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Galileo Galilei - Climber

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Total Posts
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Topic Starter
anna apple
This beatmap was submitted using in-game submission on Thursday, February 1, 2018 at 1:14:16 PM

Artist: Galileo Galilei
Title: Climber
Source: ハイキュー!! セカンドシーズン
Tags: haikyuu haikyu season 2 tv size ending bor naotoshi sdafsf nao tomori version
BPM: 156
Filesize: 3277kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.6 stars, 100 notes)
  2. Insane (3.7 stars, 272 notes)
  3. Nao's Normal (1.97 stars, 158 notes)
  4. sdafsf's Hard (2.66 stars, 195 notes)
Download: Galileo Galilei - Climber
Information: Scores/Beatmap Listing
---------------
gero (hard?)

Normal- Naotoshi (5364763)
Hard- sdafsf (3523418)

ready, maybe gero ? (not confirmed :(, rip)
Nao Tomori
i fixed some hitsounds that didnt work
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6916,13070,25378,37686,43839,46916,49993,62281,71530,74607,80761,85377
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Climber (TV Ver.)
TitleUnicode:クライマー(TV Ver.)
Artist:Galileo Galilei
ArtistUnicode:Galileo Galilei
Creator:_83
Version:Nao's Normal
Source:ハイキュー!! セカンドシーズン
Tags:haikyuu haikyu season 2 tv size ending
BeatmapID:1367808
BeatmapSetID:644566

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kuraima.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
763,384.615384615385,4,2,1,70,1,0
6916,-133.333333333333,4,2,1,70,0,0
13070,-111.111111111111,4,2,1,70,0,0
25378,-105.263157894737,4,2,1,70,0,0
37686,-125,4,2,1,49,0,0
43839,-111.111111111111,4,2,1,49,0,0
46916,-100,4,2,1,70,0,0
49993,-90.9090909090909,4,2,1,70,0,1
60763,379.746835443038,4,2,1,75,1,1
60763,-90.9090909090909,4,2,1,75,0,1
62281,384.615384615385,4,2,1,75,1,1
62281,-90.9090909090909,4,2,1,75,0,1
66896,389.61038961039,4,2,1,75,1,1
66896,-90.9090909090909,4,2,1,75,0,1
68454,384.615384615385,4,2,1,75,1,1
68454,-90.9090909090909,4,2,1,75,0,1
71530,-100,4,2,1,75,0,1
74607,-100,4,2,1,75,0,0
80761,-133.333333333333,4,2,1,45,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,192
Combo3 : 128,128,192
Combo4 : 128,255,128

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Topic Starter
anna apple
hitsoundcopier EYES
Ascendance
yes
Aeril
easy\

for normal peopel
  1. 00:12:301 (3,4) - i woylud unstack these cuz one is on snare roll and other on toms
  2. 00:24:609 (3,4) - can this be slider becausew fit vocals mor imo also kinda puts on same iintesity lvl as 00:12:301 (3,4) - and i dont like that
  3. 00:49:224 (4,5) - i dont like how this is the exact same as 00:36:916 (4,5) - this one, can unstak pls
  4. 01:24:992 (2,3) - i would like this more as a 1/1 slier because havin it end on a slidr end makes it sound lik its diyign out

for bor
  1. 00:12:301 (3,4) - ⭕🖖
  2. 00:24:609 (3,4) - 🔛⭕👌🔄💦👎
  3. 00:49:224 (4,5) - 😞➕00:36:916 (4,5) - ⭕🖖
  4. 01:24:992 (2,3) - 😀😄➕🔛🈶🔚👂😄🔫
Dashyy-
u requested mod

easy:
00:00:763 (1,1) - you should probably avoid making these sliders have multiple reverses, since new players are gonna find it hard to react to them in such a short period of time. would suggest just making them 1 reverse and circle with a 1/1 gap
00:14:224 (2,3) - what exactly are you following here with the reverse? would be better to just remove 2 and 3 and use a 3/2 slider here instead, as it follows the vocals better (kinda like what u did here 00:22:301 (1,2) - )
00:16:147 (1,3) - could easily fix this ugly overlap by moving down 3 a little bit
00:45:378 (2) - could make the slidershape cleaner by evening out the second curve like so
01:26:146 - maybe add a circle here for ending time consistency?

