Oh damn...
Actually nvm, this one is better :')
Actually nvm, this one is better :')
Thanksie!Hailie wrote:
From my queue btw to hype my map - is to go to general (all difficulties) - say something and press the heart icon (you don't have to do it lol)
- Insane
- 00:13:136 (1,1) - due to the nature of the kickslider - it can easily trip someone up on the first 2 notes and it be better if 00:13:636 (1) - wasn't stack under it like it is This isn't a kickslider. :p The length of this slider is 1/1 beat exactly, it's just 0,25x SV. Since in Hard I use the same concept kinda then in Insane I like how this perfectly just swaps from object to object as the sound just gets intenser there, nothing more. I changed the movement direction for the 1st slider so it feels more natural and emphasized for the 2nd slider.
- 00:58:836 (2,3) - this would be cleaner if you stack it under 00:57:636 (3) - (just a suggestion and you will probably have to do some minor adjustments) Well it wasn't really needed since the 2nd circle was kinda stacked there (stacks just mess up patterns, nothing more), I just moved slightly some things.
- Hard
not much to find sorry and GL
- 00:13:236 (1,2) - kind of the same as Insane but only move it back a little this time I kinda like this concept since the melody is the same there, it just refreshes kinda so minimal movement there is the best.
- 01:29:636 (5) - you can give more emphasis to this note if you move 01:29:436 (4) - on the slider end of 01:28:036 (3) - Yap, but DS wont let really, imo this emphasis is already enough.
Thanks!h4d0uk3n1 wrote:
Hi, m4m here
Descend:Hard:
- 00:20:036 (2) - you probably should end this thing on white tick and begin spinner on 00:22:536 - cause slider end has far more impact than spinner (same for hard diff) Okay... done for both diffs.
- 00:26:436 - considering the fact that you made clickables for same sound a bit further, how about about making one here to? you can end spinner on blue tick and silence its end and place circle on 00:26:436 - , i think it would be cool (same for hard diff) I like my current one a lot more.
- 00:41:636 (2) - I believe this thing should be 1/1, so it would interact nicely with previous slider (same for hard and normal diff) I emphasis the full vocal there rather than the echo.
- 00:44:436 (2,3) - thats mostly personal opinion, but how about emphasizing echo thing? the way you treat it is the same as any other vocal, but I think would be cooler to represent it somehow differently. 00:47:636 (2) - same Doesn't it already show what I do with these sliders? It should be obvious that I extended these sliders just because of the same vocal/echo, whatever we call it here. It looks nice to the eye.
- 01:44:836 (3,4) - vs 01:48:036 (3,4,5) - consistency? almost same vocal (same for hard diff) Almost doesn't make it the same. The way I have mapped means that the intensity rises. Wouldn't be that good for that 1st part.
- 02:22:436 (1,4) - 02:28:836 (1) - 02:30:436 (5) - these sliders have same, uhhh, synth-drum-i-dunno-sounds as here for example 02:00:036 (1,2,3,4) - , maybe map them? (same for hard diff) Emm, I don't really see much point in these rather than just making the slow parts more confusing. I'm really happy with the rhythm in kiai so it's pretty hard to convince me at this point.
Liked contrast of kiai, I think you made good job at representing music overall. I think a bit of polishing wouldn't hurt cause some structeres look a bit random imo, maybe its just me, but I'll just point out things which I think you could replace with something more appealing: 01:25:636 (1,2,3) - doesn't look smooth nothing much to do there in case you have better idea if that slider angle bothers really by 1-10..., 01:26:436 (4,5) - how about placing 5 towards direction of 4? I don't want to overlap with previous objects 00:59:236 (4,5,1) - these don't have anything appealing in them except for triangle of circles I don't really get the point here, 01:31:236 (2,3) - looks like a failed blanket it doesn't look, it's for playability since I had it blanketed before and it was awful, 01:32:036 (3,4) - not smooth I don't know the meaning since I see no probs, 01:35:836 (5,6) - not smooth (try rotating 6 a few degrees) same as before, 01:42:236 (7,8) - looks rather unpolished, maybe try making them overlap each other not so much? I mapped it differently before so it's like this atm and I don't see any problems since I went for flow here Sorry for being nazi, I just think that such minor things would make your map feel a bit more solid they may seem minor at first, but would require to map like 1/4 of the map differently then which will make things even worse, I don't really see them as a big problems, but thanks anywaysNormal:
- 00:52:436 (2,3) - I personally don't find these touches very nice looking, there are a lot of them throughout the diff, perhaps replace them with something better The whole map has them, and it's a style to have nice flow, not looks. Looks are nice as well if you can look it from a way where you see only structure. Really hard to explain tbh.
