70487,2,0,P|252:332|216:308,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
76,332,70776,2,0,B|64:292|64:292|68:264|68:264|56:232|56:232|68:200|68:200|64:172|64:172|76:144|76:144,1,198.000006042481,2|8,0:0|0:0,0:0:0:0:
156,12,71208,1,0,0:0:0:0:
300,64,71353,1,8,0:0:0:0:
172,148,71497,1,0,0:0:0:0:
156,12,71641,1,0,0:0:0:0:
300,64,71785,1,0,0:0:0:0:
172,148,71929,2,0,L|64:148,1,90,8|0,0:0|0:0,0:0:0:0:
256,144,72218,6,0,L|256:260,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
388,344,72506,2,0,P|328:332|272:352,1,99.0000030212403
124,344,72795,2,0,P|180:332|232:344,1,99.0000030212403,8|0,0:0|0:0,0:0:0:0:
256,252,73083,2,0,L|256:144,1,99.0000030212403
344,8,73372,1,8,0:0:0:0:
176,8,73516,1,0,0:0:0:0:
176,180,73660,1,8,0:0:0:0:
344,184,73804,1,0,0:0:0:0:
256,40,73949,5,0,0:0:0:0:
256,77,74021,1,0,0:0:0:0:
256,115,74093,1,0,0:0:0:0:
256,153,74165,1,0,0:0:0:0:
256,191,74237,1,0,0:0:0:0:
256,229,74309,1,0,0:0:0:0:
256,266,74381,1,0,0:0:0:0:
120,368,74526,6,0,P|60:340|40:276,1,99.0000030212403,8|0,2:0|0:0,0:0:0:0:
116,232,74814,2,0,P|146:188|224:180,1,99.0000030212403,8|0,2:0|0:0,0:0:0:0:
308,220,75103,2,0,P|338:263|400:272,1,99.0000030212403,8|0,2:0|0:0,0:0:0:0:
468,204,75391,2,0,B|445:169|445:169|421:154|421:154|404:124|404:124|372:113|372:113|340:88|340:88|304:80|304:80,1,198.000006042481,2|0,0:0|0:0,0:0:0:0:
168,80,75824,1,0,0:0:0:0:
60,188,75968,1,8,0:0:0:0:
212,204,76112,1,0,0:0:0:0:
116,324,76256,1,8,0:0:0:0:
264,360,76401,2,0,L|376:324,1,90
468,240,76689,1,0,0:0:0:0:
320,204,76833,6,0,L|276:292,1,90,8|0,0:0|0:0,0:0:0:0:
276,132,77121,2,0,L|232:216,1,90,8|0,0:0|0:0,0:0:0:0:
232,60,77409,2,0,L|176:164,1,90
180,0,77699,2,0,L|124:104,1,90,8|0,0:0|0:0,0:0:0:0:
68,220,77987,6,0,L|108:260,5,45,4|0|0|0|0|0,3:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
120,292,78420,1,0,0:0:0:0:
159,313,78492,1,0,0:0:0:0:
202,325,78564,1,0,0:0:0:0:
247,327,78636,1,0,0:0:0:0:
291,319,78708,1,0,0:0:0:0:
332,301,78780,1,0,0:0:0:0:
364,272,78853,6,0,L|396:232,5,45
420,204,79285,1,0,0:0:0:0:
429,164,79357,1,0,0:0:0:0:
427,124,79429,1,0,0:0:0:0:
414,86,79501,1,0,0:0:0:0:
390,53,79573,1,0,0:0:0:0:
360,28,79646,1,0,0:0:0:0:
320,12,79718,6,0,L|273:17,1,45
202,43,79862,2,0,L|188:109,1,45
159,157,80006,2,0,L|89:165,1,45
44,191,80151,2,0,L|14:244,1,45
24,309,80295,1,4,0:0:0:0:
64,136,84910,5,8,0:0:0:0:
180,60,85054,1,0,0:0:0:0:
116,184,85199,2,0,L|160:264,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
292,272,85487,5,0,0:0:0:0:
408,196,85631,1,0,0:0:0:0:
268,204,85776,2,0,L|228:133,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
292,28,86064,1,4,0:0:0:0:
256,192,86136,12,0,87218,2:0:0:0:
256,192,87290,12,0,88372,2:0:0:0:
Kalibe
Oh, Hi Feb i was looking for the song this song gave me eargasm

[General]

01:28:372- spinner should end here - 01:27:651
00:00:680 - maybe silence this section to 40 % or 35 % ? or something ( on Easy and Normal )

[KY's Easyyy]


00:57:506 (3,1,2,3,4) - maybe something like that? http://puu.sh/kv7qw/9409bd980d.jpg

[Normall]

00:12:218 (3) - NC? for vocal :3
00:22:458 (3) - ^
00:31:112 (2) - pls delete this and replace a slider 1/2 on red line
01:06:160 (4) - NC
01:15:679 (3) - pls don't stack on Normal :(
01:21:881 (3) - move it to red line

[Harde]

00:10:199 (2,3) - swaps hitsounds !
00:11:641 (9) - NC it ! because it's SV change
01:01:545 (4) - NC
01:06:160 (4) - ^
01:24:189 (4) - Put him in front of slider for flow

[taku's Light Insane]

00:39:478 (1) - i love you for that :3
00:45:103 (3,1) - try to avoid overlap
01:16:112 (3,4) - create a bow maybe? http://osu.ppy.sh/ss/3754558

That's all !!

GL!
Topic Starter
Feb
Kalibe

Kalibe wrote:

Oh, Hi Feb i was looking for the song this song gave me eargasm

I got AN ORGASM.

[General]

01:28:372- spinner should end here - 01:27:651 spinner is not mapped to the tv it's mapped to the brizzles in the back and this goes until 01:28:372
00:00:680 - maybe silence this section to 40 % or 35 % ? or something ( on Easy and Normal ) okay why not.

[Normall]

00:12:218 (3) - NC? for vocal :3 Nah would threw of consistentcy.
00:22:458 (3) - ^ same
00:31:112 (2) - pls delete this and replace a slider 1/2 on red line why.
01:06:160 (4) - NC consistency like above.
01:15:679 (3) - pls don't stack on Normal :( why not? It's not forbidden completely it's just not recommended. If I'd have used alot of circles on top of each other in my diff I'd agree with you. But in this case nanana.
01:21:881 (3) - move it to red line I'm not mapping vocal here.

[Harde]

00:10:199 (2,3) - swaps hitsounds ! they are fine o.O
00:11:641 (9) - NC it ! because it's SV change yes. whoops.
01:01:545 (4) - NC okay. Because of consistency right.
01:06:160 (4) - ^ yep like above.
01:24:189 (4) - Put him in front of slider for flow idk how it got there lul

That's all !!
Thank you!

GL!

also I did some minor changes in last diff.
Okoratu
Kanzaki get some manners and answer properly, seriously.
-Kanzaki
Ye ye when a BN doesnt answers to me not even gaves a kd its ok when i dont answer to each mod i am rude ok i dont think nobody is going to teach manners from this community thats all i am gonna tell if you want me to do something first think about yourselves


If the modder really wants me to answer them just can pm me i will if he wants me to since it wasnt that long mod but still i will
Zetera
It's not even about manners, it's about understanding your line of thoughts. Without mentioning a reason for your actions, it becomes way harder to understand your intentions. Just saying that you didn't really fix anything without reasonable argument, it doesn't just appear like all the mods had bad quality, but it also appears like you don't really care - Which is indeed rude. So for future reference, you should explain why you didn't change suggestions to avoid misunderstandings. (indirect question to answer my mod)
Okoratu
They take time to look at your diff and come up with stuff they think could be done better.
And what you give them back for their time investment is "Didn't really apply any mod didnt agree with any of them sorry but still thanks for checking".

And what you mentioned is probably not ok.
BarkingMadDog

Zetera wrote:

[BMD's Extra]

|00:14:093 (2,3) - Not only that this causes a flowbreak, but it's also very confusing to read since this happens in mid-pattern. I suggest going on with the spacing like you did before. changed
|00:31:256 (1) - , 00:33:564 (1) - , 00:35:872 (1) - should all have a soft-sampleset on their tails or be shortened by a quarter tick. The way they are right now they just sound unappealing, because their tails don't pronounce anything. changed
|01:26:136 (1,1) - You might want to split them like done in Synpoo's and Albedo's diff. i want to keep the ending.

Good diff! Thank you \o/
http://puu.sh/ky9t1/6c14960135.txt
Topic Starter
Feb

BarkingMadDog wrote:

Zetera wrote:

[BMD's Extra]

|00:14:093 (2,3) - Not only that this causes a flowbreak, but it's also very confusing to read since this happens in mid-pattern. I suggest going on with the spacing like you did before. changed
|00:31:256 (1) - , 00:33:564 (1) - , 00:35:872 (1) - should all have a soft-sampleset on their tails or be shortened by a quarter tick. The way they are right now they just sound unappealing, because their tails don't pronounce anything. changed
|01:26:136 (1,1) - You might want to split them like done in Synpoo's and Albedo's diff. i want to keep the ending.

Good diff! Thank you \o/
http://puu.sh/ky9t1/6c14960135.txt
Thank you updated your part.
-Kanzaki
Ye ok you guys are right i am not gonna tell its not true but as i said whenever a bn does this its ok cause they are skilled they know everythin they dont have to tell a reason. This happened to me a ehile ago so i didnt answer i am too busy and sae a bn didnt respond to my mod once so i thought not responding for once should be ok as you can see
Saut
intense modding
2016-01-29 20:04 Feb: ACTION is editing [https://osu.ppy.sh/b/891272 MYTH & ROID - L.L.L. [Extreme]]
2016-01-29 20:04 Feb: yayyyy
2016-01-29 20:06 Saut: 00:07:026 (4,5,6) -
2016-01-29 20:06 Saut: seh ich schon im editor dass mcih das ingame nerven wird
2016-01-29 20:06 Feb: lol weiß übrigens wg dem
2016-01-29 20:07 Feb: gestackten 1/1 slider
2016-01-29 20:07 Feb: hab ich übersehen :(
2016-01-29 20:08 Saut: 00:24:333 (4) - 00:15:103 (4) -
2016-01-29 20:08 Saut: nc würde beim lesen helfen
2016-01-29 20:08 Saut: dann nerven die followlines nicht
2016-01-29 20:09 Feb: sec
2016-01-29 20:10 Saut: 00:38:612 (1,1,1) - ee gleicher abstand (optisch) aber die letzten beiden sind 1/4 von einander entfernt
2016-01-29 20:10 Saut: 00:39:045 (1) - strg+g macht das wieder k
2016-01-29 20:11 Feb: 00:07:026 (4,5,6) - taku hatte gerade keine probleme aber #200 geh ich davon aus lol
2016-01-29 20:12 Feb: hast recht bei den ncs
2016-01-29 20:12 Saut: 01:04:141 (2) -
2016-01-29 20:12 Saut: würde mit dem alternate finger anfangen
2016-01-29 20:12 Saut: obwohl die auf dem weißen tick sind
2016-01-29 20:12 Saut: also nc hier würde auch helfen
2016-01-29 20:13 Saut: schön dass du so kreativ was
2016-01-29 20:13 Saut: sehr stabile diff
2016-01-29 20:14 Feb: denk nicht das die 1/4 sache
2016-01-29 20:14 Feb: da probleme macht
2016-01-29 20:14 Feb: ja das mit ctrl+g bin ich brainfck
roby32
Ky's easy

Kiai time is toggled on for less than 15 seconds. 01:09:910

Normal

Kiai time is toggled on for less than 15 seconds. 01:09:910

Hard

Kiai time is toggled on for less than 15 seconds. 01:09:910

taku's Light Insane

Kiai time is toggled on for less than 15 seconds. 01:09:910

Kanzaki's Insane

Kiai time is toggled on for less than 15 seconds. 01:09:910

BMD's Extra

Kiai time is toggled on for less than 15 seconds. 01:09:910

Synpoo's Extra

Kiai time is toggled on for less than 15 seconds. 01:09:910

Extreme

Kiai time is toggled on for less than 15 seconds. 01:09:910
Stack Leniency is larger than 0.9 or smaller than 0.3.
Topic Starter
Feb
^
yea i can read aimod too.
Topic Starter
Feb
so for those ppl wondering what happened.
I deleted my old Extra (Albedo's Slave) and mapped an entirely new one to the set.
taku took my diff and mapped my diff (that collab thing). Idk if i can even put it in the set cuz it's actually my diff just a bit different lol.
Remapped my Hard Diff (maybe Normal, but seems not "that" bad). K i did normal too..
Mapped an entire "Insane" for the set, as I think Kanzaki's Diff lacks a bit quality.
I couldn't say so when I got it, cuz I sucked at that time "BALLS".

I will pm him later for that. Rest seems good enough to get ranked in my eyes.

