General
Call me back and let me know ^^
- Why isn't there kiai time in sekai diff? Add it for consistency! Map without kiai is not cool tbh;
- 00:42:646 (5) - Would use redwaypoint a bit further on the middle point like you did for 00:41:723 (4) - because the actual shape ruins the flow a little honestly;
- 01:06:646 (2) - Shouldn't the whistle be on the reverse arrow as well like you did for 01:14:031 (2) - ? Check the hitsounding carefully and make it consistent between the two parts;
- 01:49:108 (6) - I can hear a similar sound on the red tick at 01:49:339 - so I would change the circle 01:48:877 (5) - with an 1/2 slider so that you can fill the sound at 01:49:339 - with an 1/1 slider to map all the sounds in this part;
- 01:59:262 (1,2,3,4,5) - This section is too hard for the easiest diff of the mapset. You could make it much more easier by removing the circle at 02:00:416 (3) - ;
- 02:09:877 (5) - I would move it some grid up because it's covered by accuracy bar downside;
- 02:22:339 (2) - Same of 1:06:646 (2) - , check hitsounding carefully;
- 03:22:108 (4) - Would remove this circle to make the section easier to play;
- 03:27:416 (4,5,1) - 3 consecutive stacks for the easiest diff is too much and the NC doesn't help newbies to read it correctly.. you could change (4) and (5) with an 1/2 slider instead. I think this one needs to be changed while you can keep next because it's a repetitive pattern in the same section you used twice, while here looks so random since it's the only similar stack in the whole previous part of the map
- 00:26:031 (2) - Use the same hitsounds of 00:22:339 (2) - ;
- 02:09:185 (2) - Forgot clap? mh;
- 02:28:339 (4) - Would flow much more better if it was parallel to 02:27:646 (2) - being two short 1/2 sliders;
- 03:18:416 (1) - This NC honestly confused me lmao, I would remove it because it would look more connected to the previous slider being 1/2 and would use NC on 03:19:800 (2) - to be consistent with all next same pattern;
- 03:42:646 (1,2,3,4,5) - Map suddenly became so hard with this kind of patterns place there lol, same for all next parts. I would try something easier like using some 1/2 sliders instead, the AR makes it very hard to aim and play for an Advanced diff. Think good about this :\;
- 00:26:031 (2) - Same of Advanced;
- 00:23:954 (4) - Would reduce the overlap a bit more to make it easily more readable;
- 00:53:377 (3) - I can understand previous triples but not this one, it's overmapped to me, I can't hear any sound on it. Also removing it would be consistent with next 00:53:954 (5,6) - ;
- 01:03:877 (1) - The snap on the blue tick looks honestly random.. I mean yea I can slighly hear a vocal there but the sound at 01:04:339 - is much more stronger and I would map it avoiding this kind of slider;
- 03:49:800 (4) - Align it better with (3)'s direction;
- 03:52:569 (2,3,4,5,6,7) - Worst flow I have ever seen so far in the whole map xD I got your intention to make a curve with alterning circles but the antijump between 03:53:262 (5,6) - makes the pattern kinda messy and ugly to play, trust me. I would try to make something else more interesting like the previous jumping circles;
- Read General field;
- 00:24:646 (4) - Would use whistle to emphasize the instrumental, same for this slider's tail 00:28:108 (2) -and 00:31:800 (8) - 's reverse and so on, you got what I mean I guess xP Indeed the one on 00:34:800 (7) - 's tail is unnecessary, just remove it ;
- 00:41:493 (6) - I would make a triple here to follow the vocal better so you can start an 1/2 slider on the downbeat, just like the Hard diff even because the sound on the downbeat is very strong and it's not a good idea to skip it..;
- 01:42:646 (1,2) - Missing whistles on tails;
- 02:05:262 (4) - CTRL + G it because the head should be on the same direction of next slider like you did for 02:03:416 (4,5) - and all next ones, it's confusing in this way;
- 02:14:954 (3) - CTRL + G it for consistency, it should be reversed compared to the way you placed the other sliders;
- 02:50:954 (3,4) - Missing whistles on tail and add NC on them like the previous section;
- 02:54:646 (1,2) - Same, use whistles, and all next ones like 02:58:339 (1,2) - and so on, won't mention them again;
- 03:51:877 (7) - Would use NC here to avoid this lonely long combo in the whole map;
- Best diff so far, I missed modding your maps Sekai <3 Add me back as friend pl0x :3
- 00:43:800 (2,3,4) - Maybe just stack them all? This unstack just makes the pattern lose its idea of polygon;
- 00:47:723 (3,4) - I know you are following the vocal here but I would just make a triple instead. It's good as it is now too but I am just giving you an option :3;
- 00:55:570 (4,1) - I know it would break the symmetry pattern of 00:55:800 (1,2,3,4,5,1,2,3) - but I anyways propose it: I would change the (4) with an 1/2 slider like you did for 00:54:877 (2) - that would follow the "you porn" or whatever they say in the same way of previous slider, this would mean you should also fix the pattern at 00:55:800 (1,2,3) - but honestly I think that the slider fits much more way better than the actual rhythm (I laughed as fk at my word joke);
- 01:03:570 (3,1,2,3,4,5) - Totally offtimes and wrong snapping. Till here 01:03:416 (2) - the 1/6 snapping is good, but the real snap from 01:03:570 (3) - is 1/4, check it carefully because im sure im right (just like you did on the next section of the map with the same melody);
- 01:09:416 (1,2) - Would use whistles on reverses to emphasize the vocal on blue ticks, this applies to all next sliders as well;
- 01:20:493 (1) - I do not really understand this speed up with 1.20x section honesly, the section is still calm and soft, and it's too exagerated imo considering the kind of pattern you used like 01:22:800 (3,4) - and 01:26:493 (3,4) - that are first I saw in the entire map so far. Think well about this because if I was you I would keep the same speed and pattern structures without any sudden change of pattern structures. This applies to the next sections like 02:36:185 (1) - ;
- 01:34:800 (1) - http://osu.ppy.sh/ss/9697898 this slider is almost unreadable.. it's very cool as pattern but to be sure I would make something easier to read;
- 01:40:108 (1) - There shouldn't be the slowdown here.. is so random;
- 02:00:646 (6) - Instead to place this slider there why don't you try to keep symmetry by 01:59:723 (3) - CTRL + Hing this?
- 02:02:954 (1,2,3,4,5,6) - Love this pattern flow, I would love it more if you stacked the 02:04:800 (1) - with (4)'s tail to keep the cursor movement on the right;
- 02:09:416 (5,6) - Why this antijump? I found it kinda unconfortable to play tbh :\
- 02:55:800 (1) - Same of 01:40:108 (1) -;
- 03:22:339 (1,2,3,4,5,6,7,8) - Mh.. this kind of pattern is good when started at the beginning of a section but since you started the section with unstacked circles at 03:20:493 (1,2,3,4,5,6,7,8) - I would just keep the same logic here to make the flow much more smoother and the pattern more fun to play;
- 03:41:953 (3) - Maybe NC?
- 03:54:416 (3) - When this slider appears the slider 03:53:723 (1) - 's flash is still disappearing making this short slider totally unreadable. Try to unstack it a little more;
Call me back and let me know ^^