- 01:03:036 (4) - quite confusing rhythm - missed vocal on 01:03:236 - passive slliderend for strong drum, anything better? I hope it's better now...
Easy:
- 00:36:036 (1) - It's not /that/ different from previous piano to be 1/2 sldier instead of a circle This is the only one indeed which IS different from earlier ones since the piano ends at red tick. Others are 1/6 earlier. So should be completely understandable. In Easy I only use circles there,
in Normal I used 1 slider, in Hard 2 sliders and in Insane 3.- 00:40:436 (4) - 00:46:836 (4) - 00:48:036 (6) - I believe this should be a circle. Cause you make click/sliderend for each syllable and theres no syllable here at the sliderend here I probably understand, but I see nothing wrong in my current sliders as well.
- 00:48:836 (1,2) - 00:58:836 (2,3) - 01:10:436 (8,1) - 02:10:636 (4,5) - oh, I think it doesn't look very nice, seems like a bad blanket, you seem to use this thing a lot, but maybe you can find something better? Yeah, DS made me do it since I started to map it with higher DS. I saw that it works this way as well,
everything really don't need to be blanketed because they must be blanketed, since I use this everywhere then it should be alright.Hope I helped, good luck!
- 02:10:436 (3,1) - first overlap throughout the whole diff, perhaps change it, to be coinsistent? (might want to change this too 02:26:436 (3,1) - ) This really isn't a problem, I used it 2 times which already shows that I intended to do this. I would need to mess way too much there which really has no point since it's fully structured.
Uh, indeed it is random, I'm really wondering if you searched for this song itself. But thanks for the mod anyways, will check it soon. Oh, and I'm glad that you enjoyed the last diff, much appreciated.naiwato wrote:
random mod
Normal:
01:01:636 (1,2,3,4) - I think the 3 should be removed and the 4 NC'd (It seems like you switch to instrumental on the 3, but NC'ing it will make it more obvious) I use the same NC'ing system everywhere, I just use NC after every 2 big white tick, so it's not really needed.
01:40:036 (1,2,3) - do this? It's valid and could be mapped like this, but I prefer mine more since I map the vocals as well.
Hard:
00:41:636 (6) - this feels like it ends weirdly, maybe make hitsounds stronger? That's just vocal what's unpredictable to map. This fits the current rhythm the most though.
01:28:836 (1,2,3,4,5) - I think it should be mapped more equally here, like 2 stacks and then a lonely circle or no stacks or something else Well that's what I came up for a build-up in Hard. The first stacking objects build it up, next ones you will need to also move a bit and the last note is to end this.
01:41:836 (6,7) - NC? Uh, not needed again.
01:48:036 (3,4,5) - I think it would fit better if the middle (NO. 4 in this case) slider was a circle But the slider emphasizes the vocal on red tick as well, a circle doesn't.
Also the last diff is so cool!
Tbh I just clicked pending and downloaded a bunch of beatmaps lolXayler wrote:
Uh, indeed it is random, I'm really wondering if you searched for this song itself. But thanks for the mod anyways, will check it soon. Oh, and I'm glad that you enjoyed the last diff, much appreciated.
Uh, oh, didn't expect you to mod my map instead, lol. But thanks for the nice words and stars, I can't thank you much more, lul.Flowziee wrote:
hi, this is just a random mod. i thought it would be fun to mod something of musical tastes. c: you can kinda treat this as a nm or m4m, idk lol
First Look
owo Such a nice map. I love this style of mapping so much! I think it perfectly reflects the song. There's just no part of this mapset that I didn't like. Thanks <3
Descend
01:21:836 (4) - Maybe you can adjust it to the left of the slider? I think it would put way more emphasis on this note and would also be more aesthetically pleasing. This works the current way kinda nicely as well, but I instead placed the circle on the slidertail right now, lets see if it's alright.
02:04:236 (2) - I think this should be placed according to the incoming direction of 02:04:336 (3) - . I don't really know how to word this, I'll provide some examples to show you what I mean. (02:00:836 (1,2,3) - , 02:07:236 (1,2,3) - 02:10:436 (1,2,3) - ) this is just for consistency I reworked this place a bit since the whole spacing was different here as well.