!!!
Synpoo

Feb wrote:

"BALLS"
MokouSmoke
I was going to ask for M4M, but I'm too lazy right now so just have a partial NM
[Hard]
  1. 00:04:429 - feels like a pretty strong beat here with the drum. suggest breaking up 00:04:141 (1) - into 1/2 slider + note http://puu.sh/mZEGr/c27c8cf0fa.jpg
  2. 00:05:728 (2) - flows better if stacked at the end of 00:05:295 (1) - instead imo. same thing at 00:18:420 (2) -
  3. 00:08:035 (2,3) - prefer unstack for smoother flow but whatever
  4. 00:08:468 (4) - ctrl+g. you want to emphasize 00:08:756 (1) - with flow, not 00:08:468 (4) -
  5. 00:11:208 (2,3,4) - as general comment, putting triples in a 208 bpm feels a little too harsh even for a hard diff. Here, the note density and spacing are high enough, that I think the song intensity is still captured if you delete 00:11:280 (3) -
  6. 00:14:814 (3) - I get you're following vocal pitch, but I prefer if 00:15:103 - was clickable for strong beat. prefer you break this up into 1/2 slider + note so the rhythm at 00:14:526 (1) - would be the same as the rhythm at 00:15:103 -
  7. 00:23:035 (3,4) - ctrl+g to follow vocals better. 00:23:179 - is receiving some unnecessary emphasis right now
  8. 00:28:804 (2,3) - try 1/4 slider instead? i think it fits vocals better
  9. 00:30:824 (2) - I think breaking this into 1/2 slider + note and making bigger spacing to 00:31:256 (3) - would give better emphasis
  10. 00:32:122 - pls. this beat is identical to 00:31:256 (3) - and you choose to represent it with a slidertail? also fix the other similar parts.
  11. 00:46:401 (4,5,6,1) - yeah, players at this level can't read this. you know what to do, but if you insist on representing the vocals, at least make remove 00:46:689 (5) - and make 00:46:401 (4) - a 3/2 slider. same at 00:55:631 (3,4,5,1) - 01:14:093 (5,6,7,1) - 01:17:699 (4,1,2,3) -
  12. 00:48:997 (4,1,2,3) - these stacks are weird to play. why not make 00:49:141 (1,2) - a 1/2 slider instead?
  13. 01:20:295 (1,2,3) - still too intense for me. prefer 1.0x spacing here just like 01:22:603 (1,2,3) -
Good luck!
Topic Starter
Feb
MokouSmoke

MokouSmoke wrote:

I was going to ask for M4M, but I'm too lazy right now so just have a partial NM k No problem!
[Hard]
  1. 00:04:429 - feels like a pretty strong beat here with the drum. suggest breaking up 00:04:141 (1) - into 1/2 slider + note http://puu.sh/mZEGr/c27c8cf0fa.jpg but i don't follow drums here uu
  2. 00:05:728 (2) - flows better if stacked at the end of 00:05:295 (1) - instead imo. same thing at 00:18:420 (2) - there are two things i hate the most in this game. first triplets, second stacks underneath slidertail - whoever came up with that should die. :^D
  3. 00:08:035 (2,3) - prefer unstack for smoother flow but whatever i kept like it is, but i ctrl+g since the flow was to linear for me.
  4. 00:08:468 (4) - ctrl+g. you want to emphasize 00:08:756 (1) - with flow, not 00:08:468 (4) - left it like it is cause i changed the one before - see^
  5. 00:11:208 (2,3,4) - as general comment, putting triples in a 208 bpm feels a little too harsh even for a hard diff. Here, the note density and spacing are high enough, that I think the song intensity is still captured if you delete 00:11:280 (3) - tripletstacks are fine for 208 bpm.
  6. 00:14:814 (3) - I get you're following vocal pitch, but I prefer if 00:15:103 - was clickable for strong beat. prefer you break this up into 1/2 slider + note so the rhythm at 00:14:526 (1) - would be the same as the rhythm at 00:15:103 - 00:15:103 (4) - stacked on 5.
  7. 00:23:035 (3,4) - ctrl+g to follow vocals better. 00:23:179 - is receiving some unnecessary emphasis right now hows no movement at all emphasizing - i don't get that :(
  8. 00:28:804 (2,3) - try 1/4 slider instead? i think it fits vocals better i'd rather kill myself than use 1/4 slider in hard diff.
  9. 00:30:824 (2) - I think breaking this into 1/2 slider + note and making bigger spacing to 00:31:256 (3) - would give better emphasis i know what you mean but your way is to much movement for my ways of mapping this part.
  10. 00:32:122 - pls. this beat is identical to 00:31:256 (3) - and you choose to represent it with a slidertail? also fix the other similar parts. what - the reverse does much better job at covering the vocals imo. The spacing between the objects following is enough emphasizes for this part.
  11. 00:46:401 (4,5,6,1) - yeah, players at this level can't read this. you know what to do, but if you insist on representing the vocals, at least make remove 00:46:689 (5) - and make 00:46:401 (4) - a 3/2 slider. same at 00:55:631 (3,4,5,1) - 01:14:093 (5,6,7,1) - 01:17:699 (4,1,2,3) - wth doing a 3/2 slider? am i mapping a normal? did do a 1/1 slider cuz i agree that starting the notes on blue tick might be risky.
  12. 00:48:997 (4,1,2,3) - these stacks are weird to play. why not make 00:49:141 (1,2) - a 1/2 slider instead? because the vocal here is more prominent and a stack does a better job of covering the first beats.
  13. 01:20:295 (1,2,3) - still too intense for me. prefer 1.0x spacing here just like 01:22:603 (1,2,3) - there's enough break there for me to give the player time for that spacing.
Good luck!

Thanks for Modding!
Yales
Hello, M4M!

[Easy]
  1. 01:00:103 (4) - The gap before the spinner feels too close for an easy. Also I wouldn't put a sudden 1/2 on an Easy neither. You could simply add a single note 01:00:103 - here, I think it gives a pretty great render of the spinner but well
  2. 01:00:679 (1) - Add finish
  3. 01:17:987 (3) - Ok, the spinner is definetely too close. I know that it's not as bad as if it was too close after the spinner. But it's an Easy, not even a normal, it gives way too much informations all at once.
  4. 01:18:564 (1) - Finish
[Hard]
  1. 00:13:804 (2) - Anchors not really symmetric, it could look better
  2. 00:28:949 (4,5) - The DS is way too big for a hard diff tbh, it's 208bpm...
  3. 00:37:026 (3,4) - ^
  4. 00:29:526 (1) - Add sample soft at the end (with whistle maybe for more feedback)
  5. 00:39:478 (4) - ^
  6. 00:39:982 (1) - should be on the next red tick.. Feels a bit poor rythme to place that spinner just to follow vocal
  7. 00:59:093 (1) - Why NC? You didn't add one here 00:59:670 (2) -
  8. 01:18:564 (1) - http://puu.sh/n8L3u/2e14f4f621.jpg This rythme feels more natural and more appropriate for a hard diff. Oh and add soft sampleset with whistle on that spinner too ><
[Light insane]
  1. 00:10:704 - I think it would be cool if you add a note here, the beats are pretty strong (and hard did it, so it feels a bit awkward that light insane is easier...)
  2. 00:11:280 - ^
  3. 00:12:795 (3) - NC here cause new SV then no NC needed here 00:13:372 (1) - if it sounds wrong to you, I'd suggest you to put this 00:12:795 (3) - slider 1.00 SV too as it is as strong as 2 previous sliders.
  4. 00:22:026 (3) - ^
  5. 00:26:641 (3) - ^
  6. 00:34:429 (3) - You forgot soft sampleset at the end
  7. 00:35:872 (3) - ^
  8. 00:31:256 (4) - ^
  9. 00:33:564 (3) - ^
  10. 00:39:189 (3) - ^
  11. 00:50:728 (2,3,1) - There's a spacing problem here.. The spacing looks the same, and yet the rythme goes from 1/2 to 1/4.. Try this http://puu.sh/n8LpY/8b4f4d496c.jpg and obviously remove that finish+clap on top of the reverse slider !
  12. 00:54:622 (4,1) - Spacing is really confusing tbh, I know that lots of map use it, but it doesn't mean it's a good thing. It's really contextual, and here I don't think it fits tbh. I'd reduce the spacing.
  13. 01:00:247 (2) - NC here not here 01:00:103 (1) - to prevent the new spacing
  14. 01:00:247 (2) - Soft on the end
  15. 01:24:910 (1) - From light insane to extra... (a stream is a pain to hit properly when it's right after after nothing ... like a break! Start with some 1/4 slider reverses, would be pretty natural as it starts on downbeat.
  16. 01:27:290 (1) - I'd get rid of this and extend the first one tbh. Sounds really overdone to me :x
[Insane]
  1. 00:01:833 (1,1) - Proper stack please ><
  2. 00:10:343 (3,4) - Confusing spacing for not that much feedback in the music. I understand you want a speed up but the kick slider is already here for it, no need to overdo it. Would reduce for something like this http://puu.sh/n8LHL/52a22bbce6.jpg
  3. 00:39:189 (1) - Clap on the end
Some good ideas with those SVs!

[BMD's Extra]
  1. 00:13:228 (4,1,2,3,4,1,2,3) - The music offers quite a lot of variety here, while hidding it behind behing this 1/2 circle spam? Especially here 00:14:237 (3) - The music feels different and yet you kept the same spacing, as if nothing to go to 00:14:381 (4) -
  2. 00:23:324 (5,6,7,1,2,3) - ^ There's even the downbeat 00:23:756 (1) - here that you kept mapping like the previous pattern.
  3. 00:23:901 (2,3,4) - Bad flow with the slider
  4. 00:47:987 (1,2,3,4,5) - Once more, why do you intensifies the 1/2 of the music with circles, whenever there's actually no music? 00:47:843 (5,2) -
  5. 00:52:026 (3,4) - Would probably sounds better if you put a 1/2 slider here then the 2 notes instead of this slider 00:52:314 (5) - to keep following the vocal... Sounds a bit random the way you did.
  6. 00:48:997 (1) - A finish instead might sounds better
  7. 00:54:838 - You miss a note
  8. 00:55:559 - ^
  9. 00:56:064 (1) - No note at the red tick should be a 1/1 or 3/4 at least
  10. 00:57:723 (3) - You miss a really big beat here
  11. 01:12:218 (3) - This is the beggest beat of the pattern and yet you, once more totally hide it between the 1/2 circle spam and give the NC to 01:12:506 (1) - that doesn't make any sense.
  12. 01:20:295 (3) - NC? Also I'd add a whistle with soft sampleset instead of that noisy clap that doesn't follow the music.
[Synpoo's Extra]
  1. 00:30:103 - I don't really agree on mapping this tick following the vocal only sounds more appropriate considering the slow down
  2. 00:32:987 (3) - ^ debatable obviously, but by getting rid of this note you would intensify those 2 sliders 00:32:410 (1,2) - that are clearly a singularity of this song.
  3. 00:35:295 (3) - ^
  4. 00:42:218 (1) - Finish
  5. 00:46:112 (1) - Soft at the end
  6. 00:46:833 (1) - Finish
  7. 00:51:449 (3) - NC here instead of 00:51:304 (1) - here? won't break your pattern and sounds more natural
  8. 01:00:679 (1) - Clap ( + Finish?)
  9. 01:02:987 (1) - ^
  10. 01:05:295 (1) - ^
  11. 01:12:218 (1) - ^
  12. 01:14:526 (1) - ^
  13. 01:01:545 (4) - soft on the end
  14. 01:02:266 (4) - ^
  15. 01:03:853 (4) - ^
  16. 01:06:160 (4) - ^
  17. 01:10:776 (4) - ^
  18. 01:13:083 (4) - ^
  19. 01:15:391 (4) - ^ (I need some water XD)
  20. 01:16:833 (1) - The rythme changes suddenly here for no real reason... Well I guess it's for the final
  21. 01:26:136 (1) - Not sure about that second one, would extend the first one instead to not overdo it.
[Extra]
  1. 00:10:343 (3,4) - I really, sincerely think the spacing is way to big and gives a really bad reading. Not to mention you didn't map the strong beat at 00:10:487 - so why suddenly mapping the 1/4?
  2. 00:11:172 (2) - ^ Really :c
  3. 00:11:713 - ^ add a note?
  4. 00:14:526 (1) - I would just go for the whistle, as you did 00:19:141 (1) -
  5. 01:05:151 (2,1) - Plays a bit bad... Put (1) far! it's the purpose of a kick slider!!
  6. 01:12:218 (1) - Ohhhh ! A bit disappointed you didn't go with the same idea that 01:09:910 (1) - that I really like
  7. 01:14:526 (1) - ^
  8. 01:14:093 (2,3,1,2,3,1) - Those sounds great but 01:13:516 (2,3,1,2,3,1) - those sounds a bit overdone to me
  9. 01:17:699 (1,2,3,4,5,6) - The triple gives a pretty bad flow here
Once more, I likes some ideas on that diff!
Topic Starter
Feb
Yales

Yales wrote:

Hello, M4M! hi yales :^)

[Hard]
  1. 00:13:804 (2) - Anchors not really symmetric, it could look better made different shape lel
  2. 00:28:949 (4,5) - The DS is way too big for a hard diff tbh, it's 208bpm... im pretty sure that's alright for an hard
  3. 00:37:026 (3,4) - ^^same
  4. 00:29:526 (1) - Add sample soft at the end (with whistle maybe for more feedback) i usually use the set i used before on downbeat, but added whistle anyway.
  5. 00:39:478 (4) - ^^same
  6. 00:39:982 (1) - should be on the next red tick.. Feels a bit poor rythme to place that spinner just to follow vocal i mapped this some months ago and i remapped this diff a bit, but nowadays i prolly would have mapped it. Since I'm lazy i keep this like it is lol.
  7. 00:59:093 (1) - Why NC? You didn't add one here 00:59:670 (2) - wth thats a mistake by me :/ deleted nc.
  8. 01:18:564 (1) - http://puu.sh/n8L3u/2e14f4f621.jpg This rythme feels more natural and more appropriate for a hard diff. Oh and add soft sampleset with whistle on that spinner too >< agree
[Insane]
  1. 00:01:833 (1,1) - Proper stack please >< i actually stacked 00:02:987 (1) - there :^D
  2. 00:10:343 (3,4) - Confusing spacing for not that much feedback in the music. I understand you want a speed up but the kick slider is already here for it, no need to overdo it. Would reduce for something like this http://puu.sh/n8LHL/52a22bbce6.jpg moved it bit closer.
  3. 00:39:189 (1) - Clap on the end yea i see, but i lowered volume, bcz it was very loud :(

Some good ideas with those SVs! Thanks!

[Extra]
  1. 00:10:343 (3,4) - I really, sincerely think the spacing is way to big and gives a really bad reading. Not to mention you didn't map the strong beat at 00:10:487 - so why suddenly mapping the 1/4? well the electric guitar is more prominent than the sound you hear, so i decided to not cover this one instead and the 1/4 drums are the only thingi could have mapped there. Considering the Starrating I doubt anyone will have problem with this spacing and considering the vocal sliders have a much farther spacing.
  2. 00:11:172 (2) - ^ Really :c ya i liked the one i used in the insane diff more did, but i kept the spacing.
  3. 00:11:713 - ^ add a note? I feel theres no need to add one.
  4. 00:14:526 (1) - I would just go for the whistle, as you did 00:19:141 (1) - yep.
  5. 01:05:151 (2,1) - Plays a bit bad... Put (1) far! it's the purpose of a kick slider!! I used same pattern beforehand - 00:15:679 (1) - here and I'd like to keep it since I want my difficulties to be more technical. I'd like to keep it, but I'll change it when more people complain.
  6. 01:12:218 (1) - Ohhhh ! A bit disappointed you didn't go with the same idea that 01:09:910 (1) - that I really like I felt like i overused 3/4 sliders here :(, but i kinda wanna keep this since i think it builds up the tension better with those huge jumps.
  7. 01:14:526 (1) - ^ ^same
  8. 01:14:093 (2,3,1,2,3,1) - Those sounds great but 01:13:516 (2,3,1,2,3,1) - those sounds a bit overdone to me yep changed this section
  9. 01:17:699 (1,2,3,4,5,6) - The triple gives a pretty bad flow here changed this section some days ago looks better now :^)
Once more, I likes some ideas on that diff! Thanks!