normal:
00:00:379 (1,2) - overlap here looks pretty bad, moving it up a tiny bit easily fixes this
00:28:456 (2,3) - this plays kinda terribly for a newer player, as 2 points away from the next object. maybe ctrl+h those objects and rotate them a bit? kinda like this
01:00:379 (3) - move this up a little to fix the slight overlap on 2
01:22:493 (1,2) - u should keep consistent with the otehr 1/2 gaps and space this out, like u did here 01:04:782 (6,7) - and 00:48:648 (4,5) -

hard:
00:11:532 (1,2) - should differentiate 1/1 gaps from 1/2 gaps, cuz u were using stacks on 1/2 rhythms (00:07:493 (2,3) - , 00:09:032 (6,7) - ) earlier, and this could confuse some players into think its a 1/2 stack
00:15:763 (6,7) - stack this with 00:16:147 (1) - so its easier to read
00:59:032 (8,1) - circle covering a repeat could easily cause a misread here. would suggest stacking 8 with 1 to make it more readable

insane:
00:05:762 (8,2) - could make it more of a "partial stack" kinda like what u did here 00:05:570 (7,1) - , makes it more consistent + looks a lot better visually
00:33:263 (5,6) - maybe make this uncover the reverse a bit more? with the default skin, it looks pretty terrible
00:37:493 (3,4) - why are these the same spacing yet the drums are quieter? would be more logical to lower their spacing/make them into a slider
00:52:493 (4) - could make 4's tail point towards the stack (00:52:878 (5,6,1) - ) since flow here is a bit uncomfortable
00:56:724 (4,5) - shouldn't this be more of a sharp angle like u did here 00:54:032 (5,6) -
01:24:992 (4) - maybe make this into 2 circles instead to emphasize both vocal sounds?

d
UndeadCapulet
respond to ^

general

change combo colours

---

dfi

00:03:070 (1,2) - shouldnt you rearrange this part so this is ctrl+h'd to match the prior motioning? same for 00:06:147 (1,2) -

bit minor but not clicking at 00:06:532 (3,1) - makes clicking on 00:09:993 (1) - feel weird since it's the same guitarstuff, i like downbeat slidertails too but this one is meh

rearrange to ctrl+h 00:49:224 (1,2,3,4,5) - , think it's a lot nicer if there's a harsher directionchange to the start of the kiai

similar thing for 00:55:570 (5) - , rearranging so there's a sharper directionchange would be great

z

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dfsdffdsa

00:59:032 (8,1) - arrow's covered

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nao

there's like a shitton of missing hs, not pointing them all out

i'd love to see pishi qualify this thing

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ez

00:45:378 (2) - nice bezier
00:51:724 (3) - the rest of the kiai doesn't hardfocus vocals, this is really weird

---
think this is the last time im gonna use this formatting, too much whitespace
call me back when you have 12sp what
Topic Starter
anna apple

UndeadCapulet wrote:

respond to ^

general

change combo colours

---

dfi

00:03:070 (1,2) - shouldnt you rearrange this part so this is ctrl+h'd to match the prior motioning? same for 00:06:147 (1,2) - when i made this i didn't really care to replicate the patterns movements, just more to differentiate from the repeated stuff in order to move around to a different spot so it was like all in one spot cuz copy paste is hard

bit minor but not clicking at 00:06:532 (3,1) - makes clicking on 00:09:993 (1) - feel weird since it's the same guitarstuff, i like downbeat slidertails too but this one is meh i think differentiating between the section transitions using slider end for strong to weak and then click second time from weak to slightly strong (crash sound at 00:09:993 - )

rearrange to ctrl+h 00:49:224 (1,2,3,4,5) - , think it's a lot nicer if there's a harsher directionchange to the start of the kiai i can agree,
but i need the direction change for the stream entry to help isolate it, the spacing being super big i thought was satisfactory in this


similar thing for 00:55:570 (5) - , rearranging so there's a sharper directionchange would be great

z tbh i can find agreement with most of your stuff its just anything i do to change my stuff makes my stuff not work anywhere else :(

