Hey! I have some concerns about the highest difficulty here, in particular it's usage of slider leniency leading into streams.
00:15:129 (2,3) - 00:23:489 (3,4) - 00:30:129 (1,2) - etc. These 1/4-jumps feel really out of place in this map, for a couple of reasons. The spacings are pretty large (basically same visual length as your halfbeat spacings) so even though slider leniency exists, they feel similar to jumps instead of regular spacing. That combined with the fact that they start on weak beats (blue) instead of on stronger beats gets you a really weird emphasis here that doesn't feel natural on a diff as simple as this one.
Basically, if you made the sliders leading into those extended and started the streams on white or red it would've been much better, or even if the whole map would be more jumpy so these don't feel that big in comparison. But as it is right now they don't fit in well, in my opinion. The ones with actual streams (like 00:30:129 (1,2) - ) feel more problematic than stuff like 00:23:489 (3,4,5) - because with triples this has kinda become the meta so players are probably more than used to playing this (though I still think it doesn't fit in this context).
01:49:555 - in Advanced is missing a clap hitsound, btw.
Also, your difficulty spread is barely rankable, even today where nobody is that picky about spread anymore, but that "Advanced" diff is just a really, really easy Normal. I think it's borderline acceptable since the difficulty gaps don't feel that huge due to the low BPM, but it wouldn't hurt to buff Advanced a bit.
Good luck!