Hard
00:32:836 (1) - I feel like this is slightly unreadable because most of the slider arrow is overlapped. I suggest increasing the SV here a bit so that the repeating slider can be seen more clearly. Meh, that's meant to be a very slow one and if it can't be readed then there's a retry function. Although I haven't seen anyone who has testplayed break there before.
Normal
For this diff, it would be nice to see sliders like 00:49:436 (2) - perfectly blanketing previous sliders. idk, just a thought. I used a smaller or higher (I don't remember which one) at the beginning and they were blanketed nicely, although as I changed it, I felt like this concept is pretty nice as well, there doesn't need to be always a blanket.
Easy
01:25:636 (2,3) - I feel like it fits the vocal here ''love someone'' if it had the same rhythm choice as 01:27:236 (1,2) - I used the same thing 01:12:836 (2,3) - here as well and then later the repeatslider. Just a bit of variety since both play well.
damn.. i just wish this was ranked ;-; ill give this 3 kudosu for this amazing mapping!
Alright, thanks for accepting the request though. Top diff should be the most polished as I kinda used the same time mapping that one as I did mapped all the lower diffs combined.Lasse wrote:
206918.jpg unused yap removed, was there just in case
hs
00:26:436 - higher volume to match the song alright, changed to 20% like the notes after that are
01:04:436 (5,6) - why whistles? drum-clap fits better https://i.imgur.com/I9oIrWo.jpg okay
01:57:936 (3) - 02:01:936 - etc these blue tick things could have whistles to emphasize unique rhythm (on top diff) done as well
descend
could probably be like ar 8.7 um I'll go with 8,8 then, since the kiai is still pretty much full of notes even with 8,8 it's a bit clunky, will go change to 8,9 maybe later
00:40:036 (3,4) - these are kinda weird since you basically suddenly use much higher rhythm density when song doesn't change/gets less dense. something like https://i.imgur.com/1y923Jv.jpg fits this part better
00:43:236 (3) - ^
this also makes stuff like 00:44:036 (1,2,3) - stand out much more which is nice the rhythm what you gave loses it's point as well with these held sounds :/ it feels so weird to just end a slider where another vocal is meant to be held. I'll give my explanation to this part: the first sliders you can hear that the vocal ends at red tick, but the next ones already tell you that the vocal is longer. This can be seen/heard better A LOT in the second one 00:43:236 (3,4) - especially here so I kept it consistent there. The spacing is also very low between the notes and I don't see that huge density where you just need to release and click again.
00:46:436 (3,4) - these ones are 1/2's here because the 2nd slider ends at red tick with the vocal, the 1st one is certainly same than earlier it was, but since the 2nd one isn't then I just applied some variety here. I hope that it's fine.
00:41:636 (2) - would make more sense if you mapped tail to the vocal echo on 00:42:036 - instead of extending onto nothing when there isn't even some held sound um it's kinda hard to explain, for me it ends at red tick because the real vocal ends there with the "chhh", it could be mapped to the echo as well, but I really like how this ends at the real vocal instead of some echo which I truly emphasize at different places where it really matters, hopefully it's alright...
01:07:836 (5,1) - kinda gross slider entry angle visually, looks broken. but might be hard to fix cause it needs some rearranging I rotated this and some notes later by 3, hopefully it makes it a lil better.
01:20:436 (5) - should be two circles with how you did rhythm in this part? I felt like the vocals aren't that good there to use jumps, like 01:28:436 (5) - here. Well since it was easy to implement then I applied this right now, but if someone tells that it's inconsistent maybe or idk then I'll just invert it back.
patterns like 01:26:436 (3,4,1) - would look much better if both overlaps were the same angle/spacing visually, for example https://i.imgur.com/2w8BRen.jpg oh yeah I did this pattern like a day before you modded it so it was a small error from me, should be fixed now
also for things like 01:42:236 (7,8) - either perfectly overlapping the sliderbody, or less overlapping would look cuter can't change much here, it should overlap now a bit less, but the movement between that circle and slider + next slider should be better now
02:01:936 (6,7) - bit lol to have this spaced like the 1/2 gaps before on a low insane. something like https://i.imgur.com/6ho7LfU.jpg would be better okay nerfed them a bit, I wanted to give some emphasis to this place, but I guess that the sole small stream works as well, fixed the 2nd one as well since you didn't mention that somehow
02:06:036 (2) - why not just map it as sliderend, it's such a weak beat ? fits the stop in the song much better https://i.imgur.com/f9MC2lc.jpg I tried this several times, even with different slider shapes, idk it didn't fit that much for me. With that circle you feel as you truly end that place as well, with sliderend it just feels meh.