Thanks for Modding Yales - I'll get to your map soon!
taku

Yales wrote:

Hello, M4M!

[Light insane]
  1. 00:10:704 - I think it would be cool if you add a note here, the beats are pretty strong (and hard did it, so it feels a bit awkward that light insane is easier...) not really needed imo
  2. 00:11:280 - ^ ^
  3. 00:12:795 (3) - NC here cause new SV then no NC needed here 00:13:372 (1) - if it sounds wrong to you, I'd suggest you to put this 00:12:795 (3) - slider 1.00 SV too as it is as strong as 2 previous sliders. Ok!
  4. 00:22:026 (3) - ^ Ok!
  5. 00:26:641 (3) - ^ Ok!
  6. 00:34:429 (3) - You forgot soft sampleset at the end Done!
  7. 00:35:872 (3) - ^ Done!
  8. 00:31:256 (4) - ^ Done!
  9. 00:33:564 (3) - ^ Done!
  10. 00:39:189 (3) - ^ Done!
  11. 00:50:728 (2,3,1) - There's a spacing problem here.. The spacing looks the same, and yet the rythme goes from 1/2 to 1/4.. Try this http://puu.sh/n8LpY/8b4f4d496c.jpg and obviously remove that finish+clap on top of the reverse slider ! did something else here
  12. 00:54:622 (4,1) - Spacing is really confusing tbh, I know that lots of map use it, but it doesn't mean it's a good thing. It's really contextual, and here I don't think it fits tbh. I'd reduce the spacing. hmm i will consider it but for now i will let it stay
  13. 01:00:247 (2) - NC here not here 01:00:103 (1) - to prevent the new spacing done!
  14. 01:00:247 (2) - Soft on the end done!
  15. 01:24:910 (1) - From light insane to extra... (a stream is a pain to hit properly when it's right after after nothing ... like a break! Start with some 1/4 slider reverses, would be pretty natural as it starts on downbeat. gonna put something else later on the end part
  16. 01:27:290 (1) - I'd get rid of this and extend the first one tbh. Sounds really overdone to me :x alrighty
Thanks!

code
osu file format v14

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[Metadata]
Title:L.L.L.
TitleUnicode:L.L.L.
Artist:MYTH & ROID
ArtistUnicode:MYTH & ROID
Creator:Feb
Version:taku's Light Insane
Source:オーバーロード
Tags:tom-h@ck albedo taku BarkingMadDog overlord ending theme and madhouse tv size Kyle Y Synpoo ミスアンドロイド
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349,198,31256,2,0,P|304:176|246:189,1,101.999996887207,10|0,0:0|2:0,0:0:0:0:
172,226,31689,5,8,0:0:0:0:
172,226,31833,2,0,P|174:259|175:293,1,68,10|0,0:0|0:0,0:0:0:0:
90,329,32122,2,0,L|87:224,1,101.999996887207,10|0,0:0|2:0,0:0:0:0:
76,74,33131,5,0,0:0:0:0:
76,74,33276,2,0,P|102:77|153:79,1,68,8|0,0:0|0:0,0:0:0:0:
229,47,33564,2,0,P|261:30|332:40,1,101.999996887207,10|0,0:0|2:0,0:0:0:0:
406,78,33997,5,8,0:0:0:0:
406,78,34141,2,0,P|404:111|400:145,1,68,10|8,0:0|0:0,0:0:0:0:
493,217,34429,2,0,P|489:183|483:109,1,101.999996887207,10|0,1:0|2:0,0:0:0:0:
512,309,35439,5,0,0:0:0:0:
512,309,35583,2,0,P|468:303|423:297,1,68,10|0,0:0|0:0,0:0:0:0:
378,235,35872,2,0,P|344:239|269:249,1,101.999996887207,10|0,0:0|2:0,0:0:0:0:
233,328,36304,5,8,0:0:0:0:
233,328,36449,2,0,P|189:322|144:316,1,68,10|8,0:0|0:0,0:0:0:0:
76,334,36737,1,10,0:0:0:0:
147,185,37026,5,0,0:0:0:0:
159,153,37098,1,0,0:0:0:0:
157,120,37170,1,0,0:0:0:0:
141,91,37242,1,0,0:0:0:0:
114,72,37314,1,0,0:0:0:0:
80,67,37386,1,0,0:0:0:0:
44,78,37458,2,0,P|51:98|51:118,1,34
23,177,37603,6,0,P|34:253|39:315,1,136,10|8,0:0|0:0,0:0:0:0:
38,311,38035,1,0,0:0:0:0:
113,278,38179,2,0,P|177:269|239:311,1,136,4|8,0:0|0:0,0:0:0:0:
287,378,38612,1,0,0:0:0:0:
287,378,38684,1,0,0:0:0:0:
287,378,38756,6,0,P|326:375|359:372,1,68,2|0,0:0|0:0,0:0:0:0:
440,366,39045,1,8,0:0:0:0:
461,281,39189,2,0,P|431:263|358:269,1,102,0|0,0:0|2:0,0:0:0:0:
323,282,39478,6,0,B|286:333|286:333|268:243|268:243|186:205|186:205|268:157|268:157|273:69|273:69|343:135|343:135|429:115|429:115|387:201|387:201|434:277|434:277|364:265|364:265,1,866.999973541261,0|0,0:0|2:0,0:0:0:0:
208,343,42218,6,0,P|165:349|111:353,1,85,10|0,0:0|0:0,0:0:0:0:
42,328,42506,2,0,P|29:285|101:180,1,170,8|0,0:0|0:0,0:0:0:0:
171,208,42939,1,0,0:0:0:0:
155,124,43083,2,0,P|207:129|253:131,1,85,8|0,0:0|0:0,0:0:0:0:
292,63,43372,5,6,0:0:0:0:
368,25,43516,2,0,P|414:22|463:57,1,85,0|8,0:0|0:0,0:0:0:0:
507,114,43804,2,0,P|462:121|371:131,1,127.5,0|0,0:0|2:0,0:0:0:0:
386,174,44093,2,0,P|409:213|409:257,1,85,4|8,0:0|0:0,0:0:0:0:
328,343,44381,1,0,0:0:0:0:
243,354,44526,6,0,P|194:349|143:344,1,85,10|0,0:0|0:0,0:0:0:0:
54,356,44814,2,0,P|58:313|62:271,1,85,8|0,0:0|0:0,0:0:0:0:
58,167,45103,2,0,P|100:171|240:181,1,170,0|8,0:0|0:0,0:0:0:0:
311,168,45535,1,0,0:0:0:0:
232,135,45679,6,0,P|190:128|148:150,1,85,14|0,0:0|0:0,0:0:0:0:
92,205,45968,1,8,0:0:0:0:
103,288,46112,2,0,P|165:278|236:269,1,127.5,6|0,0:0|2:0,0:0:0:0:
262,289,46401,2,0,P|247:324|335:322,1,170,6|6,0:0|0:0,0:0:0:0:
331,242,46833,6,0,P|323:190|311:69,1,170,10|8,0:0|0:0,0:0:0:0:
388,35,47266,1,0,0:0:0:0:
228,54,47410,2,0,P|188:84|66:66,1,170,6|8,0:0|0:0,0:0:0:0:
74,72,47843,1,0,0:0:0:0:
12,229,47987,6,0,P|85:189|165:210,1,170,6|8,0:0|0:0,0:0:0:0:
233,261,48420,2,0,P|225:311|220:351,1,85,0|0,0:0|0:0,0:0:0:0:
307,316,48708,2,0,P|312:273|319:231,1,85,4|8,0:0|0:0,0:0:0:0:
420,200,48997,6,0,P|438:121|379:55,1,170,0|0,0:0|0:0,0:0:0:0:
304,29,49429,2,0,P|260:35|206:40,1,85,10|0,0:0|0:0,0:0:0:0:
139,111,49718,2,0,P|181:118|224:124,1,85,4|0,0:0|0:0,0:0:0:0:
102,187,50006,2,0,P|60:170|11:147,1,85,8|0,0:0|0:0,0:0:0:0:
224,124,50295,6,0,P|276:107|363:178,1,170,2|8,0:0|0:0,0:0:0:0:
305,336,50728,2,0,P|264:299|282:188,1,170,0|0,0:0|0:0,0:0:0:0:
361,171,51160,2,0,L|403:177,2,42.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
483,151,51449,6,0,P|497:118|474:67,1,85,6|0,0:0|0:0,0:0:0:0:
420,13,51737,2,0,P|364:22|230:33,1,170,8|4,0:0|0:0,0:0:0:0:
166,41,52170,1,0,0:0:0:0:
81,36,52314,2,0,P|46:22|-5:31,1,85,8|0,0:0|0:0,0:0:0:0:
7,172,52603,6,0,P|56:166|184:157,1,170,6|8,0:0|0:0,0:0:0:0:
183,241,53035,2,0,P|98:246|32:254,1,127.5,0|0,0:0|2:0,0:0:0:0:
59,296,53324,2,0,P|122:289|162:288,1,85,4|8,0:0|0:0,0:0:0:0:
257,358,53612,1,2,0:0:0:0:
330,315,53756,6,0,P|372:317|414:322,1,85,12|0,0:0|0:0,0:0:0:0:
470,243,54045,2,0,P|427:237|385:235,1,85,8|0,0:0|0:0,0:0:0:0:
335,157,54333,2,0,P|375:154|419:149,1,85,0|0,0:0|0:0,0:0:0:0:
456,62,54622,2,0,P|413:67|371:69,1,85,8|0,0:0|0:0,0:0:0:0:
288,82,54838,5,0,0:0:0:0:
288,82,54910,2,0,P|242:59|204:62,1,85,14|0,0:0|0:0,0:0:0:0:
132,96,55199,1,12,0:0:0:0:
97,173,55343,2,0,P|140:175|234:187,1,127.5,0|0,0:0|2:0,0:0:0:0:
256,211,55631,2,0,P|273:258|189:340,1,170,0|0,0:0|0:0,0:0:0:0:
99,250,56064,6,0,P|83:202|103:167,1,85,14|0,0:0|0:0,0:0:0:0:
76,59,56353,2,0,P|125:66|166:67,1,85,10|0,0:0|0:0,0:0:0:0:
244,52,56641,2,0,P|318:20|421:55,1,170,6|8,0:0|0:0,0:0:0:0:
469,92,57074,1,0,0:0:0:0:
456,175,57218,6,0,P|448:226|444:262,1,85,2|0,0:0|0:0,0:0:0:0:
321,300,57506,2,0,P|325:257|332:215,1,85,8|8,0:0|0:0,0:0:0:0:
364,136,57795,2,0,P|308:142|168:155,1,170,8|2,0:0|0:0,0:0:0:0:
124,104,58228,6,0,P|76:89|70:198,1,170,12|0,0:0|0:0,0:0:0:0:
42,180,58660,1,8,0:0:0:0:
116,257,58804,2,0,P|164:242|170:351,1,170,0|0,0:0|0:0,0:0:0:0:
184,343,59165,1,0,0:0:0:0:
170,349,59237,1,0,0:0:0:0:
27,338,59381,6,0,P|85:336|204:333,1,170,0|6,0:0|0:0,0:0:0:0:
213,340,59742,1,0,0:0:0:0:
234,344,59814,1,10,0:0:0:0:
427,158,60103,1,2,0:0:0:0:
378,92,60247,6,0,P|302:48|200:81,1,170,4|0,0:0|2:0,0:0:0:0:
159,107,60679,5,12,0:0:0:0:
174,269,60968,1,8,0:0:0:0:
65,147,61256,1,0,0:0:0:0:
83,309,61545,2,0,P|132:311|196:316,1,102,8|0,0:0|2:0,0:0:0:0:
258,319,61833,5,0,0:0:0:0:
328,271,61978,1,0,0:0:0:0:
408,263,62122,1,8,0:0:0:0:
482,296,62266,2,0,P|453:270|476:113,1,204,0|8,0:0|0:0,0:0:0:0:
456,39,62843,1,0,0:0:0:0:
375,53,62987,5,12,0:0:0:0:
212,37,63276,1,8,0:0:0:0:
339,137,63564,1,0,0:0:0:0:
176,115,63853,2,0,P|138:95|76:107,1,102,8|0,0:0|2:0,0:0:0:0:
99,174,64141,6,0,P|110:214|117:246,1,68
136,318,64429,2,0,P|176:307|208:300,1,68
281,280,64718,1,0,0:0:0:0:
346,327,64862,1,0,0:0:0:0:
426,341,65006,1,0,0:0:0:0:
503,316,65150,1,0,0:0:0:0:
479,238,65295,5,12,0:0:0:0:
346,327,65583,1,8,0:0:0:0:
256,199,65872,1,0,0:0:0:0:
390,107,66160,2,0,P|458:118|505:128,1,102,8|0,0:0|2:0,0:0:0:0:
478,195,66449,6,0,P|434:187|397:181,1,68
337,218,66737,1,0,0:0:0:0:
281,278,66881,2,0,B|246:270|246:270|213:282|213:282|181:274|181:274|152:286|152:286|118:278|118:278|85:292,1,204,0|8,0:0|0:0,0:0:0:0:
25,237,67458,1,12,0:0:0:0:
39,156,67603,6,0,P|82:163|110:167,1,68
187,158,67891,1,8,0:0:0:0:
187,158,68035,1,0,0:0:0:0:
251,108,68179,6,0,P|290:95|328:104,1,68,0|0,0:0|0:0,0:0:0:0:
390,132,68468,1,8,0:0:0:0:
390,132,68612,1,0,0:0:0:0:
321,79,68756,6,0,P|282:66|244:75,1,68,4|0,0:0|0:0,0:0:0:0:
181,104,69045,1,8,0:0:0:0:
181,104,69189,1,0,0:0:0:0:
134,171,69333,6,0,P|140:195|140:209,3,34
114,274,69622,2,0,P|108:298|108:312,3,34,12|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
175,355,69910,6,0,P|262:347|358:344,1,170,14|14,0:0|0:0,0:0:0:0:
442,287,70343,1,0,0:0:0:0:
452,202,70487,2,0,P|405:171|291:186,1,170,6|14,0:0|0:0,0:0:0:0:
211,175,70920,1,0,0:0:0:0:
222,90,71064,6,0,P|229:43|234:4,1,85,6|0,0:0|0:0,0:0:0:0:
152,38,71353,1,8,0:0:0:0:
308,61,71497,2,0,P|357:56|483:49,1,170,0|0,0:0|0:0,0:0:0:0:
449,129,71929,2,0,P|438:173|456:215,1,85,8|0,0:0|0:0,0:0:0:0:
379,325,72218,6,0,P|392:285|381:244,1,85,6|0,0:0|0:0,0:0:0:0:
362,167,72506,2,0,P|314:174|259:174,1,85,6|0,0:0|0:0,0:0:0:0:
169,249,72795,2,0,P|155:209|166:168,1,85,6|0,0:0|0:0,0:0:0:0:
186,91,73083,2,0,P|234:98|289:98,1,85,6|0,0:0|0:0,0:0:0:0:
106,116,73372,5,2,0:0:0:0:
169,249,73516,2,0,P|180:289|166:329,1,85,4|0,0:0|0:0,0:0:0:0:
88,202,73804,2,0,P|117:172|244:191,1,170,6|0,0:0|0:0,0:0:0:0:
406,302,74237,2,0,L|450:297,3,42.5
490,291,74526,6,0,P|448:272|395:289,1,85,0|0,0:0|0:0,0:0:0:0:
295,350,74814,2,0,P|253:369|200:352,1,85,8|0,0:0|0:0,0:0:0:0:
88,308,75103,2,0,P|95:249|106:126,1,170,2|8,0:0|0:0,0:0:0:0:
115,54,75535,1,0,0:0:0:0:
136,213,75679,5,14,0:0:0:0:
185,146,75824,2,0,P|232:130|268:138,1,85,0|8,0:0|0:0,0:0:0:0:
315,68,76112,2,0,P|373:75|496:82,1,170,0|0,0:0|0:0,0:0:0:0:
401,59,76545,2,0,P|397:111|394:148,1,85,8|0,0:0|0:0,0:0:0:0:
458,230,76833,6,0,P|478:274|468:316,1,85,14|0,0:0|0:0,0:0:0:0:
286,287,77122,2,0,P|290:245|317:213,1,85,8|0,0:0|0:0,0:0:0:0:
448,264,77410,2,0,P|460:311|443:350,1,85,0|0,0:0|0:0,0:0:0:0:
254,284,77699,2,0,P|265:243|297:216,1,85,8|0,0:0|0:0,0:0:0:0:
396,177,77987,5,14,0:0:0:0:
417,94,78131,2,0,P|430:41|439:9,1,85,4|8,0:0|0:0,0:0:0:0:
337,44,78420,6,0,B|285:70|239:46|239:46|195:23|150:15|105:41|79:86|94:136|134:165|182:162|199:130,1,382.5,4|0,0:0|2:0,0:0:0:0:
247,95,79141,6,0,L|297:103,15,42.5,0|0|0|0|0|0|0|0|0|0|0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
337,44,80295,5,6,0:0:0:0:
165,213,84910,6,0,P|163:197|173:166,1,42.5
207,111,85054,2,0,P|222:105|255:105,1,42.5
317,121,85199,2,0,P|328:133|338:164,1,42.5
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255,206,85631,5,0,0:0:0:0:
244,200,85704,1,0,0:0:0:0:
241,188,85776,1,0,0:0:0:0:
249,178,85848,1,0,0:0:0:0:
262,178,85920,1,0,0:0:0:0:
270,189,85992,1,0,0:0:0:0:
267,201,86064,1,0,0:0:0:0:
256,192,86136,12,0,87218,0:0:0:0:
Atsuro
Sorry for the delay, m4m from my queue
Some suggestions:

