You check the task manager and see if everything is alright. Nothing more than that. lol
Ok I only tested out the compatibility mode (including the play-skip) and found out that:
When start game: 400MB
Song selection: 700MB
Loading first map: 1170-1178MB
RAM stays as over 1GB until quit or change skin.
I guess it depends on how many beatmaps you have when it comes to starting the game and entering the song selection menu.
I don't know why but I didn't realise that when I tried out compatibility mode, play-skip was acting retarded. Like it was flashing and shit. (I keep restarting and nothing changed)
AND IMPORTANTLY:
The ranking letters and pause background didnt appear. But as soon as I restarted the game, it went back to normal. This may happen to me but in a very slim chance.
We know that compatibility mode doesn't like to handle big skins especially the play-skip AND it consumes more RAM.
Optimisation-wise, compatibility mode is worse than the non-compatibility mode.
I think the play-skip buttons I make does not like compability mode which may affect other elements.
So to my own conclusion, osu! can run files from the skin but not all of them which basically means that other elements can just simply crash.
Ok I only tested out the compatibility mode (including the play-skip) and found out that:
When start game: 400MB
Song selection: 700MB
Loading first map: 1170-1178MB
RAM stays as over 1GB until quit or change skin.
I guess it depends on how many beatmaps you have when it comes to starting the game and entering the song selection menu.
I don't know why but I didn't realise that when I tried out compatibility mode, play-skip was acting retarded. Like it was flashing and shit. (I keep restarting and nothing changed)
AND IMPORTANTLY:
The ranking letters and pause background didnt appear. But as soon as I restarted the game, it went back to normal. This may happen to me but in a very slim chance.
We know that compatibility mode doesn't like to handle big skins especially the play-skip AND it consumes more RAM.
Optimisation-wise, compatibility mode is worse than the non-compatibility mode.
I think the play-skip buttons I make does not like compability mode which may affect other elements.
So to my own conclusion, osu! can run files from the skin but not all of them which basically means that other elements can just simply crash.