hard
00:40:036 (3,4) - etc. same as top diff I hope that I explained this above
00:44:036 (5) - this one I made with repeat one here to not make it as dense, it's Hard so that's why I made it. 00:47:236 (5,6,7) - here I didn't because the vocal there doesn't end like this
for patterns like 00:52:436 (2,3) - you can break ds a bit to make them look much nicer https://i.imgur.com/EPluD7u.jpg or go for an overlap similar to 00:54:436 (6) - did the 2nd way
01:53:236 (2,3,4) - pretty questionable since you don'T use any other similar overlap patterns I did this pattern a bit more "similar" now, they both are overlapped now and the spacing increases a bit, I hope that it's better
so up until the kiai part the diff seems alright, but then rhythm becomes ?? 01:57:636 (4,5,6) - 02:00:836 (5,6,7,8) - this and similar ones don't really fit the song, why not just something like https://i.imgur.com/vGZJxpN.jpg ? makes much more sense with blue tick rhythm in the song eeeeeh, there is that 1/4 sound right there what makes the kick viable and also it already has a huge note intensity for a hard in the kiai... but if you tell me so. I will overhaul this place then. Spacings will stay the same for the whole kiai though, otherwise it gets way too hard.
normal
00:20:036 (1,2) - ? seems really weird overall for a normal with how there is barely anything on the song
would just delete this and earlier and start the diff from 00:21:636 - with a spinner until 00:26:436 - okay
00:39:236 - why is this part so dense in comparison to others, it's pretty calm but you mapped it basically same as 00:52:036 -
and rhythms like 00:40:036 (3,4) - are pretty weird
part overall could be toned down a lot rhythm wise for better contrast https://i.imgur.com/RIiQ4xz.jpg for example nerfed down this one, but I seriously have no idea if the parts after that can be the same as they are??
01:43:236 (1,2,3,4,1,2,3,4) - both of these could be something like https://i.imgur.com/dS0l5TG.jpg instead so 01:49:636 - feels more intense in comparison to match buildup in the song done
a thing on visuals, mainly to keep in mind for future maps: things like 02:09:636 (2,3) - are pretty gross, you keep a curve, but second curve doesn't go well with first and also overall makes transition into the straight slider look weird https://i.imgur.com/WgzVXlp.jpg
compared to breaking the curve with something like https://i.imgur.com/AhwuANH.jpg so the breaking curve works better? I haven't used much these ways.. will apply as well then after the part above reworked lots of stuff, that isn't there anymore prob
also idk if you map without sliderends, but these things 02:24:036 (5,1) - with random uneven tail/head overlaps just look bad in context of the whole map
(+ overlapping so much is a bit lol for low diffs cause of readability) yeah I do map without them I guess, I can't map without my default skin what I use, been mapping with this since I started mapping, I really don't see anything wrong with a overlap what makes good circular flow though, I really like to use it
easy
same for intro spinner thing as normal done
01:13:636 (3,1,2) - misleading since slider leads into 2 and visual spacing is even. something like https://i.imgur.com/id4yZke.jpg will be much more clear for an easy
01:17:236 (5,1,2) - etc ^ hopefully they are better now
the ones like 02:28:036 (1,2,3) - are a bit better since the movement from before leads more into the next object
01:46:436 - same issue as normal well okay, I removed a slider there and made a circle
02:11:236 (4,1) - stuff like this is so unintuitive visually :/ but there's nothing else to do... like nothing
[]
top diff is alright, but low diffs (mainly n+h) need some more work, gl
Oh.... thanks for checking. Didn't really expect you to check it.Nozhomi wrote:
For normal, mainly issues on pure aesthetic point are stuff like 00:48:836 (1,2) - / 01:57:836 (4,5,1) - / 02:07:436 (4,5) - / 02:10:636 (4,5) - , and stuff than Lasse pointed out before. I think that they got fixed with the changes what I made
Once you're done with polishing stuff, call me for it. Top diff is cute.