Extra
  1. 00:19:718 (1,2,3) - Rotate by 7 so the circle 4 is placed in a similar angle than 00:19:141 (1,2,3,4) -
  2. 00:21:737 (1) - I think this would lead to the next slider better with a ctrl+g (and reposition).
  3. 00:29:093 (1,1,1) - NCs not really needed imo, the speed changes are not noticeable.
  4. 00:50:583 (2,3,4) - Make the spacing a bit more consistent? I would make this by moving slider 3 a little to the left: http://puu.sh/neVuZ/bdb82b66fa.jpg
  5. 01:13:516 (2,3,4,5) - It would be nice if you increased the spacing between the sliders and the notes here, imo it would fit well from the way you mapped this and the speed the cursor has here. http://puu.sh/neTHj/1196fc13dc.jpg
  6. 01:19:141 (1,2,3,1,2,3,1,2) - The spacing in these ones don't make much sense, try grouping them by two like you did with most circle patterns or make the spacing a bit more consistent. 01:19:141 (1) - Also the way this slider is facing backwards feels very sudden when playing.
Insane
  1. This is too hard for insane :o
  2. 00:02:987 (1) - Why begin with a clap? imo finish fits way better.
  3. 00:03:564 (4,5,6) - The way you change spacing on a wide angle here is a bit hard to follow, try making a smaller angle.
  4. 00:07:026 (1) - ctrl+h, i don't see why this is facing backwards like it's breaking the flow where it doesn't need to.
  5. 00:07:603 (1,3) - Why no blanket?
  6. 00:28:949 (1,1,1,1,1) - The clap hitsounds are too loud. Try using drum samples here, claps and finishes would fit.
Hard
  1. 00:17:410 (3) - Make this a 1/1 slider? It goes better with the vocal there.
  2. 00:17:987 (1) - ^ ^ The same but the other way round ^ ^
  3. 00:29:526 (1) - If you won't map the rest of this measure, just leave this as a circle. It just feels nicer as a small break
  4. 00:59:814 - This should really be mapped, it's one of the most "intense" parts of the song :v
  5. 01:01:545 (1) - Clap on slider head instead of whistle?
  6. 01:14:093 (5) - Circle + 1/2 slider for vocals? a slider that goes from red tick to red makes no sense on this section of the song.
  7. 01:23:756 (3,4) - NC the slider 4 to alert the rhythm change.
Normal
  1. 00:02:987 (1) - Why clap at the start? D: same as insane
  2. 00:06:449 (3,4,5) - I suggest this rhythm: http://puu.sh/neVcj/ff682f0601.jpg
  3. 00:55:343 (4) - Make this a circle instead? Fits better imo (and there are almost no circles here)
  4. 00:56:064 (1) - Remove clap, why use all three hitsounds? lol
Your diifs look nice and ready to rank for me, GL
Topic Starter
Feb
Atsuro

Atsuro wrote:

Sorry for the delay, m4m from my queue
Some suggestions:

Extra
  1. 00:19:718 (1,2,3) - Rotate by 7 so the circle 4 is placed in a similar angle than 00:19:141 (1,2,3,4) - done
  2. 00:21:737 (1) - I think this would lead to the next slider better with a ctrl+g (and reposition). I like the current flow :(
  3. 00:29:093 (1,1,1) - NCs not really needed imo, the speed changes are not noticeable. agree. did the same in insane
  4. 00:50:583 (2,3,4) - Make the spacing a bit more consistent? I would make this by moving slider 3 a little to the left: http://puu.sh/neVuZ/bdb82b66fa.jpg i guess its fine now.
  5. 01:13:516 (2,3,4,5) - It would be nice if you increased the spacing between the sliders and the notes here, imo it would fit well from the way you mapped this and the speed the cursor has here. http://puu.sh/neTHj/1196fc13dc.jpgyes i agree :)
  6. 01:19:141 (1,2,3,1,2,3,1,2) - The spacing in these ones don't make much sense, try grouping them by two like you did with most circle patterns or make the spacing a bit more consistent. 01:19:141 (1) - Also the way this slider is facing backwards feels very sudden when playing. I have changed a bit the spacing between the first 5 kickslider since they were a bit weird should be okay now.
Insane
  1. This is too hard for insane :o It still can be considered as a insane \o/
  2. 00:02:987 (1) - Why begin with a clap? imo finish fits way better. The song starts of with the drum tho. But i Forgot to add finish :(. Did on Extra too since they have the same hitsounds.
  3. 00:03:564 (4,5,6) - The way you change spacing on a wide angle here is a bit hard to follow, try making a smaller angle. I find it quite easy to follow this one tbh.
  4. 00:07:026 (1) - ctrl+h, i don't see why this is facing backwards like it's breaking the flow where it doesn't need to. the shape is different and doesn't break the flow but it could be weird for ppl to follow the stream this way, therefore i agrre.
  5. 00:07:603 (1,3) - Why no blanket? i didn't feel like it idk.
  6. 00:28:949 (1,1,1,1,1) - The clap hitsounds are too loud. Try using drum samples here, claps and finishes would fit. i don't like the drumset tbh, but I decided to lower the volume by object count.
Hard
  1. 00:17:410 (3) - Make this a 1/1 slider? It goes better with the vocal there. agree
  2. 00:17:987 (1) - ^ ^ The same but the other way round ^ ^ ^
  3. 00:29:526 (1) - If you won't map the rest of this measure, just leave this as a circle. It just feels nicer as a small break wanna follow the vocal to the end here.
  4. 00:59:814 - This should really be mapped, it's one of the most "intense" parts of the song :v i added a 1/4 reverse at this point where sth is, but meh i feel its k.
  5. 01:01:545 (1) - Clap on slider head instead of whistle? can't use clap here because it's not supported in the music.
  6. 01:14:093 (5) - Circle + 1/2 slider for vocals? a slider that goes from red tick to red makes no sense on this section of the song. but i follow the drumroll.
  7. 01:23:756 (3,4) - NC the slider 4 to alert the rhythm change. okay why not.
Normal
  1. 00:02:987 (1) - Why clap at the start? D: same as insane same reasoning.
  2. 00:06:449 (3,4,5) - I suggest this rhythm: http://puu.sh/neVcj/ff682f0601.jpg did that rhythm but with the note on the white tick.
  3. 00:55:343 (4) - Make this a circle instead? Fits better imo (and there are almost no circles here) yes.
  4. 00:56:064 (1) - Remove clap, why use all three hitsounds? lol removed the clap.
Your diifs look nice and ready to rank for me, GL Thanks!

Thank you for modding Atsuro!
Makeli
no you don't feb
apparently you remapped

ALBEDO'S SLAVE
silence sliderends
00:11:785 (2) - that previous slider ends on a kick (which i don't like) and then you stack this with a kick which imo doesn't make sense so i would unstack but asdkfhqw
00:16:689 (6,1) - these two being this damn close to eachother is kinda ehh since 00:16:833 (1) - feels like it should be emphasized more with spacing (yea yea that sv change emphasis but still)
00:20:295 (1,2) - FUCKING (this is an important thing that i pointed out here and you should take notes cause important things are important and notes are things) there is nothing actually wrong here it's in the lyrics
00:37:603 (1) - you map too much vocals. 1/2 sliders would be cool to emphasize the drums
yea there's nothing actually really wrong here

insänö
00:23:324 (5,6) - yea i don't think stacking a kick under a random note is cool
00:26:929 (1) - clapperino
00:56:641 (3,4) - kinda hurts me that you decided to map these as 1/1 when there could be 1/2 sliders
wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

härd
00:48:997 (4,1) - stacking these makes sense to me yea but stacking 00:49:429 (3) - (a snare sound) under 00:49:285 (2) - doesn't
00:49:141 (1) - remove clap as there is no clap in the song here
wäh

nörmäl
00:04:141 (3,4,5,1) - rythm like this would make more sense imo since i kinda understood that passive (overmapped) sliderends are not a thing in e/n diffs
00:05:295 (1) - i'd end this on the previous white tick and replace the sliderend with a circle
00:45:679 (3,4,5,1) - http://puu.sh/nmfFl/a9a9f39c15.jpg

rank = go
this didn't actually need my mod but i did it anyway
auf Wiedersehen
Topic Starter
Feb
so i think it'll be more fun if i answer this in german.

Maakkeli wrote:

no you don't feb doch tu ich
apparently you remapped ja das stimmt.

ALBEDO'S SLAVE
silence sliderends yayaya arbeit ist hart.
00:11:785 (2) - that previous slider ends on a kick (which i don't like) and then you stack this with a kick which imo doesn't make sense so i would unstack but asdkfhqw tbh erst hab ich mir so gedacht kp was da willst, aber dann 00:11:785 (2) - auf den 00:12:218 (1) - hier gestackt und es schaut kühl aus also k.
00:16:689 (6,1) - these two being this damn close to eachother is kinda ehh since 00:16:833 (1) - feels like it should be emphasized more with spacing (yea yea that sv change emphasis but still) hab ded spacing öfter benutzt was man im späteren verlauf der map sieht. also nein kkkk
00:20:295 (1,2) - FUCKING (this is an important thing that i pointed out here and you should take notes cause important things are important and notes are things) there is nothing actually wrong here it's in the lyrics OKKKKK HAB MIR NOTIZEN GEMACHT !!!
00:37:603 (1) - you map too much vocals. 1/2 sliders would be cool to emphasize the drums JA BIN VOLL DOOF EIGENTLICH.
yea there's nothing actually really wrong here

insänö
00:23:324 (5,6) - yea i don't think stacking a kick under a random note is cool uuuuuuuuuuhhhhhhhhhhhh spielt sich k könnte besser sein, aber meh.
00:26:929 (1) - clapperino whoops. GUTE OHREN MEIN FREUND.
00:56:641 (3,4) - kinda hurts me that you decided to map these as 1/1 when there could be 1/2 sliders BIN DUMM UN MAPPE VOCALS FICK MICH.
wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

härd you know this sounds like the "Herd" in german which is a stove. So idk what you mean here k.

Hard diffs sind dumm....
00:48:997 (4,1) - stacking these makes sense to me yea but stacking 00:49:429 (3) - (a snare sound) under 00:49:285 (2) - doesn't ja ok, hab das in 30 minuten remapped OKKKKK
00:49:141 (1) - remove clap as there is no clap in the song here JA DAS SEH ICH GENAUSO MEIN HERR.
wäh

nörmäl
00:04:141 (3,4,5,1) - rythm like this would make more sense imo since i kinda understood that passive (overmapped) sliderends are not a thing in e/n diffs finde 00:04:574 (4,5) - den rhythmus k der 1/2 slider is bissl komisch at first, aber mappe hier die gitarre oder so kp was das fürn instrument is ich schätz mal gitarre, wenn das nicht i.O sein sollte, kann mich ja ein BN belehren.
00:05:295 (1) - i'd end this on the previous white tick and replace the sliderend with a circle Ich nicht. :^D
00:45:679 (3,4,5,1) - http://puu.sh/nmfFl/a9a9f39c15.jpg Normal würde ich dir hier zustimmen und nicht die vocals mappen, aber die sind einfach bei weitem präsenter als die drums. Aber ja in Normal nur die drums mappen jajajajajaaj DKLFSDJÖFKSDJL

rank = go
this didn't actually need my mod but i did it anyway wer sagt das. KDFLKSFDL
auf Wiedersehen Einen wunderschönen guten Tag der Herr.

