Hi it's me again
Just a few things I felt weren't quite as covered as I think they should have been, and just looking for a slightly more in depth follow up to your comments really
01:02:442 (3,4,5,6) - So in this pattern you told me to refer to prolog, which clearly states that a lot of the map has a focus on flow as a mechanic for emphasis as opposed to spacing, ie you will make hard notes harder not by increasing spacing but by using the subsequent movement to make the strain on the previous note harder. If I have understood incorrectly please do correct me.
Pardon my crude illustration of player movement throughout this section, but from my rough understanding of gameplay I can hypothesise that this is the general movement a player will be engaging with while playing this section of notes. An assumption has quite clearly been made here that the player is sufficiently skilled to adequately engage in the difficult parts of this map, namely the cross screen jumps, with ease and as such it is expected that snapping will be at a minimal in regards to spacing as small as this.
As such, bearing your prolog in mind, we can see that the jump from the slider end to four would be considered by your standards, rather easy in fact. Then we can see, judging by the obtuse angle that the jump from four to five would be rather strenuous, relatively, due to the nature of how movement is handled around obtuse angles. And then once again, in the jump from five to six, we see another obtuse angle, with the distance spacing from four to five being replicated in the jump from five to six.
There is no problem with this at all, I am more than welcome to accept the explanation for this choice of jump style between notes and how you have chosen to emphasise the notes, however, the emphasis does not match the music in my humble and honest oppinion.
As your prolog explains, the jump from four to five is emphasised by the obtuse angle, forcing an acceleration in a similar direction to the flow of the map in this section and then in the jump from five to six, note number five is emphasised by the obtuse angle from five to six and the subsequent directional acceleration. The problem therein lies that it is impossible, by your standards and with this pattern, to emphasise note number six due to the nature of the jumps as in their current form.
The symbol crash on slider six suggests that this note deserves extended spacing similar to what you provide here 01:03:320 (7,1) - however, any attempt to increase spacing in six will disrupt the balance between four five and six altogether very clearly since any space increase in six means that the acceleration in five to six will be higher and thus the strain on five will be undeservingly high.
This is my reasoning behind why this small section should be changed and I hope you can see how I came to this conclusion through my understanding of your prolog.
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My next point, although not present in my first post in this map, is nonetheless something that I believe deserves some urgent attention specifically with the part highlighted here 03:29:954 (3,4,5,6) - specifically the concept that this is in its own right one of the most intense parts of the map and, in reference to your prolog, not only have you made this as easy as possible by not only making the angles acute and reducing the spacing drastically but some consitency concerns also arise with the first half of the kiai, specifically with the spacing of this particular note 03:25:564 (5) -. We can hear clearly that this note five is building up to an intense notes in the form of the slider that follows it, my qualm is not with this note but how it relates to this note three 03:29:954 (3) - which very audiably has a much higher pitch is mapped giving the impression that it is infact less intense than the larger of the two.
This problem was highlighted with the idea in mind that both of these jumps follow the acute style of jumping so a more/equally intense jump should not be completely overshadowed by any of its counterparts. This goes for the rest of the jumps in the small section i highlighted too, 03:29:954 (3,4,5,6) - this is the middle of the kiai and yet the intensity of the jumps do not seem to be matching up with the intensity of the map at this point in time.
This overshadowing can also be seen slightly later in the map at 03:39:320 (1,2,3,4) - and 03:41:662 (1,2,3,4) - where the original notes i highlighted are of a higher pitch and intensity and yet lower spacing too however this may be due to the lack of strain caused by the long pauses in this later section but I would still like to hear your response nonetheless.
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- If a map gets modded by a total of 3 BN's plus other reputable mappers such as Kite and Alheak, you should probably question yourself as to why you're the one who finds the most issues in the map.
This is flawed logic which has lead scientists with the mental capacity far beyond you and me to come to conclusions incorrectly, biased on selective peer review. If people in the top 0.0001% of the population, when dealing with factual evidence, are not immune to such an occurrence then neither is any one else.
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That is all for now