Nikakis wrote:
Hi Xayler, I love this song & set, I would love to see it soon in Qualified status. But before that, I would like to share mine opinion about your rhythm choices in Kiais of the Normal difficulty. First things first, I'm really curious about the fact that not even a single modder didn't worry about your decision on mapping so damn passively this tick 01:57:636 - , 02:03:836 (3) - , 02:10:436 - , 02:16:636 (3) - . Ok so, I will get in more detailed. 01:57:436 (3) - , 02:10:236 (3) - Yeah ok, they land on the synthesizer sound but then these downbeats appear 01:57:636 - , 02:10:436 - where the intensity of the song is getting even stronger and you just ignore them with a slidertail, which in my opinion it totally ruins the concept of the song. Then, you come up with these 01:57:836 (4) - , 02:10:636 (4) - which I can't really understand why you decided to place some 1/1 long ass slider on the red ticks when they are following nothing according to the song's current rhythm. After all that, what I do recommend for these parts 01:56:836 (2,3,4) - is sticking with this type of rhythms which they are simple and, most importantly, accurate with the song's rhythm, especially here 02:10:436 - where you can also map the vocal with mine rhythm suggestions.
Same with these 02:03:836 (3,4) - , 02:16:636 (3,4) - they trigger me so much .I would also recommend to Ctrl + G these 02:07:236 (3,4) - , 02:20:036 (3,4) - , they sound better in my opinion.The rest rhythm of the Kiais is fine. About the aesthetics, I would also agree that this type of overlapping stuff 02:08:036 (5,1) - , 02:11:236 (5,1) - is quite ugly and could be easily improved by making different slider flow directions.
1. Okay so the big white tick got solved with me using the same kind of rhythm in that place so the big white tick gets always a circle there now.
2. The slider from red tick is actually there because mapping the same white+blue+red tick slider all over again will get really boring quickly and it's also hard to map efficiently because they always come back. So I invented this version since at the red tick there's the drum and and the 2nd red tick the rhythm from the blue tick ends. So it fits nicely for some change.
3. I didn't want to focus on vocals because there is nothing backing them in the kiai. In all difficulties, I focus the melody and rhythm there primarly since they are more unique and better to play. Vocals just erase a lot of rhythms in this case.
Ok so, this is what I wanted to adress overall, I wish you luck!
Will direct this message to Jonawaga.Nikakis wrote:
Nice sb, just a subjective suggestion: I think it would be cool if you would add something like a sudden white light or a quick vibration on these beats 01:56:836 (1) - , 02:00:036 (1) - , 02:03:236 (1) - , 02:06:436 (1) - , 02:09:636 (1) - , 02:12:836 (1) - , 02:16:036 (1) - etc etc. Wouldn't be?
I think these are vibrations.Xayler wrote:
Will direct this message to Jonawaga.Nikakis wrote:
Nice sb, just a subjective suggestion: I think it would be cool if you would add something like a sudden white light or a quick vibration on these beats 01:56:836 (1) - , 02:00:036 (1) - , 02:03:236 (1) - , 02:06:436 (1) - , 02:09:636 (1) - , 02:12:836 (1) - , 02:16:036 (1) - etc etc. Wouldn't be?
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//Storyboard Sound Samples
Thanks for the check! I don't know what to polish more though so I'm a bit confused now if I should ask right away or not?Hailie wrote:
Hello! As request from pm Thanks!
Descend
- 00:29:636 (1) - Shouldn't this be a repeat just like 00:32:836 (1) - ? they sound no different from each other even when I slow the songn down so it shouldn't be a reason why they are both made differently and it wouldn't ruin any effect you were going with As I hear, the first slider has the piano for first two 1/6 ticks. The 3rd tick what the 2nd slider has is the 2nd tick for the 1st slider if you hear it closely. I have pretty awesome headphones so that's what I hear.
- 00:52:436 (2,3) - think it would be cool to emphasis the beat on the red tick 00:52:636 (3) - by not having this stack similar to 00:55:636 (2,3) - where ya didn't have it stack
^ 00:58:836 (2,3) - same as above Alright, I did it more predictable now so they are same now.
- 01:01:236 (4,5) - this 1 is fine Okay.- 02:02:436 (1,2) - should (2) have a nc ~ seems kind of inconsistent to not add a NC here when others times such as 02:12:036 (1,1) - 01:56:036 (1,1) - for an example does have a NC It doesn't have a NC because slider velocity doesn't change there, the ones you mentioned - there it does. I add NC's for different slider velocities so people can expect it to be slower/faster.
^ 02:24:836 (2) - basically kind of the same thing Same explanation as above, sv doesn't change here so it should be alright.- 02:06:036 - maybe instead of just a circle,go with the slider like previous times? kind of goes with the music more than a circle and having a pause at 02:06:236 - imo I wanted to emphasize it this way with a circle at the end, that sound doesn't support the slider like I did in other places and that's why I left a bigger break there as well.