Maakkeli wrote:

no you don't feb i do
apparently you remapped yes thats true.

ALBEDO'S SLAVE
silence sliderends yyyy work is hard.
00:11:785 (2) - that previous slider ends on a kick (which i don't like) and then you stack this with a kick which imo doesn't make sense so i would unstack but asdkfhqw tbh first ich thought u talk random thing then i stacked 00:11:785 (2) - onto 00:12:218 (1) - this guy and it looks cool.
00:16:689 (6,1) - these two being this damn close to eachother is kinda ehh since 00:16:833 (1) - feels like it should be emphasized more with spacing (yea yea that sv change emphasis but still) i used this spacing so often in this map so its k in my opinion - so nooooo kkkk
00:20:295 (1,2) - FUCKING (this is an important thing that i pointed out here and you should take notes cause important things are important and notes are things) there is nothing actually wrong here it's in the lyrics OK I MADE A NOTE!!!!
00:37:603 (1) - you map too much vocals. 1/2 sliders would be cool to emphasize the drums YES IM ACTUALLY STUPID
yea there's nothing actually really wrong here

insänö
00:23:324 (5,6) - yea i don't think stacking a kick under a random note is cool uuuuuuuuuuhhhhhhhhhhhh plays alright, but could be better, but meh..
00:26:929 (1) - clapperino whoops. GOOD EARS MY FRIEND!
00:56:641 (3,4) - kinda hurts me that you decided to map these as 1/1 when there could be 1/2 sliders I AM DUMB AND MAP VOCALS FUCK ME
wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

härd you know this sounds like the "Herd" in german which is a stove. So idk what you mean here k.

Hard diffs sind dumm....
00:48:997 (4,1) - stacking these makes sense to me yea but stacking 00:49:429 (3) - (a snare sound) under 00:49:285 (2) - doesn't OK MAN, I remapped this in 30 minutes OKKK
00:49:141 (1) - remove clap as there is no clap in the song here YES I AGREE WITH THIS GOOD SIR.
wäh

nörmäl
00:04:141 (3,4,5,1) - rythm like this would make more sense imo since i kinda understood that passive (overmapped) sliderends are not a thing in e/n diffs I find 00:04:574 (4,5) - the rhythm k, the 1/2 slider is a bit weird at first, but i map the guitar or what ever instrument it is. If its not alright a BN can fuck me.... up.
00:05:295 (1) - i'd end this on the previous white tick and replace the sliderend with a circle i don't. :^D
00:45:679 (3,4,5,1) - http://puu.sh/nmfFl/a9a9f39c15.jpg I usually would agree with you mapping not the vocals in the normal, but the vocals are way more present than the drums so i did this JAJAJJAJAAJAAKDFJKLDSF

rank = go
this didn't actually need my mod but i did it anyway WHO SAYS THIS? KDFLKSFDL
auf Wiedersehen Have a nice Day Good Sir!
i did some changes myself actually.
00:48:997 (1,2,3,4,5,6,7,8) - i buffed this part in extra a bit cuz it was a not that much harder than the rest of the jumps imo.
jeez i buffed this so hard i just realize. k.
_Hou
Hello,
wanna mod a bit
Blue = an advice or whatever
Pink is strongly recommended
black is just thoughts, things i don't get/like jsut mention them, probably you'd pay attention

Love and Passion

  1. 00:37:026 (1,2,3,4,5,6) - probably just stream here, w/o 1/4 sliders?
  2. 00:45:968 (1,1) - Set them closer
  3. 00:51:377 (6,1) - also seal?
  4. 01:13:804 (4,5,1,2,3,4,5,1) - Not sure if i hear 1/4 space(it feel like just a stream for me)
  5. 01:19:141 (1,2,3,1,2,3,1,2) - awesome thing

Synpoo's Extra

  1. Feel it to be more twisted avoided the triple beginng
  2. 00:24:910 (1,2,3,4,5,1,2,3,4,5,6,7,8) - a curve, avoid it

BMD's Extra

  1. 00:25:487 (1) - convert it into triple
  2. 00:25:704 - a space?
  3. 01:19:141 (1,2,3,1,2,3,1,2,3) - sure it must be a stream, but your mapped at this style whole song, so dunno.

Conclusion


Nice song + different style of map at one map set + everything is very clear + BEAUTIFUL BACKGROUND = great map set.|
Shoot a star,
Good luck
Topic Starter
Feb

Hou Rearu wrote:

Hello,
wanna mod a bit
Blue = an advice or whatever
Pink is strongly recommended
black is just thoughts, things i don't get/like jsut mention them, probably you'd pay attention

Love and Passion

  1. 00:37:026 (1,2,3,4,5,6) - probably just stream here, w/o 1/4 sliders? 00:37:314 (5,6) - those notes get supported by other drums as well so there are 1/4 for them.
  2. 00:45:968 (1,1) - Set them closer [/color]
  3. 00:51:377 (6,1) - also seal? nah i want the stream in the slider. Also i changed the pattern^^
  4. 01:13:804 (4,5,1,2,3,4,5,1) - Not sure if i hear 1/4 space(it feel like just a stream for me) regardless of whether there is a stream or not i think the triplets fit the vocals well.
  5. 01:19:141 (1,2,3,1,2,3,1,2) - awesome thing thanks!

Conclusion


Nice song + different style of map at one map set + everything is very clear + BEAUTIFUL BACKGROUND = great map set.|
Shoot a star,
Good luck
Sorry for not replying! I just saw it, because Subscription didn't show it to me for some reason.
Thanks for Modding


Also did some selfchanges.

wud be cool if gd'ers could reply to their mods.. >:(
Pho
[Love & Passion]
  1. HP-0.5/1. Consider the BPM and density of this track and map, HP6 is overkill here.
  2. My major concern about this diff is your incredible spacing in some patterns:
    00:10:343 (3,4) - Idk how you justify this high spacing
    00:44:814 (3,4) - Incredibly high spaced that doesn't fit in, space it down.
    00:48:997 (1,2,3,4,5,6,7,8) - I'd like to have a proper explanation for this overly spaced pattern, this does not synergize with the music. Tone it down.
    00:50:728 (3,4,1) - Broken spacing and flow. The way you positioned the kicksliders and the upcoming stream here make this segment incredibly hard and uncomfortable to aim. Try to make the transition between 00:52:314 (4,1) - smoother
    and make 00:51:016 (1,2,3,4,5,6) - this stream less cramped/forced into the bagel slider. Additionally, 00:51:377 (6,1) - this stream jump doesn't play properly either, I really recommend you rework this section.
    01:09:045 (1,2,3,1) - First off, the spacing between the kicksliders is unreasonably high again. I know this serves as a build-up but this is just exaggerating; tone it down.
    Secondly, the transition into the stream is bad as you are forcing momentum switch at 01:09:333 (3,1,2) - which is just painful.
    01:14:093 (1,2,3,4,5,1) - Yea i can't really evaluate on that, this is way too outspaced for me.
  3. A few extended sliders I don't recommend:
    00:21:160 (2) - This doesn't work well with the music, there's a new segment starting at 00:21:449 - and you pull 5 extended sliders through it.
    Crop this one by 1/4 to seperate the different verses of the music.
    00:59:886 (2) - Similar reason as above.
    00:08:612 (5) - 295|87 for aesthetics and a better tzransition to the next slider
  4. 00:16:112 (6) - 214|238 to make the whole pattern smoother to play. Right now this is incredibly high-spaced and not really lenient to play.
  5. 00:59:237 (3) - 99|101 for smoother play.
  6. 01:17:987 (1,2,3,1) - Direction change into the stream should be smoother:
    http://puu.sh/nDQNV/00b5744f23.jpg
  7. 01:19:862 (3,1) - You better ask an experienced player on this kickslider pattern, this spacing feels incredibly hard to aim at this bpm.
Just my two cents to the highest diff. Don't feel like modding the other extras i might do this later on
Topic Starter
Feb
ok reviving this a 1000x time now, this time bmad goin to remap his diff and i'll answer for synpoo's since hes kinda dead atm. I'll save the current diff of his since we didn't agree on this, but im tired of waiting lel. So if he doesn't like my changes he can change it himself if he has concerns.

Gotta remind kyle to check his mods? i think he hasn't replied to some yet. this is some messy stuff right there.

i think i need to reply to pho's mod still. here we go

look at this phoooooo :^)

Pho wrote:

[Love & Passion]
  1. HP-0.5/1. Consider the BPM and density of this track and map, HP6 is overkill here. most ppl who played the diff haven't had problems with the hp, but maybe on hr. I'll investigate maybe with taku my bud so he plays it with hr one time. So i can see how it plays out.
  2. My major concern about this diff is your incredible spacing in some patterns:
    00:10:343 (3,4) - Idk how you justify this high spacing this is actually not very hard considering the long slider beforehand which requires not very much aim to respectivle hit these objects. And ofc considering having alot of vocal sliders spaced out with much higher spacing.
    00:44:814 (3,4) - Incredibly high spaced that doesn't fit in, space it down. well i'd say this is pretty mediocore and pretty comon during the kiai and even beforehand this spacing is pretty reasonable
    00:48:997 (1,2,3,4,5,6,7,8) - I'd like to have a proper explanation for this overly spaced pattern, this does not synergize with the music. Tone it down. the whole section you pointed synergizes extremely well with the vocals imo. idk how therefore the spacing is not justified?
    00:50:728 (3,4,1) - Broken spacing and flow. The way you positioned the kicksliders and the upcoming stream here make this segment incredibly hard and uncomfortable to aim. Try to make the transition between 00:52:314 (4,1) - smoother agreeing here seeing alot of TP's already i saw alot of people break cuz of the uncomfortable note at 00:50:728 - so i reworked the section a bit however i only changed the bagel slider a little bit since i wanted it to look like this in the first place, but since that bad note at 00:50:728 - is different now and the whole thing plays better now, it should be much better to hit.
    and make 00:51:016 (1,2,3,4,5,6) - this stream less cramped/forced into the bagel slider. Additionally, 00:51:377 (6,1) - this stream jump doesn't play properly either, I really recommend you rework this section. see above
    01:09:045 (1,2,3,1) - First off, the spacing between the kicksliders is unreasonably high again. I know this serves as a build-up but this is just exaggerating; tone it down. the spacing is much lower now! i agreed with that whole heartly.
    Secondly, the transition into the stream is bad as you are forcing momentum switch at 01:09:333 (3,1,2) - which is just painful. ^see above i adjusted 01:09:045 (1,2,3,1,2,3,4,5,6) - this section completely and arranged the pattern abit better.
    01:14:093 (1,2,3,4,5,1) - Yea i can't really evaluate on that, this is way too outspaced for me. since i have pretty fast movement with the kicksliders it would be pretty awkward to have the triplets with low spacing aswell since you kinda lose tempo here if you do and probably breaks too. The kickslider pattern fits with the music and also kinda sounds like some racecar driving by so i wanted to represent it this way kinda i dunno.
  3. A few extended sliders I don't recommend:
    00:21:160 (2) - This doesn't work well with the music, there's a new segment starting at 00:21:449 - and you pull 5 extended sliders through it.
    Crop this one by 1/4 to seperate the different verses of the music. agree using similar thing like 01:12:218 (1,2) - here now
    00:59:886 (2) - Similar reason as above. this one i don't understand however it basically has another purpose than the one u mentioned above ..
    00:08:612 (5) - 295|87 for aesthetics and a better tzransition to the next slider ok sure.
  4. 00:16:112 (6) - 214|238 to make the whole pattern smoother to play. Right now this is incredibly high-spaced and not really lenient to play. im pretty sure this is dfferent now, because the one u suggested is pretty horrible and a bit misleading into the next slider. xdd
  5. 00:59:237 (3) - 99|101 for smoother play. nah the whole patterning here is about being a sneaky fug and both flow very well and in the same direction aswell.
  6. 01:17:987 (1,2,3,1) - Direction change into the stream should be smoother: this should be much better now. I've worked in secret on the diff when it was graved.
    http://puu.sh/nDQNV/00b5744f23.jpg
  7. 01:19:862 (3,1) - You better ask an experienced player on this kickslider pattern, this spacing feels incredibly hard to aim at this bpm. well it's supposed to be hard no question. And the pattern to ofc, but nothing undoable as i've seen in some Testplays. Most people struggle with the jumps before hand or the technical rhythm during the pre-second-kiai.
00:55:343 - this pattern is different now too! it makes much more sense. Also i deleted some weird silences for some reason i silenced some for no reason o.O

Just my two cents to the highest diff. Don't feel like modding the other extras i might do this later on

Thanks! this was some time ago so this should be k now!

I feel now the diff is pretty good atm. I'd not change much atm.

replying for synpoo later today.

edit:

replying for synpoo since he's inactive as hell and i can't reach out to him.

yales i think was it lool
[Synpoo's Extra]
  1. 00:30:103 - I don't really agree on mapping this tick following the vocal only sounds more appropriate considering the slow down I feel both work kinda well i mapped it differently too, but this is okay in my eyes.
  2. 00:32:987 (3) - ^ debatable obviously, but by getting rid of this note you would intensify those 2 sliders 00:32:410 (1,2) - that are clearly a singularity of this song. I doo agree with you heavily on this but knowing synpoo's mapping a bit, I know he kinda maps vocalheavy so this is in my eyes to much - I won't delete them now, but maybe later when more ppl think they are bad.
  3. 00:35:295 (3) - ^
  4. 00:42:218 (1) - Finish
  5. 00:46:112 (1) - Soft at the end
  6. 00:46:833 (1) - Finish
  7. 00:51:449 (3) - NC here instead of 00:51:304 (1) - here? won't break your pattern and sounds more natural
  8. 01:00:679 (1) - Clap ( + Finish?)
  9. 01:02:987 (1) - ^
  10. 01:05:295 (1) - ^
  11. 01:12:218 (1) - ^
  12. 01:14:526 (1) - ^
  13. 01:01:545 (4) - soft on the end
  14. 01:02:266 (4) - ^
  15. 01:03:853 (4) - ^
  16. 01:06:160 (4) - ^
  17. 01:10:776 (4) - ^
  18. 01:13:083 (4) - ^
  19. 01:15:391 (4) - ^ (I need some water XD)
  20. 01:16:833 (1) - The rythme changes suddenly here for no real reason... Well I guess it's for the final for the vocal i believe.
  21. 01:26:136 (1) - Not sure about that second one, would extend the first one instead to not overdo it. both are fine imo!
added all of the hitsound things! And thanks for modding and sorry for late reply!

hou rearu

Synpoo's Extra

  1. Feel it to be more twisted avoided the triple beginng
  2. 00:24:910 (1,2,3,4,5,1,2,3,4,5,6,7,8) - a curve, avoid it

i don't understand these LOL


01:00:247 (1) - removed the whistle on the whole sliderbody since that was weird ashell.
01:07:314 (1) - added a slider here instead of the awkward jumps.

made some slight adjustments in rhythm - I still have the old version if the changes don't go through!