---

dfsdffdsa

00:59:032 (8,1) - arrow's covered i tried

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nao

there's like a shitton of missing hs, not pointing them all out

i'd love to see pishi qualify this thing should fix before i call back

---

ez

00:45:378 (2) - nice bezier
00:51:724 (3) - the rest of the kiai doesn't hardfocus vocals, this is really weird there is like only one spot that could be changed to make it closer to vocals

---
think this is the last time im gonna use this formatting, too much whitespace
call me back when you have 12sp what
Topic Starter
anna apple

Dashyy- wrote:

u requested mod

easy:
00:00:763 (1,1) - you should probably avoid making these sliders have multiple reverses, since new players are gonna find it hard to react to them in such a short period of time. would suggest just making them 1 reverse and circle with a 1/1 gap doesn't apply cuz bpm is low enough and its 3/2
00:14:224 (2,3) - what exactly are you following here with the reverse? would be better to just remove 2 and 3 and use a 3/2 slider here instead, as it follows filler rhythm which is consistent to other miniphrases in this section cuz vocals sparsethe vocals better (kinda like what u did here 00:22:301 (1,2) - )
00:16:147 (1,3) - could easily fix this ugly overlap by moving down 3 a little bit no
00:45:378 (2) - could make the slidershape cleaner by evening out the second curve like no
so
01:26:146 - maybe add a circle here for ending time consistency? to gd?

normal:
00:00:379 (1,2) - overlap here looks pretty bad, moving it up a tiny bit easily fixes this no need
00:28:456 (2,3) - this plays kinda terribly for a newer player, as 2 points away from the next object. maybe ctrl+h those objects and rotate them a bit? kinda like this doesn't really work like this in this instance, plays more like straight sliders and they are barely curved lol
01:00:379 (3) - move this up a little to fix the slight overlap on 2 :(
01:22:493 (1,2) - u should keep consistent with the otehr 1/2 gaps and space this out, like u did here 01:04:782 (6,7) - and 00:48:648 (4,5) - its stacked here to reduce movement because this is the calmer part of the song

hard:
00:11:532 (1,2) - should differentiate 1/1 gaps from 1/2 gaps, cuz u were using stacks on 1/2 rhythms (00:07:493 (2,3) - , 00:09:032 (6,7) - ) earlier, and this could confuse some players into think its a 1/2 stack the 1/1 stacks are perfect overlaps, also this doesn't really matter as much, the guideline/rule is more about 1/4 and 1/2 at this dfif level
00:15:763 (6,7) - stack this with 00:16:147 (1) - so its easier to read no clue why that would be easier to read lmao
00:59:032 (8,1) - circle covering a repeat could easily cause a misread here. would suggest stacking 8 with 1 to make it more readable aa

insane:
00:05:762 (8,2) - could make it more of a "partial stack" kinda like what u did here 00:05:570 (7,1) - , makes it more consistent + looks a lot better visually supposed to look like a different thing
00:33:263 (5,6) - maybe make this uncover the reverse a bit more? with the default skin, it looks pretty terrible i map with default skin
00:37:493 (3,4) - why are these the same spacing yet the drums are quieter? would be more logical to lower their spacing/make them into a slider they sound the same volume to me, just the pitch is changing
00:52:493 (4) - could make 4's tail point towards the stack (00:52:878 (5,6,1) - ) since flow here is a bit uncomfortable flows fine for me
00:56:724 (4,5) - shouldn't this be more of a sharp angle like u did here 00:54:032 (5,6) - doesn't need cuz rn the doubles are separated
01:24:992 (4) - maybe make this into 2 circles instead to emphasize both vocal sounds? calm part

d
fixed a thing on easy from uc mod (i think?)