Hard
- Kind of the same deal with the ncs like on the top difficulty at around here 02:02:436 - Same explanation as in Insane.
Normal
- 00:56:836 (4,5) - possibly adjust this by moving slider head up more towards the left? flow a bit better for new players Done.
- 01:06:836 (5,6,7) - for this and all similar - maybe used this type of rhythm instead https://puu.sh/zytz6/2d1dff46d4.png
imo it flows better (also look better) - if ya don't go with my suggestion - then I do suggest having it a bit more polish than it is currently Right now the way I have it mapped was actually a suggestion from another bn. He has used this kind of rhythm in his normal diffs as well and it works really nicely. The circles also have the red tick drum as clickable, otherwise it would be in a slidertail. I use these 1/2 sliders to emphasize a rhythm what's more intense like 01:04:436 (6) - 01:18:036 (2) - 01:28:836 (4,5) - these.
hmm idk ~ Its ok but at the same time the difficulty can be possibly more polish than it is now before calling me back What do you mean exactly by more polish, the rhythm part or something else? I don't see from my standpoint what's wrong currently as everything what were a bit off previously were fixed with my small uploads last month.
well its pretty decent I suppose Thanks, I really hope that it's good!
Just call me back later and also confirm your metadata Metadata is in the description!
anyways I came back to make a clarification since I realize I had to - you may call me back after through forum pm so I can look more into it (and possibly bubble if I don't see further issues)Xayler wrote:
Thanks for the check! I don't know what to polish more though so I'm a bit confused now if I should ask right away or not?Hailie wrote:
Hello! As request from pm Thanks!
Descend
- 00:29:636 (1) - Shouldn't this be a repeat just like 00:32:836 (1) - ? they sound no different from each other even when I slow the songn down so it shouldn't be a reason why they are both made differently and it wouldn't ruin any effect you were going with As I hear, the first slider has the piano for first two 1/6 ticks. The 3rd tick what the 2nd slider has is the 2nd tick for the 1st slider if you hear it closely. I have pretty awesome headphones so that's what I hear.
- 00:52:436 (2,3) - think it would be cool to emphasis the beat on the red tick 00:52:636 (3) - by not having this stack similar to 00:55:636 (2,3) - where ya didn't have it stack
^ 00:58:836 (2,3) - same as above Alright, I did it more predictable now so they are same now.
- 01:01:236 (4,5) - this 1 is fine Okay.- 02:02:436 (1,2) - should (2) have a nc ~ seems kind of inconsistent to not add a NC here when others times such as 02:12:036 (1,1) - 01:56:036 (1,1) - for an example does have a NC It doesn't have a NC because slider velocity doesn't change there, the ones you mentioned - there it does. I add NC's for different slider velocities so people can expect it to be slower/faster. Okay I didn't pay attention as clear as I thought (so much for being a bn >.>) but that bring on a different point - why isn't there a SV change at 02:02:836 (2) - ? I get that this 02:02:436 (1) - slider is suppose to be faster but in the music - it is clear that this slider should be 02:02:836 - faster than the other like other times (if not slightly more fast) so its make sense to change the 1x or 1.1x to differentiate from the other times where its 1x
^ 02:24:836 (2) - basically kind of the same thing Same explanation as above, sv doesn't change here so it should be alright.- 02:06:036 - maybe instead of just a circle,go with the slider like previous times? kind of goes with the music more than a circle and having a pause at 02:06:236 - imo I wanted to emphasize it this way with a circle at the end, that sound doesn't support the slider like I did in other places and that's why I left a bigger break there as well.
Hard
- Kind of the same deal with the ncs like on the top difficulty at around here 02:02:436 - Same explanation as in Insane.same thing I wrote in red
Normal
- 00:56:836 (4,5) - possibly adjust this by moving slider head up more towards the left? flow a bit better for new players Done.
- 01:06:836 (5,6,7) - for this and all similar - maybe used this type of rhythm instead https://puu.sh/zytz6/2d1dff46d4.png
imo it flows better (also look better) - if ya don't go with my suggestion - then I do suggest having it a bit more polish than it is currently Right now the way I have it mapped was actually a suggestion from another bn. He has used this kind of rhythm in his normal diffs as well and it works really nicely. The circles also have the red tick drum as clickable, otherwise it would be in a slidertail. I use these 1/2 sliders to emphasize a rhythm what's more intense like 01:04:436 (6) - 01:18:036 (2) - 01:28:836 (4,5) - these.
hmm idk ~ Its ok but at the same time the difficulty can be possibly more polish than it is now before calling me back What do you mean exactly by more polish, the rhythm part or something else? I don't see from my standpoint what's wrong currently as everything what were a bit off previously were fixed with my small uploads last month. The rhythm is fine - I was suggesting to polish it as far as the patterns visually before calling me back which shouldn't be too long - sorry should had made that more clear
well its pretty decent I suppose Thanks, I really hope that it's good!