Also I use a different preview point now!
BarkingMadDog
hardest diff

http://puu.sh/p2AAl/121510884e.txt

oops wrong txt lul
Topic Starter
Feb
k, added puxtu's diffs and moved into wip section since bmad wanted to rework his diff afaik.
Kaito-kun
Lewd-tu is lewd :v

Short and lewd IRC :v
15:30 puxtu: :v
16:07 puxtu: :(
16:10 Kaito-kun: oh shit, didn't saw the message XD
16:10 puxtu: :v
16:10 puxtu: testplay pls
16:11 Kaito-kun: ......k den :v
16:12 puxtu: if you dont mind ofc :v
16:12 puxtu: do you mind? :v
16:12 Kaito-kun: send it :v
16:12 puxtu: i guess you do :V
16:12 *puxtu is editing [https://osu.ppy.sh/b/1003598 MYTH & ROID - L.L.L. [puxtu's HD]]
16:12 puxtu: MX too
16:13 *Kaito-kun is playing [https://osu.ppy.sh/b/1003598 MYTH & ROID - L.L.L. [puxtu's HD]] <osu!mania> |4K|
16:15 puxtu: nice
16:15 Kaito-kun: played well I guess
16:15 puxtu: MX now ;D
16:17 puxtu: aw
16:17 puxtu: what do you think?
16:17 Kaito-kun: Ok, I didn't liked those starting jumptrills at all :v
16:18 puxtu: :v
16:18 puxtu: do you even jumptrill bro :v
16:18 puxtu: ok which part
16:18 *puxtu is editing [https://osu.ppy.sh/b/1003599 MYTH & ROID - L.L.L. [puxtu's MX]]
16:19 Kaito-kun: 00:15:679 - Here :v
16:20 puxtu: mod it :v
16:21 puxtu: 00:16:112 (16112|1,16112|3,16184|0,16184|2,16256|3,16256|1,16329|2,16329|0) - maybe make this into 12 34 jumptrill?
16:22 puxtu: dude
16:22 Kaito-kun: I know, I'm checking something :v
16:22 puxtu: o :v
16:24 Kaito-kun: dunno about that, but that jumptrill section and the one that goes after it are uncomfortable to play :v
16:24 puxtu: orly :v
16:24 Kaito-kun: also, it's the only spike of the whole map, and I really dunno the difference between that section and the other fast drum ones :v
16:25 puxtu: :V
16:26 puxtu: alright i made it easier to read
16:26 Kaito-kun: and here 00:40:054- (This is only a suggestion tho :v)
16:26 Kaito-kun: fuck
16:27 Kaito-kun: 00:40:054 -
16:27 puxtu: rip
16:27 Kaito-kun: https://osu.ppy.sh/ss/5412586
16:27 Kaito-kun: This should make it follow music better or something :v
16:27 puxtu: oshit it looks so badass :v
16:29 Kaito-kun: and well, that's all I can say with a quick testplay :v
16:29 puxtu: applied :V
16:29 puxtu: because why not :v
16:29 puxtu: oh well are you sure? :v
16:30 puxtu: can you go deeper pls :v
16:31 Kaito-kun: if we talk playing wise, nothing feels uncomfortable other than the jumptrills and some jacky sections which I'll doubt you'll change :v
16:31 puxtu: i promise i'll change :v
16:33 Kaito-kun: dunno, been both lazy to do modding/mapping these days, and I have been busy studying with some hard exams I have next week :v
16:34 puxtu: :v
16:34 puxtu: k post logs you lazy mdrfkr :v
16:34 Kaito-kun: if you say so :v
puxtu
:v
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320,192,29381,1,8,3:0:0:0:
192,192,29381,1,0,0:0:0:0:
64,192,29526,1,2,0:0:0:0:
448,192,29526,128,2,30679:0:0:0:0:
64,192,30679,1,0,0:0:0:0:
192,192,30679,1,8,3:0:0:0:
320,192,30679,1,2,0:0:0:0:
320,192,30824,1,2,0:0:0:0:
192,192,30824,1,8,3:0:0:0:
64,192,30824,1,0,0:0:0:0:
64,192,30968,1,0,0:0:0:0:
192,192,30968,1,8,3:0:0:0:
320,192,30968,1,2,0:0:0:0:
448,192,31112,1,2,0:0:0:0:
192,192,31112,1,8,3:0:0:0:
64,192,31112,1,0,0:0:0:0:
448,192,31256,1,0,0:0:0:0:
192,192,31256,1,8,3:0:0:0:
64,192,31256,1,2,0:0:0:0:
448,192,31689,1,2,0:0:0:0:
320,192,31689,1,8,3:0:0:0:
64,192,31689,1,0,0:0:0:0:
64,192,31833,1,0,0:0:0:0:
320,192,31833,1,8,3:0:0:0:
448,192,31833,1,2,0:0:0:0:
320,192,31978,1,2,0:0:0:0:
192,192,31978,1,8,3:0:0:0:
64,192,31978,1,0,0:0:0:0:
64,192,32122,1,0,0:0:0:0:
192,192,32122,1,8,3:0:0:0:
320,192,32122,1,2,0:0:0:0:
448,192,32410,1,2,0:0:0:0:
448,192,32699,1,2,0:0:0:0:
448,192,33131,1,0,0:0:0:0:
64,192,33131,1,8,3:0:0:0:
320,192,33131,1,2,0:0:0:0:
448,192,33276,1,2,0:0:0:0:
320,192,33276,1,8,3:0:0:0:
64,192,33276,1,0,0:0:0:0:
64,192,33420,1,0,0:0:0:0:
192,192,33420,1,8,3:0:0:0:
448,192,33420,1,2,0:0:0:0:
192,192,33564,1,2,0:0:0:0:
64,192,33564,1,8,3:0:0:0:
448,192,33564,1,0,0:0:0:0:
320,192,33997,1,2,0:0:0:0:
192,192,33997,1,8,3:0:0:0:
64,192,33997,1,0,0:0:0:0:
64,192,34141,1,0,0:0:0:0:
192,192,34141,1,8,3:0:0:0:
320,192,34141,1,2,0:0:0:0:
448,192,34285,1,2,0:0:0:0:
320,192,34285,1,8,3:0:0:0:
64,192,34285,1,0,0:0:0:0:
64,192,34429,1,0,0:0:0:0:
320,192,34429,1,8,3:0:0:0:
448,192,34429,1,2,0:0:0:0:
192,192,34718,1,2,0:0:0:0:
192,192,35006,1,2,0:0:0:0:
192,192,35439,1,0,0:0:0:0:
448,192,35439,1,8,3:0:0:0:
320,192,35439,1,2,0:0:0:0:
448,192,35583,1,2,0:0:0:0:
192,192,35583,1,8,3:0:0:0:
320,192,35583,1,0,0:0:0:0:
64,192,35728,1,0,0:0:0:0:
192,192,35728,1,8,3:0:0:0:
448,192,35728,1,2,0:0:0:0:
64,192,35872,1,2,0:0:0:0:
192,192,35872,1,8,3:0:0:0:
448,192,35872,1,0,0:0:0:0:
64,192,36304,1,0,0:0:0:0:
320,192,36304,1,8,3:0:0:0:
448,192,36304,1,2,0:0:0:0:
448,192,36449,1,2,0:0:0:0:
320,192,36449,1,8,3:0:0:0:
64,192,36449,1,0,0:0:0:0:
64,192,36593,1,0,0:0:0:0:
192,192,36593,1,8,3:0:0:0:
320,192,36593,1,2,0:0:0:0:
320,192,36737,1,2,0:0:0:0:
192,192,36737,1,8,3:0:0:0:
64,192,36737,1,0,0:0:0:0:
448,192,37026,1,8,0:0:0:0:
320,192,37026,1,0,0:0:0:0:
64,192,37098,1,8,0:0:0:0:
192,192,37098,1,0,0:0:0:0:
448,192,37170,1,8,0:0:0:0:
320,192,37170,1,0,0:0:0:0:
64,192,37242,1,8,0:0:0:0:
192,192,37242,1,0,0:0:0:0:
448,192,37314,1,0,0:0:0:0:
64,192,37386,1,0,0:0:0:0:
320,192,37458,1,0,0:0:0:0:
192,192,37530,1,0,0:0:0:0:
64,192,37603,1,4,0:0:0:0:
320,192,37603,1,2,0:0:0:0:
448,192,37603,1,0,0:0:0:0:
192,192,37747,1,0,0:0:0:0:
64,192,37819,1,0,0:0:0:0:
448,192,37891,1,8,0:0:0:0:
320,192,37891,1,0,0:0:0:0:
192,192,38035,1,0,0:0:0:0:
320,192,38107,1,0,0:0:0:0:
64,192,38179,1,0,0:0:0:0:
192,192,38179,1,8,0:0:0:0:
320,192,38324,1,0,0:0:0:0:
192,192,38396,1,0,0:0:0:0:
64,192,38468,1,8,0:0:0:0:
448,192,38468,1,0,0:0:0:0:
320,192,38612,1,0,0:0:0:0:
192,192,38684,1,0,0:0:0:0:
64,192,38756,1,0,0:0:0:0:
320,192,38756,1,8,0:0:0:0:
448,192,38829,1,0,0:0:0:0:
192,192,38901,1,0,0:0:0:0:
320,192,38973,1,0,0:0:0:0:
64,192,39045,1,0,0:0:0:0:
192,192,39117,1,0,0:0:0:0:
448,192,39189,1,0,0:0:0:0:
320,192,39189,1,8,0:0:0:0:
64,192,39189,1,4,0:0:0:0:
192,192,39261,1,0,0:0:0:0:
320,192,39333,1,0,0:0:0:0:
448,192,39405,1,0,0:0:0:0:
192,192,39478,1,4,0:0:0:0:
320,192,39478,1,0,0:0:0:0:
64,192,39478,128,8,40054:0:0:0:0:
192,192,40054,1,2,0:0:0:0:
448,192,40054,128,2,40199:0:0:0:0:
64,192,40199,1,2,0:0:0:0:
320,192,40199,128,2,40343:0:0:0:0:
448,192,40343,1,2,0:0:0:0:
192,192,40343,128,2,40487:0:0:0:0:
320,192,40487,1,2,0:0:0:0:
64,192,40487,128,2,40631:0:0:0:0:
192,192,40631,1,2,0:0:0:0:
448,192,40631,128,2,40776:0:0:0:0:
64,192,40776,1,2,0:0:0:0:
320,192,40776,128,2,40920:0:0:0:0:
448,192,40920,1,2,0:0:0:0:
192,192,40920,128,2,41064:0:0:0:0:
64,192,41064,1,2,0:0:0:0:
448,192,41064,128,2,41208:0:0:0:0:
320,192,41208,1,2,0:0:0:0:
64,192,41208,128,2,41353:0:0:0:0:
192,192,41353,1,2,0:0:0:0:
448,192,41353,128,2,41497:0:0:0:0:
64,192,41497,1,2,0:0:0:0:
320,192,41497,128,2,41929:0:0:0:0:
192,192,42218,1,4,0:0:0:0:
64,192,42218,1,2,0:0:0:0:
448,192,42218,1,0,0:0:0:0:
64,192,42362,1,0,0:0:0:0:
192,192,42506,1,8,0:0:0:0:
448,192,42506,1,2,0:0:0:0:
320,192,42651,1,0,0:0:0:0:
64,192,42651,1,0,0:0:0:0:
448,192,42939,1,0,0:0:0:0:
320,192,42939,1,0,0:0:0:0:
448,192,43083,1,2,0:0:0:0:
192,192,43083,1,0,0:0:0:0:
64,192,43083,128,8,43372:0:0:0:0:
320,192,43372,1,2,0:0:0:0:
192,192,43372,1,0,0:0:0:0:
320,192,43516,1,0,0:0:0:0:
192,192,43660,1,8,0:0:0:0:
64,192,43660,1,2,0:0:0:0:
448,192,43804,1,0,0:0:0:0:
320,192,43804,1,0,0:0:0:0:
64,192,44093,1,0,0:0:0:0:
320,192,44093,1,0,0:0:0:0:
192,192,44237,1,8,0:0:0:0:
64,192,44237,1,0,0:0:0:0:
448,192,44237,128,2,44526:0:0:0:0:
320,192,44526,1,2,0:0:0:0:
192,192,44526,1,0,0:0:0:0:
320,192,44670,1,0,0:0:0:0:
448,192,44814,1,8,0:0:0:0:
64,192,44814,1,2,0:0:0:0:
192,192,44958,1,0,0:0:0:0:
320,192,44958,1,0,0:0:0:0:
320,192,45247,1,0,0:0:0:0:
192,192,45247,1,0,0:0:0:0:
64,192,45391,1,2,0:0:0:0:
192,192,45391,1,0,0:0:0:0:
448,192,45391,128,8,45679:0:0:0:0:
64,192,45679,1,2,0:0:0:0:
320,192,45679,1,0,0:0:0:0:
64,192,45824,1,0,0:0:0:0:
320,192,45968,1,8,0:0:0:0:
448,192,45968,1,2,0:0:0:0:
64,192,46112,1,0,0:0:0:0:
192,192,46112,1,8,0:0:0:0:
448,192,46112,1,2,0:0:0:0:
64,192,46401,1,0,0:0:0:0:
448,192,46401,1,2,0:0:0:0:
192,192,46401,1,8,0:0:0:0:
192,192,46689,1,8,0:0:0:0:
448,192,46689,1,2,0:0:0:0:
64,192,46689,1,0,0:0:0:0:
448,192,46833,1,2,0:0:0:0:
320,192,46833,1,0,0:0:0:0:
64,192,46833,1,4,0:0:0:0:
192,192,47122,1,2,0:0:0:0:
320,192,47122,1,0,0:0:0:0:
64,192,47122,1,8,0:0:0:0:
448,192,47410,1,0,0:0:0:0:
192,192,47410,1,2,0:0:0:0:
448,192,47699,1,2,0:0:0:0:
64,192,47699,1,8,0:0:0:0:
320,192,47699,1,0,0:0:0:0:
64,192,47987,1,0,0:0:0:0:
192,192,47987,1,2,0:0:0:0:
320,192,48276,1,8,0:0:0:0:
64,192,48276,1,0,0:0:0:0:
448,192,48276,1,2,0:0:0:0:
192,192,48420,1,2,0:0:0:0:
448,192,48420,1,0,0:0:0:0:
64,192,48708,1,0,0:0:0:0:
320,192,48708,1,2,0:0:0:0:
448,192,48853,1,8,0:0:0:0:
192,192,48853,1,0,0:0:0:0:
64,192,48853,1,2,0:0:0:0:
320,192,48997,1,2,0:0:0:0:
448,192,48997,1,0,0:0:0:0:
192,192,48997,1,4,0:0:0:0:
192,192,49285,1,0,0:0:0:0:
64,192,49429,1,8,0:0:0:0:
320,192,49429,1,0,0:0:0:0:
448,192,49429,1,2,0:0:0:0:
448,192,49574,1,0,0:0:0:0:
192,192,49718,1,2,0:0:0:0:
64,192,49718,1,0,0:0:0:0:
448,192,50006,1,2,0:0:0:0:
320,192,50006,1,0,0:0:0:0:
192,192,50006,1,8,0:0:0:0:
320,192,50295,1,0,0:0:0:0:
64,192,50295,1,2,0:0:0:0:
320,192,50439,1,0,0:0:0:0:
64,192,50583,1,8,0:0:0:0:
192,192,50583,1,0,0:0:0:0:
448,192,50583,1,2,0:0:0:0:
320,192,50728,1,8,3:0:0:0:
192,192,50800,1,8,3:0:0:0:
64,192,50872,1,8,3:0:0:0:
448,192,50872,1,0,0:0:0:0:
320,192,50944,1,8,3:0:0:0:
448,192,51016,1,8,3:0:0:0:
192,192,51088,1,8,3:0:0:0:
320,192,51160,1,8,3:0:0:0:
64,192,51160,1,0,0:0:0:0:
448,192,51232,1,8,3:0:0:0:
64,192,51304,1,8,3:0:0:0:
192,192,51377,1,8,3:0:0:0:
320,192,51449,1,4,0:0:0:0:
448,192,51449,1,2,0:0:0:0:
64,192,51449,1,0,0:0:0:0:
448,192,51593,1,0,0:0:0:0:
320,192,51737,1,8,0:0:0:0:
64,192,51737,1,2,0:0:0:0:
192,192,51881,1,0,0:0:0:0:
448,192,51881,1,0,0:0:0:0:
64,192,52170,1,0,0:0:0:0:
192,192,52170,1,0,0:0:0:0:
64,192,52314,1,2,0:0:0:0:
320,192,52314,1,0,0:0:0:0:
448,192,52314,128,8,52603:0:0:0:0:
192,192,52603,1,2,0:0:0:0:
320,192,52603,1,0,0:0:0:0:
192,192,52747,1,0,0:0:0:0:
320,192,52891,1,8,0:0:0:0:
448,192,52891,1,2,0:0:0:0:
64,192,53035,1,0,0:0:0:0:
192,192,53035,1,0,0:0:0:0:
448,192,53324,1,0,0:0:0:0:
192,192,53324,1,0,0:0:0:0:
320,192,53468,1,8,0:0:0:0:
448,192,53468,1,0,0:0:0:0:
64,192,53468,128,2,53756:0:0:0:0:
192,192,53756,1,2,0:0:0:0:
320,192,53756,1,0,0:0:0:0:
192,192,53901,1,0,0:0:0:0:
64,192,54045,1,8,0:0:0:0:
448,192,54045,1,2,0:0:0:0:
320,192,54189,1,0,0:0:0:0:
192,192,54189,1,0,0:0:0:0:
192,192,54478,1,0,0:0:0:0:
320,192,54478,1,0,0:0:0:0:
448,192,54622,1,2,0:0:0:0:
320,192,54622,1,0,0:0:0:0:
64,192,54622,128,8,54910:0:0:0:0:
448,192,54910,1,2,0:0:0:0:
192,192,54910,1,0,0:0:0:0:
448,192,55054,1,0,0:0:0:0:
192,192,55199,1,8,0:0:0:0:
64,192,55199,1,2,0:0:0:0:
448,192,55343,1,0,0:0:0:0:
320,192,55343,1,8,0:0:0:0:
64,192,55343,1,2,0:0:0:0:
448,192,55631,1,0,0:0:0:0:
64,192,55631,1,2,0:0:0:0:
320,192,55631,1,8,0:0:0:0:
64,192,55920,1,8,0:0:0:0:
192,192,55920,1,0,0:0:0:0:
320,192,55992,1,10,0:0:0:0:
64,192,56064,1,2,0:0:0:0:
192,192,56064,1,0,0:0:0:0:
448,192,56064,1,4,0:0:0:0:
320,192,56353,1,2,0:0:0:0:
192,192,56353,1,0,0:0:0:0:
448,192,56353,1,8,0:0:0:0:
64,192,56641,1,0,0:0:0:0:
320,192,56641,1,2,0:0:0:0:
64,192,56929,1,2,0:0:0:0:
448,192,56929,1,8,0:0:0:0:
192,192,56929,1,0,0:0:0:0:
448,192,57218,1,0,0:0:0:0:
320,192,57218,1,2,0:0:0:0:
192,192,57506,1,8,0:0:0:0:
448,192,57506,1,0,0:0:0:0:
64,192,57506,1,2,0:0:0:0:
320,192,57723,1,8,3:0:0:0:
192,192,57795,1,8,3:0:0:0:
448,192,57867,1,8,3:0:0:0:
320,192,57939,1,8,3:0:0:0:
64,192,58011,1,8,3:0:0:0:
192,192,58083,1,8,3:0:0:0:
448,192,58083,1,0,0:0:0:0:
320,192,58228,1,2,0:0:0:0:
64,192,58228,1,0,0:0:0:0:
448,192,58228,128,4,58660:0:0:0:0:
192,192,58660,1,8,3:0:0:0:
64,192,58660,1,8,0:0:0:0:
320,192,58804,1,2,0:0:0:0:
64,192,58804,1,0,0:0:0:0:
448,192,58804,128,4,59093:0:0:0:0:
192,192,59093,1,8,3:0:0:0:
64,192,59093,1,8,0:0:0:0:
320,192,59165,1,8,3:0:0:0:
448,192,59165,1,8,0:0:0:0:
64,192,59237,1,8,3:0:0:0:
448,192,59309,1,8,3:0:0:0:
192,192,59381,1,4,0:0:0:0:
320,192,59381,1,2,0:0:0:0:
64,192,59381,128,0,59670:0:0:0:0:
448,192,59670,1,8,3:0:0:0:
192,192,59670,1,0,0:0:0:0:
320,192,59742,1,8,3:0:0:0:
64,192,59742,1,0,0:0:0:0:
448,192,59814,1,8,3:0:0:0:
192,192,59814,1,0,0:0:0:0:
448,192,60103,1,8,3:0:0:0:
320,192,60103,1,8,0:0:0:0:
64,192,60175,1,8,3:0:0:0:
192,192,60175,1,8,0:0:0:0:
320,192,60247,1,8,0:0:0:0:
448,192,60247,128,8,60679:3:0:0:0:
320,192,60679,1,2,0:0:0:0:
192,192,60679,1,4,0:0:0:0:
64,192,60679,1,0,0:0:0:0:
64,192,60968,1,8,0:0:0:0:
448,192,60968,1,2,0:0:0:0:
320,192,60968,1,0,0:0:0:0:
64,192,61256,1,0,0:0:0:0:
192,192,61256,1,0,0:0:0:0:
192,192,61545,1,2,0:0:0:0:
448,192,61545,1,8,0:0:0:0:
320,192,61545,128,0,61833:0:0:0:0:
64,192,61833,1,0,0:0:0:0:
192,192,61833,1,0,0:0:0:0:
64,192,61978,1,0,0:0:0:0:
320,192,62122,1,8,0:0:0:0:
448,192,62122,1,0,0:0:0:0:
192,192,62266,1,0,0:0:0:0:
64,192,62266,128,0,62554:0:0:0:0:
448,192,62554,1,0,0:0:0:0:
320,192,62554,1,0,0:0:0:0:
64,192,62699,1,8,0:0:0:0:
192,192,62699,1,0,0:0:0:0:
320,192,62843,1,0,0:0:0:0:
448,192,62987,1,0,0:0:0:0:
64,192,62987,1,4,0:0:0:0:
192,192,62987,1,2,0:0:0:0:
320,192,63276,1,2,0:0:0:0:
192,192,63276,1,0,0:0:0:0:
448,192,63276,1,8,0:0:0:0:
448,192,63564,1,0,0:0:0:0:
64,192,63564,1,0,0:0:0:0:
320,192,63853,1,2,0:0:0:0:
192,192,63853,1,0,0:0:0:0:
64,192,63853,128,8,64141:0:0:0:0:
192,192,64141,1,8,0:0:0:0:
448,192,64141,1,0,0:0:0:0:
320,192,64213,1,0,0:0:0:0:
64,192,64285,1,0,0:0:0:0:
192,192,64357,1,0,0:0:0:0:
448,192,64429,1,0,0:0:0:0:
320,192,64429,1,8,0:0:0:0:
64,192,64502,1,0,0:0:0:0:
192,192,64574,1,0,0:0:0:0:
320,192,64646,1,0,0:0:0:0:
448,192,64718,1,0,0:0:0:0:
64,192,64718,1,8,0:0:0:0:
192,192,64790,1,0,0:0:0:0:
320,192,64862,1,0,0:0:0:0:
448,192,64934,1,0,0:0:0:0:
192,192,65006,1,0,0:0:0:0:
64,192,65006,1,8,0:0:0:0:
320,192,65079,1,0,0:0:0:0:
192,192,65151,1,0,0:0:0:0:
448,192,65223,1,0,0:0:0:0:
192,192,65295,1,2,0:0:0:0:
64,192,65295,1,4,0:0:0:0:
320,192,65295,1,0,0:0:0:0:
448,192,65583,1,8,0:0:0:0:
320,192,65583,1,2,0:0:0:0:
64,192,65583,1,0,0:0:0:0:
448,192,65872,1,0,0:0:0:0:
192,192,65872,1,0,0:0:0:0:
320,192,66160,1,2,0:0:0:0:
64,192,66160,1,8,0:0:0:0:
192,192,66160,128,0,66449:0:0:0:0:
448,192,66449,1,0,0:0:0:0:
320,192,66449,1,0,0:0:0:0:
448,192,66593,1,0,0:0:0:0:
192,192,66737,1,8,0:0:0:0:
64,192,66737,1,0,0:0:0:0:
320,192,66881,1,0,0:0:0:0:
448,192,66881,128,0,67170:0:0:0:0:
64,192,67170,1,0,0:0:0:0:
320,192,67170,1,0,0:0:0:0:
448,192,67314,1,8,0:0:0:0:
192,192,67314,1,0,0:0:0:0:
320,192,67458,1,0,0:0:0:0:
64,192,67603,1,0,0:0:0:0:
448,192,67603,1,4,0:0:0:0:
192,192,67603,1,2,0:0:0:0:
192,192,67747,1,0,0:0:0:0:
448,192,67891,1,2,0:0:0:0:
320,192,67891,1,0,0:0:0:0:
64,192,67891,1,8,0:0:0:0:
192,192,68035,1,0,0:0:0:0:
64,192,68179,1,0,0:0:0:0:
320,192,68179,1,0,0:0:0:0:
320,192,68324,1,0,0:0:0:0:
192,192,68468,1,2,0:0:0:0:
64,192,68468,1,0,0:0:0:0:
448,192,68468,1,8,0:0:0:0:
320,192,68612,1,0,0:0:0:0:
448,192,68756,1,8,0:0:0:0:
64,192,68756,1,0,0:0:0:0:
192,192,68756,1,2,0:0:0:0:
64,192,68901,1,0,0:0:0:0:
320,192,69045,1,0,0:0:0:0:
192,192,69045,1,8,0:0:0:0:
448,192,69045,1,2,0:0:0:0:
64,192,69189,1,0,0:0:0:0:
192,192,69333,1,8,3:0:0:0:
448,192,69333,1,8,0:0:0:0:
64,192,69405,1,8,3:0:0:0:
320,192,69478,1,8,3:0:0:0:
448,192,69478,1,0,0:0:0:0:
64,192,69550,1,8,3:0:0:0:
192,192,69550,1,0,0:0:0:0:
320,192,69622,1,8,3:0:0:0:
448,192,69622,1,0,0:0:0:0:
192,192,69694,1,8,3:0:0:0:
64,192,69694,1,0,0:0:0:0:
448,192,69766,1,8,3:0:0:0:
64,192,69838,1,8,3:0:0:0:
192,192,69910,1,2,0:0:0:0:
320,192,69910,1,4,0:0:0:0:
448,192,69910,1,0,0:0:0:0:
448,192,70199,1,8,0:0:0:0:
64,192,70199,1,2,0:0:0:0:
192,192,70199,1,0,0:0:0:0:
320,192,70487,1,0,0:0:0:0:
64,192,70487,1,0,0:0:0:0:
448,192,70776,1,2,0:0:0:0:
64,192,70776,1,8,0:0:0:0:
192,192,70776,128,0,71064:0:0:0:0:
320,192,70920,1,0,0:0:0:0:
448,192,71064,1,0,0:0:0:0:
64,192,71064,1,0,0:0:0:0:
448,192,71208,1,0,0:0:0:0:
192,192,71353,1,8,0:0:0:0:
64,192,71353,1,0,0:0:0:0:
320,192,71497,1,0,0:0:0:0:
448,192,71497,128,0,71785:0:0:0:0:
64,192,71785,1,0,0:0:0:0:
192,192,71785,1,0,0:0:0:0:
448,192,71929,1,8,0:0:0:0:
320,192,71929,1,0,0:0:0:0:
320,192,72074,1,0,0:0:0:0:
64,192,72218,1,0,0:0:0:0:
448,192,72218,1,4,0:0:0:0:
192,192,72218,1,2,0:0:0:0:
192,192,72506,1,2,0:0:0:0:
320,192,72506,1,0,0:0:0:0:
64,192,72506,1,8,0:0:0:0:
64,192,72795,1,0,0:0:0:0:
448,192,72795,1,0,0:0:0:0:
64,192,73083,1,2,0:0:0:0:
320,192,73083,1,0,0:0:0:0:
448,192,73083,128,8,73372:0:0:0:0:
192,192,73228,1,0,0:0:0:0:
320,192,73372,1,8,0:0:0:0:
64,192,73372,1,0,0:0:0:0:
192,192,73444,1,0,0:0:0:0:
448,192,73516,1,0,0:0:0:0:
320,192,73588,1,0,0:0:0:0:
64,192,73660,1,0,0:0:0:0:
192,192,73660,1,8,0:0:0:0:
448,192,73732,1,0,0:0:0:0:
320,192,73804,1,0,0:0:0:0:
192,192,73877,1,0,0:0:0:0:
64,192,73949,1,0,0:0:0:0:
448,192,73949,1,8,0:0:0:0:
320,192,74021,1,0,0:0:0:0:
192,192,74093,1,0,0:0:0:0:
64,192,74165,1,0,0:0:0:0:
320,192,74237,1,0,0:0:0:0:
448,192,74237,1,8,0:0:0:0:
192,192,74309,1,0,0:0:0:0:
320,192,74381,1,0,0:0:0:0:
64,192,74454,1,0,0:0:0:0:
320,192,74526,1,2,0:0:0:0:
448,192,74526,1,4,0:0:0:0:
192,192,74526,1,0,0:0:0:0:
64,192,74814,1,8,0:0:0:0:
192,192,74814,1,2,0:0:0:0:
448,192,74814,1,0,0:0:0:0:
64,192,75103,1,0,0:0:0:0:
320,192,75103,1,0,0:0:0:0:
192,192,75391,1,2,0:0:0:0:
448,192,75391,1,8,0:0:0:0:
320,192,75391,128,0,75679:0:0:0:0:
64,192,75535,1,0,0:0:0:0:
448,192,75679,1,0,0:0:0:0:
192,192,75679,1,0,0:0:0:0:
192,192,75824,1,0,0:0:0:0:
320,192,75968,1,8,0:0:0:0:
448,192,75968,1,0,0:0:0:0:
192,192,76112,1,0,0:0:0:0:
64,192,76112,128,0,76401:0:0:0:0:
448,192,76401,1,0,0:0:0:0:
192,192,76401,1,0,0:0:0:0:
64,192,76545,1,8,0:0:0:0:
320,192,76545,1,0,0:0:0:0:
192,192,76689,1,0,0:0:0:0:
448,192,76833,1,0,0:0:0:0:
64,192,76833,1,4,0:0:0:0:
320,192,76833,1,2,0:0:0:0:
320,192,76978,1,0,0:0:0:0:
64,192,77122,1,2,0:0:0:0:
192,192,77122,1,0,0:0:0:0:
448,192,77122,1,8,0:0:0:0:
320,192,77266,1,0,0:0:0:0:
448,192,77410,1,0,0:0:0:0:
192,192,77410,1,0,0:0:0:0:
192,192,77554,1,0,0:0:0:0:
320,192,77699,1,2,0:0:0:0:
448,192,77699,1,0,0:0:0:0:
64,192,77699,1,8,0:0:0:0:
192,192,77843,1,0,0:0:0:0:
448,192,77987,1,0,0:0:0:0:
320,192,77987,1,8,0:0:0:0:
192,192,78059,1,0,0:0:0:0:
64,192,78131,1,0,0:0:0:0:
448,192,78204,1,0,0:0:0:0:
320,192,78276,1,0,0:0:0:0:
192,192,78276,1,8,0:0:0:0:
64,192,78348,1,0,0:0:0:0:
448,192,78420,1,0,0:0:0:0:
320,192,78492,1,0,0:0:0:0:
192,192,78564,1,0,0:0:0:0:
64,192,78564,1,8,0:0:0:0:
448,192,78636,1,0,0:0:0:0:
192,192,78708,1,0,0:0:0:0:
320,192,78780,1,0,0:0:0:0:
64,192,78853,1,8,0:0:0:0:
448,192,78853,1,0,0:0:0:0:
192,192,78925,1,0,0:0:0:0:
320,192,78997,1,0,0:0:0:0:
64,192,79069,1,0,0:0:0:0:
448,192,79141,1,0,0:0:0:0:
192,192,79141,1,8,0:0:0:0:
320,192,79213,1,0,0:0:0:0:
448,192,79285,1,0,0:0:0:0:
64,192,79285,1,8,0:0:0:0:
192,192,79357,1,0,0:0:0:0:
448,192,79429,1,0,0:0:0:0:
320,192,79429,1,8,0:0:0:0:
64,192,79502,1,0,0:0:0:0:
192,192,79502,1,8,0:0:0:0:
320,192,79574,1,8,0:0:0:0:
448,192,79574,1,0,0:0:0:0:
64,192,79646,1,0,0:0:0:0:
192,192,79646,1,8,0:0:0:0:
448,192,79718,1,0,0:0:0:0:
320,192,79718,1,8,0:0:0:0:
192,192,79790,1,0,0:0:0:0:
64,192,79862,1,8,0:0:0:0:
448,192,79862,1,0,0:0:0:0:
320,192,79934,1,0,0:0:0:0:
192,192,80006,1,8,0:0:0:0:
64,192,80006,1,0,0:0:0:0:
320,192,80079,1,0,0:0:0:0:
448,192,80079,1,8,0:0:0:0:
192,192,80151,1,8,0:0:0:0:
64,192,80151,1,0,0:0:0:0:
320,192,80223,1,0,0:0:0:0:
448,192,80223,1,8,0:0:0:0:
192,192,80295,1,0,2:0:0:0:
64,192,80295,128,2,81449:0:0:0:0:
320,192,80872,128,2,81449:0:0:0:0:
192,192,81449,1,0,2:0:0:0:
448,192,81449,128,2,82603:0:0:0:0:
192,192,82026,128,2,82603:0:0:0:0:
64,192,82603,128,2,83756:0:0:0:0:
320,192,82603,1,0,2:0:0:0:
192,192,83179,128,2,83756:0:0:0:0:
320,192,83756,128,2,84910:0:0:0:0:
448,192,83756,128,0,84910:2:0:0:0:
192,192,84910,1,8,3:0:0:0:
64,192,84910,1,0,0:0:0:0:
320,192,84982,1,8,3:0:0:0:
448,192,85054,1,8,3:0:0:0:
192,192,85127,1,8,3:0:0:0:
320,192,85199,1,8,3:0:0:0:
64,192,85199,1,0,0:0:0:0:
448,192,85271,1,8,3:0:0:0:
192,192,85343,1,8,3:0:0:0:
64,192,85415,1,8,3:0:0:0:
448,192,85487,1,8,3:0:0:0:
320,192,85487,1,0,0:0:0:0:
192,192,85559,1,8,3:0:0:0:
320,192,85631,1,8,3:0:0:0:
64,192,85704,1,8,3:0:0:0:
192,192,85776,1,0,0:0:0:0:
448,192,85776,1,8,3:0:0:0:
320,192,85848,1,8,3:0:0:0:
64,192,85920,1,8,3:0:0:0:
192,192,85992,1,8,3:0:0:0:
448,192,86064,1,8,3:0:0:0:
320,192,86064,1,0,0:0:0:0:
Topic Starter
Feb
updood
SnowNiNo_
FK yay M4MMMMMMMM here
  • [Love & Passion]
  1. 00:14:814 (2,3) - instead of stacking i suggest a 1/2 slider to fit the vocal more
  2. 00:12:218 (1,2,3) - 00:16:833 (1,1,1) - 00:21:449 (1,1,1) - 00:26:064 (1,1,1) - arrange the NC usage
  3. 00:28:949 (3) - NC for emphasized the vocal would look nicer, so 00:28:804 (1) - take the NC off
  4. 00:46:401 (2) - 00:55:631 (1) - arrange the NC usage, and 00:55:343 (1) - make the slider end at 00:55:559 - for consistent with 00:46:112 (1) -
  5. 00:45:968 (1) - 00:55:199 (1) - 00:57:939 (1,1) - 00:59:814 (1) - 01:19:574 (1) - imo these NC are not necessary, i know there was a SV change, but most of these are kickslider, so the SV change isnt intense enough to use NC to let you know that there was a SV change on these slider
  6. 01:14:814 (2) - NC for consistent with 01:10:199 (1) -
  7. 01:17:122 (2) - i would NC here either since it seems like this part you are NC on all the white tick
  8. teach me how 2 mod good map ;w;
  • [Synpoo's Extra]
  1. 00:05:728 (4,5) - stact at white tick would fit the music more
  2. 00:13:083 (1) - 00:17:699 (1) - 00:22:314 (4) - 00:26:929 (1) - arrange the NC usage
  3. 00:29:093 (1,2,3) - drum sound is quite intense here so you should make the spacing bigger
  4. 00:37:026 (1,2,3,4,5) - consist the spacing
  5. 01:06:737 (1) - 01:02:122 (3) - arrange the NC usage
  6. 01:17:987 (1,2,1,2) - the spacing shouldnt be decreasing here, the vocal is as intense as 01:16:833 (1,2,1,2,1,2,1,2) - , you should even make the spacing bigger for express the finisher and the vocal here
  7. 01:22:026 (3) - this 3/4 slider doesnt fit the music cuz there wasnt a sound 01:22:242 - =w=, why dont make it 2 1/2 slider instead?
  • [BMD's Extra]
  1. 00:16:473 (4) - you sohuld NC at here instead of 00:16:545 (1) - cuz here is where the spacing and the direction changed, and 00:16:256 (1) - the NC here is unnecessary
  2. 00:48:420 (4,5,6) - this really confused me, why dont make here 2 1/2 slider, i mean 2 1/2 slider here fit much more to vocal
idk how 2 mod BMD's Extra, there was lots of spacing issue and im really lazy to type them all out =w=
any GL on your set :)
EDIT : ayyy new page \:D/
Topic Starter
Feb