also changed combo colors
Topic Starter
anna apple

Aeril wrote:

easy\

  1. 00:12:301 (3,4) - i woylud unstack these cuz one is on snare roll and other on toms its a lead into other thing so they stack then move
  2. 00:24:609 (3,4) - can this be slider becausew fit vocals mor imo also kinda puts on same iintesity lvl as 00:12:301 (3,4) - and i dont like that vocals are split between the circles so can't
  3. 00:49:224 (4,5) - i dont like how this is the exact same as 00:36:916 (4,5) - this one, can unstak pls I made them different to make more sense with previous response
  4. 01:24:992 (2,3) - i would like this more as a 1/1 slier because havin it end on a slidr end makes it sound lik its diyign out aaaaaa but its isolated and i think if you clicky on that last circle it keeps the intensity higher for following vocals with no circle
sorry not meme responding too lazy
UndeadCapulet
fewer mods than there are diffs
Topic Starter
anna apple
Lasse
fix tags

edge overlap normal
00:59:801 (2,3) - i get the overlap stuff you're going for but this feels a bit too cluttered, would be nice as https://i.imgur.com/Fpkl7lD.jpg
01:26:146 (1) - lower volume + whistle would be nice imo

sdasdf
00:53:647 (2,4) - adjust for autostack it looks rly weird


insane
00:06:532 (3,1) - i guess this is fine since sliderbodies are partially transparent
00:36:532 - skipping snare into stream on blue tick is so weird, I think https://i.imgur.com/E5RzZVU.jpg would be nice
Nao Tomori
Topic Starter
anna apple

Lasse wrote:

fix tags

sdasdf
00:53:647 (2,4) - adjust for autostack it looks rly weird fix


insane
00:06:532 (3,1) - i guess this is fine since sliderbodies are partially transparent h m m m
00:36:532 - skipping snare into stream on blue tick is so weird, I think https://i.imgur.com/E5RzZVU.jpg would be nice the sound on 00:36:724 - is guitar thing so I don't think it fits, also I always start on bluetick :x
Lasse
where's the kd for my high effort mod :(((
Monstrata
00:07:109 (1) - That repeat is legit unreadable... (highest diff)
Lasse
it's clearly visible as I already mentioned in my mod. unlike slidertails,sliderbodies are (partially) transparent
Monstrata

Lasse wrote:

it's clearly visible as I already mentioned in my mod. unlike slidertails,sliderbodies are (partially) transparent
>clearly visible
>partially transparent

??

Don't forget there's also a sliderball you have to factor in that isn't partially transparent. After 00:06:788 - the sliderball completely covers the repeat, and at AR 9 you only have 600ms to react to the slider. Since the slider is at 00:07:109 (1) - , that means you have between 00:06:509 - to 00:06:788 - to recognize that there is a repeat arrow underneath the partially transparent slider. Less than 300 ms. You're not wrong, sliderbodies are in fact partially transparent, but even if it may be visible in editor, in actual gameplay, you can't expect people to be able to recognize it.

Topic Starter
anna apple
i think its sufficient time to react to, not only that, considering people tend to read ahead (especially at this level of difficulty) its more than implied its going to be only a click at that circle due to the appearance of 00:07:493 (2) - before you even come to clicking it.

thanks for you concern monstrata xD

i think you guys said most of stuff to even mention so i guess its up to a QAT if you reported the map
Monstrata
Reading ahead is a valid point though. We'll see I guess.
Topic Starter
anna apple
seems it wasn't big enough to call for a QAT priority (or they didn't see it xD)

I didn't really consider the thing you said before to be of much issue, but I'll definitely be more careful about it in the future ~ thanks man :D
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