Just call me back later and also confirm your metadata Metadata is in the description! while I seen that - I mean getting it confirm through something such as the metadata discord server as to keep future dq/pop (which is quite common from something as simple as this)
Also, since the Insane and Normal had some reworks then I can give kudosu again or? well the normal is a new diff basically so up to u
You can see that I use only 0,25x 0,5x 0,75x 1x and 1,25x slider velocities. So there are only these what I'm using for this particular song/difficulty and I want it to stay like this so the 1,1x and stuff would just bring inconsistency to that as well. I hope that you understand. And why that slider there isn't 0,5x like the others is because the sound isn't the same as it is for these where I use 0,5x. I know that it doesn't change a lot, but I want to emphasize it this way so I used same sv for both of them. Also it plays much better the current way as the small stream is fast and the faster the slider after that is, the better it is to play without a sliderbreak.Hailie wrote:
Okay I didn't pay attention as clear as I thought (so much for being a bn >.>) but that bring on a different point - why isn't there a SV change at 02:02:836 (2) - ? I get that this 02:02:436 (1) - slider is suppose to be faster but in the music - it is clear that this slider should be 02:02:836 - faster than the other like other times (if not slightly more fast) so its make sense to change the 1x or 1.1x to differentiate from the other times where its 1x
I really don't see what are wrong with patterns as most sliders what are in a row are made for flow and playability. So some slidertails or such may not be in a pattern always due to this, it would limit my mapping way too much and I prefer flow a lot more than just some patterns what don't play as good as I have currently. And for me patterns are visually top notch, that's what I usually prefer as well so...Hailie wrote:
00:56:836 (4,5) - possibly adjust this by moving slider head up more towards the left? flow a bit better for new players
I also did the AR changes to Hard and Insane now.Nozhomi wrote:
I'll fill that space soon I hope.
Ok[Easy :][Normal :]
- 01:02:436 (2,3) - Restart on the red tic and creating a polarity issue is really hard for a new player. I would avoid to restart on tha beat due to low emphasis vocal provide here and to avoid to trouble a new player discovering simple rhythms. Smth like this https://puu.sh/zIsHX/cf9c1dc3ba.png would be more evident to play. Seems reasonable, I got some mods to that, but your suggestion to the rhythm is really nice as I didn't know what else to do here.
- 01:04:836 - During this part, since we're still in a calm part, you could maybe provide a bit more of rhythm diversity. Like for example change 01:10:436 (4,5) - for this https://puu.sh/zIsM9/510f4e9322.png . Imo that's the most intense part of the song if we take refrain/kiai out. This can be more seen in the top diff. I tried to map this part in a classical 1/1 rhythms as that's what I really liked to play back in my noob days and cbh delivered such easies. So the rhythm you suggested falls off a bit. But the thing mostly is that it would only fit in that place imo as other verses are constructed differently to make this rhythm a bit consistent, so I'd stick with my current one.
Also on that same part, your NCing is a bit inconsistent. You seems to put them on vocal like 01:08:436 (1,1) - , so do it too for 01:13:636 (3,1) - / 01:20:036 (4,1) - / etc... That somewhat falls into the same verse category, but I get the idea and hopefully it's better now.- 01:56:036 (1,2) - Should be a 2/1 sliders. Because that's the only one I can't explain (I can understand for 02:05:636 (1,2) - ). I did it that way for them as I wanted the hype/transistion to the refrain be awesome, it feels really bad to just leave as a slidertail. I also did this somewhat consistently 01:56:036 (1) - this and 02:05:636 (1) - this as they are the most intense in that regard before the vocal + 02:18:436 (1) - here and 02:31:236 (1) - here. The first one I did as it has a short vocal as well. Imo it would really take out the intensity of the refrain really starting if I have it as a slidertail...
[Hard :]
- Tbh I don't really know why you choose to use a 0.70x spacing for 1/2 elements. It makes some patterns more harder and messy to read (like 02:04:236 (4,5,1) - for example) than if you used a 1.00x spacing. It really confuse me like that. It was more like a suggestion what I got and for me it made things to look better overall as if you use the usual 1.0x for everything, then the 1/2 will look pretty bad as they aren't almost overlapping which makes it pretty horrible imo. I guess that's more of a taste. And the overlap you mentioned would still be there, just it would be with a bit bigger spacing as I can't overlap perfectly 02:04:236 (4,1) - these. I hope that's alright.