SnowNiNo_ wrote:

FK yay M4MMMMMMMM here
  • [Love & Passion]
  1. 00:14:814 (2,3) - instead of stacking i suggest a 1/2 slider to fit the vocal more did sth else and later on too
  2. 00:12:218 (1,2,3) - 00:16:833 (1,1,1) - 00:21:449 (1,1,1) - 00:26:064 (1,1,1) - arrange the NC usage the sv is the same on these objects so i don't need nc here.
  3. 00:28:949 (3) - NC for emphasized the vocal would look nicer, so 00:28:804 (1) - take the NC off sure
  4. 00:46:401 (2) - 00:55:631 (1) - arrange the NC usage, and 00:55:343 (1) - make the slider end at 00:55:559 - for consistent with 00:46:112 (1) - no to first since its not the same, second yes dunno had a 3/4 there bfore rip
  5. 00:45:968 (1) - 00:55:199 (1) - 00:57:939 (1,1) - 00:59:814 (1) - 01:19:574 (1) - imo these NC are not necessary, i know there was a SV change, but most of these are kickslider, so the SV change isnt intense enough to use NC to let you know that there was a SV change on these slider wanna keep it i think.
  6. 01:14:814 (2) - NC for consistent with 01:10:199 (1) - not needed they have the same sv
  7. 01:17:122 (2) - i would NC here either since it seems like this part you are NC on all the white tick both ways are fine imo
  8. teach me how 2 mod good map ;w; teach me how 2 map good.
answering for synpoo since he's ded.

  • [Synpoo's Extra]
  1. 00:05:728 (4,5) - stact at white tick would fit the music more he follows the guitar i think its fine.
  2. 00:13:083 (1) - 00:17:699 (1) - 00:22:314 (4) - 00:26:929 (1) - arrange the NC usage fix
  3. 00:29:093 (1,2,3) - drum sound is quite intense here so you should make the spacing bigger nothing wrong here imo the spacing here works out well with the antijump.
  4. 00:37:026 (1,2,3,4,5) - consist the spacing its wanted i think
  5. 01:06:737 (1) - 01:02:122 (3) - arrange the NC usage blame me i fckd up.
  6. 01:17:987 (1,2,1,2) - the spacing shouldnt be decreasing here, the vocal is as intense as 01:16:833 (1,2,1,2,1,2,1,2) - , you should even make the spacing bigger for express the finisher and the vocal here yea i agree at this point. I don't agree to much with the anitjump here.
  7. 01:22:026 (3) - this 3/4 slider doesnt fit the music cuz there wasnt a sound 01:22:242 - =w=, why dont make it 2 1/2 slider instead? did sth else.

idk how 2 mod BMD's Extra, there was lots of spacing issue and im really lazy to type them all out =w= well i said you shouldn't mod the diff in the first place xdd
any GL on your set :) thank you for modding.

EDIT : ayyy new page \:D/
did an update on highest diff too
Zetera
Oh wait, this lives?

If so, I'm offering you a taiko spread.
Topic Starter
Feb
I have the fear if i add more gamemodes to the set it never gets ranked :(
Quick Draw
Test-played 'Puxtu's MX' difficulty and some changes were made based off of my feedback. Chatlog can be read here:

http://puu.sh/qEBH2/c111e398e3.txt

Nice map, looking forward to it being ranked!
puxtu
@feb: remove these notes in my diff please 00:10:920 (10920|0,11353|3) -
lit120
!!!!!!!!!!!!!!!!!!!
Topic Starter
Feb
updood

deleted bmads diff cuz he wanted to remap afaik, but its pending now
Synpoo
if you ever try to rank this lmk and i'll remap and won't go mia for 5 years
Topic Starter
Feb

Synpoo wrote:

if you ever try to rank this lmk and i'll remap and won't go mia for 5 years
Maybe one day, concentrating on the two I have in pending right now.
puxtu
come on feb rank this
Topic Starter
Feb

puxtu wrote:

come on feb rank this


I probably would remap my diffs, also I'm still in japan bro
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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