- 00:36:036 (1) - Silent the end of this slider (5% volume) because it's a maintained sound so a full hitsound on it sounds too much. Done.
- 01:27:036 (8) - I would probably better to remove that circle. You already had a really dense rhythm just before, having some break here would be beneficial for the player. Also there's nothing really interesting as sound to click here. There's the same sound earlier as well 01:14:236 (8) - and there's that high pitched idk what to call synth sound, imo it's pretty interesting and fun to play. As that's the most intense part of the song (I suppose that I told that already xD) if we exclude the refrain, I decided to leave it like this. I actually nerfed the Normal by a huge margin in terms of rhythm density if you remember the old one which was more like an Advanced. xD
[Insane :]
- 00:13:236 (1,2) - Can you not do that ? That's painful to tap correctly and seems a bit too much for a Hard. I would remove 00:13:236 (1) - tbh. Okay...
- 00:32:836 (1,1) - Even if that's a good idea, I think it's a bit too much for a Hard diff to use elements like that. It can be easy break due to small slider lengh and harder to tap due to that. Uh, I've seen lots of kicks used in Hard diffs tho which are much worse to play as there are multiple ones in a row, but that's just 1 slider after a break. I applied this to the first one (where it's a circle instead) as that's a bit too much indeed for a 1/6 kick, but repeatones aren't also alright, I mean there's just 2 of them with big breaks?
- 02:02:236 (7,8,1,2) - Just want to complain about that pattern who is too dense, making 02:02:236 (7,8,1) - unecessary harder to read compared to 02:15:036 (7,8,1) - . The pattern feels a bit too messy too so adding some space to that would be much cleaner and enjoyable here.
There's nothing much to do (needs to be remapped otherwise in that section) other than I stacked 02:01:436 (4,1) - these and then I moved 02:02:336 (8) - this one a bit closer so the distance is correct. Does that make a bit cleaner it?Actually nvm, I thought of something without changing anything after that - does that play better or?
Double check your hitsounds just in case. Did and I also did some consistency changes between diffs. (My hitsounding is really bad overall tho)
Mukyu~
Fixed things in Hard and the unsnapped thing.Kuron-kun wrote:
Hi there! Was checking your beatmap and found an unsnapped object in Hard. You can check AiMod for additional details. Will fix it asap. Didn't have it there before, lol.
Additionally you can consider these things:
[Normal][Hard]
- 00:36:036 (1) - This sound exactly the same as the previous ones (even lower), so I don't see much reasoning to add a 1/2 slider there. Would be much better if you lower the volume and add a circle there instead. Um 25% clearly tells that there's a 1/6 piano and for that 3rd one it ends at red tick. In Easy I have all circles, in Normal I have this 1/2 slider and 2 circles, in Hard I have 2 1/6 sliders and 1 circle, in Insane I have 3 1/6 sliders. I tried to be consistent between difficulties here.
- 01:54:436 (5) - Actually this is a nice spot to add a NC since the song changes a lot and it's a downbeat. But that's up to you. But I have NC on every 2nd downbeat, doesn't make sense to NC that.
- 00:52:036 (1) - Since you've been following even the 1/6 beats in the beginning, would be really cool if you could add a triplet there to map the vocal, as you can hear there's something in the blue tick. It would be inconsistent with 00:39:236 (1,1,1) - them. Imo this isn't needed.
- 01:18:036 (2,3) - I'd highly recommend spacing these a bit more as these 3 01:17:436 (7,1,2,3) - have basically the same spacing and yet different snaps and that can be really confusing, specially with AR7. You can stack (2,3) to (4), would fix that. The point of that is that the song intenseness goes down there, so there's a SV multiplier which is lower and after all it just visually gives the same, but it should be noticeable that it's not 1/2, same thing in Insane diff. But since so many don't agree with me here, then I'll just have the 1.0x SV here...
- 01:55:236 (2,3,1,1) - The overlaps here (specially betwen (2) and the last (1)) isn't pleasing at all as things might feel really clustered. My suggestion would be to move 01:55:236 (2) - further away from the previous slider. Moved 01:56:436 (1) - instead and the 3 objects after that.
Thanks.vipto wrote:
Congratulations my friend